e59ac40712
Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them. If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded. This way the API assemblies will be always loaded successfully. If they are not, it's a bug. Also fixed: - EditorDef was behaving like GlobalDef in GodotTools. - NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time.
1190 lines
35 KiB
C++
1190 lines
35 KiB
C++
/*************************************************************************/
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/* gd_mono.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gd_mono.h"
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#include <mono/metadata/environment.h>
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#include <mono/metadata/exception.h>
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#include <mono/metadata/mono-config.h>
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#include <mono/metadata/mono-debug.h>
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#include <mono/metadata/mono-gc.h>
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#include <mono/metadata/profiler.h>
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/os/thread.h"
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#include "core/project_settings.h"
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#include "../csharp_script.h"
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#include "../glue/cs_glue_version.gen.h"
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#include "../godotsharp_dirs.h"
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#include "../utils/path_utils.h"
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#include "gd_mono_class.h"
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#include "gd_mono_marshal.h"
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#include "gd_mono_utils.h"
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#ifdef TOOLS_ENABLED
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#include "main/main.h"
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#endif
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#ifdef ANDROID_ENABLED
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#include "android_mono_config.gen.h"
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#endif
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GDMono *GDMono::singleton = NULL;
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namespace {
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void setup_runtime_main_args() {
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CharString execpath = OS::get_singleton()->get_executable_path().utf8();
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List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
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List<CharString> cmdline_args_utf8;
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Vector<char *> main_args;
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main_args.resize(cmdline_args.size() + 1);
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main_args.write[0] = execpath.ptrw();
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int i = 1;
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for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
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CharString &stored = cmdline_args_utf8.push_back(E->get().utf8())->get();
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main_args.write[i] = stored.ptrw();
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i++;
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}
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mono_runtime_set_main_args(main_args.size(), main_args.ptrw());
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}
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void gdmono_profiler_init() {
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String profiler_args = GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
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bool profiler_enabled = GLOBAL_DEF("mono/profiler/enabled", false);
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if (profiler_enabled) {
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mono_profiler_load(profiler_args.utf8());
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}
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}
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#ifdef DEBUG_ENABLED
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bool _wait_for_debugger_msecs(uint32_t p_msecs) {
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do {
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if (mono_is_debugger_attached())
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return true;
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int last_tick = OS::get_singleton()->get_ticks_msec();
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OS::get_singleton()->delay_usec((p_msecs < 25 ? p_msecs : 25) * 1000);
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uint32_t tdiff = OS::get_singleton()->get_ticks_msec() - last_tick;
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if (tdiff > p_msecs) {
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p_msecs = 0;
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} else {
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p_msecs -= tdiff;
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}
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} while (p_msecs > 0);
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return mono_is_debugger_attached();
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}
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void gdmono_debug_init() {
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mono_debug_init(MONO_DEBUG_FORMAT_MONO);
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int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
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bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
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int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
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CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() ||
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ProjectSettings::get_singleton()->get_resource_path().empty() ||
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Main::is_project_manager()) {
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if (da_args.size() == 0)
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return;
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}
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#endif
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if (da_args.length() == 0) {
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da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
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",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
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.utf8();
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}
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// --debugger-agent=help
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const char *options[] = {
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"--soft-breakpoints",
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da_args.get_data()
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};
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mono_jit_parse_options(2, (char **)options);
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}
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#endif
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} // namespace
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void GDMono::add_mono_shared_libs_dir_to_path() {
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// By default Mono seems to search shared libraries in the following directories:
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// Current working directory, @executable_path@ and PATH
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// The parent directory of the image file (assembly where the dllimport method is declared)
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// @executable_path@/../lib
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// @executable_path@/../Libraries (__MACH__ only)
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// This does not work when embedding Mono unless we use the same directory structure.
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// To fix this we append the directory containing our shared libraries to PATH.
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#if defined(WINDOWS_ENABLED) || defined(UNIX_ENABLED)
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String path_var("PATH");
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String path_value = OS::get_singleton()->get_environment(path_var);
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#ifdef WINDOWS_ENABLED
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path_value += ';';
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String bundled_bin_dir = GodotSharpDirs::get_data_mono_bin_dir();
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#ifdef TOOLS_ENABLED
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if (DirAccess::exists(bundled_bin_dir)) {
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path_value += bundled_bin_dir;
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} else {
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path_value += mono_reg_info.bin_dir;
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}
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#else
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if (DirAccess::exists(bundled_bin_dir))
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path_value += bundled_bin_dir;
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#endif // TOOLS_ENABLED
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#else
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path_value += ':';
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String bundled_lib_dir = GodotSharpDirs::get_data_mono_lib_dir();
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if (DirAccess::exists(bundled_lib_dir)) {
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path_value += bundled_lib_dir;
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} else {
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// TODO: Do we need to add the lib dir when using the system installed Mono on Unix platforms?
