309 lines
10 KiB
XML
309 lines
10 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Color" category="Built-In Types" version="3.1">
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<brief_description>
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Color in RGBA format with some support for ARGB format.
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</brief_description>
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<description>
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A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate(color)) may accept values > 1.
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You can also create a color from standardised color names with Color.ColorN (e.g. Color.green) or [method @GDScript.ColorN].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="Color">
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<return type="Color">
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</return>
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<argument index="0" name="from" type="String">
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</argument>
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<description>
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Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. See also [method @GDScript.ColorN].
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The following string formats are supported:
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[code]"#ff00ff00"[/code] - ARGB format with '#'
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[code]"ff00ff00"[/code] - ARGB format
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[code]"#ff00ff"[/code] - RGB format with '#'
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[code]"ff00ff"[/code] - RGB format
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[codeblock]
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# The following code creates the same color of an RGBA(178, 217, 10, 255)
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var c1 = Color("#ffb2d90a") # ARGB format with '#'
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var c2 = Color("ffb2d90a") # ARGB format
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var c3 = Color("#b2d90a") # RGB format with '#'
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var c4 = Color("b2d90a") # RGB format
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[/codeblock]
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</description>
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</method>
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<method name="Color">
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<return type="Color">
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</return>
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<argument index="0" name="from" type="int">
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</argument>
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<description>
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Constructs a color from a 32-bit integer (each byte represents a component of the RGBA profile).
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[codeblock]
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var c = Color(274) # a color of an RGBA(0, 0, 1, 18)
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[/codeblock]
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</description>
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</method>
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<method name="Color">
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<return type="Color">
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</return>
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<argument index="0" name="r" type="float">
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</argument>
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<argument index="1" name="g" type="float">
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</argument>
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<argument index="2" name="b" type="float">
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</argument>
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<description>
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Constructs a color from an RGB profile using values between 0 and 1 (float). Alpha will always be 1.
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[codeblock]
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var c = Color(0.2, 1.0, .7) # a color of an RGBA(51, 255, 178, 255)
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[/codeblock]
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</description>
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</method>
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<method name="Color">
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<return type="Color">
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</return>
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<argument index="0" name="r" type="float">
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</argument>
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<argument index="1" name="g" type="float">
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</argument>
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<argument index="2" name="b" type="float">
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</argument>
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<argument index="3" name="a" type="float">
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</argument>
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<description>
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Constructs a color from an RGBA profile using values between 0 and 1 (float).
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[codeblock]
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var c = Color(0.2, 1.0, .7, .8) # a color of an RGBA(51, 255, 178, 204)
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[/codeblock]
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</description>
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</method>
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<method name="blend">
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<return type="Color">
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</return>
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<argument index="0" name="over" type="Color">
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</argument>
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<description>
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Returns a new color resulting from blending this color over another color. If the color is opaque, the result would also be opaque. The other color could then take a range of values with different alpha values.
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[codeblock]
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var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%
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var fg = Color(1.0, 0.0, 0.0, .5) # Red with alpha of 50%
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var blendedColor = bg.blend(fg) # Brown with alpha of 75%
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[/codeblock]
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</description>
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</method>
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<method name="contrasted">
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<return type="Color">
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</return>
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<description>
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Returns the most contrasting color.
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[codeblock]
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var c = Color(.3, .4, .9)
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var contrastedColor = c.contrasted() # a color of an RGBA(204, 229, 102, 255)
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[/codeblock]
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</description>
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</method>
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<method name="darkened">
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<return type="Color">
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</return>
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<argument index="0" name="amount" type="float">
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</argument>
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<description>
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Returns a new color resulting from making this color darker by the specified percentage (0-1).
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[codeblock]
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var green = Color(0.0, 1.0, 0.0)
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var darkgreen = green.darkened(0.2) # 20% darker than regular green
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[/codeblock]
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</description>
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</method>
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<method name="from_hsv">
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<return type="Color">
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</return>
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<argument index="0" name="h" type="float">
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</argument>
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<argument index="1" name="s" type="float">
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</argument>
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<argument index="2" name="v" type="float">
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</argument>
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<argument index="3" name="a" type="float" default="1">
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</argument>
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<description>
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Constructs a color from an HSV profile. [code]h[/code], [code]s[/code], and [code]v[/code] are values between 0 and 1.
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[codeblock]
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var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8) # equivalent to HSV(210, 50, 79, 0.8) or Color8(100, 151, 201, 0.8)
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[/codeblock]
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</description>
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</method>
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<method name="gray">
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<return type="float">
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</return>
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<description>
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Returns the color's grayscale.
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The gray is calculated by (r + g + b) / 3.
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[codeblock]
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var c = Color(0.2, 0.45, 0.82)
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var gray = c.gray() # a value of 0.466667
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[/codeblock]
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</description>
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</method>
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<method name="inverted">
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<return type="Color">
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</return>
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<description>
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Returns the inverted color (1-r, 1-g, 1-b, 1-a).
