116 lines
4 KiB
C++
116 lines
4 KiB
C++
/*************************************************************************/
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/* console.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONSOLE_H
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#define CONSOLE_H
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#include "scene/gui/popup.h"
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#include "scene/gui/button.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "output_strings.h"
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#include "property_editor.h"
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#include "scene_tree_editor.h"
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#include "editor_data.h"
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class Console : public Popup {
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OBJ_TYPE( Console, Popup );
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TabContainer *tabs;
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OutputStrings *output;
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OutputStrings *errors;
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Control *status;
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Control *inspect;
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Control *globals;
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Button *close;
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int height;
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EditorHistory inspect_history;
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SceneTreeEditor *inspect_tree_editor;
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PropertyEditor *inspect_property_editor;
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PropertyEditor *globals_property_editor;
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Tree *stats_tree;
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struct StatsItems {
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TreeItem *render_objects_in_frame;
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TreeItem *material_changes_in_frame;
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TreeItem *usage_video_mem_total;
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TreeItem *usage_video_mem_used;
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TreeItem *usage_texture_mem_used;
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TreeItem *usage_vertex_mem_used;
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TreeItem *usage_static_memory_total;
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TreeItem *usage_static_memory;
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TreeItem *usage_dynamic_memory_total;
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TreeItem *usage_dynamic_memory;
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TreeItem *usage_objects_instanced;
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} stats;
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struct OutputQueue {
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OutputStrings::LineType type;
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Variant meta;
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String text;
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};
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Mutex *output_queue_mutex;
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List<OutputQueue> output_queue;
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ErrorHandlerList err_handler;
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PrintHandlerList print_handler;
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void _inspector_node_selected();
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static void _error_handle(void *p_this,const char*p_function,const char* p_file,int p_line,const char *p_error, const char *p_explanation,ErrorHandlerType p_type);
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static void _print_handle(void *p_this,const String& p_string);
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protected:
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virtual void _window_input_event(InputEvent p_event);
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virtual void _window_resize_event();
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void _stats_update_timer_callback();
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void _resized();
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void _close_pressed();
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void _notification(int p_what);
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static void _bind_methods();
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public:
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Console();
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~Console();
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};
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#endif // CONSOLE_H
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