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GodotSharp
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[3.x] C#: Add Basis Euler angle code to match 4.x core
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2022-09-30 17:20:36 -05:00 |
arguments_vector.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
base_object_glue.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
base_object_glue.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
collections_glue.cpp
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Fix marshaling values of generic Godot Dictionary
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2022-01-19 14:04:22 +01:00 |
collections_glue.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
gd_glue.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
gd_glue.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
glue_header.h
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Code quality: Fix header guards consistency
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2022-07-25 14:53:37 +02:00 |
nodepath_glue.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
nodepath_glue.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rid_glue.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rid_glue.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
string_glue.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
string_glue.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |