virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources
Raul Santos fe280ef9ae
C#: Various fixes to generic scripts
- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed.
- Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts.
- Add tests for the new diagnostic GD0003.
2024-02-19 06:33:13 +01:00
..
AllReadOnly.cs
AllWriteOnly.cs
Bar.cs
EventSignals.cs Clean diagnostic rules 2024-02-18 16:47:20 +01:00
ExportedFields.cs
ExportedProperties.cs
Foo.cs
Generic.cs C#: Various fixes to generic scripts 2024-02-19 06:33:13 +01:00
Generic.GD0003.cs C#: Various fixes to generic scripts 2024-02-19 06:33:13 +01:00
GlobalClass.GD0401.cs Clean diagnostic rules 2024-02-18 16:47:20 +01:00
GlobalClass.GD0402.cs Clean diagnostic rules 2024-02-18 16:47:20 +01:00
Methods.cs
MixedReadOnlyWriteOnly.cs
MoreExportedFields.cs
MustBeVariant.GD0301.cs C#: Fix to allow usage of [MustBeVariant] in generic typed attributes 2024-01-21 22:29:29 +01:00
MustBeVariant.GD0302.cs
SameName.GD0003.cs C#: Various fixes to generic scripts 2024-02-19 06:33:13 +01:00
ScriptBoilerplate.cs