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}
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#endif // WINDOWS_ENABLED
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OS::get_singleton()->set_environment(path_var, path_value);
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#endif // WINDOWS_ENABLED || UNIX_ENABLED
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}
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void GDMono::initialize() {
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ERR_FAIL_NULL(Engine::get_singleton());
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print_verbose("Mono: Initializing module...");
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char *runtime_build_info = mono_get_runtime_build_info();
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print_verbose("Mono JIT compiler version " + String(runtime_build_info));
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mono_free(runtime_build_info);
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#ifdef DEBUG_METHODS_ENABLED
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_initialize_and_check_api_hashes();
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#endif
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GDMonoLog::get_singleton()->initialize();
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String assembly_rootdir;
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String config_dir;
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#ifdef TOOLS_ENABLED
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#if defined(WINDOWS_ENABLED)
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mono_reg_info = MonoRegUtils::find_mono();
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if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
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assembly_rootdir = mono_reg_info.assembly_dir;
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}
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if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
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config_dir = mono_reg_info.config_dir;
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}
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#elif defined(OSX_ENABLED)
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const char *c_assembly_rootdir = mono_assembly_getrootdir();
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const char *c_config_dir = mono_get_config_dir();
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if (!c_assembly_rootdir || !c_config_dir || !DirAccess::exists(c_assembly_rootdir) || !DirAccess::exists(c_config_dir)) {
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Vector<const char *> locations;
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locations.push_back("/Library/Frameworks/Mono.framework/Versions/Current/");
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locations.push_back("/usr/local/var/homebrew/linked/mono/");
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for (int i = 0; i < locations.size(); i++) {
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String hint_assembly_rootdir = path::join(locations[i], "lib");
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String hint_mscorlib_path = path::join(hint_assembly_rootdir, "mono", "4.5", "mscorlib.dll");
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String hint_config_dir = path::join(locations[i], "etc");
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if (FileAccess::exists(hint_mscorlib_path) && DirAccess::exists(hint_config_dir)) {
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assembly_rootdir = hint_assembly_rootdir;
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config_dir = hint_config_dir;
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break;
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}
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}
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}
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#endif
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#endif // TOOLS_ENABLED
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String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir();
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String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir();
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#ifdef TOOLS_ENABLED
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if (DirAccess::exists(bundled_assembly_rootdir)) {
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assembly_rootdir = bundled_assembly_rootdir;
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}
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if (DirAccess::exists(bundled_config_dir)) {
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config_dir = bundled_config_dir;
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}
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#ifdef WINDOWS_ENABLED
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if (assembly_rootdir.empty() || config_dir.empty()) {
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ERR_PRINT("Cannot find Mono in the registry");
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// Assertion: if they are not set, then they weren't found in the registry
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CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
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}
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#endif // WINDOWS_ENABLED
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#else
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// These are always the directories in export templates
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assembly_rootdir = bundled_assembly_rootdir;
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config_dir = bundled_config_dir;
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#endif // TOOLS_ENABLED
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// Leak if we call mono_set_dirs more than once
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mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
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config_dir.length() ? config_dir.utf8().get_data() : NULL);
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add_mono_shared_libs_dir_to_path();
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GDMonoAssembly::initialize();
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gdmono_profiler_init();
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#ifdef DEBUG_ENABLED
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gdmono_debug_init();
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#endif
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#ifdef ANDROID_ENABLED
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mono_config_parse_memory(get_godot_android_mono_config().utf8().get_data());
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#else
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mono_config_parse(NULL);
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#endif
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mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
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|
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#ifndef TOOLS_ENABLED
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// Export templates only load the Mono runtime if the project uses it
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if (!DirAccess::exists("res://.mono"))
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return;
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#endif
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root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
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ERR_EXPLAIN("Mono: Failed to initialize runtime");
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ERR_FAIL_NULL(root_domain);
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GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
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setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs
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runtime_initialized = true;
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print_verbose("Mono: Runtime initialized");
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// mscorlib assembly MUST be present at initialization
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ERR_EXPLAIN("Mono: Failed to load mscorlib assembly");
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ERR_FAIL_COND(!_load_corlib_assembly());
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ERR_EXPLAIN("Mono: Failed to load scripts domain");
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ERR_FAIL_COND(_load_scripts_domain() != OK);
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#ifdef DEBUG_ENABLED
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bool debugger_attached = _wait_for_debugger_msecs(500);
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if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
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print_error("Mono: Debugger wait timeout");
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#endif
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_register_internal_calls();
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print_verbose("Mono: INITIALIZED");
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}
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void GDMono::initialize_load_assemblies() {
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#ifndef MONO_GLUE_ENABLED
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ERR_EXPLAIN("Mono: This binary was built with `mono_glue=no`; cannot load assemblies");
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CRASH_NOW();
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#endif
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// Load assemblies. The API and tools assemblies are required,
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// the application is aborted if these assemblies cannot be loaded.
