8312 lines
259 KiB
C++
8312 lines
259 KiB
C++
/*
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MIT License
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Copyright (c) 2018-2019 Jonathan Young
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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/*
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thekla_atlas
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https://github.com/Thekla/thekla_atlas
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MIT License
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Copyright (c) 2013 Thekla, Inc
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Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
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Fast-BVH
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https://github.com/brandonpelfrey/Fast-BVH
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MIT License
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Copyright (c) 2012 Brandon Pelfrey
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*/
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#include <algorithm>
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include <assert.h>
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#include <float.h> // FLT_MAX
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#include <limits.h>
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#include <math.h>
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#define __STDC_LIMIT_MACROS
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include "xatlas.h"
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#ifndef XA_DEBUG
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#ifdef NDEBUG
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#define XA_DEBUG 0
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#else
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#define XA_DEBUG 1
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#endif
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#endif
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#ifndef XA_PROFILE
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#define XA_PROFILE 0
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#endif
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#if XA_PROFILE
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#include <time.h>
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#endif
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#ifndef XA_MULTITHREADED
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#define XA_MULTITHREADED 1
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#endif
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#define XA_STR(x) #x
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#define XA_XSTR(x) XA_STR(x)
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#ifndef XA_ASSERT
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#define XA_ASSERT(exp) if (!(exp)) { XA_PRINT_WARNING("\rASSERT: %s %s %d\n", XA_XSTR(exp), __FILE__, __LINE__); }
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#endif
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#ifndef XA_DEBUG_ASSERT
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#define XA_DEBUG_ASSERT(exp) assert(exp)
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#endif
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#ifndef XA_PRINT
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#define XA_PRINT(...) \
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if (xatlas::internal::s_print && xatlas::internal::s_printVerbose) \
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xatlas::internal::s_print(__VA_ARGS__);
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#endif
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#ifndef XA_PRINT_WARNING
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#define XA_PRINT_WARNING(...) \
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if (xatlas::internal::s_print) \
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xatlas::internal::s_print(__VA_ARGS__);
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#endif
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#define XA_ALLOC(tag, type) (type *)internal::Realloc(nullptr, sizeof(type), tag, __FILE__, __LINE__)
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#define XA_ALLOC_ARRAY(tag, type, num) (type *)internal::Realloc(nullptr, sizeof(type) * num, tag, __FILE__, __LINE__)
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#define XA_REALLOC(tag, ptr, type, num) (type *)internal::Realloc(ptr, sizeof(type) * num, tag, __FILE__, __LINE__)
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#define XA_FREE(ptr) internal::Realloc(ptr, 0, internal::MemTag::Default, __FILE__, __LINE__)
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#define XA_NEW(tag, type, ...) new (XA_ALLOC(tag, type)) type(__VA_ARGS__)
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#define XA_UNUSED(a) ((void)(a))
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#define XA_GROW_CHARTS_COPLANAR 1
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#define XA_MERGE_CHARTS 1
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#define XA_MERGE_CHARTS_MIN_NORMAL_DEVIATION 0.5f
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#define XA_RECOMPUTE_CHARTS 1
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#define XA_CLOSE_HOLES_CHECK_EDGE_INTERSECTION 0
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#define XA_DEBUG_HEAP 0
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#define XA_DEBUG_SINGLE_CHART 0
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#define XA_DEBUG_EXPORT_ATLAS_IMAGES 0
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#define XA_DEBUG_EXPORT_OBJ_SOURCE_MESHES 0
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#define XA_DEBUG_EXPORT_OBJ_CHART_GROUPS 0
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#define XA_DEBUG_EXPORT_OBJ_CHARTS 0
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#define XA_DEBUG_EXPORT_OBJ_BEFORE_FIX_TJUNCTION 0
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#define XA_DEBUG_EXPORT_OBJ_CLOSE_HOLES_ERROR 0
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#define XA_DEBUG_EXPORT_OBJ_NOT_DISK 0
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#define XA_DEBUG_EXPORT_OBJ_CHARTS_AFTER_PARAMETERIZATION 0
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#define XA_DEBUG_EXPORT_OBJ_INVALID_PARAMETERIZATION 0
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#define XA_DEBUG_EXPORT_OBJ_RECOMPUTED_CHARTS 0
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#define XA_DEBUG_EXPORT_OBJ (0 \
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|| XA_DEBUG_EXPORT_OBJ_SOURCE_MESHES \
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|| XA_DEBUG_EXPORT_OBJ_CHART_GROUPS \
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|| XA_DEBUG_EXPORT_OBJ_CHARTS \
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|| XA_DEBUG_EXPORT_OBJ_BEFORE_FIX_TJUNCTION \
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|| XA_DEBUG_EXPORT_OBJ_CLOSE_HOLES_ERROR \
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|| XA_DEBUG_EXPORT_OBJ_NOT_DISK \
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|| XA_DEBUG_EXPORT_OBJ_CHARTS_AFTER_PARAMETERIZATION \
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|| XA_DEBUG_EXPORT_OBJ_INVALID_PARAMETERIZATION \
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|| XA_DEBUG_EXPORT_OBJ_RECOMPUTED_CHARTS)
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#ifdef _MSC_VER
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#define XA_FOPEN(_file, _filename, _mode) { if (fopen_s(&_file, _filename, _mode) != 0) _file = NULL; }
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#define XA_SPRINTF(_buffer, _size, _format, ...) sprintf_s(_buffer, _size, _format, __VA_ARGS__)
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#else
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#define XA_FOPEN(_file, _filename, _mode) _file = fopen(_filename, _mode)
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#define XA_SPRINTF(_buffer, _size, _format, ...) sprintf(_buffer, _format, __VA_ARGS__)
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#endif
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namespace xatlas {
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namespace internal {
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static ReallocFunc s_realloc = realloc;
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static PrintFunc s_print = printf;
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static bool s_printVerbose = false;
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struct MemTag
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{
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enum
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{
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Default,
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Mesh,
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MeshBoundaries,
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MeshColocals,
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MeshEdgeMap,
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MeshIndices,
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MeshNormals,
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MeshPositions,
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MeshTexcoords,
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Count
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};
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};
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#if XA_DEBUG_HEAP
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struct AllocHeader
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{
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size_t size;
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const char *file;
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int line;
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int tag;
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AllocHeader *prev, *next;
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bool free;
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};
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static std::mutex s_allocMutex;
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static AllocHeader *s_allocRoot = nullptr;
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static size_t s_allocTotalSize = 0, s_allocPeakSize = 0, s_allocTotalTagSize[MemTag::Count] = { 0 }, s_allocPeakTagSize[MemTag::Count] = { 0 };
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static constexpr uint32_t kAllocRedzone = 0x12345678;
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static void *Realloc(void *ptr, size_t size, int tag, const char *file, int line)
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{
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std::unique_lock<std::mutex> lock(s_allocMutex);
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if (!size && !ptr)
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return nullptr;
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uint8_t *realPtr = nullptr;
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AllocHeader *header = nullptr;
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if (ptr) {
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realPtr = ((uint8_t *)ptr) - sizeof(AllocHeader);
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header = (AllocHeader *)realPtr;
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}
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if (realPtr && size) {
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s_allocTotalSize -= header->size;
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s_allocTotalTagSize[header->tag] -= header->size;
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// realloc, remove.
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if (header->prev)
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header->prev->next = header->next;
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else
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s_allocRoot = header->next;
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if (header->next)
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header->next->prev = header->prev;
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}
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if (!size) {
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s_allocTotalSize -= header->size;
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s_allocTotalTagSize[header->tag] -= header->size;
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XA_ASSERT(!header->free); // double free
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header->free = true;
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return nullptr;
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}
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size += sizeof(AllocHeader) + sizeof(kAllocRedzone);
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uint8_t *newPtr = (uint8_t *)s_realloc(realPtr, size);
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if (!newPtr)
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return nullptr;
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header = (AllocHeader *)newPtr;
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header->size = size;
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header->file = file;
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header->line = line;
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header->tag = tag;
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header->free = false;
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if (!s_allocRoot) {
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s_allocRoot = header;
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header->prev = header->next = 0;
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} else {
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header->prev = nullptr;
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header->next = s_allocRoot;
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s_allocRoot = header;
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header->next->prev = header;
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}
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s_allocTotalSize += size;
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if (s_allocTotalSize > s_allocPeakSize)
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s_allocPeakSize = s_allocTotalSize;
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s_allocTotalTagSize[tag] += size;
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if (s_allocTotalTagSize[tag] > s_allocPeakTagSize[tag])
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s_allocPeakTagSize[tag] = s_allocTotalTagSize[tag];
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auto redzone = (uint32_t *)(newPtr + size - sizeof(kAllocRedzone));
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*redzone = kAllocRedzone;
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return newPtr + sizeof(AllocHeader);
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}
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static void ReportLeaks()
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{
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printf("Checking for memory leaks...\n");
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bool anyLeaks = false;
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AllocHeader *header = s_allocRoot;
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while (header) {
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if (!header->free) {
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printf(" Leak: %zu bytes %s %d\n", header->size, header->file, header->line);
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anyLeaks = true;
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}
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auto redzone = (const uint32_t *)((const uint8_t *)header + header->size - sizeof(kAllocRedzone));
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if (*redzone != kAllocRedzone)
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printf(" Redzone corrupted: %zu bytes %s %d\n", header->size, header->file, header->line);
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header = header->next;
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}
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if (!anyLeaks)
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printf(" No memory leaks\n");
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header = s_allocRoot;
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while (header) {
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AllocHeader *destroy = header;
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header = header->next;
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s_realloc(destroy, 0);
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}
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s_allocRoot = nullptr;
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s_allocTotalSize = s_allocPeakSize = 0;
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for (int i = 0; i < MemTag::Count; i++)
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s_allocTotalTagSize[i] = s_allocPeakTagSize[i] = 0;
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}
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static void PrintMemoryUsage()
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{
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XA_PRINT("Memory usage: %0.2fMB current, %0.2fMB peak\n", internal::s_allocTotalSize / 1024.0f / 1024.0f, internal::s_allocPeakSize / 1024.0f / 1024.0f);
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static const char *labels[] = { // Sync with MemTag
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"Default",
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"Mesh",
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"MeshBoundaries",
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"MeshColocals",
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"MeshEdgeMap",
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"MeshIndices",
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"MeshNormals",
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"MeshPositions",
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"MeshTexcoords"
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};
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for (int i = 0; i < MemTag::Count; i++) {
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XA_PRINT(" %s: %0.2fMB current, %0.2fMB peak\n", labels[i], internal::s_allocTotalTagSize[i] / 1024.0f / 1024.0f, internal::s_allocPeakTagSize[i] / 1024.0f / 1024.0f);
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}
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}
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#define XA_PRINT_MEM_USAGE internal::PrintMemoryUsage();
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#else
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static void *Realloc(void *ptr, size_t size, int /*tag*/, const char * /*file*/, int /*line*/)
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{
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void *mem = s_realloc(ptr, size);
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if (size > 0) {
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XA_DEBUG_ASSERT(mem);
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}
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return mem;
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}
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#define XA_PRINT_MEM_USAGE
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#endif
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#if XA_PROFILE
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#define XA_PROFILE_START(var) const clock_t var##Start = clock();
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#define XA_PROFILE_END(var) internal::s_profile.var += clock() - var##Start;
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#define XA_PROFILE_PRINT(label, var) XA_PRINT("%s%.2f seconds (%g ms)\n", label, internal::clockToSeconds(internal::s_profile.var), internal::clockToMs(internal::s_profile.var));
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struct ProfileData
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{
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clock_t addMeshConcurrent;
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std::atomic<clock_t> addMesh;
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std::atomic<clock_t> addMeshCreateColocals;
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std::atomic<clock_t> addMeshCreateFaceGroups;
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std::atomic<clock_t> addMeshCreateBoundaries;
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std::atomic<clock_t> addMeshCreateChartGroupsConcurrent;
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std::atomic<clock_t> addMeshCreateChartGroups;
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clock_t computeChartsConcurrent;
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std::atomic<clock_t> computeCharts;
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std::atomic<clock_t> atlasBuilder;
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std::atomic<clock_t> atlasBuilderInit;
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std::atomic<clock_t> atlasBuilderCreateInitialCharts;
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std::atomic<clock_t> atlasBuilderGrowCharts;
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std::atomic<clock_t> atlasBuilderMergeCharts;
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std::atomic<clock_t> createChartMeshes;
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std::atomic<clock_t> fixChartMeshTJunctions;
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std::atomic<clock_t> closeChartMeshHoles;
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clock_t parameterizeChartsConcurrent;
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std::atomic<clock_t> parameterizeCharts;
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std::atomic<clock_t> parameterizeChartsOrthogonal;
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std::atomic<clock_t> parameterizeChartsLSCM;
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std::atomic<clock_t> parameterizeChartsEvaluateQuality;
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clock_t packCharts;
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clock_t packChartsRasterize;
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clock_t packChartsDilate;
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clock_t packChartsFindLocation;
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clock_t packChartsBlit;
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};
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static ProfileData s_profile;
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static double clockToMs(clock_t c)
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{
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return c * 1000.0 / CLOCKS_PER_SEC;
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}
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static double clockToSeconds(clock_t c)
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{
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return c / (double)CLOCKS_PER_SEC;
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}
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#else
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#define XA_PROFILE_START(var)
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#define XA_PROFILE_END(var)
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#define XA_PROFILE_PRINT(label, var)
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#endif
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static constexpr float kPi = 3.14159265358979323846f;
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static constexpr float kPi2 = 6.28318530717958647692f;
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static constexpr float kEpsilon = 0.0001f;
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static constexpr float kAreaEpsilon = FLT_EPSILON;
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static constexpr float kNormalEpsilon = 0.001f;
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static int align(int x, int a)
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{
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return (x + a - 1) & ~(a - 1);
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}
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template <typename T>
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static T max(const T &a, const T &b)
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{
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return a > b ? a : b;
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}
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template <typename T>
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static T min(const T &a, const T &b)
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{
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return a < b ? a : b;
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}
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template <typename T>
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static T max3(const T &a, const T &b, const T &c)
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{
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return max(a, max(b, c));
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}
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/// Return the maximum of the three arguments.
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template <typename T>
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static T min3(const T &a, const T &b, const T &c)
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{
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return min(a, min(b, c));
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}
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/// Clamp between two values.
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template <typename T>
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static T clamp(const T &x, const T &a, const T &b)
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{
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return min(max(x, a), b);
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}
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template <typename T>
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static void swap(T &a, T &b)
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{
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T temp;
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temp = a;
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a = b;
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b = temp;
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temp = T();
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}
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union FloatUint32
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{
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float f;
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uint32_t u;
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};
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static bool isFinite(float f)
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{
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FloatUint32 fu;
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fu.f = f;
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return fu.u != 0x7F800000u && fu.u != 0x7F800001u;
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}
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static bool isNan(float f)
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{
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return f != f;
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}
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|
|
// Robust floating point comparisons:
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// http://realtimecollisiondetection.net/blog/?p=89
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static bool equal(const float f0, const float f1, const float epsilon)
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{
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//return fabs(f0-f1) <= epsilon;
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return fabs(f0 - f1) <= epsilon * max3(1.0f, fabsf(f0), fabsf(f1));
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}
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static int ftoi_ceil(float val)
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{
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return (int)ceilf(val);
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}
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static bool isZero(const float f, const float epsilon)
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{
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return fabs(f) <= epsilon;
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}
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static float square(float f)
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{
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return f * f;
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}
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|
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/** Return the next power of two.
