270af6fa08
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
437 lines
18 KiB
C++
437 lines
18 KiB
C++
/*************************************************************************/
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/* gd_mono_utils.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONOUTILS_H
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#define GD_MONOUTILS_H
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#include <mono/metadata/threads.h>
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#include "../mono_gc_handle.h"
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#include "../utils/macros.h"
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#include "../utils/thread_local.h"
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#include "gd_mono_header.h"
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#include "core/object.h"
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#include "core/reference.h"
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#define UNHANDLED_EXCEPTION(m_exc) \
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if (unlikely(m_exc != NULL)) { \
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GDMonoUtils::debug_unhandled_exception(m_exc); \
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GD_UNREACHABLE(); \
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}
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namespace GDMonoUtils {
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typedef void (*GodotObject_Dispose)(MonoObject *, MonoException **);
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typedef Array *(*Array_GetPtr)(MonoObject *, MonoException **);
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typedef Dictionary *(*Dictionary_GetPtr)(MonoObject *, MonoException **);
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typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray *, MonoException **);
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typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoException **);
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typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoException **);
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typedef MonoArray *(*StackTrace_GetFrames)(MonoObject *, MonoException **);
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typedef void (*DebugUtils_StackFrameInfo)(MonoObject *, MonoString **, int *, MonoString **, MonoException **);
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typedef MonoBoolean (*TypeIsGenericArray)(MonoReflectionType *, MonoException **);
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typedef MonoBoolean (*TypeIsGenericDictionary)(MonoReflectionType *, MonoException **);
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typedef void (*ArrayGetElementType)(MonoReflectionType *, MonoReflectionType **, MonoException **);
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typedef void (*DictionaryGetKeyValueTypes)(MonoReflectionType *, MonoReflectionType **, MonoReflectionType **, MonoException **);
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typedef MonoBoolean (*GenericIEnumerableIsAssignableFromType)(MonoReflectionType *, MonoException **);
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typedef MonoBoolean (*GenericIDictionaryIsAssignableFromType)(MonoReflectionType *, MonoException **);
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typedef MonoBoolean (*GenericIEnumerableIsAssignableFromType_with_info)(MonoReflectionType *, MonoReflectionType **, MonoException **);
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typedef MonoBoolean (*GenericIDictionaryIsAssignableFromType_with_info)(MonoReflectionType *, MonoReflectionType **, MonoReflectionType **, MonoException **);
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typedef MonoReflectionType *(*MakeGenericArrayType)(MonoReflectionType *, MonoException **);
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typedef MonoReflectionType *(*MakeGenericDictionaryType)(MonoReflectionType *, MonoReflectionType *, MonoException **);
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typedef void (*EnumerableToArray)(MonoObject *, Array *, MonoException **);
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typedef void (*IDictionaryToDictionary)(MonoObject *, Dictionary *, MonoException **);
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typedef void (*GenericIDictionaryToDictionary)(MonoObject *, Dictionary *, MonoException **);
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namespace Marshal {
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bool type_is_generic_array(MonoReflectionType *p_reftype);
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bool type_is_generic_dictionary(MonoReflectionType *p_reftype);
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void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype);
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void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype);
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bool generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype);
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bool generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype);
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bool generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_elem_reftype);
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bool generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype);
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GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype);
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GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
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Array enumerable_to_array(MonoObject *p_enumerable);
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Dictionary idictionary_to_dictionary(MonoObject *p_idictionary);
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Dictionary generic_idictionary_to_dictionary(MonoObject *p_generic_idictionary);
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} // namespace Marshal
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// End of MarshalUtils methods
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struct MonoCache {
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// -----------------------------------------------
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// corlib classes
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// Let's use the no-namespace format for these too
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GDMonoClass *class_MonoObject;
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GDMonoClass *class_bool;
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GDMonoClass *class_int8_t;
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GDMonoClass *class_int16_t;