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_load_api_assemblies();
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#if defined(TOOLS_ENABLED)
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if (!_load_tools_assemblies()) {
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ERR_EXPLAIN("Mono: Failed to load GodotTools assemblies");
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CRASH_NOW();
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}
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#endif
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// Load the project's main assembly. This doesn't necessarily need to succeed.
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// The game may not be using .NET at all, or if the project does use .NET and
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// we're running in the editor, it may just happen to be it wasn't built yet.
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if (!_load_project_assembly()) {
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if (OS::get_singleton()->is_stdout_verbose())
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print_error("Mono: Failed to load project assembly");
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}
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}
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bool GDMono::_are_api_assemblies_out_of_sync() {
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bool out_of_sync = core_api_assembly && (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated);
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#ifdef TOOLS_ENABLED
|
|
if (!out_of_sync)
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out_of_sync = editor_api_assembly && editor_api_assembly_out_of_sync;
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#endif
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return out_of_sync;
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}
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namespace GodotSharpBindings {
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#ifdef MONO_GLUE_ENABLED
|
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|
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uint64_t get_core_api_hash();
|
|
#ifdef TOOLS_ENABLED
|
|
uint64_t get_editor_api_hash();
|
|
#endif
|
|
uint32_t get_bindings_version();
|
|
|
|
void register_generated_icalls();
|
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|
|
#else
|
|
|
|
uint64_t get_core_api_hash() {
|
|
CRASH_NOW();
|
|
GD_UNREACHABLE();
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
uint64_t get_editor_api_hash() {
|
|
CRASH_NOW();
|
|
GD_UNREACHABLE();
|
|
}
|
|
#endif
|
|
uint32_t get_bindings_version() {
|
|
CRASH_NOW();
|
|
GD_UNREACHABLE();
|
|
}
|
|
|
|
void register_generated_icalls() {
|
|
/* Fine, just do nothing */
|
|
}
|
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|
|
#endif // MONO_GLUE_ENABLED
|
|
} // namespace GodotSharpBindings
|
|
|
|
void GDMono::_register_internal_calls() {
|
|
GodotSharpBindings::register_generated_icalls();
|
|
}
|
|
|
|
void GDMono::_initialize_and_check_api_hashes() {
|
|
|
|
#ifdef MONO_GLUE_ENABLED
|
|
if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) {
|
|
ERR_PRINT("Mono: Core API hash mismatch!");
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (get_api_editor_hash() != GodotSharpBindings::get_editor_api_hash()) {
|
|
ERR_PRINT("Mono: Editor API hash mismatch!");
|
|
}
|
|
#endif // TOOLS_ENABLED
|
|
#endif // MONO_GLUE_ENABLED
|
|
}
|
|
|
|
void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
|
|
|
|
assemblies[p_domain_id][p_assembly->get_name()] = p_assembly;
|
|
}
|
|
|
|
GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
|
|
|
|
MonoDomain *domain = mono_domain_get();
|
|
uint32_t domain_id = domain ? mono_domain_get_id(domain) : 0;
|
|
return assemblies[domain_id].getptr(p_name);
|
|
}
|
|
|
|
bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly) {
|
|
|
|
CRASH_COND(!r_assembly);
|
|
|
|
MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
|
|
bool result = load_assembly(p_name, aname, r_assembly, p_refonly);
|
|
mono_assembly_name_free(aname);
|
|
mono_free(aname);
|
|
|
|
return result;
|
|
}
|
|
|
|
bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
|
|
|
|
CRASH_COND(!r_assembly);
|
|
|
|
print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
|
|
|
|
MonoImageOpenStatus status = MONO_IMAGE_OK;
|
|
MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly);
|
|
|
|
if (!assembly)
|
|
return false;
|
|
|
|
ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
|
|
|
|
uint32_t domain_id = mono_domain_get_id(mono_domain_get());
|
|
|
|
GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
|
|
|
|
ERR_FAIL_COND_V(stored_assembly == NULL, false);
|
|
ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false);
|
|
|
|
*r_assembly = *stored_assembly;
|
|
|
|
print_verbose("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly) {
|
|
|
|
CRASH_COND(!r_assembly);
|
|
|
|
print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
|
|
|
|
GDMonoAssembly *assembly = GDMonoAssembly::load_from(p_name, p_path, p_refonly);
|
|
|
|
if (!assembly)
|
|
return false;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
uint32_t domain_id = mono_domain_get_id(mono_domain_get());
|
|
GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
|
|
|
|
ERR_FAIL_COND_V(stored_assembly == NULL, false);
|
|
ERR_FAIL_COND_V(*stored_assembly != assembly, false);
|
|
#endif
|
|
|
|
*r_assembly = assembly;
|
|
|
|
print_verbose("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path());
|
|
|
|
return true;
|
|
}
|
|
|
|
APIAssembly::Version APIAssembly::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, APIAssembly::Type p_api_type) {
|
|
APIAssembly::Version api_assembly_version;
|
|
|
|
const char *nativecalls_name = p_api_type == APIAssembly::API_CORE ?