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* @see http://graphics.stanford.edu/~seander/bithacks.html
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* @warning Behaviour for 0 is undefined.
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* @note isPowerOfTwo(x) == true -> nextPowerOfTwo(x) == x
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* @note nextPowerOfTwo(x) = 2 << log2(x-1)
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*/
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static uint32_t nextPowerOfTwo(uint32_t x)
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{
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XA_DEBUG_ASSERT( x != 0 );
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// On modern CPUs this is supposed to be as fast as using the bsr instruction.
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x--;
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x |= x >> 1;
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x |= x >> 2;
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x |= x >> 4;
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x |= x >> 8;
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x |= x >> 16;
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return x + 1;
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}
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static uint32_t sdbmHash(const void *data_in, uint32_t size, uint32_t h = 5381)
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{
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const uint8_t *data = (const uint8_t *) data_in;
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uint32_t i = 0;
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while (i < size) {
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h = (h << 16) + (h << 6) - h + (uint32_t ) data[i++];
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}
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return h;
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}
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template <typename T>
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static uint32_t hash(const T &t, uint32_t h = 5381)
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{
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return sdbmHash(&t, sizeof(T), h);
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}
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|
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// Functors for hash table:
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template <typename Key> struct Hash
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{
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uint32_t operator()(const Key &k) const { return hash(k); }
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};
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template <typename Key> struct Equal
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|
{
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bool operator()(const Key &k0, const Key &k1) const { return k0 == k1; }
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};
|
|
|
|
class Vector2
|
|
{
|
|
public:
|
|
Vector2() {}
|
|
explicit Vector2(float f) : x(f), y(f) {}
|
|
Vector2(float x, float y): x(x), y(y) {}
|
|
|
|
Vector2 operator-() const
|
|
{
|
|
return Vector2(-x, -y);
|
|
}
|
|
|
|
void operator+=(const Vector2 &v)
|
|
{
|
|
x += v.x;
|
|
y += v.y;
|
|
}
|
|
|
|
void operator-=(const Vector2 &v)
|
|
{
|
|
x -= v.x;
|
|
y -= v.y;
|
|
}
|
|
|
|
void operator*=(float s)
|
|
{
|
|
x *= s;
|
|
y *= s;
|
|
}
|
|
|
|
void operator*=(const Vector2 &v)
|
|
{
|
|
x *= v.x;
|
|
y *= v.y;
|
|
}
|
|
|
|
float x, y;
|
|
};
|
|
|
|
static bool operator==(const Vector2 &a, const Vector2 &b)
|
|
{
|
|
return a.x == b.x && a.y == b.y;
|
|
}
|
|
|
|
static bool operator!=(const Vector2 &a, const Vector2 &b)
|
|
{
|
|
return a.x != b.x || a.y != b.y;
|
|
}
|
|
|
|
static Vector2 operator+(const Vector2 &a, const Vector2 &b)
|
|
{
|
|
return Vector2(a.x + b.x, a.y + b.y);
|
|
}
|
|
|
|
static Vector2 operator-(const Vector2 &a, const Vector2 &b)
|
|
{
|
|
return Vector2(a.x - b.x, a.y - b.y);
|
|
}
|
|
|
|
static Vector2 operator*(const Vector2 &v, float s)
|
|
{
|
|
return Vector2(v.x * s, v.y * s);
|
|
}
|
|
|
|
static float dot(const Vector2 &a, const Vector2 &b)
|
|
{
|
|
return a.x * b.x + a.y * b.y;
|
|
}
|
|
|
|
static float lengthSquared(const Vector2 &v)
|
|
{
|
|
return v.x * v.x + v.y * v.y;
|
|
}
|
|
|
|
static float length(const Vector2 &v)
|
|
{
|
|
return sqrtf(lengthSquared(v));
|
|
}
|
|
|
|
#if XA_DEBUG
|
|
static bool isNormalized(const Vector2 &v, float epsilon = kNormalEpsilon)
|
|
{
|
|
return equal(length(v), 1, epsilon);
|
|
}
|
|
#endif
|
|
|
|
static Vector2 normalize(const Vector2 &v, float epsilon)
|
|
{
|
|
float l = length(v);
|
|
XA_DEBUG_ASSERT(!isZero(l, epsilon));
|
|
XA_UNUSED(epsilon);
|
|
Vector2 n = v * (1.0f / l);
|
|
XA_DEBUG_ASSERT(isNormalized(n));
|
|
return n;
|
|
}
|
|
|
|
static bool equal(const Vector2 &v1, const Vector2 &v2, float epsilon)
|
|
{
|
|
return equal(v1.x, v2.x, epsilon) && equal(v1.y, v2.y, epsilon);
|
|
}
|
|
|
|
static Vector2 min(const Vector2 &a, const Vector2 &b)
|
|
{
|
|
return Vector2(min(a.x, b.x), min(a.y, b.y));
|
|
}
|
|
|
|
static Vector2 max(const Vector2 &a, const Vector2 &b)
|
|
{
|
|
return Vector2(max(a.x, b.x), max(a.y, b.y));
|
|
}
|
|
|
|
static bool isFinite(const Vector2 &v)
|
|
{
|
|
return isFinite(v.x) && isFinite(v.y);
|
|
}
|
|
|
|
// Note, this is the area scaled by 2!
|
|
static float triangleArea(const Vector2 &v0, const Vector2 &v1)
|
|
{
|
|
return (v0.x * v1.y - v0.y * v1.x); // * 0.5f;
|
|
}
|
|
|
|
static float triangleArea(const Vector2 &a, const Vector2 &b, const Vector2 &c)
|
|
{
|
|
// IC: While it may be appealing to use the following expression:
|
|
//return (c.x * a.y + a.x * b.y + b.x * c.y - b.x * a.y - c.x * b.y - a.x * c.y); // * 0.5f;
|
|
// That's actually a terrible idea. Small triangles far from the origin can end up producing fairly large floating point
|
|
// numbers and the results becomes very unstable and dependent on the order of the factors.
|
|
// Instead, it's preferable to subtract the vertices first, and multiply the resulting small values together. The result
|
|
// in this case is always much more accurate (as long as the triangle is small) and less dependent of the location of
|
|
// the triangle.
|
|
//return ((a.x - c.x) * (b.y - c.y) - (a.y - c.y) * (b.x - c.x)); // * 0.5f;
|
|
return triangleArea(a - c, b - c);
|
|
}
|
|
|
|
static bool linesIntersect(const Vector2 &a1, const Vector2 &a2, const Vector2 &b1, const Vector2 &b2, float epsilon)
|
|
{
|
|
const Vector2 v0 = a2 - a1;
|
|
const Vector2 v1 = b2 - b1;
|
|
const float denom = -v1.x * v0.y + v0.x * v1.y;
|
|
if (equal(denom, 0.0f, epsilon))
|
|
return false;
|
|
const float s = (-v0.y * (a1.x - b1.x) + v0.x * (a1.y - b1.y)) / denom;
|
|
if (s > epsilon && s < 1.0f - epsilon) {
|
|
const float t = ( v1.x * (a1.y - b1.y) - v1.y * (a1.x - b1.x)) / denom;
|
|
return t > epsilon && t < 1.0f - epsilon;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
struct Vector2i
|
|
{
|
|
Vector2i(int32_t x, int32_t y) : x(x), y(y) {}
|
|
|
|
int32_t x, y;
|
|
};
|
|
|
|
class Vector3
|
|
{
|
|
public:
|
|
Vector3() {}
|
|
explicit Vector3(float f) : x(f), y(f), z(f) {}
|
|
Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
|
|
Vector3(const Vector2 &v, float z) : x(v.x), y(v.y), z(z) {}
|
|
|
|
Vector2 xy() const
|
|
{
|
|
return Vector2(x, y);
|
|
}
|
|
|
|
Vector3 operator-() const
|
|
{
|
|
return Vector3(-x, -y, -z);
|
|
}
|
|
|
|
void operator+=(const Vector3 &v)
|
|
{
|
|
x += v.x;
|
|
y += v.y;
|
|
z += v.z;
|
|
}
|
|
|
|
void operator-=(const Vector3 &v)
|
|
{
|
|
x -= v.x;
|
|
y -= v.y;
|
|
z -= v.z;
|
|
}
|
|
|
|
void operator*=(float s)
|
|
{
|
|
x *= s;
|
|
y *= s;
|
|
z *= s;
|
|
}
|
|
|
|
void operator/=(float s)
|
|
{
|
|
float is = 1.0f / s;
|
|
x *= is;
|
|
y *= is;
|
|
z *= is;
|
|
}
|
|
|
|
void operator*=(const Vector3 &v)
|
|
{
|
|
x *= v.x;
|
|
y *= v.y;
|
|
z *= v.z;
|
|
}
|
|
|
|
void operator/=(const Vector3 &v)
|
|
{
|
|
x /= v.x;
|
|
y /= v.y;
|
|
z /= v.z;
|
|
}
|
|
|
|
float x, y, z;
|
|
};
|
|
|
|
static bool operator!=(const Vector3 &a, const Vector3 &b)
|
|
{
|
|
return a.x != b.x || a.y != b.y || a.z != b.z;
|
|
}
|
|
|
|
static Vector3 operator+(const Vector3 &a, const Vector3 &b)
|
|
{
|
|
return Vector3(a.x + b.x, a.y + b.y, a.z + b.z);
|
|
}
|
|
|
|
static Vector3 operator-(const Vector3 &a, const Vector3 &b)
|
|
{
|
|
return Vector3(a.x - b.x, a.y - b.y, a.z - b.z);
|
|
}
|
|
|
|
static Vector3 cross(const Vector3 &a, const Vector3 &b)
|
|
{
|
|
return Vector3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
|
|
}
|
|
|
|
static Vector3 operator*(const Vector3 &v, float s)
|
|
{
|
|
return Vector3(v.x * s, v.y * s, v.z * s);
|
|
}
|
|
|
|
static Vector3 operator*(float s, const Vector3 &v)
|
|
{
|
|
return Vector3(v.x * s, v.y * s, v.z * s);
|
|
}
|
|
|
|
static Vector3 operator/(const Vector3 &v, float s)
|
|
{
|
|
return v * (1.0f / s);
|
|
}
|
|
|
|
static float dot(const Vector3 &a, const Vector3 &b)
|
|
{
|
|
return a.x * b.x + a.y * b.y + a.z * b.z;
|
|
}
|
|
|
|
static float lengthSquared(const Vector3 &v)
|
|
{
|
|
return v.x * v.x + v.y * v.y + v.z * v.z;
|
|
}
|
|
|
|
static float length(const Vector3 &v)
|
|
{
|
|
return sqrtf(lengthSquared(v));
|
|
}
|
|
|
|
static bool isNormalized(const Vector3 &v, float epsilon = kNormalEpsilon)
|
|
{
|
|
return equal(length(v), 1, epsilon);
|
|
}
|
|
|
|
static Vector3 normalize(const Vector3 &v, float epsilon)
|
|
{
|
|
float l = length(v);
|
|
XA_DEBUG_ASSERT(!isZero(l, epsilon));
|
|
XA_UNUSED(epsilon);
|
|
Vector3 n = v * (1.0f / l);
|
|
XA_DEBUG_ASSERT(isNormalized(n));
|
|
return n;
|
|
}
|
|
|
|
static Vector3 normalizeSafe(const Vector3 &v, const Vector3 &fallback, float epsilon)
|
|
{
|
|
float l = length(v);
|
|
if (isZero(l, epsilon)) {
|
|
return fallback;
|
|
}
|
|
return v * (1.0f / l);
|
|
}
|
|
|
|
static bool equal(const Vector3 &v0, const Vector3 &v1, float epsilon)
|
|
{
|
|
return fabs(v0.x - v1.x) <= epsilon && fabs(v0.y - v1.y) <= epsilon && fabs(v0.z - v1.z) <= epsilon;
|
|
}
|
|
|
|
static Vector3 min(const Vector3 &a, const Vector3 &b)
|
|
{
|
|
return Vector3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z));
|
|
}
|
|
|
|
static Vector3 max(const Vector3 &a, const Vector3 &b)
|
|
{
|
|
return Vector3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z));
|
|
}
|
|
|
|
#if XA_DEBUG
|
|
bool isFinite(const Vector3 &v)
|
|
{
|
|
return isFinite(v.x) && isFinite(v.y) && isFinite(v.z);
|
|
}
|
|
#endif
|
|
|
|
struct Plane
|
|
{
|
|
Plane() = default;
|
|
|
|
Plane(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3)
|
|
{
|
|
normal = cross(p2 - p1, p3 - p1);
|
|
dist = dot(normal, p1);
|
|
}
|
|
|
|
float distance(const Vector3 &p) const
|
|
{
|
|
return dot(normal, p) - dist;
|
|
}
|
|
|
|
void normalize()
|
|
{
|
|
const float len = length(normal);
|
|
if (len > 0.0f) {
|
|
const float il = 1.0f / len;
|
|
normal *= il;
|
|
dist *= il;
|
|
}
|
|
}
|
|
|
|
Vector3 normal;
|
|
float dist;
|
|
};
|
|
|
|
static bool lineIntersectsPoint(const Vector3 &point, const Vector3 &lineStart, const Vector3 &lineEnd, float *t, float epsilon)
|
|
{
|
|
float tt;
|
|
if (!t)
|
|
t = &tt;
|
|
*t = 0.0f;
|
|
if (equal(lineStart, point, epsilon) || equal(lineEnd, point, epsilon))
|
|
return false; // Vertex lies on either line vertices.
|
|
const Vector3 v01 = point - lineStart;
|
|
const Vector3 v21 = lineEnd - lineStart;
|
|
const float l = length(v21);
|
|
const float d = length(cross(v01, v21)) / l;
|
|
if (!isZero(d, epsilon))
|
|
return false;
|
|
*t = dot(v01, v21) / (l * l);
|
|
return *t > kEpsilon && *t < 1.0f - kEpsilon;
|
|
}
|
|
|
|
static bool sameSide(const Vector3 &p1, const Vector3 &p2, const Vector3 &a, const Vector3 &b)
|
|
{
|
|
const Vector3 &ab = b - a;
|
|
return dot(cross(ab, p1 - a), cross(ab, p2 - a)) >= 0.0f;
|
|
}
|
|
|
|
// http://blackpawn.com/texts/pointinpoly/default.html
|
|
static bool pointInTriangle(const Vector3 &p, const Vector3 &a, const Vector3 &b, const Vector3 &c)
|
|
{
|
|
return sameSide(p, a, b, c) && sameSide(p, b, a, c) && sameSide(p, c, a, b);
|
|
}
|
|
|
|
#if XA_CLOSE_HOLES_CHECK_EDGE_INTERSECTION
|
|
// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
|
|
static bool rayIntersectsTriangle(const Vector3 &rayOrigin, const Vector3 &rayDir, const Vector3 *tri, float *t)
|
|
{
|
|
*t = 0.0f;
|
|
const Vector3 &edge1 = tri[1] - tri[0];
|
|
const Vector3 &edge2 = tri[2] - tri[0];
|
|
const Vector3 h = cross(rayDir, edge2);
|
|
const float a = dot(edge1, h);
|
|
if (a > -kEpsilon && a < kEpsilon)
|
|
return false; // This ray is parallel to this triangle.
|
|
const float f = 1.0f / a;
|
|
const Vector3 s = rayOrigin - tri[0];
|
|
const float u = f * dot(s, h);
|
|
if (u < 0.0f || u > 1.0f)
|
|
return false;
|
|
const Vector3 q = cross(s, edge1);
|
|
const float v = f * dot(rayDir, q);
|
|
if (v < 0.0f || u + v > 1.0f)
|
|
return false;
|
|
// At this stage we can compute t to find out where the intersection point is on the line.
|
|
*t = f * dot(edge2, q);
|
|
if (*t > kEpsilon && *t < 1.0f - kEpsilon)
|
|
return true;
|
|
// This means that there is a line intersection but not a ray intersection.
