0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
102 lines
4.4 KiB
XML
102 lines
4.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpriteBase3D" inherits="GeometryInstance" version="4.0">
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<brief_description>
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2D sprite node in 3D environment.
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</brief_description>
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<description>
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A node that displays 2D texture information in a 3D environment.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="generate_triangle_mesh" qualifiers="const">
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<return type="TriangleMesh">
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</return>
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<description>
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</description>
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</method>
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<method name="get_draw_flag" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_item_rect" qualifiers="const">
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<return type="Rect2">
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</return>
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<description>
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</description>
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</method>
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<method name="set_draw_flag">
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<return type="void">
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</return>
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<argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags">
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</argument>
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode" default="0">
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</member>
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<member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis" default="2">
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The direction in which the front of the texture faces.
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</member>
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<member name="billboard" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="BaseMaterial3D.BillboardMode" default="0">
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</member>
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<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
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If [code]true[/code], texture will be centered.
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</member>
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<member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
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If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind.
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
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If [code]true[/code], texture is flipped horizontally.
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
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If [code]true[/code], texture is flipped vertically.
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</member>
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<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
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A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
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The texture's drawing offset.
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</member>
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<member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0">
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The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
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</member>
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<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
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The size of one pixel's width on the sprite to scale it in 3D.
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</member>
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<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
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If [code]true[/code], the [Light] in the [Environment] has effects on the sprite.
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</member>
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<member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
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If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible.
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</member>
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</members>
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<constants>
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<constant name="FLAG_TRANSPARENT" value="0" enum="DrawFlags">
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If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible.
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</constant>
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<constant name="FLAG_SHADED" value="1" enum="DrawFlags">
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If set, lights in the environment affect the sprite.
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</constant>
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<constant name="FLAG_DOUBLE_SIDED" value="2" enum="DrawFlags">
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If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
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</constant>
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<constant name="FLAG_MAX" value="3" enum="DrawFlags">
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Represents the size of the [enum DrawFlags] enum.
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</constant>
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<constant name="ALPHA_CUT_DISABLED" value="0" enum="AlphaCutMode">
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</constant>
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<constant name="ALPHA_CUT_DISCARD" value="1" enum="AlphaCutMode">
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</constant>
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<constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2" enum="AlphaCutMode">
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</constant>
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</constants>
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</class>
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