|
|
BINDINGS_CLASS_NATIVECALLS :
|
|
BINDINGS_CLASS_NATIVECALLS_EDITOR;
|
|
|
|
GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name);
|
|
|
|
if (nativecalls_klass) {
|
|
GDMonoField *api_hash_field = nativecalls_klass->get_field("godot_api_hash");
|
|
if (api_hash_field)
|
|
api_assembly_version.godot_api_hash = GDMonoMarshal::unbox<uint64_t>(api_hash_field->get_value(NULL));
|
|
|
|
GDMonoField *binds_ver_field = nativecalls_klass->get_field("bindings_version");
|
|
if (binds_ver_field)
|
|
api_assembly_version.bindings_version = GDMonoMarshal::unbox<uint32_t>(binds_ver_field->get_value(NULL));
|
|
|
|
GDMonoField *cs_glue_ver_field = nativecalls_klass->get_field("cs_glue_version");
|
|
if (cs_glue_ver_field)
|
|
api_assembly_version.cs_glue_version = GDMonoMarshal::unbox<uint32_t>(cs_glue_ver_field->get_value(NULL));
|
|
}
|
|
|
|
return api_assembly_version;
|
|
}
|
|
|
|
String APIAssembly::to_string(APIAssembly::Type p_type) {
|
|
return p_type == APIAssembly::API_CORE ? "API_CORE" : "API_EDITOR";
|
|
}
|
|
|
|
bool GDMono::_load_corlib_assembly() {
|
|
|
|
if (corlib_assembly)
|
|
return true;
|
|
|
|
bool success = load_assembly("mscorlib", &corlib_assembly);
|
|
|
|
if (success)
|
|
GDMonoUtils::update_corlib_cache();
|
|
|
|
return success;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
bool GDMono::copy_prebuilt_api_assembly(APIAssembly::Type p_api_type) {
|
|
|
|
bool &api_assembly_out_of_sync = (p_api_type == APIAssembly::API_CORE) ?
|
|
GDMono::get_singleton()->core_api_assembly_out_of_sync :
|
|
GDMono::get_singleton()->editor_api_assembly_out_of_sync;
|
|
|
|
String src_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
|
|
String dst_dir = GodotSharpDirs::get_res_assemblies_dir();
|
|
|
|
String assembly_name = p_api_type == APIAssembly::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
|
|
|
|
// Create destination directory if needed
|
|
if (!DirAccess::exists(dst_dir)) {
|
|
DirAccess *da = DirAccess::create_for_path(dst_dir);
|
|
Error err = da->make_dir_recursive(dst_dir);
|
|
memdelete(da);
|
|
|
|
if (err != OK) {
|
|
ERR_PRINTS("Failed to create destination directory for the API assemblies. Error: " + itos(err));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
String assembly_file = assembly_name + ".dll";
|
|
String assembly_src = src_dir.plus_file(assembly_file);
|
|
String assembly_dst = dst_dir.plus_file(assembly_file);
|
|
|
|
if (!FileAccess::exists(assembly_dst) || api_assembly_out_of_sync) {
|
|
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
|
|
|
String xml_file = assembly_name + ".xml";
|
|
if (da->copy(src_dir.plus_file(xml_file), dst_dir.plus_file(xml_file)) != OK)
|
|
WARN_PRINTS("Failed to copy " + xml_file);
|
|
|
|
String pdb_file = assembly_name + ".pdb";
|
|
if (da->copy(src_dir.plus_file(pdb_file), dst_dir.plus_file(pdb_file)) != OK)
|
|
WARN_PRINTS("Failed to copy " + pdb_file);
|
|
|
|
Error err = da->copy(assembly_src, assembly_dst);
|
|
|
|
if (err != OK) {
|
|
ERR_PRINTS("Failed to copy " + assembly_file);
|
|
return false;
|
|
}
|
|
|
|
api_assembly_out_of_sync = false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
String GDMono::update_api_assemblies_from_prebuilt() {
|
|
|
|
#define FAIL_REASON(m_out_of_sync, m_prebuilt_exist) \
|
|
( \
|
|
(m_out_of_sync ? \
|
|
String("The assembly is invalidated") : \
|
|
String("The assembly was not found")) + \
|
|
(m_prebuilt_exist ? \
|
|
String(" and the prebuilt assemblies are missing") : \
|
|
String(" and we failed to copy the prebuilt assemblies")))
|
|
|
|
bool api_assembly_out_of_sync = core_api_assembly_out_of_sync || editor_api_assembly_out_of_sync;
|
|
|
|
String core_assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
|
|
String editor_assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
|
|
|
|
if (!api_assembly_out_of_sync && FileAccess::exists(core_assembly_path) && FileAccess::exists(editor_assembly_path))
|
|
return String(); // No update needed
|
|
|
|
String prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
|
|
String prebuilt_core_dll_path = prebuilt_api_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
|
|
String prebuilt_editor_dll_path = prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
|
|
|
|
if (!FileAccess::exists(prebuilt_core_dll_path) || !FileAccess::exists(prebuilt_editor_dll_path))