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
// From Fast-BVH
|
|
struct AABB
|
|
{
|
|
AABB() : min(FLT_MAX, FLT_MAX, FLT_MAX), max(-FLT_MAX, -FLT_MAX, -FLT_MAX) {}
|
|
AABB(const Vector3 &min, const Vector3 &max) : min(min), max(max) { }
|
|
AABB(const Vector3 &p, float radius = 0.0f) : min(p), max(p) { if (radius > 0.0f) expand(radius); }
|
|
|
|
bool intersect(const AABB &other) const
|
|
{
|
|
return min.x <= other.max.x && max.x >= other.min.x && min.y <= other.max.y && max.y >= other.min.y && min.z <= other.max.z && max.z >= other.min.z;
|
|
}
|
|
|
|
void expandToInclude(const Vector3 &p)
|
|
{
|
|
min = internal::min(min, p);
|
|
max = internal::max(max, p);
|
|
}
|
|
|
|
void expandToInclude(const AABB &aabb)
|
|
{
|
|
min = internal::min(min, aabb.min);
|
|
max = internal::max(max, aabb.max);
|
|
}
|
|
|
|
void expand(float amount)
|
|
{
|
|
min -= Vector3(amount);
|
|
max += Vector3(amount);
|
|
}
|
|
|
|
Vector3 centroid() const
|
|
{
|
|
return min + (max - min) * 0.5f;
|
|
}
|
|
|
|
uint32_t maxDimension() const
|
|
{
|
|
const Vector3 extent = max - min;
|
|
uint32_t result = 0;
|
|
if (extent.y > extent.x) {
|
|
result = 1;
|
|
if (extent.z > extent.y)
|
|
result = 2;
|
|
}
|
|
else if(extent.z > extent.x)
|
|
result = 2;
|
|
return result;
|
|
}
|
|
|
|
Vector3 min, max;
|
|
};
|
|
|
|
template <typename T>
|
|
static void construct_range(T * ptr, uint32_t new_size, uint32_t old_size) {
|
|
for (uint32_t i = old_size; i < new_size; i++) {
|
|
new(ptr+i) T; // placement new
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
static void construct_range(T * ptr, uint32_t new_size, uint32_t old_size, const T & elem) {
|
|
for (uint32_t i = old_size; i < new_size; i++) {
|
|
new(ptr+i) T(elem); // placement new
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
static void construct_range(T * ptr, uint32_t new_size, uint32_t old_size, const T * src) {
|
|
for (uint32_t i = old_size; i < new_size; i++) {
|
|
new(ptr+i) T(src[i]); // placement new
|
|
}
|
|
}
|
|
|
|
template <typename T>
|
|
static void destroy_range(T * ptr, uint32_t new_size, uint32_t old_size) {
|
|
for (uint32_t i = new_size; i < old_size; i++) {
|
|
(ptr+i)->~T(); // Explicit call to the destructor
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Replacement for std::vector that is easier to debug and provides
|
|
* some nice foreach enumerators.
|
|
*/
|
|
template<typename T>
|
|
class Array {
|
|
public:
|
|
typedef uint32_t size_type;
|
|
|
|
Array(int memTag = MemTag::Default) : m_memTag(memTag), m_buffer(nullptr), m_capacity(0), m_size(0) {}
|
|
|
|
Array(const Array &a) : m_memTag(a.m_memTag), m_buffer(nullptr), m_capacity(0), m_size(0)
|
|
{
|
|
copy(a.m_buffer, a.m_size);
|
|
}
|
|
|
|
~Array()
|
|
{
|
|
destroy();
|
|
}
|
|
|
|
const Array<T> &operator=(const Array<T> &other)
|
|
{
|
|
m_memTag = other.m_memTag;
|
|
m_buffer = other.m_buffer;
|
|
m_capacity = other.m_capacity;
|
|
m_size = other.m_size;
|
|
return *this;
|
|
}
|
|
|
|
const T & operator[]( uint32_t index ) const
|
|
{
|
|
XA_DEBUG_ASSERT(index < m_size);
|
|
return m_buffer[index];
|
|
}
|
|
|
|
T & operator[] ( uint32_t index )
|
|
{
|
|
XA_DEBUG_ASSERT(index < m_size);
|
|
return m_buffer[index];
|
|
}
|
|
|
|
uint32_t size() const { return m_size; }
|
|
const T * data() const { return m_buffer; }
|
|
T * data() { return m_buffer; }
|
|
T * begin() { return m_buffer; }
|
|
T * end() { return m_buffer + m_size; }
|
|
const T * begin() const { return m_buffer; }
|
|
const T * end() const { return m_buffer + m_size; }
|
|
bool isEmpty() const { return m_size == 0; }
|
|
|
|
void push_back( const T & val )
|
|
{
|
|
XA_DEBUG_ASSERT(&val < m_buffer || &val >= m_buffer+m_size);
|
|
uint32_t old_size = m_size;
|
|
uint32_t new_size = m_size + 1;
|
|
setArraySize(new_size);
|
|
construct_range(m_buffer, new_size, old_size, val);
|
|
}
|
|
|
|
void pop_back()
|
|
{
|
|
XA_DEBUG_ASSERT( m_size > 0 );
|
|
resize( m_size - 1 );
|
|
}
|
|
|
|
const T & back() const
|
|
{
|
|
XA_DEBUG_ASSERT( m_size > 0 );
|
|
return m_buffer[m_size-1];
|
|
}
|
|
|
|
T & back()
|
|
{
|
|
XA_DEBUG_ASSERT( m_size > 0 );
|
|
return m_buffer[m_size-1];
|
|
}
|
|
|
|
const T & front() const
|
|
{
|
|
XA_DEBUG_ASSERT( m_size > 0 );
|
|
return m_buffer[0];
|
|
}
|
|
|
|
T & front()
|
|
{
|
|
XA_DEBUG_ASSERT( m_size > 0 );
|
|
return m_buffer[0];
|
|
}
|
|
|
|
// Remove the element at the given index. This is an expensive operation!
|
|
void removeAt(uint32_t index)
|
|
{
|
|
XA_DEBUG_ASSERT(index >= 0 && index < m_size);
|
|
if (m_size == 1) {
|
|
clear();
|
|
}
|
|
else {
|
|
m_buffer[index].~T();
|
|
memmove(m_buffer+index, m_buffer+index+1, sizeof(T) * (m_size - 1 - index));
|
|
m_size--;
|
|
}
|
|
}
|
|
|
|
// Insert the given element at the given index shifting all the elements up.
|
|
void insertAt(uint32_t index, const T & val = T())
|
|
{
|
|
XA_DEBUG_ASSERT( index >= 0 && index <= m_size );
|
|
setArraySize(m_size + 1);
|
|
if (index < m_size - 1) {
|
|
memmove(m_buffer+index+1, m_buffer+index, sizeof(T) * (m_size - 1 - index));
|
|
}
|
|
// Copy-construct into the newly opened slot.
|
|
new(m_buffer+index) T(val);
|
|
}
|
|
|
|
void append(const Array<T> & other)
|
|
{
|
|
append(other.m_buffer, other.m_size);
|
|
}
|
|
|
|
void resize(uint32_t new_size)
|
|
{
|
|
uint32_t old_size = m_size;
|
|
// Destruct old elements (if we're shrinking).
|
|
destroy_range(m_buffer, new_size, old_size);
|
|
setArraySize(new_size);
|
|
// Call default constructors
|
|
construct_range(m_buffer, new_size, old_size);
|
|
}
|
|
|
|
void resize(uint32_t new_size, const T & elem)
|
|
{
|
|
XA_DEBUG_ASSERT(&elem < m_buffer || &elem > m_buffer+m_size);
|
|
uint32_t old_size = m_size;
|
|
// Destruct old elements (if we're shrinking).
|
|
destroy_range(m_buffer, new_size, old_size);
|
|
setArraySize(new_size);
|
|
// Call copy constructors
|
|
construct_range(m_buffer, new_size, old_size, elem);
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
// Destruct old elements
|
|
destroy_range(m_buffer, 0, m_size);
|
|
m_size = 0;
|
|
}
|
|
|
|
void destroy()
|
|
{
|
|
clear();
|
|
XA_FREE(m_buffer);
|
|
m_buffer = nullptr;
|
|
m_capacity = 0;
|
|
m_size = 0;
|
|
}
|
|
|
|
void reserve(uint32_t desired_size)
|
|
{
|
|
if (desired_size > m_capacity) {
|
|
setArrayCapacity(desired_size);
|
|
}
|
|
}
|
|
|
|
void copy(const T * data, uint32_t count)
|
|
{
|
|
destroy_range(m_buffer, 0, m_size);
|
|
setArraySize(count);
|
|
construct_range(m_buffer, count, 0, data);
|
|
}
|
|
|
|
void moveTo(Array<T> &other)
|
|
{
|
|
other.destroy();
|
|
swap(m_buffer, other.m_buffer);
|
|
swap(m_capacity, other.m_capacity);
|
|
swap(m_size, other.m_size);
|
|
}
|
|
|
|
protected:
|
|
void setArraySize(uint32_t new_size)
|
|
{
|
|
m_size = new_size;
|
|
if (new_size > m_capacity) {
|
|
uint32_t new_buffer_size;
|
|
if (m_capacity == 0) {
|
|
// first allocation is exact
|
|
new_buffer_size = new_size;
|
|
}
|
|
else {
|
|
// following allocations grow array by 25%
|
|
new_buffer_size = new_size + (new_size >> 2);
|
|
}
|
|
setArrayCapacity( new_buffer_size );
|
|
}
|
|
}
|
|
void setArrayCapacity(uint32_t new_capacity)
|
|
{
|
|
XA_DEBUG_ASSERT(new_capacity >= m_size);
|
|
if (new_capacity == 0) {
|
|
// free the buffer.
|
|
if (m_buffer != nullptr) {
|
|
XA_FREE(m_buffer);
|
|
m_buffer = nullptr;
|
|
}
|
|
}
|
|
else {
|
|
// realloc the buffer
|
|
m_buffer = XA_REALLOC(m_memTag, m_buffer, T, new_capacity);
|
|
}
|
|
m_capacity = new_capacity;
|
|
}
|
|
|
|
int m_memTag;
|
|
T * m_buffer;
|
|
uint32_t m_capacity;
|
|
uint32_t m_size;
|
|
};
|
|
|
|
/// Basis class to compute tangent space basis, ortogonalizations and to
|
|
/// transform vectors from one space to another.
|
|
struct Basis
|
|
{
|
|
void buildFrameForDirection(const Vector3 &d, float angle = 0)
|
|
{
|
|
XA_ASSERT(isNormalized(d));
|
|
normal = d;
|
|
// Choose minimum axis.
|
|
if (fabsf(normal.x) < fabsf(normal.y) && fabsf(normal.x) < fabsf(normal.z)) {
|
|
tangent = Vector3(1, 0, 0);
|
|
} else if (fabsf(normal.y) < fabsf(normal.z)) {
|
|
tangent = Vector3(0, 1, 0);
|
|
} else {
|
|
tangent = Vector3(0, 0, 1);
|
|
}
|
|
// Ortogonalize
|
|
tangent -= normal * dot(normal, tangent);
|
|
tangent = normalize(tangent, kEpsilon);
|
|
bitangent = cross(normal, tangent);
|
|
// Rotate frame around normal according to angle.
|
|
if (angle != 0.0f) {
|
|
float c = cosf(angle);
|
|
float s = sinf(angle);
|
|
Vector3 tmp = c * tangent - s * bitangent;
|
|
bitangent = s * tangent + c * bitangent;
|
|
tangent = tmp;
|
|
}
|
|
}
|
|
|
|
Vector3 tangent = Vector3(0.0f);
|
|
Vector3 bitangent = Vector3(0.0f);
|
|
Vector3 normal = Vector3(0.0f);
|
|
};
|
|
|
|
// Simple bit array.
|
|
class BitArray
|
|
{
|
|
public:
|
|
BitArray() : m_size(0) {}
|
|
|
|
BitArray(uint32_t sz)
|
|
{
|
|
resize(sz);
|
|
}
|
|
|
|
void resize(uint32_t new_size)
|
|
{
|
|
m_size = new_size;
|
|
m_wordArray.resize( (m_size + 31) >> 5 );
|
|
}
|
|
|
|
/// Get bit.
|
|
bool bitAt(uint32_t b) const
|
|
{
|
|
XA_DEBUG_ASSERT( b < m_size );
|
|
return (m_wordArray[b >> 5] & (1 << (b & 31))) != 0;
|
|
}
|
|
|
|
// Set a bit.
|
|
void setBitAt(uint32_t idx)
|
|
{
|
|
XA_DEBUG_ASSERT(idx < m_size);
|
|
m_wordArray[idx >> 5] |= (1 << (idx & 31));
|
|
}
|
|
|
|
// Clear all the bits.
|
|
void clearAll()
|
|
{
|
|
memset(m_wordArray.data(), 0, m_wordArray.size() * sizeof(uint32_t));
|
|
}
|
|
|
|
private:
|
|
// Number of bits stored.
|
|
uint32_t m_size;
|
|
|
|
// Array of bits.
|
|
Array<uint32_t> m_wordArray;
|
|
};
|
|
|
|
class BitImage
|
|
{
|
|
public:
|
|
BitImage() : m_width(0), m_height(0), m_rowStride(0) {}
|
|
|
|
BitImage(uint32_t w, uint32_t h) : m_width(w), m_height(h)
|
|
{
|
|
m_rowStride = (m_width + 63) >> 6;
|
|
m_data.resize(m_rowStride * m_height);
|
|
}
|
|
|
|
BitImage(const BitImage &other)
|
|
{
|
|
m_width = other.m_width;
|
|
m_height = other.m_height;
|
|
m_rowStride = other.m_rowStride;
|
|
m_data.resize(m_rowStride * m_height);
|
|
memcpy(m_data.data(), other.m_data.data(), m_rowStride * m_height * sizeof(uint64_t));
|
|
}
|
|
|
|
const BitImage &operator=(const BitImage &other)
|
|
{
|
|
m_width = other.m_width;
|
|
m_height = other.m_height;
|
|
m_rowStride = other.m_rowStride;
|
|
m_data = other.m_data;
|
|
return *this;
|
|
}
|
|
|
|
uint32_t width() const { return m_width; }
|
|
uint32_t height() const { return m_height; }
|
|
|
|
void resize(uint32_t w, uint32_t h, bool discard)
|
|
{
|
|
const uint32_t rowStride = (w + 63) >> 6;
|
|
if (discard) {
|
|
m_data.resize(rowStride * h);
|
|
memset(m_data.data(), 0, m_data.size() * sizeof(uint64_t));
|
|
} else {
|
|
Array<uint64_t> tmp;
|
|
tmp.resize(rowStride * h);
|
|
memset(tmp.data(), 0, tmp.size() * sizeof(uint64_t));
|
|
// If only height has changed, can copy all rows at once.