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GDMonoClass *class_int32_t;
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GDMonoClass *class_int64_t;
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GDMonoClass *class_uint8_t;
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GDMonoClass *class_uint16_t;
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GDMonoClass *class_uint32_t;
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GDMonoClass *class_uint64_t;
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GDMonoClass *class_float;
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GDMonoClass *class_double;
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GDMonoClass *class_String;
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GDMonoClass *class_IntPtr;
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GDMonoClass *class_System_Collections_IEnumerable;
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GDMonoClass *class_System_Collections_IDictionary;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_System_Diagnostics_StackTrace;
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StackTrace_GetFrames methodthunk_System_Diagnostics_StackTrace_GetFrames;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool;
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GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool;
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#endif
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GDMonoClass *class_KeyNotFoundException;
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MonoClass *rawclass_Dictionary;
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// -----------------------------------------------
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GDMonoClass *class_Vector2;
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GDMonoClass *class_Rect2;
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GDMonoClass *class_Transform2D;
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GDMonoClass *class_Vector3;
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GDMonoClass *class_Basis;
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GDMonoClass *class_Quat;
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GDMonoClass *class_Transform;
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GDMonoClass *class_AABB;
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GDMonoClass *class_Color;
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GDMonoClass *class_Plane;
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GDMonoClass *class_NodePath;
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GDMonoClass *class_RID;
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GDMonoClass *class_GodotObject;
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GDMonoClass *class_GodotResource;
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GDMonoClass *class_Node;
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GDMonoClass *class_Control;
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GDMonoClass *class_Spatial;
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GDMonoClass *class_WeakRef;
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GDMonoClass *class_Array;
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GDMonoClass *class_Dictionary;
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GDMonoClass *class_MarshalUtils;
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GDMonoClass *class_ISerializationListener;
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#ifdef DEBUG_ENABLED
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GDMonoClass *class_DebuggingUtils;
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DebugUtils_StackFrameInfo methodthunk_DebuggingUtils_GetStackFrameInfo;
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#endif
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GDMonoClass *class_ExportAttribute;
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GDMonoField *field_ExportAttribute_hint;
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GDMonoField *field_ExportAttribute_hintString;
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GDMonoClass *class_SignalAttribute;
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GDMonoClass *class_ToolAttribute;
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GDMonoClass *class_RemoteAttribute;
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GDMonoClass *class_SyncAttribute;
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GDMonoClass *class_RemoteSyncAttribute;
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GDMonoClass *class_MasterSyncAttribute;
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GDMonoClass *class_PuppetSyncAttribute;
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GDMonoClass *class_MasterAttribute;
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GDMonoClass *class_PuppetAttribute;
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GDMonoClass *class_SlaveAttribute;
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GDMonoClass *class_GodotMethodAttribute;
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GDMonoField *field_GodotMethodAttribute_methodName;
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GDMonoField *field_GodotObject_ptr;
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GDMonoField *field_NodePath_ptr;
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GDMonoField *field_Image_ptr;
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GDMonoField *field_RID_ptr;
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GodotObject_Dispose methodthunk_GodotObject_Dispose;
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Array_GetPtr methodthunk_Array_GetPtr;
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Dictionary_GetPtr methodthunk_Dictionary_GetPtr;
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SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback;
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SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
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GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
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// Start of MarshalUtils methods
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TypeIsGenericArray methodthunk_MarshalUtils_TypeIsGenericArray;
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TypeIsGenericDictionary methodthunk_MarshalUtils_TypeIsGenericDictionary;
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ArrayGetElementType methodthunk_MarshalUtils_ArrayGetElementType;
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DictionaryGetKeyValueTypes methodthunk_MarshalUtils_DictionaryGetKeyValueTypes;
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GenericIEnumerableIsAssignableFromType methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType;