|
|
return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exist: */ false);
|
|
|
|
// Copy the prebuilt Api
|
|
if (!copy_prebuilt_api_assembly(APIAssembly::API_CORE) || !copy_prebuilt_api_assembly(APIAssembly::API_EDITOR))
|
|
return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exist: */ true);
|
|
|
|
return String(); // Updated successfully
|
|
|
|
#undef FAIL_REASON
|
|
}
|
|
#endif
|
|
|
|
bool GDMono::_load_core_api_assembly() {
|
|
|
|
if (core_api_assembly)
|
|
return true;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
|
|
String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
|
|
bool success = FileAccess::exists(assembly_path) &&
|
|
load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &core_api_assembly);
|
|
#else
|
|
bool success = load_assembly(CORE_API_ASSEMBLY_NAME, &core_api_assembly);
|
|
#endif
|
|
|
|
if (success) {
|
|
APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE);
|
|
core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
|
|
GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
|
|
CS_GLUE_VERSION != api_assembly_ver.cs_glue_version;
|
|
if (!core_api_assembly_out_of_sync) {
|
|
GDMonoUtils::update_godot_api_cache();
|
|
|
|
_install_trace_listener();
|
|
}
|
|
} else {
|
|
core_api_assembly_out_of_sync = false;
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
bool GDMono::_load_editor_api_assembly() {
|
|
|
|
if (editor_api_assembly)
|
|
return true;
|
|
|
|
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
|
|
String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
|
|
bool success = FileAccess::exists(assembly_path) &&
|
|
load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &editor_api_assembly);
|
|
|
|
if (success) {
|
|
APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR);
|
|
editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
|
|
GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
|
|
CS_GLUE_VERSION != api_assembly_ver.cs_glue_version;
|
|
} else {
|
|
editor_api_assembly_out_of_sync = false;
|
|
}
|
|
|
|
return success;
|
|
}
|
|
#endif
|
|
|
|
bool GDMono::_try_load_api_assemblies() {
|
|
|
|
if (!_load_core_api_assembly()) {
|
|
if (OS::get_singleton()->is_stdout_verbose())
|
|
print_error("Mono: Failed to load Core API assembly");
|
|
return false;
|
|
}
|
|
|
|
if (core_api_assembly_out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated)
|
|
return false;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (!_load_editor_api_assembly()) {
|
|
if (OS::get_singleton()->is_stdout_verbose())
|
|
print_error("Mono: Failed to load Editor API assembly");
|
|
return false;
|
|
}
|
|
|
|
if (editor_api_assembly_out_of_sync)
|
|
return false;
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void GDMono::_load_api_assemblies() {
|
|
|
|
if (!_try_load_api_assemblies()) {
|
|
// The API assemblies are out of sync. Fine, try one more time, but this time
|
|
// update them from the prebuilt assemblies directory before trying to load them.
|
|
|
|
// 1. Unload the scripts domain
|
|
if (_unload_scripts_domain() != OK) {
|
|
ERR_EXPLAIN("Mono: Failed to unload scripts domain");
|
|
CRASH_NOW();
|
|
}
|
|
|
|
// 2. Update the API assemblies
|
|
String update_error = update_api_assemblies_from_prebuilt();
|
|
if (!update_error.empty()) {
|
|
ERR_EXPLAIN(update_error);
|
|
CRASH_NOW();
|
|
}
|
|
|
|
// 3. Load the scripts domain again
|
|
if (_load_scripts_domain() != OK) {
|
|
ERR_EXPLAIN("Mono: Failed to load scripts domain");
|
|
CRASH_NOW();
|
|
}
|
|
|
|
// 4. Try loading the updated assemblies
|
|
if (!_try_load_api_assemblies()) {
|
|
// welp... too bad
|
|
|
|
if (_are_api_assemblies_out_of_sync()) {
|
|
if (core_api_assembly_out_of_sync) {
|
|
ERR_PRINT("The assembly '" CORE_API_ASSEMBLY_NAME "' is out of sync");
|
|
} else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
|
|
ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed");
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (editor_api_assembly_out_of_sync) {
|
|
ERR_PRINT("The assembly '" EDITOR_API_ASSEMBLY_NAME "' is out of sync");
|
|
}
|
|
#endif
|
|
|
|
CRASH_NOW();
|
|
} else {
|
|
ERR_EXPLAIN("Failed to load one of the API assemblies");
|
|
CRASH_NOW();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
