fdf58a5858
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
176 lines
6 KiB
C++
176 lines
6 KiB
C++
/*************************************************************************/
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/* os_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_WINDOWS_H
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#define OS_WINDOWS_H
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#include "core/input/input.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "crash_handler_windows.h"
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#include "drivers/unix/ip_unix.h"
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#include "drivers/wasapi/audio_driver_wasapi.h"
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#include "drivers/winmidi/midi_driver_winmidi.h"
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#include "key_mapping_windows.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/rasterizer.h"
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#include "servers/rendering_server.h"
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#ifdef XAUDIO2_ENABLED
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#endif
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#if defined(OPENGL_ENABLED)
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#include "context_gl_windows.h"
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#endif
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/windows/vulkan_context_win.h"
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#endif
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#include <fcntl.h>
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#include <io.h>
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#include <stdio.h>
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#include <windows.h>
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#include <windowsx.h>
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class JoypadWindows;
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class OS_Windows : public OS {
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#ifdef STDOUT_FILE
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FILE *stdo;
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#endif
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uint64_t ticks_start;
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uint64_t ticks_per_second;
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HINSTANCE hInstance;
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MainLoop *main_loop;
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#ifdef WASAPI_ENABLED
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AudioDriverWASAPI driver_wasapi;
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#endif
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#ifdef XAUDIO2_ENABLED
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AudioDriverXAudio2 driver_xaudio2;
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#endif
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#ifdef WINMIDI_ENABLED
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MIDIDriverWinMidi driver_midi;
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#endif
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CrashHandler crash_handler;
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bool force_quit;
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HWND main_window;
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// functions used by main to initialize/deinitialize the OS
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protected:
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virtual void initialize();
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
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virtual void finalize();
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virtual void finalize_core();
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virtual String get_stdin_string(bool p_block);
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struct ProcessInfo {
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STARTUPINFO si;
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PROCESS_INFORMATION pi;
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};
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Map<ProcessID, ProcessInfo> *process_map;
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public:
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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virtual Error close_dynamic_library(void *p_library_handle);
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
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virtual MainLoop *get_main_loop() const;
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virtual String get_name() const;
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virtual void initialize_joypads() {}
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virtual Date get_date(bool utc) const;
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virtual Time get_time(bool utc) const;
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virtual TimeZoneInfo get_time_zone_info() const;
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virtual uint64_t get_unix_time() const;
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virtual uint64_t get_system_time_secs() const;
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virtual uint64_t get_system_time_msecs() const;
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virtual Error set_cwd(const String &p_cwd);
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virtual void delay_usec(uint32_t p_usec) const;
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virtual uint64_t get_ticks_usec() const;
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virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr);
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virtual Error kill(const ProcessID &p_pid);
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virtual int get_process_id() const;
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virtual bool has_environment(const String &p_var) const;
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virtual String get_environment(const String &p_var) const;
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virtual bool set_environment(const String &p_var, const String &p_value) const;
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virtual String get_executable_path() const;
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virtual String get_locale() const;
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virtual int get_processor_count() const;
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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virtual String get_godot_dir_name() const;
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virtual String get_system_dir(SystemDir p_dir) const;
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virtual String get_user_data_dir() const;
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virtual String get_unique_id() const;
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virtual Error shell_open(String p_uri);
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void run();
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virtual bool _check_internal_feature_support(const String &p_feature);
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void disable_crash_handler();
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bool is_disable_crash_handler() const;
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virtual void initialize_debugging();
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virtual Error move_to_trash(const String &p_path);
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void set_main_window(HWND p_main_window) { main_window = p_main_window; }
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HINSTANCE get_hinstance() { return hInstance; }
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OS_Windows(HINSTANCE _hInstance);
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~OS_Windows();
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};
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#endif
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