|
|
if (rowStride == m_rowStride) {
|
|
memcpy(tmp.data(), m_data.data(), m_rowStride * min(m_height, h) * sizeof(uint64_t));
|
|
} else if (m_width > 0 && m_height > 0) {
|
|
const uint32_t height = min(m_height, h);
|
|
for (uint32_t i = 0; i < height; i++)
|
|
memcpy(&tmp[i * rowStride], &m_data[i * m_rowStride], min(rowStride, m_rowStride) * sizeof(uint64_t));
|
|
}
|
|
tmp.moveTo(m_data);
|
|
}
|
|
m_width = w;
|
|
m_height = h;
|
|
m_rowStride = rowStride;
|
|
}
|
|
|
|
bool bitAt(uint32_t x, uint32_t y) const
|
|
{
|
|
XA_DEBUG_ASSERT(x < m_width && y < m_height);
|
|
const uint32_t index = (x >> 6) + y * m_rowStride;
|
|
return (m_data[index] & (UINT64_C(1) << (uint64_t(x) & UINT64_C(63)))) != 0;
|
|
}
|
|
|
|
void setBitAt(uint32_t x, uint32_t y)
|
|
{
|
|
XA_DEBUG_ASSERT(x < m_width && y < m_height);
|
|
const uint32_t index = (x >> 6) + y * m_rowStride;
|
|
m_data[index] |= UINT64_C(1) << (uint64_t(x) & UINT64_C(63));
|
|
XA_DEBUG_ASSERT(bitAt(x, y));
|
|
}
|
|
|
|
void clearAll()
|
|
{
|
|
memset(m_data.data(), 0, m_data.size() * sizeof(uint64_t));
|
|
}
|
|
|
|
bool canBlit(const BitImage &image, uint32_t offsetX, uint32_t offsetY) const
|
|
{
|
|
for (uint32_t y = 0; y < image.m_height; y++) {
|
|
const uint32_t thisY = y + offsetY;
|
|
if (thisY >= m_height)
|
|
continue;
|
|
uint32_t x = 0;
|
|
for (;;) {
|
|
const uint32_t thisX = x + offsetX;
|
|
if (thisX >= m_width)
|
|
break;
|
|
const uint32_t thisBlockShift = thisX % 64;
|
|
const uint64_t thisBlock = m_data[(thisX >> 6) + thisY * m_rowStride] >> thisBlockShift;
|
|
const uint32_t blockShift = x % 64;
|
|
const uint64_t block = image.m_data[(x >> 6) + y * image.m_rowStride] >> blockShift;
|
|
if ((thisBlock & block) != 0)
|
|
return false;
|
|
x += 64 - max(thisBlockShift, blockShift);
|
|
if (x >= image.m_width)
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void dilate(uint32_t padding)
|
|
{
|
|
BitImage tmp(m_width, m_height);
|
|
for (uint32_t p = 0; p < padding; p++) {
|
|
tmp.clearAll();
|
|
for (uint32_t y = 0; y < m_height; y++) {
|
|
for (uint32_t x = 0; x < m_width; x++) {
|
|
bool b = bitAt(x, y);
|
|
if (!b) {
|
|
if (x > 0) {
|
|
b |= bitAt(x - 1, y);
|
|
if (y > 0) b |= bitAt(x - 1, y - 1);
|
|
if (y < m_height - 1) b |= bitAt(x - 1, y + 1);
|
|
}
|
|
if (y > 0) b |= bitAt(x, y - 1);
|
|
if (y < m_height - 1) b |= bitAt(x, y + 1);
|
|
if (x < m_width - 1) {
|
|
b |= bitAt(x + 1, y);
|
|
if (y > 0) b |= bitAt(x + 1, y - 1);
|
|
if (y < m_height - 1) b |= bitAt(x + 1, y + 1);
|
|
}
|
|
}
|
|
if (b)
|
|
tmp.setBitAt(x, y);
|
|
}
|
|
}
|
|
swap(m_data, tmp.m_data);
|
|
}
|
|
}
|
|
|
|
private:
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint32_t m_rowStride; // In uint64_t's
|
|
Array<uint64_t> m_data;
|
|
};
|
|
|
|
// From Fast-BVH
|
|
class BVH
|
|
{
|
|
public:
|
|
BVH(const Array<AABB> &objectAabbs, uint32_t leafSize = 4)
|
|
{
|
|
m_objectAabbs = &objectAabbs;
|
|
if (m_objectAabbs->isEmpty())
|
|
return;
|
|
m_objectIds.resize(objectAabbs.size());
|
|
for (uint32_t i = 0; i < m_objectIds.size(); i++)
|
|
m_objectIds[i] = i;
|
|
BuildEntry todo[128];
|
|
uint32_t stackptr = 0;
|
|
const uint32_t kRoot = 0xfffffffc;
|
|
const uint32_t kUntouched = 0xffffffff;
|
|
const uint32_t kTouchedTwice = 0xfffffffd;
|
|
// Push the root
|
|
todo[stackptr].start = 0;
|
|
todo[stackptr].end = objectAabbs.size();
|
|
todo[stackptr].parent = kRoot;
|
|
stackptr++;
|
|
Node node;
|
|
m_nodes.reserve(objectAabbs.size() * 2);
|
|
uint32_t nNodes = 0;
|
|
while(stackptr > 0) {
|
|
// Pop the next item off of the stack
|
|
const BuildEntry &bnode = todo[--stackptr];
|
|
const uint32_t start = bnode.start;
|
|
const uint32_t end = bnode.end;
|
|
const uint32_t nPrims = end - start;
|
|
nNodes++;
|
|
node.start = start;
|
|
node.nPrims = nPrims;
|
|
node.rightOffset = kUntouched;
|
|
// Calculate the bounding box for this node
|
|
AABB bb(objectAabbs[m_objectIds[start]]);
|
|
AABB bc(objectAabbs[m_objectIds[start]].centroid());
|
|
for(uint32_t p = start + 1; p < end; ++p) {
|
|
bb.expandToInclude(objectAabbs[m_objectIds[p]]);
|
|
bc.expandToInclude(objectAabbs[m_objectIds[p]].centroid());
|
|
}
|
|
node.aabb = bb;
|
|
// If the number of primitives at this point is less than the leaf
|
|
// size, then this will become a leaf. (Signified by rightOffset == 0)
|
|
if (nPrims <= leafSize)
|
|
node.rightOffset = 0;
|
|
m_nodes.push_back(node);
|
|
// Child touches parent...
|
|
// Special case: Don't do this for the root.
|
|
if (bnode.parent != kRoot) {
|
|
m_nodes[bnode.parent].rightOffset--;
|
|
// When this is the second touch, this is the right child.
|
|
// The right child sets up the offset for the flat tree.
|
|
if (m_nodes[bnode.parent].rightOffset == kTouchedTwice )
|
|
m_nodes[bnode.parent].rightOffset = nNodes - 1 - bnode.parent;
|
|
}
|
|
// If this is a leaf, no need to subdivide.
|
|
if (node.rightOffset == 0)
|
|
continue;
|
|
// Set the split dimensions
|
|
const uint32_t split_dim = bc.maxDimension();
|
|
// Split on the center of the longest axis
|
|
const float split_coord = 0.5f * ((&bc.min.x)[split_dim] + (&bc.max.x)[split_dim]);
|
|
// Partition the list of objects on this split
|
|
uint32_t mid = start;
|
|
for (uint32_t i = start; i < end; ++i) {
|
|
const Vector3 centroid(objectAabbs[m_objectIds[i]].centroid());
|
|
if ((¢roid.x)[split_dim] < split_coord) {
|
|
swap(m_objectIds[i], m_objectIds[mid]);
|
|
++mid;
|
|
}
|
|
}
|
|
// If we get a bad split, just choose the center...
|
|
if (mid == start || mid == end)
|
|
mid = start + (end - start) / 2;
|
|
// Push right child
|
|
todo[stackptr].start = mid;
|
|
todo[stackptr].end = end;
|
|
todo[stackptr].parent = nNodes - 1;
|
|
stackptr++;
|
|
// Push left child
|
|
todo[stackptr].start = start;
|
|
todo[stackptr].end = mid;
|
|
todo[stackptr].parent = nNodes - 1;
|
|
stackptr++;
|
|
}
|
|
}
|
|
|
|
void query(const AABB &queryAabb, Array<uint32_t> &result) const
|
|
{
|
|
result.clear();
|
|
// Working set
|
|
uint32_t todo[64];
|
|
int32_t stackptr = 0;
|
|
// "Push" on the root node to the working set
|
|
todo[stackptr] = 0;
|
|
while(stackptr >= 0) {
|
|
// Pop off the next node to work on.
|
|
const int ni = todo[stackptr--];
|
|
const Node &node = m_nodes[ni];
|
|
// Is leaf -> Intersect
|
|
if (node.rightOffset == 0) {
|
|
for(uint32_t o = 0; o < node.nPrims; ++o) {
|
|
const uint32_t obj = node.start + o;
|
|
if (queryAabb.intersect((*m_objectAabbs)[m_objectIds[obj]]))
|
|
result.push_back(m_objectIds[obj]);
|
|
}
|
|
} else { // Not a leaf
|
|
const uint32_t left = ni + 1;
|
|
const uint32_t right = ni + node.rightOffset;
|
|
if (queryAabb.intersect(m_nodes[left].aabb))
|
|
todo[++stackptr] = left;
|
|
if (queryAabb.intersect(m_nodes[right].aabb))
|
|
todo[++stackptr] = right;
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
struct BuildEntry
|
|
{
|
|
uint32_t parent; // If non-zero then this is the index of the parent. (used in offsets)
|
|
uint32_t start, end; // The range of objects in the object list covered by this node.
|
|
};
|
|
|
|
struct Node
|
|
{
|
|
AABB aabb;
|
|
uint32_t start, nPrims, rightOffset;
|
|
};
|
|
|
|
const Array<AABB> *m_objectAabbs;
|
|
Array<uint32_t> m_objectIds;
|
|
Array<Node> m_nodes;
|
|
};
|
|
|
|
class Fit
|
|
{
|
|
public:
|
|
static Vector3 computeCentroid(int n, const Vector3 * points)
|
|
{
|
|
Vector3 centroid(0.0f);
|
|
for (int i = 0; i < n; i++) {
|
|
centroid += points[i];
|
|
}
|
|
centroid /= float(n);
|
|
return centroid;
|
|
}
|
|
|
|
static Vector3 computeCovariance(int n, const Vector3 * points, float * covariance)
|
|
{
|
|
// compute the centroid
|
|
Vector3 centroid = computeCentroid(n, points);
|
|
// compute covariance matrix
|
|
for (int i = 0; i < 6; i++) {
|
|
covariance[i] = 0.0f;
|
|
}
|
|
for (int i = 0; i < n; i++) {
|
|
Vector3 v = points[i] - centroid;
|
|
covariance[0] += v.x * v.x;
|
|
covariance[1] += v.x * v.y;
|
|
covariance[2] += v.x * v.z;
|
|
covariance[3] += v.y * v.y;
|
|
covariance[4] += v.y * v.z;
|
|
covariance[5] += v.z * v.z;
|
|
}
|
|
return centroid;
|
|
}
|
|
|
|
// Tridiagonal solver from Charles Bloom.
|
|
// Householder transforms followed by QL decomposition.
|
|
// Seems to be based on the code from Numerical Recipes in C.
|
|
static bool eigenSolveSymmetric3(const float matrix[6], float eigenValues[3], Vector3 eigenVectors[3])
|
|
{
|
|
XA_DEBUG_ASSERT(matrix != nullptr && eigenValues != nullptr && eigenVectors != nullptr);
|
|
float subd[3];
|
|
float diag[3];
|
|
float work[3][3];
|
|
work[0][0] = matrix[0];
|
|
work[0][1] = work[1][0] = matrix[1];
|
|
work[0][2] = work[2][0] = matrix[2];
|
|
work[1][1] = matrix[3];
|
|
work[1][2] = work[2][1] = matrix[4];
|
|
work[2][2] = matrix[5];
|
|
EigenSolver3_Tridiagonal(work, diag, subd);
|
|
if (!EigenSolver3_QLAlgorithm(work, diag, subd)) {
|
|
for (int i = 0; i < 3; i++) {
|
|
eigenValues[i] = 0;
|
|
eigenVectors[i] = Vector3(0);
|
|
}
|
|
return false;
|
|
}
|
|
for (int i = 0; i < 3; i++) {
|
|
eigenValues[i] = (float)diag[i];
|
|
}
|
|
// eigenvectors are the columns; make them the rows :
|
|
for (int i = 0; i < 3; i++) {
|
|
for (int j = 0; j < 3; j++) {
|
|
(&eigenVectors[j].x)[i] = (float) work[i][j];
|
|
}
|
|
}
|
|
// shuffle to sort by singular value :
|
|
if (eigenValues[2] > eigenValues[0] && eigenValues[2] > eigenValues[1]) {
|
|
swap(eigenValues[0], eigenValues[2]);
|
|
swap(eigenVectors[0], eigenVectors[2]);
|
|
}
|
|
if (eigenValues[1] > eigenValues[0]) {
|
|
swap(eigenValues[0], eigenValues[1]);
|
|
swap(eigenVectors[0], eigenVectors[1]);
|
|
}
|
|
if (eigenValues[2] > eigenValues[1]) {
|
|
swap(eigenValues[1], eigenValues[2]);
|
|
swap(eigenVectors[1], eigenVectors[2]);
|
|
}
|
|
XA_DEBUG_ASSERT(eigenValues[0] >= eigenValues[1] && eigenValues[0] >= eigenValues[2]);
|
|
XA_DEBUG_ASSERT(eigenValues[1] >= eigenValues[2]);
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
static void EigenSolver3_Tridiagonal(float mat[3][3], float *diag, float *subd)
|
|
{
|
|
// Householder reduction T = Q^t M Q
|
|
// Input:
|
|
// mat, symmetric 3x3 matrix M
|
|
// Output:
|
|
// mat, orthogonal matrix Q
|
|
// diag, diagonal entries of T
|
|
// subd, subdiagonal entries of T (T is symmetric)
|
|
const float epsilon = 1e-08f;
|
|
float a = mat[0][0];
|
|
float b = mat[0][1];
|
|
float c = mat[0][2];
|
|
float d = mat[1][1];
|
|
float e = mat[1][2];
|
|
float f = mat[2][2];
|
|
diag[0] = a;
|
|
subd[2] = 0.f;
|
|
if (fabsf(c) >= epsilon) {
|
|
const float ell = sqrtf(b * b + c * c);
|
|
b /= ell;
|
|
c /= ell;
|
|
const float q = 2 * b * e + c * (f - d);
|
|
diag[1] = d + c * q;
|
|
diag[2] = f - c * q;
|
|
subd[0] = ell;
|
|
subd[1] = e - b * q;
|
|
mat[0][0] = 1;
|
|
mat[0][1] = 0;
|
|
mat[0][2] = 0;
|
|
mat[1][0] = 0;
|
|
mat[1][1] = b;
|
|
mat[1][2] = c;
|
|
mat[2][0] = 0;
|
|
mat[2][1] = c;
|
|
mat[2][2] = -b;
|
|
} else {
|
|
diag[1] = d;
|
|
diag[2] = f;
|
|
subd[0] = b;
|
|
subd[1] = e;
|
|
mat[0][0] = 1;
|
|
mat[0][1] = 0;
|
|
mat[0][2] = 0;
|
|
mat[1][0] = 0;
|
|
mat[1][1] = 1;
|
|
mat[1][2] = 0;
|
|
mat[2][0] = 0;
|
|
mat[2][1] = 0;
|
|
mat[2][2] = 1;
|
|
}
|
|
}
|
|
|
|
static bool EigenSolver3_QLAlgorithm(float mat[3][3], float *diag, float *subd)
|
|
{
|
|
// QL iteration with implicit shifting to reduce matrix from tridiagonal
|
|
// to diagonal
|
|
const int maxiter = 32;
|
|
for (int ell = 0; ell < 3; ell++) {
|
|
int iter;
|
|
for (iter = 0; iter < maxiter; iter++) {
|
|
int m;
|
|
for (m = ell; m <= 1; m++) {
|
|
float dd = fabsf(diag[m]) + fabsf(diag[m + 1]);
|
|
if ( fabsf(subd[m]) + dd == dd )
|
|
break;
|
|
}
|
|
if ( m == ell )
|
|
break;
|
|
float g = (diag[ell + 1] - diag[ell]) / (2 * subd[ell]);
|
|
float r = sqrtf(g * g + 1);
|
|
if ( g < 0 )
|
|
g = diag[m] - diag[ell] + subd[ell] / (g - r);
|
|
else
|
|
g = diag[m] - diag[ell] + subd[ell] / (g + r);
|
|
float s = 1, c = 1, p = 0;
|
|
for (int i = m - 1; i >= ell; i--) {
|
|
float f = s * subd[i], b = c * subd[i];
|
|
if ( fabsf(f) >= fabsf(g) ) {
|
|
c = g / f;
|
|
r = sqrtf(c * c + 1);
|
|
subd[i + 1] = f * r;
|
|
c *= (s = 1 / r);
|
|
} else {
|
|
s = f / g;
|
|
r = sqrtf(s * s + 1);
|
|
subd[i + 1] = g * r;
|
|
s *= (c = 1 / r);
|
|
}
|
|
g = diag[i + 1] - p;
|
|
r = (diag[i] - g) * s + 2 * b * c;
|
|
p = s * r;
|
|
diag[i + 1] = g + p;
|
|
g = c * r - b;
|
|
for (int k = 0; k < 3; k++) {
|
|
f = mat[k][i + 1];
|
|
mat[k][i + 1] = s * mat[k][i] + c * f;
|
|
mat[k][i] = c * mat[k][i] - s * f;
|
|
}
|
|
}
|
|
diag[ell] -= p;
|
|
subd[ell] = g;
|
|
subd[m] = 0;
|
|
}
|
|
if ( iter == maxiter )
|
|
// should not get here under normal circumstances
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
/// Fixed size vector class.