bool GDMono::_load_tools_assemblies() {
|
|
|
|
if (tools_assembly && tools_project_editor_assembly)
|
|
return true;
|
|
|
|
bool success = load_assembly(TOOLS_ASSEMBLY_NAME, &tools_assembly) &&
|
|
load_assembly(TOOLS_PROJECT_EDITOR_ASSEMBLY_NAME, &tools_project_editor_assembly);
|
|
|
|
return success;
|
|
}
|
|
#endif
|
|
|
|
bool GDMono::_load_project_assembly() {
|
|
|
|
if (project_assembly)
|
|
return true;
|
|
|
|
String appname = ProjectSettings::get_singleton()->get("application/config/name");
|
|
String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
|
|
if (appname_safe.empty()) {
|
|
appname_safe = "UnnamedProject";
|
|
}
|
|
|
|
bool success = load_assembly(appname_safe, &project_assembly);
|
|
|
|
if (success) {
|
|
mono_assembly_set_main(project_assembly->get_assembly());
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
void GDMono::_install_trace_listener() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
// Install the trace listener now before the project assembly is loaded
|
|
typedef void (*DebuggingUtils_InstallTraceListener)(MonoObject **);
|
|
MonoException *exc = NULL;
|
|
GDMonoClass *debug_utils = core_api_assembly->get_class(BINDINGS_NAMESPACE, "DebuggingUtils");
|
|
DebuggingUtils_InstallTraceListener install_func =
|
|
(DebuggingUtils_InstallTraceListener)debug_utils->get_method_thunk("InstallTraceListener");
|
|
install_func((MonoObject **)&exc);
|
|
if (exc) {
|
|
ERR_PRINT("Failed to install System.Diagnostics.Trace listener");
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
Error GDMono::_load_scripts_domain() {
|
|
|
|
ERR_FAIL_COND_V(scripts_domain != NULL, ERR_BUG);
|
|
|
|
print_verbose("Mono: Loading scripts domain...");
|
|
|
|
scripts_domain = GDMonoUtils::create_domain("GodotEngine.ScriptsDomain");
|
|
|
|
ERR_EXPLAIN("Mono: Could not create scripts app domain");
|
|
ERR_FAIL_NULL_V(scripts_domain, ERR_CANT_CREATE);
|
|
|
|
mono_domain_set(scripts_domain, true);
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error GDMono::_unload_scripts_domain() {
|
|
|
|
ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);
|
|
|
|
print_verbose("Mono: Unloading scripts domain...");
|
|
|
|
if (mono_domain_get() != root_domain)
|
|
mono_domain_set(root_domain, true);
|
|
|
|
finalizing_scripts_domain = true;
|
|
|
|
if (!mono_domain_finalize(scripts_domain, 2000)) {
|
|
ERR_PRINT("Mono: Domain finalization timeout");
|
|
}
|
|
|
|
finalizing_scripts_domain = false;
|
|
|
|
mono_gc_collect(mono_gc_max_generation());
|
|
|
|
GDMonoUtils::clear_godot_api_cache();
|
|
|
|
_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
|
|
|
|
core_api_assembly = NULL;
|
|
project_assembly = NULL;
|
|
#ifdef TOOLS_ENABLED
|
|
editor_api_assembly = NULL;
|
|
tools_assembly = NULL;
|
|
tools_project_editor_assembly = NULL;
|
|
#endif
|
|
|
|
MonoDomain *domain = scripts_domain;
|
|
scripts_domain = NULL;
|
|
|
|
MonoException *exc = NULL;
|
|
mono_domain_try_unload(domain, (MonoObject **)&exc);
|
|
|
|
if (exc) {
|
|
ERR_PRINT("Exception thrown when unloading scripts domain");
|
|
GDMonoUtils::debug_unhandled_exception(exc);
|
|
return FAILED;
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
#ifdef GD_MONO_HOT_RELOAD
|
|
Error GDMono::reload_scripts_domain() {
|
|
|
|
ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);
|
|
|
|
if (scripts_domain) {
|
|
Error err = _unload_scripts_domain();
|
|
if (err != OK) {
|
|
ERR_PRINT("Mono: Failed to unload scripts domain");
|
|
return err;
|
|
}
|
|
}
|
|
|
|
CSharpLanguage::get_singleton()->_on_scripts_domain_unloaded();
|
|
|
|
Error err = _load_scripts_domain();
|
|
if (err != OK) {
|
|
ERR_PRINT("Mono: Failed to load scripts domain");
|
|
return err;
|
|
}
|
|
|
|
// Load assemblies. The API and tools assemblies are required,
|
|
// the application is aborted if these assemblies cannot be loaded.
|
|
|
|
_load_api_assemblies();
|
|
|
|
#if defined(TOOLS_ENABLED)
|
|
if (!_load_tools_assemblies()) {
|
|
ERR_EXPLAIN("Mono: Failed to load GodotTools assemblies");
|
|
CRASH_NOW();
|
|
}
|
|
#endif
|
|
|
|
// Load the project's main assembly. Here, during hot-reloading, we do
|
|
// consider failing to load the project's main assembly to be an error.
|
|
// However, unlike the API and tools assemblies, the application can continue working.