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GenericIDictionaryIsAssignableFromType methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType;
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GenericIEnumerableIsAssignableFromType_with_info methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType_with_info;
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GenericIDictionaryIsAssignableFromType_with_info methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType_with_info;
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MakeGenericArrayType methodthunk_MarshalUtils_MakeGenericArrayType;
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MakeGenericDictionaryType methodthunk_MarshalUtils_MakeGenericDictionaryType;
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EnumerableToArray methodthunk_MarshalUtils_EnumerableToArray;
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IDictionaryToDictionary methodthunk_MarshalUtils_IDictionaryToDictionary;
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GenericIDictionaryToDictionary methodthunk_MarshalUtils_GenericIDictionaryToDictionary;
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// End of MarshalUtils methods
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Ref<MonoGCHandle> task_scheduler_handle;
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bool corlib_cache_updated;
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bool godot_api_cache_updated;
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void clear_corlib_cache();
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void clear_godot_api_cache();
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MonoCache() {
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clear_corlib_cache();
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clear_godot_api_cache();
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}
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};
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extern MonoCache mono_cache;
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void update_corlib_cache();
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void update_godot_api_cache();
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inline void clear_corlib_cache() {
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mono_cache.clear_corlib_cache();
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}
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inline void clear_godot_api_cache() {
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mono_cache.clear_godot_api_cache();
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}
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_FORCE_INLINE_ bool tools_godot_api_check() {
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#ifdef TOOLS_ENABLED
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return mono_cache.godot_api_cache_updated;
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#else
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return true; // Assume it's updated if this was called, otherwise it's a bug
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#endif
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}
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_FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) {
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p_hash ^= p_with_hash + 0x9e3779b9 + (p_hash << 6) + (p_hash >> 2);
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}
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/**
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* If the object has a csharp script, returns the target of the gchandle stored in the script instance
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* Otherwise returns a newly constructed MonoObject* which is attached to the object
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* Returns NULL on error
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*/
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MonoObject *unmanaged_get_managed(Object *unmanaged);
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void set_main_thread(MonoThread *p_thread);
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void attach_current_thread();
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void detach_current_thread();
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MonoThread *get_current_thread();
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_FORCE_INLINE_ bool is_main_thread() {
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return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
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}
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void runtime_object_init(MonoObject *p_this_obj, GDMonoClass *p_class, MonoException **r_exc = NULL);
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GDMonoClass *get_object_class(MonoObject *p_object);
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GDMonoClass *type_get_proxy_class(const StringName &p_type);
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GDMonoClass *get_class_native_base(GDMonoClass *p_class);
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MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object);
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MonoObject *create_managed_from(const NodePath &p_from);
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MonoObject *create_managed_from(const RID &p_from);
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MonoObject *create_managed_from(const Array &p_from, GDMonoClass *p_class);
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MonoObject *create_managed_from(const Dictionary &p_from, GDMonoClass *p_class);
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MonoDomain *create_domain(const String &p_friendly_name);
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String get_exception_name_and_message(MonoException *p_exc);
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void set_exception_message(MonoException *p_exc, String message);
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void debug_print_unhandled_exception(MonoException *p_exc);
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void debug_send_unhandled_exception_error(MonoException *p_exc);
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GD_NORETURN void debug_unhandled_exception(MonoException *p_exc);
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void print_unhandled_exception(MonoException *p_exc);
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/**
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* Sets the exception as pending. The exception will be thrown when returning to managed code.
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* If no managed method is being invoked by the runtime, the exception will be treated as
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* an unhandled exception and the method will not return.
