virtualx-engine/drivers/gles3
Rémi Verschelde 7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
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effects
environment
shaders
storage Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work 2022-09-19 17:18:45 +02:00
rasterizer_canvas_gles3.cpp
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rasterizer_scene_gles3.h Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
SCsub
shader_gles3.cpp
shader_gles3.h