|
|
if (!_load_project_assembly()) {
|
|
print_error("Mono: Failed to load project assembly");
|
|
return ERR_CANT_OPEN;
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
#endif
|
|
|
|
Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
|
|
|
|
CRASH_COND(p_domain == NULL);
|
|
CRASH_COND(p_domain == GDMono::get_singleton()->get_scripts_domain()); // Should use _unload_scripts_domain() instead
|
|
|
|
String domain_name = mono_domain_get_friendly_name(p_domain);
|
|
|
|
print_verbose("Mono: Unloading domain `" + domain_name + "`...");
|
|
|
|
if (mono_domain_get() == p_domain)
|
|
mono_domain_set(root_domain, true);
|
|
|
|
if (!mono_domain_finalize(p_domain, 2000)) {
|
|
ERR_PRINT("Mono: Domain finalization timeout");
|
|
}
|
|
|
|
mono_gc_collect(mono_gc_max_generation());
|
|
|
|
_domain_assemblies_cleanup(mono_domain_get_id(p_domain));
|
|
|
|
MonoException *exc = NULL;
|
|
mono_domain_try_unload(p_domain, (MonoObject **)&exc);
|
|
|
|
if (exc) {
|
|
ERR_PRINTS("Exception thrown when unloading domain `" + domain_name + "`");
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
return FAILED;
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
GDMonoClass *GDMono::get_class(MonoClass *p_raw_class) {
|
|
|
|
MonoImage *image = mono_class_get_image(p_raw_class);
|
|
|
|
if (image == corlib_assembly->get_image())
|
|
return corlib_assembly->get_class(p_raw_class);
|
|
|
|
uint32_t domain_id = mono_domain_get_id(mono_domain_get());
|
|
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[domain_id];
|
|
|
|
const String *k = NULL;
|
|
while ((k = domain_assemblies.next(k))) {
|
|
GDMonoAssembly *assembly = domain_assemblies.get(*k);
|
|
if (assembly->get_image() == image) {
|
|
GDMonoClass *klass = assembly->get_class(p_raw_class);
|
|
|
|
if (klass)
|
|
return klass;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
GDMonoClass *GDMono::get_class(const StringName &p_namespace, const StringName &p_name) {
|
|
|
|
uint32_t domain_id = mono_domain_get_id(mono_domain_get());
|
|
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[domain_id];
|
|
|
|
const String *k = NULL;
|
|
while ((k = domain_assemblies.next(k))) {
|
|
GDMonoAssembly *assembly = domain_assemblies.get(*k);
|
|
GDMonoClass *klass = assembly->get_class(p_namespace, p_name);
|
|
if (klass)
|
|
return klass;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void GDMono::_domain_assemblies_cleanup(uint32_t p_domain_id) {
|
|
|
|
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[p_domain_id];
|
|
|
|
const String *k = NULL;
|
|
while ((k = domain_assemblies.next(k))) {
|
|
memdelete(domain_assemblies.get(*k));
|
|
}
|
|
|
|
assemblies.erase(p_domain_id);
|
|
}
|
|
|
|
void GDMono::unhandled_exception_hook(MonoObject *p_exc, void *) {
|
|
|
|
// This method will be called by the runtime when a thrown exception is not handled.
|
|
// It won't be called when we manually treat a thrown exception as unhandled.
|
|
// We assume the exception was already printed before calling this hook.
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
GDMonoUtils::debug_send_unhandled_exception_error((MonoException *)p_exc);
|
|
if (ScriptDebugger::get_singleton())
|
|
ScriptDebugger::get_singleton()->idle_poll();
|
|
#endif
|
|
|
|
exit(mono_environment_exitcode_get());
|
|
|
|
GD_UNREACHABLE();
|
|
}
|
|
|
|
GDMono::GDMono() {
|
|
|
|
singleton = this;
|
|
|
|
gdmono_log = memnew(GDMonoLog);
|
|
|
|
runtime_initialized = false;
|
|
finalizing_scripts_domain = false;
|
|
|
|
root_domain = NULL;
|
|
scripts_domain = NULL;
|
|
|
|
core_api_assembly_out_of_sync = false;
|
|
#ifdef TOOLS_ENABLED
|
|
editor_api_assembly_out_of_sync = false;
|
|
#endif
|
|
|
|
corlib_assembly = NULL;
|
|
core_api_assembly = NULL;
|
|
project_assembly = NULL;
|
|
#ifdef TOOLS_ENABLED
|
|
editor_api_assembly = NULL;
|
|
tools_assembly = NULL;
|
|
tools_project_editor_assembly = NULL;
|
|
#endif
|
|
|
|
api_core_hash = 0;
|
|
#ifdef TOOLS_ENABLED
|
|
api_editor_hash = 0;
|
|