|
|
class FullVector
|
|
{
|
|
public:
|
|
FullVector(uint32_t dim) { m_array.resize(dim); }
|
|
FullVector(const FullVector &v) : m_array(v.m_array) {}
|
|
|
|
const FullVector &operator=(const FullVector &v)
|
|
{
|
|
XA_ASSERT(dimension() == v.dimension());
|
|
m_array = v.m_array;
|
|
return *this;
|
|
}
|
|
|
|
uint32_t dimension() const { return m_array.size(); }
|
|
const float &operator[]( uint32_t index ) const { return m_array[index]; }
|
|
float &operator[] ( uint32_t index ) { return m_array[index]; }
|
|
|
|
void fill(float f)
|
|
{
|
|
const uint32_t dim = dimension();
|
|
for (uint32_t i = 0; i < dim; i++) {
|
|
m_array[i] = f;
|
|
}
|
|
}
|
|
|
|
private:
|
|
Array<float> m_array;
|
|
};
|
|
|
|
template<typename Key, typename Value, typename H = Hash<Key>, typename E = Equal<Key> >
|
|
class HashMap
|
|
{
|
|
public:
|
|
HashMap(int memTag, uint32_t size) : m_memTag(memTag), m_size(size), m_numSlots(0), m_slots(nullptr), m_keys(memTag), m_values(memTag), m_next(memTag)
|
|
{
|
|
}
|
|
|
|
~HashMap()
|
|
{
|
|
if (m_slots)
|
|
XA_FREE(m_slots);
|
|
}
|
|
|
|
const Value &value(uint32_t index) const { return m_values[index]; }
|
|
|
|
void add(const Key &key, const Value &value)
|
|
{
|
|
if (!m_slots)
|
|
alloc();
|
|
const uint32_t hash = computeHash(key);
|
|
m_keys.push_back(key);
|
|
m_values.push_back(value);
|
|
m_next.push_back(m_slots[hash]);
|
|
m_slots[hash] = m_next.size() - 1;
|
|
}
|
|
|
|
uint32_t get(const Key &key) const
|
|
{
|
|
if (!m_slots)
|
|
return UINT32_MAX;
|
|
const uint32_t hash = computeHash(key);
|
|
uint32_t i = m_slots[hash];
|
|
E equal;
|
|
while (i != UINT32_MAX) {
|
|
if (equal(m_keys[i], key))
|
|
return i;
|
|
i = m_next[i];
|
|
}
|
|
return UINT32_MAX;
|
|
}
|
|
|
|
uint32_t getNext(uint32_t current) const
|
|
{
|
|
uint32_t i = m_next[current];
|
|
E equal;
|
|
while (i != UINT32_MAX) {
|
|
if (equal(m_keys[i], m_keys[current]))
|
|
return i;
|
|
i = m_next[i];
|
|
}
|
|
return UINT32_MAX;
|
|
}
|
|
|
|
private:
|
|
void alloc()
|
|
{
|
|
XA_DEBUG_ASSERT(m_size > 0);
|
|
m_numSlots = (uint32_t)(m_size * 1.3);
|
|
m_slots = XA_ALLOC_ARRAY(m_memTag, uint32_t, m_numSlots);
|
|
for (uint32_t i = 0; i < m_numSlots; i++)
|
|
m_slots[i] = UINT32_MAX;
|
|
m_keys.reserve(m_size);
|
|
m_values.reserve(m_size);
|
|
m_next.reserve(m_size);
|
|
}
|
|
|
|
uint32_t computeHash(const Key &key) const
|
|
{
|
|
H hash;
|
|
return hash(key) % m_numSlots;
|
|
}
|
|
|
|
int m_memTag;
|
|
uint32_t m_size;
|
|
uint32_t m_numSlots;
|
|
uint32_t *m_slots;
|
|
Array<Key> m_keys;
|
|
Array<Value> m_values;
|
|
Array<uint32_t> m_next;
|
|
};
|
|
|
|
template<typename T>
|
|
static void insertionSort(T *data, uint32_t length)
|
|
{
|
|
for (int32_t i = 1; i < (int32_t)length; i++) {
|
|
T x = data[i];
|
|
int32_t j = i - 1;
|
|
while (j >= 0 && x < data[j]) {
|
|
data[j + 1] = data[j];
|
|
j--;
|
|
}
|
|
data[j + 1] = x;
|
|
}
|
|
}
|
|
|
|
class KISSRng
|
|
{
|
|
public:
|
|
uint32_t getRange(uint32_t range)
|
|
{
|
|
if (range == 0)
|
|
return 0;
|
|
x = 69069 * x + 12345;
|
|
y ^= (y << 13);
|
|
y ^= (y >> 17);
|
|
y ^= (y << 5);
|
|
uint64_t t = 698769069ULL * z + c;
|
|
c = (t >> 32);
|
|
return (x + y + (z = (uint32_t)t)) % range;
|
|
}
|
|
|
|
private:
|
|
uint32_t x = 123456789, y = 362436000, z = 521288629, c = 7654321;
|
|
};
|
|
|
|
// Based on Pierre Terdiman's and Michael Herf's source code.
|
|
// http://www.codercorner.com/RadixSortRevisited.htm
|
|
// http://www.stereopsis.com/radix.html
|
|
class RadixSort
|
|
{
|
|
public:
|
|
RadixSort() : m_size(0), m_ranks(nullptr), m_ranks2(nullptr), m_validRanks(false) {}
|
|
|
|
~RadixSort()
|
|
{
|
|
// Release everything
|
|
XA_FREE(m_ranks2);
|
|
XA_FREE(m_ranks);
|
|
}
|
|
|
|
RadixSort &sort(const float *input, uint32_t count)
|
|
{
|
|
if (input == nullptr || count == 0) return *this;
|
|
// Resize lists if needed
|
|
if (count != m_size) {
|
|
if (count > m_size) {
|
|
m_ranks2 = XA_REALLOC(MemTag::Default, m_ranks2, uint32_t, count);
|
|
m_ranks = XA_REALLOC(MemTag::Default, m_ranks, uint32_t, count);
|
|
}
|
|
m_size = count;
|
|
m_validRanks = false;
|
|
}
|
|
if (count < 32) {
|
|
insertionSort(input, count);
|
|
} else {
|
|
// @@ Avoid touching the input multiple times.
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
FloatFlip((uint32_t &)input[i]);
|
|
}
|
|
radixSort<uint32_t>((const uint32_t *)input, count);
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
IFloatFlip((uint32_t &)input[i]);
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
RadixSort &sort(const Array<float> &input)
|
|
{
|
|
return sort(input.data(), input.size());
|
|
}
|
|
|
|
// Access to results. m_ranks is a list of indices in sorted order, i.e. in the order you may further process your data
|
|
const uint32_t *ranks() const
|
|
{
|
|
XA_DEBUG_ASSERT(m_validRanks);
|
|
return m_ranks;
|
|
}
|
|
|
|
uint32_t *ranks()
|
|
{
|
|
XA_DEBUG_ASSERT(m_validRanks);
|
|
return m_ranks;
|
|
}
|
|
|
|
private:
|
|
uint32_t m_size;
|
|
uint32_t *m_ranks;
|
|
uint32_t *m_ranks2;
|
|
bool m_validRanks;
|
|
|
|
void FloatFlip(uint32_t &f)
|
|
{
|
|
int32_t mask = (int32_t(f) >> 31) | 0x80000000; // Warren Hunt, Manchor Ko.
|
|
f ^= mask;
|
|
}
|
|
|
|
void IFloatFlip(uint32_t &f)
|
|
{
|
|
uint32_t mask = ((f >> 31) - 1) | 0x80000000; // Michael Herf.
|
|
f ^= mask;
|
|
}
|
|
|
|
template<typename T>
|
|
void createHistograms(const T *buffer, uint32_t count, uint32_t *histogram)
|
|
{
|
|
const uint32_t bucketCount = sizeof(T); // (8 * sizeof(T)) / log2(radix)
|
|
// Init bucket pointers.
|
|
uint32_t *h[bucketCount];
|
|
for (uint32_t i = 0; i < bucketCount; i++) {
|
|
h[i] = histogram + 256 * i;
|
|
}
|
|
// Clear histograms.
|
|
memset(histogram, 0, 256 * bucketCount * sizeof(uint32_t ));
|
|
// @@ Add support for signed integers.
|
|
// Build histograms.
|
|
const uint8_t *p = (const uint8_t *)buffer; // @@ Does this break aliasing rules?
|
|
const uint8_t *pe = p + count * sizeof(T);
|
|
while (p != pe) {
|
|
h[0][*p++]++, h[1][*p++]++, h[2][*p++]++, h[3][*p++]++;
|
|
#ifdef _MSC_VER
|
|
#pragma warning(push)
|
|
#pragma warning(disable : 4127)
|
|
#endif
|
|
if (bucketCount == 8) h[4][*p++]++, h[5][*p++]++, h[6][*p++]++, h[7][*p++]++;
|
|
#ifdef _MSC_VER
|
|
#pragma warning(pop)
|
|
#endif
|
|
}
|
|
}
|
|
|
|
template <typename T> void insertionSort(const T *input, uint32_t count)
|
|
{
|
|
if (!m_validRanks) {
|
|
m_ranks[0] = 0;
|
|
for (uint32_t i = 1; i != count; ++i) {
|
|
int rank = m_ranks[i] = i;
|
|
uint32_t j = i;
|
|
while (j != 0 && input[rank] < input[m_ranks[j - 1]]) {
|
|
m_ranks[j] = m_ranks[j - 1];
|
|
--j;
|
|
}
|
|
if (i != j) {
|
|
m_ranks[j] = rank;
|
|
}
|
|
}
|
|
m_validRanks = true;
|
|
} else {
|
|
for (uint32_t i = 1; i != count; ++i) {
|
|
int rank = m_ranks[i];
|
|
uint32_t j = i;
|
|
while (j != 0 && input[rank] < input[m_ranks[j - 1]]) {
|
|
m_ranks[j] = m_ranks[j - 1];
|
|
--j;
|
|
}
|
|
if (i != j) {
|
|
m_ranks[j] = rank;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename T> void radixSort(const T *input, uint32_t count)
|
|
{
|
|
const uint32_t P = sizeof(T); // pass count
|
|
// Allocate histograms & offsets on the stack
|
|
uint32_t histogram[256 * P];
|
|
uint32_t *link[256];
|
|
createHistograms(input, count, histogram);
|
|
// Radix sort, j is the pass number (0=LSB, P=MSB)
|
|
for (uint32_t j = 0; j < P; j++) {
|
|
// Pointer to this bucket.
|
|
const uint32_t *h = &histogram[j * 256];
|
|
const uint8_t *inputBytes = (const uint8_t *)input; // @@ Is this aliasing legal?
|
|
inputBytes += j;
|
|
if (h[inputBytes[0]] == count) {
|
|
// Skip this pass, all values are the same.
|
|
continue;
|
|
}
|
|
// Create offsets
|
|
link[0] = m_ranks2;
|
|
for (uint32_t i = 1; i < 256; i++) link[i] = link[i - 1] + h[i - 1];
|
|
// Perform Radix Sort
|
|
if (!m_validRanks) {
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
*link[inputBytes[i * P]]++ = i;
|
|
}
|
|
m_validRanks = true;
|
|
} else {
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
const uint32_t idx = m_ranks[i];
|
|
*link[inputBytes[idx * P]]++ = idx;
|
|
}
|
|
}
|
|
// Swap pointers for next pass. Valid indices - the most recent ones - are in m_ranks after the swap.
|
|
swap(m_ranks, m_ranks2);
|
|
}
|
|
// All values were equal, generate linear ranks.
|
|
if (!m_validRanks) {
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
m_ranks[i] = i;
|
|
}
|
|
m_validRanks = true;
|
|
}
|
|
}
|
|
};
|
|
|
|
// Wrapping this in a class allows temporary arrays to be re-used.
|
|
class BoundingBox2D
|
|
{
|
|
public:
|
|
Vector2 majorAxis() const { return m_majorAxis; }
|
|
Vector2 minorAxis() const { return m_minorAxis; }
|
|
Vector2 minCorner() const { return m_minCorner; }
|
|
Vector2 maxCorner() const { return m_maxCorner; }
|
|
|
|
// This should compute convex hull and use rotating calipers to find the best box. Currently it uses a brute force method.
