virtualx-engine/editor/scene_create_dialog.cpp
Rémi Verschelde fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00

312 lines
11 KiB
C++

/*************************************************************************/
/* scene_create_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_create_dialog.h"
#include "core/io/dir_access.h"
#include "editor/create_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/resources/packed_scene.h"
void SceneCreateDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
select_node_button->set_icon(get_theme_icon(SNAME("ClassList"), SNAME("EditorIcons")));
node_type_2d->set_icon(get_theme_icon(SNAME("Node2D"), SNAME("EditorIcons")));
node_type_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons")));
node_type_gui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
node_type_other->add_theme_icon_override(SNAME("icon"), get_theme_icon(SNAME("Node"), SNAME("EditorIcons")));
status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
} break;
}
}
void SceneCreateDialog::config(const String &p_dir) {
directory = p_dir;
root_name_edit->set_text("");
scene_name_edit->set_text("");
scene_name_edit->call_deferred(SNAME("grab_focus"));
update_dialog();
}
void SceneCreateDialog::accept_create() {
if (!get_ok_button()->is_disabled()) {
hide();
emit_signal(SNAME("confirmed"));
}
}
void SceneCreateDialog::browse_types() {
select_node_dialog->popup_create(true);
select_node_dialog->set_title(TTR("Pick Root Node Type"));
select_node_dialog->set_ok_button_text(TTR("Pick"));
}
void SceneCreateDialog::on_type_picked() {
other_type_display->set_text(select_node_dialog->get_selected_type().get_slice(" ", 0));
if (node_type_other->is_pressed()) {
update_dialog();
} else {
node_type_other->set_pressed(true); // Calls update_dialog() via group.
}
}
void SceneCreateDialog::update_dialog() {
scene_name = scene_name_edit->get_text().strip_edges();
update_error(file_error_label, MSG_OK, TTR("Scene name is valid."));
bool is_valid = true;
if (scene_name.is_empty()) {
update_error(file_error_label, MSG_ERROR, TTR("Scene name is empty."));
is_valid = false;
}
if (is_valid) {
if (!scene_name.ends_with(".")) {
scene_name += ".";
}
scene_name += scene_extension_picker->get_selected_metadata().operator String();
}
if (is_valid && !scene_name.is_valid_filename()) {
update_error(file_error_label, MSG_ERROR, TTR("File name invalid."));
is_valid = false;
}
if (is_valid) {
scene_name = directory.plus_file(scene_name);
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists(scene_name)) {
update_error(file_error_label, MSG_ERROR, TTR("File already exists."));
is_valid = false;
}
}
const StringName root_type_name = StringName(other_type_display->get_text());
if (has_theme_icon(root_type_name, SNAME("EditorIcons"))) {
node_type_other->set_icon(get_theme_icon(root_type_name, SNAME("EditorIcons")));
} else {
node_type_other->set_icon(nullptr);
}
update_error(node_error_label, MSG_OK, "Root node valid.");
root_name = root_name_edit->get_text().strip_edges();
if (root_name.is_empty()) {
root_name = scene_name.get_file().get_basename();
}
if (!root_name.is_valid_identifier()) {
update_error(node_error_label, MSG_ERROR, TTR("Invalid root node name."));
is_valid = false;
}
get_ok_button()->set_disabled(!is_valid);
}
void SceneCreateDialog::update_error(Label *p_label, MsgType p_type, const String &p_msg) {
p_label->set_text(String::utf8("") + p_msg);
switch (p_type) {
case MSG_OK:
p_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
break;
case MSG_ERROR:
p_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
break;
}
}
String SceneCreateDialog::get_scene_path() const {
return scene_name;
}
Node *SceneCreateDialog::create_scene_root() {
ERR_FAIL_NULL_V(node_type_group->get_pressed_button(), nullptr);
RootType type = (RootType)node_type_group->get_pressed_button()->get_meta(type_meta).operator int();
Node *root = nullptr;
switch (type) {
case ROOT_2D_SCENE:
root = memnew(Node2D);
break;
case ROOT_3D_SCENE:
root = memnew(Node3D);
break;
case ROOT_USER_INTERFACE: {
Control *gui = memnew(Control);
gui->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
root = gui;
} break;
