3f335ce3d4
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
178 lines
6.2 KiB
C++
178 lines
6.2 KiB
C++
/*************************************************************************/
|
|
/* editor_preview_plugins.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef EDITORPREVIEWPLUGINS_H
|
|
#define EDITORPREVIEWPLUGINS_H
|
|
|
|
#include "editor/editor_resource_preview.h"
|
|
|
|
void post_process_preview(Ref<Image> p_image);
|
|
|
|
class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
|
|
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator);
|
|
|
|
public:
|
|
virtual bool handles(const String &p_type) const;
|
|
virtual bool generate_small_preview_automatically() const;
|
|
virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
|
|
|
|
EditorTexturePreviewPlugin();
|
|
};
|
|
|
|
class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
|
|
GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator);
|
|
|
|
public:
|
|
virtual bool handles(const String &p_type) const;
|
|
virtual bool generate_small_preview_automatically() const;
|
|
virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
|
|
|
|
EditorImagePreviewPlugin();
|
|
};
|
|
|
|
class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
|
|
GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator);
|
|
|
|
public:
|
|
virtual bool handles(const String &p_type) const;
|
|
virtual bool generate_small_preview_automatically() const;
|
|
virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
|
|
|
|
EditorBitmapPreviewPlugin();
|
|
};
|
|
|
|
class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
|
|
|
|
public:
|
|
virtual bool handles(const String &p_type) const;
|
|
virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
|
|
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
|
|
|
|
EditorPackedScenePreviewPlugin();
|
|
};
|
|
|
|
class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
|
|
|
|
GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator);
|
|
|
|
RID scenario;
|
|
RID sphere;
|
|
RID sphere_instance;
|
|
RID viewport;
|
|
RID viewport_texture;
|
|
RID light;
|
|
RID light_instance;
|
|
RID light2;
|
|
RID light_instance2;
|
|
RID camera;
|
|
mutable volatile bool preview_done;
|
|
|
|
void _preview_done(const Variant &p_udata);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual bool handles(const String &p_type) const;
|
|
virtual bool generate_small_preview_automatically() const;
|
|
virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
|
|
|
|
EditorMaterialPreviewPlugin();
|
|
~EditorMaterialPreviewPlugin();
|
|
};
|
|
|
|
class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
|
|
public:
|
|
virtual bool handles(const String &p_type) const;
|
|
virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
|
|
|
|
EditorScriptPreviewPlugin();
|
|
};
|
|
|
|
class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
|
|
public:
|
|
virtual bool handles(const String &p_type) const;
|
|
virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
|
|
|
|
EditorAudioStreamPreviewPlugin();
|
|
};
|
|
|
|
class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
|
|
|
|
GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator);
|
|
|
|
RID scenario;
|
|
RID mesh_instance;
|
|
RID viewport;
|
|
RID viewport_texture;
|
|
RID light;
|
|
RID light_instance;
|
|
RID light2;
|
|
RID light_instance2;
|
|
RID camera;
|
|
mutable volatile bool preview_done;
|
|
|
|
void _preview_done(const Variant &p_udata);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual bool handles(const String &p_type) const;
|
|
virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
|
|
|
|
EditorMeshPreviewPlugin();
|
|
~EditorMeshPreviewPlugin();
|
|
};
|
|
|
|
class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
|
|
|
|
GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator);
|
|
|
|
RID viewport;
|
|
RID viewport_texture;
|
|
RID canvas;
|
|
RID canvas_item;
|
|
mutable volatile bool preview_done;
|
|
|
|
void _preview_done(const Variant &p_udata);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual bool handles(const String &p_type) const;
|
|
virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
|
|
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
|
|
|
|
EditorFontPreviewPlugin();
|
|
~EditorFontPreviewPlugin();
|
|
};
|
|
#endif // EDITORPREVIEWPLUGINS_H
|