|
|
void compute(const Vector2 *boundaryVertices, uint32_t boundaryVertexCount, const Vector2 *vertices, uint32_t vertexCount)
|
|
{
|
|
convexHull(boundaryVertices, boundaryVertexCount, m_hull, 0.00001f);
|
|
// @@ Ideally I should use rotating calipers to find the best box. Using brute force for now.
|
|
float best_area = FLT_MAX;
|
|
Vector2 best_min(0);
|
|
Vector2 best_max(0);
|
|
Vector2 best_axis(0);
|
|
const uint32_t hullCount = m_hull.size();
|
|
for (uint32_t i = 0, j = hullCount - 1; i < hullCount; j = i, i++) {
|
|
if (equal(m_hull[i], m_hull[j], kEpsilon))
|
|
continue;
|
|
Vector2 axis = normalize(m_hull[i] - m_hull[j], 0.0f);
|
|
XA_DEBUG_ASSERT(isFinite(axis));
|
|
// Compute bounding box.
|
|
Vector2 box_min(FLT_MAX, FLT_MAX);
|
|
Vector2 box_max(-FLT_MAX, -FLT_MAX);
|
|
// Consider all points, not only boundary points, in case the input chart is malformed.
|
|
for (uint32_t v = 0; v < vertexCount; v++) {
|
|
const Vector2 &point = vertices[v];
|
|
const float x = dot(axis, point);
|
|
const float y = dot(Vector2(-axis.y, axis.x), point);
|
|
box_min.x = min(box_min.x, x);
|
|
box_max.x = max(box_max.x, x);
|
|
box_min.y = min(box_min.y, y);
|
|
box_max.y = max(box_max.y, y);
|
|
}
|
|
// Compute box area.
|
|
const float area = (box_max.x - box_min.x) * (box_max.y - box_min.y);
|
|
if (area < best_area) {
|
|
best_area = area;
|
|
best_min = box_min;
|
|
best_max = box_max;
|
|
best_axis = axis;
|
|
}
|
|
}
|
|
m_majorAxis = best_axis;
|
|
m_minorAxis = Vector2(-best_axis.y, best_axis.x);
|
|
m_minCorner = best_min;
|
|
m_maxCorner = best_max;
|
|
XA_ASSERT(isFinite(m_majorAxis) && isFinite(m_minorAxis) && isFinite(m_minCorner));
|
|
}
|
|
|
|
private:
|
|
// Compute the convex hull using Graham Scan.
|
|
void convexHull(const Vector2 *input, uint32_t inputCount, Array<Vector2> &output, float epsilon)
|
|
{
|
|
m_coords.resize(inputCount);
|
|
for (uint32_t i = 0; i < inputCount; i++)
|
|
m_coords[i] = input[i].x;
|
|
RadixSort radix;
|
|
radix.sort(m_coords);
|
|
const uint32_t *ranks = radix.ranks();
|
|
m_top.clear();
|
|
m_bottom.clear();
|
|
m_top.reserve(inputCount);
|
|
m_bottom.reserve(inputCount);
|
|
Vector2 P = input[ranks[0]];
|
|
Vector2 Q = input[ranks[inputCount - 1]];
|
|
float topy = max(P.y, Q.y);
|
|
float boty = min(P.y, Q.y);
|
|
for (uint32_t i = 0; i < inputCount; i++) {
|
|
Vector2 p = input[ranks[i]];
|
|
if (p.y >= boty)
|
|
m_top.push_back(p);
|
|
}
|
|
for (uint32_t i = 0; i < inputCount; i++) {
|
|
Vector2 p = input[ranks[inputCount - 1 - i]];
|
|
if (p.y <= topy)
|
|
m_bottom.push_back(p);
|
|
}
|
|
// Filter top list.
|
|
output.clear();
|
|
output.push_back(m_top[0]);
|
|
output.push_back(m_top[1]);
|
|
for (uint32_t i = 2; i < m_top.size(); ) {
|
|
Vector2 a = output[output.size() - 2];
|
|
Vector2 b = output[output.size() - 1];
|
|
Vector2 c = m_top[i];
|
|
float area = triangleArea(a, b, c);
|
|
if (area >= -epsilon)
|
|
output.pop_back();
|
|
if (area < -epsilon || output.size() == 1) {
|
|
output.push_back(c);
|
|
i++;
|
|
}
|
|
}
|
|
uint32_t top_count = output.size();
|
|
output.push_back(m_bottom[1]);
|
|
// Filter bottom list.
|
|
for (uint32_t i = 2; i < m_bottom.size(); ) {
|
|
Vector2 a = output[output.size() - 2];
|
|
Vector2 b = output[output.size() - 1];
|
|
Vector2 c = m_bottom[i];
|
|
float area = triangleArea(a, b, c);
|
|
if (area >= -epsilon)
|
|
output.pop_back();
|
|
if (area < -epsilon || output.size() == top_count) {
|
|
output.push_back(c);
|
|
i++;
|
|
}
|
|
}
|
|
// Remove duplicate element.
|
|
XA_DEBUG_ASSERT(output.front() == output.back());
|
|
output.pop_back();
|
|
}
|
|
|
|
Array<float> m_coords;
|
|
Array<Vector2> m_top, m_bottom, m_hull;
|
|
Vector2 m_majorAxis, m_minorAxis, m_minCorner, m_maxCorner;
|
|
};
|
|
|
|
static uint32_t meshEdgeFace(uint32_t edge) { return edge / 3; }
|
|
static uint32_t meshEdgeIndex0(uint32_t edge) { return edge; }
|
|
|
|
static uint32_t meshEdgeIndex1(uint32_t edge)
|
|
{
|
|
const uint32_t faceFirstEdge = edge / 3 * 3;
|
|
return faceFirstEdge + (edge - faceFirstEdge + 1) % 3;
|
|
}
|
|
|
|
struct MeshFlags
|
|
{
|
|
enum
|
|
{
|
|
HasFaceGroups = 1<<0,
|
|
HasIgnoredFaces = 1<<1,
|
|
HasNormals = 1<<2
|
|
};
|
|
};
|
|
|
|
class Mesh;
|
|
static void meshGetBoundaryLoops(const Mesh &mesh, Array<uint32_t> &boundaryLoops);
|
|
|
|
class Mesh
|
|
{
|
|
public:
|
|
Mesh(float epsilon, uint32_t approxVertexCount, uint32_t approxFaceCount, uint32_t flags = 0, uint32_t id = UINT32_MAX) : m_epsilon(epsilon), m_flags(flags), m_id(id), m_faceIgnore(MemTag::Mesh), m_faceGroups(MemTag::Mesh), m_indices(MemTag::MeshIndices), m_positions(MemTag::MeshPositions), m_normals(MemTag::MeshNormals), m_texcoords(MemTag::MeshTexcoords), m_colocalVertexCount(0), m_nextColocalVertex(MemTag::MeshColocals), m_boundaryVertices(MemTag::MeshBoundaries), m_oppositeEdges(MemTag::MeshBoundaries), m_nextBoundaryEdges(MemTag::MeshBoundaries), m_edgeMap(MemTag::MeshEdgeMap, approxFaceCount * 3)
|
|
{
|
|
m_indices.reserve(approxFaceCount * 3);
|
|
m_positions.reserve(approxVertexCount);
|
|
m_texcoords.reserve(approxVertexCount);
|
|
if (m_flags & MeshFlags::HasFaceGroups)
|
|
m_faceGroups.reserve(approxFaceCount);
|
|
if (m_flags & MeshFlags::HasIgnoredFaces)
|
|
m_faceIgnore.reserve(approxFaceCount);
|
|
if (m_flags & MeshFlags::HasNormals)
|
|
m_normals.reserve(approxVertexCount);
|
|
}
|
|
|
|
uint32_t flags() const { return m_flags; }
|
|
uint32_t id() const { return m_id; }
|
|
|
|
void addVertex(const Vector3 &pos, const Vector3 &normal = Vector3(0.0f), const Vector2 &texcoord = Vector2(0.0f))
|
|
{
|
|
XA_DEBUG_ASSERT(isFinite(pos));
|
|
m_positions.push_back(pos);
|
|
if (m_flags & MeshFlags::HasNormals)
|
|
m_normals.push_back(normal);
|
|
m_texcoords.push_back(texcoord);
|
|
}
|
|
|
|
struct AddFaceResult
|
|
{
|
|
enum Enum
|
|
{
|
|
OK,
|
|
DuplicateEdge = 1
|
|
};
|
|
};
|
|
|
|
AddFaceResult::Enum addFace(uint32_t v0, uint32_t v1, uint32_t v2, bool ignore = false, bool hashEdge = true)
|
|
{
|
|
uint32_t indexArray[3];
|
|
indexArray[0] = v0;
|
|
indexArray[1] = v1;
|
|
indexArray[2] = v2;
|
|
return addFace(indexArray, ignore, hashEdge);
|
|
}
|
|
|
|
AddFaceResult::Enum addFace(const uint32_t *indices, bool ignore = false, bool hashEdge = true)
|
|
{
|
|
AddFaceResult::Enum result = AddFaceResult::OK;
|
|
if (m_flags & MeshFlags::HasFaceGroups)
|
|
m_faceGroups.push_back(UINT32_MAX);
|
|
if (m_flags & MeshFlags::HasIgnoredFaces)
|
|
m_faceIgnore.push_back(ignore);
|
|
const uint32_t firstIndex = m_indices.size();
|
|
for (uint32_t i = 0; i < 3; i++)
|
|
m_indices.push_back(indices[i]);
|
|
if (hashEdge) {
|
|
for (uint32_t i = 0; i < 3; i++) {
|
|
const uint32_t vertex0 = m_indices[firstIndex + i];
|
|
const uint32_t vertex1 = m_indices[firstIndex + (i + 1) % 3];
|
|
const EdgeKey key(vertex0, vertex1);
|
|
if (m_edgeMap.get(key) != UINT32_MAX)
|
|
result = AddFaceResult::DuplicateEdge;
|
|
m_edgeMap.add(key, firstIndex + i);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void createColocals()
|
|
{
|
|
const uint32_t vertexCount = m_positions.size();
|
|
Array<AABB> aabbs;
|
|
aabbs.resize(vertexCount);
|
|
for (uint32_t i = 0; i < m_positions.size(); i++)
|
|
aabbs[i] = AABB(m_positions[i], m_epsilon);
|
|
BVH bvh(aabbs);
|
|
Array<uint32_t> colocals;
|
|
Array<uint32_t> potential;
|
|
m_colocalVertexCount = 0;
|
|
m_nextColocalVertex.resize(vertexCount, UINT32_MAX);
|
|
for (uint32_t i = 0; i < vertexCount; i++) {
|
|
if (m_nextColocalVertex[i] != UINT32_MAX)
|
|
continue; // Already linked.
|
|
// Find other vertices colocal to this one.
|
|
colocals.clear();
|
|
colocals.push_back(i); // Always add this vertex.
|
|
bvh.query(AABB(m_positions[i], m_epsilon), potential);
|
|
for (uint32_t j = 0; j < potential.size(); j++) {
|
|
const uint32_t otherVertex = potential[j];
|
|
if (otherVertex != i && equal(m_positions[i], m_positions[otherVertex], m_epsilon) && m_nextColocalVertex[otherVertex] == UINT32_MAX)
|
|
colocals.push_back(otherVertex);
|
|
}
|
|
if (colocals.size() == 1) {
|
|
// No colocals for this vertex.
|
|
m_nextColocalVertex[i] = i;
|
|
continue;
|
|
}
|
|
m_colocalVertexCount += colocals.size();
|
|
// Link in ascending order.
|
|
insertionSort(colocals.data(), colocals.size());
|
|
for (uint32_t j = 0; j < colocals.size(); j++)
|
|
m_nextColocalVertex[colocals[j]] = colocals[(j + 1) % colocals.size()];
|
|
XA_DEBUG_ASSERT(m_nextColocalVertex[i] != UINT32_MAX);
|
|
}
|
|
}
|
|
|
|
// Check if the face duplicates any edges of any face already in the group.
|
|
bool faceDuplicatesGroupEdge(uint32_t group, uint32_t face) const
|
|
{
|
|
for (FaceEdgeIterator edgeIt(this, face); !edgeIt.isDone(); edgeIt.advance()) {
|
|
for (ColocalEdgeIterator colocalEdgeIt(this, edgeIt.vertex0(), edgeIt.vertex1()); !colocalEdgeIt.isDone(); colocalEdgeIt.advance()) {
|
|
if (m_faceGroups[meshEdgeFace(colocalEdgeIt.edge())] == group)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Check if the face mirrors any face already in the group.
|
|
// i.e. don't want two-sided faces in the same group.
|
|
// A face mirrors another face if all edges match with opposite winding.
|
|
bool faceMirrorsGroupFace(uint32_t group, uint32_t face) const
|
|
{
|
|
FaceEdgeIterator edgeIt(this, face);
|
|
for (ColocalEdgeIterator colocalEdgeIt(this, edgeIt.vertex1(), edgeIt.vertex0()); !colocalEdgeIt.isDone(); colocalEdgeIt.advance()) {
|
|
const uint32_t candidateFace = meshEdgeFace(colocalEdgeIt.edge());
|
|
if (m_faceGroups[candidateFace] == group) {
|
|
// Found a match for mirrored first edge, try the other edges.
|
|
bool match = false;
|
|
for (; !edgeIt.isDone(); edgeIt.advance()) {
|
|
match = false;
|
|
for (ColocalEdgeIterator colocalEdgeIt2(this, edgeIt.vertex1(), edgeIt.vertex0()); !colocalEdgeIt2.isDone(); colocalEdgeIt2.advance()) {
|
|
if (meshEdgeFace(colocalEdgeIt2.edge()) == candidateFace) {
|
|
match = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!match)
|
|
break;
|
|
}
|
|
if (match)
|
|
return true; // All edges are mirrored in this face.
|
|
// Try the next face.
|
|
edgeIt = FaceEdgeIterator(this, candidateFace);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void createFaceGroups()
|
|
{
|
|
uint32_t group = 0;
|
|
Array<uint32_t> growFaces;
|
|
for (;;) {
|
|
// Find an unassigned face.
|
|
uint32_t face = UINT32_MAX;
|
|
for (uint32_t f = 0; f < faceCount(); f++) {
|
|
if (m_faceGroups[f] == UINT32_MAX && !isFaceIgnored(f)) {
|
|
face = f;
|
|
break;
|
|
}
|
|
}
|
|
if (face == UINT32_MAX)
|
|
break; // All faces assigned to a group (except ignored faces).
|
|
m_faceGroups[face] = group;
|
|
growFaces.clear();
|
|
growFaces.push_back(face);
|
|
// Find faces connected to the face and assign them to the same group as the face, unless they are already assigned to another group.
|
|
for (;;) {
|
|
if (growFaces.isEmpty())
|
|
break;
|
|
const uint32_t f = growFaces.back();
|
|
growFaces.pop_back();
|
|
for (FaceEdgeIterator edgeIt(this, f); !edgeIt.isDone(); edgeIt.advance()) {
|
|
// Iterate opposite edges. There may be more than one - non-manifold geometry can have duplicate edges.
|
|
// Prioritize the one with exact vertex match, not just colocal.
|
|
// If *any* of the opposite edges are already assigned to this group, don't do anything.