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*/
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void set_pending_exception(MonoException *p_exc);
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extern _THREAD_LOCAL_(int) current_invoke_count;
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_FORCE_INLINE_ int get_runtime_invoke_count() {
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return current_invoke_count;
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}
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_FORCE_INLINE_ int &get_runtime_invoke_count_ref() {
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return current_invoke_count;
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}
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MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc);
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MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc);
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MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc);
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void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
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MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
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uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error);
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void dispose(MonoObject *p_mono_object, MonoException **r_exc);
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} // namespace GDMonoUtils
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#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
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#define CACHED_CLASS(m_class) (GDMonoUtils::mono_cache.class_##m_class)
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#define CACHED_CLASS_RAW(m_class) (GDMonoUtils::mono_cache.class_##m_class->get_mono_ptr())
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#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoUtils::mono_cache.rawclass_##m_class)
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#define CACHED_FIELD(m_class, m_field) (GDMonoUtils::mono_cache.field_##m_class##_##m_field)
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#define CACHED_METHOD(m_class, m_method) (GDMonoUtils::mono_cache.method_##m_class##_##m_method)
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#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method)
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#define CACHED_PROPERTY(m_class, m_property) (GDMonoUtils::mono_cache.property_##m_class##_##m_property)
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#ifdef REAL_T_IS_DOUBLE
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#define REAL_T_MONOCLASS CACHED_CLASS_RAW(double)
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#else
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#define REAL_T_MONOCLASS CACHED_CLASS_RAW(float)
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#endif
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#define GD_MONO_BEGIN_RUNTIME_INVOKE \
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int &_runtime_invoke_count_ref = GDMonoUtils::get_runtime_invoke_count_ref(); \
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_runtime_invoke_count_ref += 1;
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#define GD_MONO_END_RUNTIME_INVOKE \
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_runtime_invoke_count_ref -= 1;
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inline void invoke_method_thunk(void (*p_method_thunk)()) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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p_method_thunk();
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GD_MONO_END_RUNTIME_INVOKE;
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}
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template <class R>
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R invoke_method_thunk(R (*p_method_thunk)()) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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R r = p_method_thunk();
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GD_MONO_END_RUNTIME_INVOKE;
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return r;
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}
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template <class P1>
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void invoke_method_thunk(void (*p_method_thunk)(P1), P1 p_arg1) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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p_method_thunk(p_arg1);
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GD_MONO_END_RUNTIME_INVOKE;
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}
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template <class R, class P1>
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R invoke_method_thunk(R (*p_method_thunk)(P1), P1 p_arg1) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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R r = p_method_thunk(p_arg1);
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GD_MONO_END_RUNTIME_INVOKE;
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return r;
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}
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template <class P1, class P2>
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void invoke_method_thunk(void (*p_method_thunk)(P1, P2), P1 p_arg1, P2 p_arg2) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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p_method_thunk(p_arg1, p_arg2);
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GD_MONO_END_RUNTIME_INVOKE;
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}
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template <class R, class P1, class P2>
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R invoke_method_thunk(R (*p_method_thunk)(P1, P2), P1 p_arg1, P2 p_arg2) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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R r = p_method_thunk(p_arg1, p_arg2);
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GD_MONO_END_RUNTIME_INVOKE;
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return r;
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}
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template <class P1, class P2, class P3>
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void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3), P1 p_arg1, P2 p_arg2, P3 p_arg3) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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p_method_thunk(p_arg1, p_arg2, p_arg3);
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GD_MONO_END_RUNTIME_INVOKE;
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}
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template <class R, class P1, class P2, class P3>
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R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3), P1 p_arg1, P2 p_arg2, P3 p_arg3) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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R r = p_method_thunk(p_arg1, p_arg2, p_arg3);
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GD_MONO_END_RUNTIME_INVOKE;
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return r;
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}
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template <class P1, class P2, class P3, class P4>
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void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3, P4), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4);
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GD_MONO_END_RUNTIME_INVOKE;
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}
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template <class R, class P1, class P2, class P3, class P4>
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R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3, P4), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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R r = p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4);
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GD_MONO_END_RUNTIME_INVOKE;
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return r;
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}
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template <class P1, class P2, class P3, class P4, class P5>
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void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3, P4, P5), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4, P5 p_arg5) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
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GD_MONO_END_RUNTIME_INVOKE;
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}
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template <class R, class P1, class P2, class P3, class P4, class P5>
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R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3, P4, P5), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4, P5 p_arg5) {
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GD_MONO_BEGIN_RUNTIME_INVOKE;
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R r = p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
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GD_MONO_END_RUNTIME_INVOKE;
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return r;
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}
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#endif // GD_MONOUTILS_H
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