case ROOT_OTHER:
root = Object::cast_to<Node>(select_node_dialog->instance_selected());
break;
}
ERR_FAIL_NULL_V(root, nullptr);
root->set_name(root_name);
return root;
}
SceneCreateDialog::SceneCreateDialog() {
select_node_dialog = memnew(CreateDialog);
add_child(select_node_dialog);
select_node_dialog->set_base_type("Node");
select_node_dialog->select_base();
select_node_dialog->connect("create", callable_mp(this, &SceneCreateDialog::on_type_picked));
VBoxContainer *main_vb = memnew(VBoxContainer);
add_child(main_vb);
GridContainer *gc = memnew(GridContainer);
main_vb->add_child(gc);
gc->set_columns(2);
{
Label *label = memnew(Label(TTR("Root Type:")));
gc->add_child(label);
label->set_v_size_flags(Control::SIZE_SHRINK_BEGIN);
VBoxContainer *vb = memnew(VBoxContainer);
gc->add_child(vb);
node_type_group.instantiate();
node_type_2d = memnew(CheckBox);
vb->add_child(node_type_2d);
node_type_2d->set_text(TTR("2D Scene"));
node_type_2d->set_button_group(node_type_group);
node_type_2d->set_meta(type_meta, ROOT_2D_SCENE);
node_type_2d->set_pressed(true);
node_type_3d = memnew(CheckBox);
vb->add_child(node_type_3d);
node_type_3d->set_text(TTR("3D Scene"));
node_type_3d->set_button_group(node_type_group);
node_type_3d->set_meta(type_meta, ROOT_3D_SCENE);
node_type_gui = memnew(CheckBox);
vb->add_child(node_type_gui);
node_type_gui->set_text(TTR("User Interface"));
node_type_gui->set_button_group(node_type_group);
node_type_gui->set_meta(type_meta, ROOT_USER_INTERFACE);
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
node_type_other = memnew(CheckBox);
hb->add_child(node_type_other);
node_type_other->set_button_group(node_type_group);
node_type_other->set_meta(type_meta, ROOT_OTHER);
Control *spacing = memnew(Control);
hb->add_child(spacing);
spacing->set_custom_minimum_size(Size2(4 * EDSCALE, 0));
other_type_display = memnew(LineEdit);
hb->add_child(other_type_display);
other_type_display->set_h_size_flags(Control::SIZE_EXPAND_FILL);
other_type_display->set_editable(false);
other_type_display->set_text("Node");
select_node_button = memnew(Button);
hb->add_child(select_node_button);
select_node_button->connect("pressed", callable_mp(this, &SceneCreateDialog::browse_types));
node_type_group->connect("pressed", callable_mp(this, &SceneCreateDialog::update_dialog).unbind(1));
}
{
Label *label = memnew(Label(TTR("Scene Name:")));
gc->add_child(label);
HBoxContainer *hb = memnew(HBoxContainer);
gc->add_child(hb);
scene_name_edit = memnew(LineEdit);
hb->add_child(scene_name_edit);
scene_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
scene_name_edit->connect("text_changed", callable_mp(this, &SceneCreateDialog::update_dialog).unbind(1));
scene_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1));
List<String> extensions;
Ref<PackedScene> sd = memnew(PackedScene);
ResourceSaver::get_recognized_extensions(sd, &extensions);
scene_extension_picker = memnew(OptionButton);
hb->add_child(scene_extension_picker);
for (const String &E : extensions) {
scene_extension_picker->add_item("." + E);
scene_extension_picker->set_item_metadata(-1, E);
}
}
{
Label *label = memnew(Label(TTR("Root Name:")));
gc->add_child(label);
root_name_edit = memnew(LineEdit);
gc->add_child(root_name_edit);
root_name_edit->set_placeholder(TTR("Leave empty to use scene name"));
root_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
root_name_edit->connect("text_changed", callable_mp(this, &SceneCreateDialog::update_dialog).unbind(1));
root_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1));
}
Control *spacing = memnew(Control);
main_vb->add_child(spacing);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
status_panel = memnew(PanelContainer);
main_vb->add_child(status_panel);
status_panel->set_h_size_flags(Control::SIZE_FILL);
status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
VBoxContainer *status_vb = memnew(VBoxContainer);
status_panel->add_child(status_vb);
file_error_label = memnew(Label);
status_vb->add_child(file_error_label);
node_error_label = memnew(Label);
status_vb->add_child(node_error_label);
set_title(TTR("Create New Scene"));
set_min_size(Size2i(400 * EDSCALE, 0));
}