|
|
bool alreadyAssignedToThisGroup = false;
|
|
uint32_t bestConnectedFace = UINT32_MAX;
|
|
for (ColocalEdgeIterator oppositeEdgeIt(this, edgeIt.vertex1(), edgeIt.vertex0()); !oppositeEdgeIt.isDone(); oppositeEdgeIt.advance()) {
|
|
const uint32_t oppositeEdge = oppositeEdgeIt.edge();
|
|
const uint32_t oppositeFace = meshEdgeFace(oppositeEdge);
|
|
if (isFaceIgnored(oppositeFace))
|
|
continue; // Don't add ignored faces to group.
|
|
if (m_faceGroups[oppositeFace] == group) {
|
|
alreadyAssignedToThisGroup = true;
|
|
break;
|
|
}
|
|
if (m_faceGroups[oppositeFace] != UINT32_MAX)
|
|
continue; // Connected face is already assigned to another group.
|
|
if (faceDuplicatesGroupEdge(group, oppositeFace))
|
|
continue; // Don't want duplicate edges in a group.
|
|
if (faceMirrorsGroupFace(group, oppositeFace))
|
|
continue; // Don't want two-sided faces in a group.
|
|
const uint32_t oppositeVertex0 = m_indices[meshEdgeIndex0(oppositeEdge)];
|
|
const uint32_t oppositeVertex1 = m_indices[meshEdgeIndex1(oppositeEdge)];
|
|
if (bestConnectedFace == UINT32_MAX || (oppositeVertex0 == edgeIt.vertex1() && oppositeVertex1 == edgeIt.vertex0()))
|
|
bestConnectedFace = oppositeFace;
|
|
}
|
|
if (!alreadyAssignedToThisGroup && bestConnectedFace != UINT32_MAX) {
|
|
m_faceGroups[bestConnectedFace] = group;
|
|
growFaces.push_back(bestConnectedFace);
|
|
}
|
|
}
|
|
}
|
|
group++;
|
|
}
|
|
}
|
|
|
|
void createBoundaries()
|
|
{
|
|
const uint32_t edgeCount = m_indices.size();
|
|
const uint32_t vertexCount = m_positions.size();
|
|
m_oppositeEdges.resize(edgeCount);
|
|
m_boundaryVertices.resize(vertexCount);
|
|
for (uint32_t i = 0; i < edgeCount; i++)
|
|
m_oppositeEdges[i] = UINT32_MAX;
|
|
for (uint32_t i = 0; i < vertexCount; i++)
|
|
m_boundaryVertices[i] = false;
|
|
const bool hasFaceGroups = m_flags & MeshFlags::HasFaceGroups;
|
|
for (uint32_t i = 0; i < faceCount(); i++) {
|
|
if (isFaceIgnored(i))
|
|
continue;
|
|
for (uint32_t j = 0; j < 3; j++) {
|
|
const uint32_t vertex0 = m_indices[i * 3 + j];
|
|
const uint32_t vertex1 = m_indices[i * 3 + (j + 1) % 3];
|
|
// If there is an edge with opposite winding to this one, the edge isn't on a boundary.
|
|
const uint32_t oppositeEdge = findEdge(hasFaceGroups ? m_faceGroups[i] : UINT32_MAX, vertex1, vertex0);
|
|
if (oppositeEdge != UINT32_MAX) {
|
|
#if XA_DEBUG
|
|
if (hasFaceGroups)
|
|
XA_DEBUG_ASSERT(m_faceGroups[meshEdgeFace(oppositeEdge)] == m_faceGroups[i]);
|
|
#endif
|
|
XA_DEBUG_ASSERT(!isFaceIgnored(meshEdgeFace(oppositeEdge)));
|
|
m_oppositeEdges[i * 3 + j] = oppositeEdge;
|
|
} else {
|
|
m_boundaryVertices[vertex0] = m_boundaryVertices[vertex1] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void linkBoundaries()
|
|
{
|
|
const uint32_t edgeCount = m_indices.size();
|
|
HashMap<uint32_t, uint32_t> vertexToEdgeMap(MemTag::Mesh, edgeCount);
|
|
for (uint32_t i = 0; i < edgeCount; i++) {
|
|
const uint32_t vertex0 = m_indices[meshEdgeIndex0(i)];
|
|
const uint32_t vertex1 = m_indices[meshEdgeIndex1(i)];
|
|
vertexToEdgeMap.add(vertex0, i);
|
|
vertexToEdgeMap.add(vertex1, i);
|
|
}
|
|
m_nextBoundaryEdges.resize(edgeCount);
|
|
for (uint32_t i = 0; i < edgeCount; i++)
|
|
m_nextBoundaryEdges[i] = UINT32_MAX;
|
|
uint32_t numBoundaryLoops = 0, numUnclosedBoundaries = 0;
|
|
BitArray linkedEdges(edgeCount);
|
|
linkedEdges.clearAll();
|
|
for (;;) {
|
|
// Find the first boundary edge that hasn't been linked yet.
|
|
uint32_t firstEdge = UINT32_MAX;
|
|
for (uint32_t i = 0; i < edgeCount; i++) {
|
|
if (m_oppositeEdges[i] == UINT32_MAX && !linkedEdges.bitAt(i)) {
|
|
firstEdge = i;
|
|
break;
|
|
}
|
|
}
|
|
if (firstEdge == UINT32_MAX)
|
|
break;
|
|
uint32_t currentEdge = firstEdge;
|
|
for (;;) {
|
|
// Find the next boundary edge. The first vertex will be the same as (or colocal to) the current edge second vertex.
|
|
const uint32_t startVertex = m_indices[meshEdgeIndex1(currentEdge)];
|
|
uint32_t bestNextEdge = UINT32_MAX;
|
|
for (ColocalVertexIterator it(this, startVertex); !it.isDone(); it.advance()) {
|
|
uint32_t mapOtherEdgeIndex = vertexToEdgeMap.get(it.vertex());
|
|
while (mapOtherEdgeIndex != UINT32_MAX) {
|
|
const uint32_t otherEdge = vertexToEdgeMap.value(mapOtherEdgeIndex);
|
|
if (m_oppositeEdges[otherEdge] != UINT32_MAX)
|
|
goto next; // Not a boundary edge.
|
|
if (linkedEdges.bitAt(otherEdge))
|
|
goto next; // Already linked.
|
|
if (m_flags & MeshFlags::HasFaceGroups && m_faceGroups[meshEdgeFace(currentEdge)] != m_faceGroups[meshEdgeFace(otherEdge)])
|
|
goto next; // Don't cross face groups.
|
|
if (isFaceIgnored(meshEdgeFace(otherEdge)))
|
|
goto next; // Face is ignored.
|
|
if (m_indices[meshEdgeIndex0(otherEdge)] != it.vertex())
|
|
goto next; // Edge contains the vertex, but it's the wrong one.
|
|
// First edge (closing the boundary loop) has the highest priority.
|
|
// Non-colocal vertex has the next highest.
|
|
if (bestNextEdge != firstEdge && (bestNextEdge == UINT32_MAX || it.vertex() == startVertex))
|
|
bestNextEdge = otherEdge;
|
|
next:
|
|
mapOtherEdgeIndex = vertexToEdgeMap.getNext(mapOtherEdgeIndex);
|
|
}
|
|
}
|
|
if (bestNextEdge == UINT32_MAX) {
|
|
numUnclosedBoundaries++;
|
|
if (currentEdge == firstEdge)
|
|
linkedEdges.setBitAt(firstEdge); // Only 1 edge in this boundary "loop".
|
|
break; // Can't find a next edge.
|
|
}
|
|
m_nextBoundaryEdges[currentEdge] = bestNextEdge;
|
|
linkedEdges.setBitAt(bestNextEdge);
|
|
currentEdge = bestNextEdge;
|
|
if (currentEdge == firstEdge) {
|
|
numBoundaryLoops++;
|
|
break; // Closed the boundary loop.
|
|
}
|
|
}
|
|
}
|
|
// Find internal boundary loops and separate them.
|
|
// Detect by finding two edges in a boundary loop that have a colocal end vertex.
|
|
// Fix by swapping their next boundary edge.
|
|
// Need to start over after every fix since known boundary loops have changed.
|
|
Array<uint32_t> boundaryLoops;
|
|
fixInternalBoundary:
|
|
meshGetBoundaryLoops(*this, boundaryLoops);
|
|
for (uint32_t loop = 0; loop < boundaryLoops.size(); loop++) {
|
|
linkedEdges.clearAll();
|
|
for (Mesh::BoundaryEdgeIterator it1(this, boundaryLoops[loop]); !it1.isDone(); it1.advance()) {
|
|
const uint32_t e1 = it1.edge();
|
|
if (linkedEdges.bitAt(e1))
|
|
continue;
|
|
for (Mesh::BoundaryEdgeIterator it2(this, boundaryLoops[loop]); !it2.isDone(); it2.advance()) {
|
|
const uint32_t e2 = it2.edge();
|
|
if (e1 == e2 || !isBoundaryEdge(e2) || linkedEdges.bitAt(e2))
|
|
continue;
|
|
if (!areColocal(m_indices[meshEdgeIndex1(e1)], m_indices[meshEdgeIndex1(e2)]))
|
|
continue;
|
|
swap(m_nextBoundaryEdges[e1], m_nextBoundaryEdges[e2]);
|
|
linkedEdges.setBitAt(e1);
|
|
linkedEdges.setBitAt(e2);
|
|
goto fixInternalBoundary; // start over
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Find edge, test all colocals.
|
|
uint32_t findEdge(uint32_t faceGroup, uint32_t vertex0, uint32_t vertex1) const
|
|
{
|
|
uint32_t result = UINT32_MAX;
|
|
if (m_nextColocalVertex.isEmpty()) {
|
|
EdgeKey key(vertex0, vertex1);
|
|
uint32_t mapEdgeIndex = m_edgeMap.get(key);
|
|
while (mapEdgeIndex != UINT32_MAX) {
|
|
const uint32_t edge = m_edgeMap.value(mapEdgeIndex);
|
|
// Don't find edges of ignored faces.
|
|
if ((faceGroup == UINT32_MAX || m_faceGroups[meshEdgeFace(edge)] == faceGroup) && !isFaceIgnored(meshEdgeFace(edge))) {
|
|
//XA_DEBUG_ASSERT(m_id != UINT32_MAX || (m_id == UINT32_MAX && result == UINT32_MAX)); // duplicate edge - ignore on initial meshes
|
|
result = edge;
|
|
#if !XA_DEBUG
|
|
return result;
|
|
#endif
|
|
}
|
|
mapEdgeIndex = m_edgeMap.getNext(mapEdgeIndex);
|
|
}
|
|
} else {
|
|
for (ColocalVertexIterator it0(this, vertex0); !it0.isDone(); it0.advance()) {
|
|
for (ColocalVertexIterator it1(this, vertex1); !it1.isDone(); it1.advance()) {
|
|
EdgeKey key(it0.vertex(), it1.vertex());
|
|
uint32_t mapEdgeIndex = m_edgeMap.get(key);
|
|
while (mapEdgeIndex != UINT32_MAX) {
|
|
const uint32_t edge = m_edgeMap.value(mapEdgeIndex);
|
|
// Don't find edges of ignored faces.
|
|
if ((faceGroup == UINT32_MAX || m_faceGroups[meshEdgeFace(edge)] == faceGroup) && !isFaceIgnored(meshEdgeFace(edge))) {
|
|
XA_DEBUG_ASSERT(m_id != UINT32_MAX || (m_id == UINT32_MAX && result == UINT32_MAX)); // duplicate edge - ignore on initial meshes
|
|
result = edge;
|
|
#if !XA_DEBUG
|
|
return result;
|
|
#endif
|
|
}
|
|
mapEdgeIndex = m_edgeMap.getNext(mapEdgeIndex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
#if XA_DEBUG_EXPORT_OBJ
|
|
void writeObjVertices(FILE *file) const
|
|
{
|
|
for (uint32_t i = 0; i < m_positions.size(); i++)
|
|
fprintf(file, "v %g %g %g\n", m_positions[i].x, m_positions[i].y, m_positions[i].z);
|
|
if (m_flags & MeshFlags::HasNormals) {
|
|
for (uint32_t i = 0; i < m_normals.size(); i++)
|
|
fprintf(file, "vn %g %g %g\n", m_normals[i].x, m_normals[i].y, m_normals[i].z);
|
|
}
|
|
for (uint32_t i = 0; i < m_texcoords.size(); i++)
|
|
fprintf(file, "vt %g %g\n", m_texcoords[i].x, m_texcoords[i].y);
|
|
}
|
|
|
|
void writeObjFace(FILE *file, uint32_t face) const
|
|
{
|
|
fprintf(file, "f ");
|
|
for (uint32_t j = 0; j < 3; j++) {
|
|
const uint32_t index = m_indices[face * 3 + j] + 1; // 1-indexed
|
|
fprintf(file, "%d/%d/%d%c", index, index, index, j == 2 ? '\n' : ' ');
|
|
}
|
|
}
|
|
|
|
void writeObjBoundaryEges(FILE *file) const
|
|
{
|
|
if (m_oppositeEdges.isEmpty())
|
|
return; // Boundaries haven't been created.
|
|
fprintf(file, "o boundary_edges\n");
|
|
for (uint32_t i = 0; i < edgeCount(); i++) {
|
|
if (m_oppositeEdges[i] != UINT32_MAX)
|
|
continue;
|
|
fprintf(file, "l %d %d\n", m_indices[meshEdgeIndex0(i)] + 1, m_indices[meshEdgeIndex1(i)] + 1); // 1-indexed
|
|
}
|
|
}
|
|
|
|
void writeObjLinkedBoundaries(FILE *file) const
|
|
{
|
|
if (m_oppositeEdges.isEmpty() || m_nextBoundaryEdges.isEmpty())
|
|
return; // Boundaries haven't been created and/or linked.
|
|
Array<uint32_t> boundaryLoops;
|
|
meshGetBoundaryLoops(*this, boundaryLoops);
|
|
for (uint32_t i = 0; i < boundaryLoops.size(); i++) {
|
|
uint32_t edge = boundaryLoops[i];
|
|
fprintf(file, "o boundary_%04d\n", i);
|
|
fprintf(file, "l");
|
|
for (;;) {
|
|
const uint32_t vertex0 = m_indices[meshEdgeIndex0(edge)];
|
|
const uint32_t vertex1 = m_indices[meshEdgeIndex1(edge)];
|
|
fprintf(file, " %d", vertex0 + 1); // 1-indexed
|
|
edge = m_nextBoundaryEdges[edge];
|
|
if (edge == boundaryLoops[i] || edge == UINT32_MAX) {
|
|
fprintf(file, " %d\n", vertex1 + 1); // 1-indexed
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void writeObjFile(const char *filename) const
|
|
{
|
|
FILE *file;
|
|
XA_FOPEN(file, filename, "w");
|
|
if (!file)
|
|
return;
|
|
writeObjVertices(file);
|
|
fprintf(file, "s off\n");
|
|
fprintf(file, "o object\n");
|
|
for (uint32_t i = 0; i < faceCount(); i++)
|
|
writeObjFace(file, i);
|
|
writeObjBoundaryEges(file);
|
|
writeObjLinkedBoundaries(file);
|
|
fclose(file);
|
|
}
|
|
#endif
|
|
|
|
float computeSurfaceArea() const
|
|
{
|
|
float area = 0;
|
|
for (uint32_t f = 0; f < faceCount(); f++)
|
|
area += faceArea(f);
|
|
XA_DEBUG_ASSERT(area >= 0);
|
|
return area;
|
|
}
|
|
|
|
float computeParametricArea() const
|
|
{
|
|
float area = 0;
|
|
for (uint32_t f = 0; f < faceCount(); f++)
|
|
area += faceParametricArea(f);
|
|
return fabsf(area); // May be negative, depends on texcoord winding.
