virtualx-engine/scene
Juan Linietsky fd836cad27 -Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
..
2d -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 2015-12-31 00:31:00 -03:00
3d Merge branch 'master' of https://github.com/godotengine/godot 2015-12-08 17:48:03 -03:00
animation -fix function calls in animationtree, closes #2789 2015-12-16 08:34:57 -03:00
audio -another approach to solving the deadlock problem :| 2015-12-21 10:51:27 -03:00
gui -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
io Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
main better unique name resolution, as suggested i #3017 2015-12-08 11:33:30 -03:00
resources -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 2015-12-31 00:31:00 -03:00
register_scene_types.cpp -work in progress resourceparser and .tscn parser. Still non-functional 2015-11-24 10:42:05 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00