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[codeblock]
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var c = Color(.3, .4, .9)
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var invertedColor = c.inverted() # a color of an RGBA(178, 153, 26, 255)
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[/codeblock]
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</description>
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</method>
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<method name="lightened">
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<return type="Color">
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</return>
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<argument index="0" name="amount" type="float">
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</argument>
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<description>
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Returns a new color resulting from making this color lighter by the specified percentage (0-1).
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[codeblock]
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var green = Color(0.0, 1.0, 0.0)
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var lightgreen = green.lightened(0.2) # 20% lighter than regular green
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[/codeblock]
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</description>
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</method>
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<method name="linear_interpolate">
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<return type="Color">
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</return>
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<argument index="0" name="b" type="Color">
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</argument>
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<argument index="1" name="t" type="float">
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</argument>
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<description>
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Returns the color of the linear interpolation with another color. The value t is between 0 and 1 (float).
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[codeblock]
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var c1 = Color(1.0, 0.0, 0.0)
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var c2 = Color(0.0, 1.0, 0.0)
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var li_c = c1.linear_interpolate(c2, 0.5) # a color of an RGBA(128, 128, 0, 255)
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[/codeblock]
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</description>
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</method>
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<method name="to_abgr32">
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<return type="int">
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</return>
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<description>
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Returns the color's 32-bit integer in ABGR format (each byte represents a component of the ABGR profile). ABGR is the reversed version of the default format.
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[codeblock]
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var c = Color(1, .5, .2)
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print(c.to_abgr32()) # Prints 4281565439
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[/codeblock]
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</description>
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</method>
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<method name="to_abgr64">
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<return type="int">
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</return>
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<description>
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Returns the color's 64-bit integer in ABGR format (each word represents a component of the ABGR profile). ABGR is the reversed version of the default format.
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[codeblock]
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var c = Color(1, .5, .2)
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print(c.to_abgr64()) # Prints -225178692812801
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[/codeblock]
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</description>
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</method>
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<method name="to_argb32">
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<return type="int">
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</return>
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<description>
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Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). ARGB is more compatible with DirectX.
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[codeblock]
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var c = Color(1, .5, .2)
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print(c.to_argb32()) # Prints 4294934323
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[/codeblock]
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</description>
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</method>
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<method name="to_argb64">
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<return type="int">
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</return>
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<description>
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Returns the color's 64-bit integer in ARGB format (each word represents a component of the ARGB profile). ARGB is more compatible with DirectX.
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[codeblock]
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var c = Color(1, .5, .2)
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print(c.to_argb64()) # Prints -2147470541
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[/codeblock]
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</description>
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</method>
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<method name="to_html">
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<return type="String">
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</return>
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<argument index="0" name="with_alpha" type="bool" default="True">
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</argument>
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<description>
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Returns the color's HTML hexadecimal color string in ARGB format (ex: [code]ff34f822[/code]).
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Optionally flag 'false' to not include alpha in hexadecimal string.
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[codeblock]
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var c = Color(1, 1, 1, .5)
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var s1 = c.to_html() # Results "7fffffff"
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var s2 = c.to_html(false) # Results 'ffffff'
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[/codeblock]
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</description>
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</method>
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<method name="to_rgba32">
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<return type="int">
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</return>
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<description>
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Returns the color's 32-bit integer in RGBA format (each byte represents a component of the RGBA profile). RGBA is the format that Godot uses by default.
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[codeblock]
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var c = Color(1, .5, .2)
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print(c.to_rgba32()) # Prints 4286526463
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[/codeblock]
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</description>
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</method>
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<method name="to_rgba64">
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<return type="int">
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</return>
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<description>
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Returns the color's 64-bit integer in RGBA format (each word represents a component of the RGBA profile). RGBA is the format that Godot uses by default.
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[codeblock]
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var c = Color(1, .5, .2)
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print(c.to_rgba64()) # Prints -140736629309441
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[/codeblock]
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</description>
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</method>
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</methods>
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<members>
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<member name="a" type="float" setter="" getter="">
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Alpha (0 to 1)
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</member>
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<member name="a8" type="int" setter="" getter="">
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Alpha (0 to 255)
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</member>
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<member name="b" type="float" setter="" getter="">
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Blue (0 to 1)
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</member>
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<member name="b8" type="int" setter="" getter="">
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Blue (0 to 255)
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</member>
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<member name="g" type="float" setter="" getter="">
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Green (0 to 1)
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</member>
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<member name="g8" type="int" setter="" getter="">
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Green (0 to 255)
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</member>
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<member name="h" type="float" setter="" getter="">
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Hue (0 to 1)
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</member>
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<member name="r" type="float" setter="" getter="">
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Red (0 to 1)
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</member>
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<member name="r8" type="int" setter="" getter="">
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Red (0 to 255)
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</member>
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<member name="s" type="float" setter="" getter="">
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Saturation (0 to 1)
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</member>
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<member name="v" type="float" setter="" getter="">
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Value (0 to 1)
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</member>
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</members>
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<constants>
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</constants>
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</class>
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