#endif
|
|
}
|
|
|
|
GDMono::~GDMono() {
|
|
|
|
if (is_runtime_initialized()) {
|
|
if (scripts_domain) {
|
|
Error err = _unload_scripts_domain();
|
|
if (err != OK) {
|
|
ERR_PRINT("Mono: Failed to unload scripts domain");
|
|
}
|
|
}
|
|
|
|
const uint32_t *k = NULL;
|
|
while ((k = assemblies.next(k))) {
|
|
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies.get(*k);
|
|
|
|
const String *kk = NULL;
|
|
while ((kk = domain_assemblies.next(kk))) {
|
|
memdelete(domain_assemblies.get(*kk));
|
|
}
|
|
}
|
|
assemblies.clear();
|
|
|
|
print_verbose("Mono: Runtime cleanup...");
|
|
|
|
mono_jit_cleanup(root_domain);
|
|
|
|
print_verbose("Mono: Finalized");
|
|
|
|
runtime_initialized = false;
|
|
}
|
|
|
|
if (gdmono_log)
|
|
memdelete(gdmono_log);
|
|
|
|
singleton = NULL;
|
|
}
|
|
|
|
_GodotSharp *_GodotSharp::singleton = NULL;
|
|
|
|
void _GodotSharp::attach_thread() {
|
|
|
|
GDMonoUtils::attach_current_thread();
|
|
}
|
|
|
|
void _GodotSharp::detach_thread() {
|
|
|
|
GDMonoUtils::detach_current_thread();
|
|
}
|
|
|
|
int32_t _GodotSharp::get_domain_id() {
|
|
|
|
MonoDomain *domain = mono_domain_get();
|
|
CRASH_COND(!domain); // User must check if runtime is initialized before calling this method
|
|
return mono_domain_get_id(domain);
|
|
}
|
|
|
|
int32_t _GodotSharp::get_scripts_domain_id() {
|
|
|
|
MonoDomain *domain = GDMono::get_singleton()->get_scripts_domain();
|
|
CRASH_COND(!domain); // User must check if scripts domain is loaded before calling this method
|
|
return mono_domain_get_id(domain);
|
|
}
|
|
|
|
bool _GodotSharp::is_scripts_domain_loaded() {
|
|
|
|
return GDMono::get_singleton()->is_runtime_initialized() && GDMono::get_singleton()->get_scripts_domain() != NULL;
|
|
}
|
|
|
|
bool _GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) {
|
|
|
|
return is_domain_finalizing_for_unload(p_domain_id);
|
|
}
|
|
|
|
bool _GodotSharp::is_domain_finalizing_for_unload() {
|
|
|
|
return is_domain_finalizing_for_unload(mono_domain_get());
|
|
}
|
|
|
|
bool _GodotSharp::is_domain_finalizing_for_unload(int32_t p_domain_id) {
|
|
|
|
return is_domain_finalizing_for_unload(mono_domain_get_by_id(p_domain_id));
|
|
}
|
|
|
|
bool _GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) {
|
|
|
|
if (!p_domain)
|
|
return true;
|
|
if (p_domain == GDMono::get_singleton()->get_scripts_domain() && GDMono::get_singleton()->is_finalizing_scripts_domain())
|
|
return true;
|
|
return mono_domain_is_unloading(p_domain);
|
|
}
|
|
|
|
bool _GodotSharp::is_runtime_shutting_down() {
|
|
|
|
return mono_runtime_is_shutting_down();
|
|
}
|
|
|
|
bool _GodotSharp::is_runtime_initialized() {
|
|
|
|
return GDMono::get_singleton()->is_runtime_initialized();
|
|
}
|
|
|
|
void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
|
|
#ifdef GD_MONO_HOT_RELOAD
|
|
CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
|
|
#endif
|
|
}
|
|
|
|
void _GodotSharp::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("attach_thread"), &_GodotSharp::attach_thread);
|
|
ClassDB::bind_method(D_METHOD("detach_thread"), &_GodotSharp::detach_thread);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_domain_id"), &_GodotSharp::get_domain_id);
|
|
ClassDB::bind_method(D_METHOD("get_scripts_domain_id"), &_GodotSharp::get_scripts_domain_id);
|
|
ClassDB::bind_method(D_METHOD("is_scripts_domain_loaded"), &_GodotSharp::is_scripts_domain_loaded);
|
|
ClassDB::bind_method(D_METHOD("is_domain_finalizing_for_unload", "domain_id"), &_GodotSharp::_is_domain_finalizing_for_unload);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_runtime_shutting_down"), &_GodotSharp::is_runtime_shutting_down);
|
|
ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &_GodotSharp::is_runtime_initialized);
|
|
ClassDB::bind_method(D_METHOD("_reload_assemblies"), &_GodotSharp::_reload_assemblies);
|
|
}
|
|
|
|
_GodotSharp::_GodotSharp() {
|
|
|
|
singleton = this;
|
|
}
|
|
|
|
_GodotSharp::~_GodotSharp() {
|
|
|
|
singleton = NULL;
|
|
}
|