30 lines
2 KiB
XML
30 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibleOnScreenEnabler2D" inherits="VisibleOnScreenNotifier2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Automatically disables another node if not visible on screen.
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</brief_description>
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<description>
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VisibleOnScreenEnabler2D detects when it is visible on screen (just like [VisibleOnScreenNotifier2D]) and automatically enables or disables the target node. The target node is disabled when [VisibleOnScreenEnabler2D] is not visible on screen (including when [member CanvasItem.visible] is [code]false[/code]), and enabled when the enabler is visible. The disabling is achieved by changing [member Node.process_mode].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="enable_mode" type="int" setter="set_enable_mode" getter="get_enable_mode" enum="VisibleOnScreenEnabler2D.EnableMode" default="0">
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Determines how the node is enabled. Corresponds to [enum Node.ProcessMode]. Disabled node uses [constant Node.PROCESS_MODE_DISABLED].
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</member>
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<member name="enable_node_path" type="NodePath" setter="set_enable_node_path" getter="get_enable_node_path" default="NodePath("..")">
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The path to the target node, relative to the [VisibleOnScreenEnabler2D]. The target node is cached; it's only assigned when setting this property (if the [VisibleOnScreenEnabler2D] is inside scene tree) and every time the [VisibleOnScreenEnabler2D] enters the scene tree. If the path is invalid, nothing will happen.
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</member>
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</members>
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<constants>
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<constant name="ENABLE_MODE_INHERIT" value="0" enum="EnableMode">
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Corresponds to [constant Node.PROCESS_MODE_INHERIT].
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</constant>
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<constant name="ENABLE_MODE_ALWAYS" value="1" enum="EnableMode">
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Corresponds to [constant Node.PROCESS_MODE_ALWAYS].
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</constant>
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<constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
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Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED.
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</constant>
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</constants>
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</class>
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