73 lines
1.4 KiB
C++
73 lines
1.4 KiB
C++
#ifndef SPRITE_EDITOR_PLUGIN_H
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#define SPRITE_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/sprite.h"
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#include "scene/gui/spin_box.h"
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class SpriteEditor : public Control {
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GDCLASS(SpriteEditor, Control);
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enum Menu {
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MENU_OPTION_CREATE_MESH_2D,
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};
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Sprite *node;
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MenuButton *options;
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ConfirmationDialog *outline_dialog;
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AcceptDialog *err_dialog;
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ConfirmationDialog *debug_uv_dialog;
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Control *debug_uv;
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Vector<Vector2> uv_lines;
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Vector<Vector2> computed_vertices;
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Vector<Vector2> computed_uv;
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Vector<int> computed_indices;
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SpinBox *simplification;
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SpinBox *island_merging;
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Button *update_preview;
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void _menu_option(int p_option);
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//void _create_uv_lines();
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friend class SpriteEditorPlugin;
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void _debug_uv_draw();
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void _update_mesh_data();
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void _create_mesh_node();
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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void edit(Sprite *p_sprite);
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SpriteEditor();
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};
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class SpriteEditorPlugin : public EditorPlugin {
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GDCLASS(SpriteEditorPlugin, EditorPlugin);
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SpriteEditor *sprite_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "Sprite"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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SpriteEditorPlugin(EditorNode *p_node);
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~SpriteEditorPlugin();
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};
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#endif // SPRITE_EDITOR_PLUGIN_H
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