2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
24 lines
1 KiB
XML
24 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventJoypadMotion" inherits="InputEvent" version="3.2">
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<brief_description>
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Input event type for gamepad joysticks and other motions. For buttons, see [code]InputEventJoypadButton[/code].
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</brief_description>
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<description>
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Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="axis" type="int" setter="set_axis" getter="get_axis" default="0">
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Axis identifier. Use one of the [enum JoystickList] axis constants.
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</member>
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<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" default="0.0">
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Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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