|
|
}
|
|
|
|
float faceArea(uint32_t face) const
|
|
{
|
|
const Vector3 &p0 = m_positions[m_indices[face * 3 + 0]];
|
|
const Vector3 &p1 = m_positions[m_indices[face * 3 + 1]];
|
|
const Vector3 &p2 = m_positions[m_indices[face * 3 + 2]];
|
|
return length(cross(p1 - p0, p2 - p0)) * 0.5f;
|
|
}
|
|
|
|
Vector3 faceCentroid(uint32_t face) const
|
|
{
|
|
Vector3 sum(0.0f);
|
|
for (uint32_t i = 0; i < 3; i++)
|
|
sum += m_positions[m_indices[face * 3 + i]];
|
|
return sum / 3.0f;
|
|
}
|
|
|
|
Vector3 calculateFaceNormal(uint32_t face) const
|
|
{
|
|
return normalizeSafe(triangleNormalAreaScaled(face), Vector3(0, 0, 1), 0.0f);
|
|
}
|
|
|
|
float faceParametricArea(uint32_t face) const
|
|
{
|
|
const Vector2 &t0 = m_texcoords[m_indices[face * 3 + 0]];
|
|
const Vector2 &t1 = m_texcoords[m_indices[face * 3 + 1]];
|
|
const Vector2 &t2 = m_texcoords[m_indices[face * 3 + 2]];
|
|
return triangleArea(t0, t1, t2) * 0.5f;
|
|
}
|
|
|
|
// Average of the edge midpoints weighted by the edge length.
|
|
// I want a point inside the triangle, but closer to the cirumcenter.
|
|
Vector3 triangleCenter(uint32_t face) const
|
|
{
|
|
const Vector3 &p0 = m_positions[m_indices[face * 3 + 0]];
|
|
const Vector3 &p1 = m_positions[m_indices[face * 3 + 1]];
|
|
const Vector3 &p2 = m_positions[m_indices[face * 3 + 2]];
|
|
const float l0 = length(p1 - p0);
|
|
const float l1 = length(p2 - p1);
|
|
const float l2 = length(p0 - p2);
|
|
const Vector3 m0 = (p0 + p1) * l0 / (l0 + l1 + l2);
|
|
const Vector3 m1 = (p1 + p2) * l1 / (l0 + l1 + l2);
|
|
const Vector3 m2 = (p2 + p0) * l2 / (l0 + l1 + l2);
|
|
return m0 + m1 + m2;
|
|
}
|
|
|
|
// Unnormalized face normal assuming it's a triangle.
|
|
Vector3 triangleNormal(uint32_t face) const
|
|
{
|
|
return normalizeSafe(triangleNormalAreaScaled(face), Vector3(0), 0.0f);
|
|
}
|
|
|
|
Vector3 triangleNormalAreaScaled(uint32_t face) const
|
|
{
|
|
const Vector3 &p0 = m_positions[m_indices[face * 3 + 0]];
|
|
const Vector3 &p1 = m_positions[m_indices[face * 3 + 1]];
|
|
const Vector3 &p2 = m_positions[m_indices[face * 3 + 2]];
|
|
const Vector3 e0 = p2 - p0;
|
|
const Vector3 e1 = p1 - p0;
|
|
return cross(e0, e1);
|
|
}
|
|
|
|
// @@ This is not exactly accurate, we should compare the texture coordinates...
|
|
bool isSeam(uint32_t edge) const
|
|
{
|
|
const uint32_t oppositeEdge = m_oppositeEdges[edge];
|
|
if (oppositeEdge == UINT32_MAX)
|
|
return false; // boundary edge
|
|
const uint32_t e0 = meshEdgeIndex0(edge);
|
|
const uint32_t e1 = meshEdgeIndex1(edge);
|
|
const uint32_t oe0 = meshEdgeIndex0(oppositeEdge);
|
|
const uint32_t oe1 = meshEdgeIndex1(oppositeEdge);
|
|
return m_indices[e0] != m_indices[oe1] || m_indices[e1] != m_indices[oe0];
|
|
}
|
|
|
|
bool isTextureSeam(uint32_t edge) const
|
|
{
|
|
const uint32_t oppositeEdge = m_oppositeEdges[edge];
|
|
if (oppositeEdge == UINT32_MAX)
|
|
return false; // boundary edge
|
|
const uint32_t e0 = meshEdgeIndex0(edge);
|
|
const uint32_t e1 = meshEdgeIndex1(edge);
|
|
const uint32_t oe0 = meshEdgeIndex0(oppositeEdge);
|
|
const uint32_t oe1 = meshEdgeIndex1(oppositeEdge);
|
|
return m_texcoords[m_indices[e0]] != m_texcoords[m_indices[oe1]] || m_texcoords[m_indices[e1]] != m_texcoords[m_indices[oe0]];
|
|
}
|
|
|
|
uint32_t firstColocal(uint32_t vertex) const
|
|
{
|
|
for (ColocalVertexIterator it(this, vertex); !it.isDone(); it.advance()) {
|
|
if (it.vertex() < vertex)
|
|
vertex = it.vertex();
|
|
}
|
|
return vertex;
|
|
}
|
|
|
|
bool areColocal(uint32_t vertex0, uint32_t vertex1) const
|
|
{
|
|
if (vertex0 == vertex1)
|
|
return true;
|
|
if (m_nextColocalVertex.isEmpty())
|
|
return false;
|
|
for (ColocalVertexIterator it(this, vertex0); !it.isDone(); it.advance()) {
|
|
if (it.vertex() == vertex1)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float epsilon() const { return m_epsilon; }
|
|
uint32_t edgeCount() const { return m_indices.size(); }
|
|
uint32_t oppositeEdge(uint32_t edge) const { return m_oppositeEdges[edge]; }
|
|
bool isBoundaryEdge(uint32_t edge) const { return m_oppositeEdges[edge] == UINT32_MAX; }
|
|
bool isBoundaryVertex(uint32_t vertex) const { return m_boundaryVertices[vertex]; }
|
|
uint32_t colocalVertexCount() const { return m_colocalVertexCount; }
|
|
uint32_t vertexCount() const { return m_positions.size(); }
|
|
uint32_t vertexAt(uint32_t i) const { return m_indices[i]; }
|
|
const Vector3 &position(uint32_t vertex) const { return m_positions[vertex]; }
|
|
const Vector3 &normal(uint32_t vertex) const { XA_DEBUG_ASSERT(m_flags & MeshFlags::HasNormals); return m_normals[vertex]; }
|
|
const Vector2 &texcoord(uint32_t vertex) const { return m_texcoords[vertex]; }
|
|
Vector2 &texcoord(uint32_t vertex) { return m_texcoords[vertex]; }
|
|
Vector2 *texcoords() { return m_texcoords.data(); }
|
|
uint32_t faceCount() const { return m_indices.size() / 3; }
|
|
uint32_t faceGroupCount() const { XA_DEBUG_ASSERT(m_flags & MeshFlags::HasFaceGroups); return m_faceGroups.size(); }
|
|
uint32_t faceGroupAt(uint32_t face) const { XA_DEBUG_ASSERT(m_flags & MeshFlags::HasFaceGroups); return m_faceGroups[face]; }
|
|
const uint32_t *indices() const { return m_indices.data(); }
|
|
uint32_t indexCount() const { return m_indices.size(); }
|
|
|
|
private:
|
|
bool isFaceIgnored(uint32_t face) const { return (m_flags & MeshFlags::HasIgnoredFaces) && m_faceIgnore[face]; }
|
|
|
|
float m_epsilon;
|
|
uint32_t m_flags;
|
|
uint32_t m_id;
|
|
Array<bool> m_faceIgnore;
|
|
Array<uint32_t> m_faceGroups;
|
|
Array<uint32_t> m_indices;
|
|
Array<Vector3> m_positions;
|
|
Array<Vector3> m_normals;
|
|
Array<Vector2> m_texcoords;
|
|
|
|
// Populated by createColocals
|
|
uint32_t m_colocalVertexCount;
|
|
Array<uint32_t> m_nextColocalVertex; // In: vertex index. Out: the vertex index of the next colocal position.
|
|
|
|
// Populated by createBoundaries
|
|
Array<bool> m_boundaryVertices;
|
|
Array<uint32_t> m_oppositeEdges; // In: edge index. Out: the index of the opposite edge (i.e. wound the opposite direction). UINT32_MAX if the input edge is a boundary edge.
|
|
|
|
// Populated by linkBoundaries
|
|
Array<uint32_t> m_nextBoundaryEdges; // The index of the next boundary edge. UINT32_MAX if the edge is not a boundary edge.
|
|
|
|
struct EdgeKey
|
|
{
|
|
EdgeKey() {}
|
|
EdgeKey(const EdgeKey &k) : v0(k.v0), v1(k.v1) {}
|
|
EdgeKey(uint32_t v0, uint32_t v1) : v0(v0), v1(v1) {}
|
|
|
|
void operator=(const EdgeKey &k)
|
|
{
|
|
v0 = k.v0;
|
|
v1 = k.v1;
|
|
}
|
|
bool operator==(const EdgeKey &k) const
|
|
{
|
|
return v0 == k.v0 && v1 == k.v1;
|
|
}
|
|
|
|
uint32_t v0;
|
|
uint32_t v1;
|
|
};
|
|
|
|
HashMap<EdgeKey, uint32_t> m_edgeMap;
|
|
|
|
public:
|
|
class BoundaryEdgeIterator
|
|
{
|
|
public:
|
|
BoundaryEdgeIterator(const Mesh *mesh, uint32_t edge) : m_mesh(mesh), m_first(UINT32_MAX), m_current(edge) {}
|
|
|
|
void advance()
|
|
{
|
|
if (m_first == UINT32_MAX)
|
|
m_first = m_current;
|
|
m_current = m_mesh->m_nextBoundaryEdges[m_current];
|
|
}
|
|
|
|
bool isDone() const
|
|
{
|
|
return m_first == m_current || m_current == UINT32_MAX;
|
|
}
|
|
|
|
uint32_t edge() const
|
|
{
|
|
return m_current;
|
|
}
|
|
|
|
uint32_t nextEdge() const
|
|
{
|
|
return m_mesh->m_nextBoundaryEdges[m_current];
|
|
}
|
|
|
|
private:
|
|
const Mesh *m_mesh;
|
|
uint32_t m_first;
|
|
uint32_t m_current;
|
|
};
|
|
|
|
class ColocalVertexIterator
|
|
{
|
|
public:
|
|
ColocalVertexIterator(const Mesh *mesh, uint32_t v) : m_mesh(mesh), m_first(UINT32_MAX), m_current(v) {}
|
|
|
|
void advance()
|
|
{
|
|
if (m_first == UINT32_MAX)
|
|
m_first = m_current;
|
|
if (!m_mesh->m_nextColocalVertex.isEmpty())
|
|
m_current = m_mesh->m_nextColocalVertex[m_current];
|
|
}
|
|
|
|
bool isDone() const
|
|
{
|
|
return m_first == m_current;
|
|
}
|
|
|
|
uint32_t vertex() const
|
|
{
|
|
return m_current;
|
|
}
|
|
|
|
const Vector3 *pos() const
|
|
{
|
|
return &m_mesh->m_positions[m_current];
|
|
}
|
|
|
|
private:
|
|
const Mesh *m_mesh;
|
|
uint32_t m_first;
|
|
uint32_t m_current;
|
|
};
|
|
|
|
class ColocalEdgeIterator
|
|
{
|
|
public:
|
|
ColocalEdgeIterator(const Mesh *mesh, uint32_t vertex0, uint32_t vertex1) : m_mesh(mesh), m_vertex0It(mesh, vertex0), m_vertex1It(mesh, vertex1), m_vertex1(vertex1)
|
|
{
|
|
resetElement();
|
|
}
|
|
|
|
void advance()
|
|
{
|
|
advanceElement();
|
|
}
|
|
|
|
bool isDone() const
|
|
{
|
|
return m_vertex0It.isDone() && m_vertex1It.isDone() && m_mapEdgeIndex == UINT32_MAX;
|
|
}
|
|
|
|
uint32_t edge() const
|
|
{
|
|
return m_mesh->m_edgeMap.value(m_mapEdgeIndex);
|
|
}
|
|
|
|
private:
|
|
void resetElement()
|
|
{
|
|
m_mapEdgeIndex = m_mesh->m_edgeMap.get(Mesh::EdgeKey(m_vertex0It.vertex(), m_vertex1It.vertex()));
|
|
while (m_mapEdgeIndex != UINT32_MAX) {
|
|
if (!isIgnoredFace())
|
|
break;
|
|
m_mapEdgeIndex = m_mesh->m_edgeMap.getNext(m_mapEdgeIndex);
|
|
}
|
|
if (m_mapEdgeIndex == UINT32_MAX)
|
|
advanceVertex1();
|
|
}
|
|
|
|
void advanceElement()
|
|
{
|
|
for (;;) {
|
|
m_mapEdgeIndex = m_mesh->m_edgeMap.getNext(m_mapEdgeIndex);
|
|
if (m_mapEdgeIndex == UINT32_MAX)
|
|
break;
|
|
if (!isIgnoredFace())
|
|
break;
|
|
}
|
|
if (m_mapEdgeIndex == UINT32_MAX)
|
|
advanceVertex1();
|
|
}
|
|
|
|
void advanceVertex0()
|
|
{
|
|
m_vertex0It.advance();
|
|
if (m_vertex0It.isDone())
|
|
return;
|
|
m_vertex1It = ColocalVertexIterator(m_mesh, m_vertex1);
|
|
resetElement();
|
|
}
|
|
|
|
void advanceVertex1()
|
|
{
|
|
m_vertex1It.advance();
|
|
if (m_vertex1It.isDone())
|
|
advanceVertex0();
|
|
else
|
|
resetElement();
|
|
}
|
|
|
|
bool isIgnoredFace() const
|
|
{
|
|
const uint32_t edge = m_mesh->m_edgeMap.value(m_mapEdgeIndex);
|
|
return m_mesh->m_faceIgnore[meshEdgeFace(edge)];
|
|
}
|
|
|
|
const Mesh *m_mesh;
|
|
ColocalVertexIterator m_vertex0It, m_vertex1It;
|
|
const uint32_t m_vertex1;
|
|
uint32_t m_mapEdgeIndex;
|
|
};
|
|
|
|
class FaceEdgeIterator
|
|
{
|
|
public:
|
|
FaceEdgeIterator (const Mesh *mesh, uint32_t face) : m_mesh(mesh), m_face(face), m_relativeEdge(0)
|
|
{
|
|
m_edge = m_face * 3;
|
|
}
|
|
|
|
void advance()
|
|
{
|
|
if (m_relativeEdge < 3) {
|
|
m_edge++;
|
|
m_relativeEdge++;
|
|
}
|
|
}
|
|
|
|
bool isDone() const
|
|
{
|
|
return m_relativeEdge == 3;
|
|
}
|
|
|
|
bool isBoundary() const { return m_mesh->m_oppositeEdges[m_edge] == UINT32_MAX; }
|
|
bool isSeam() const { return m_mesh->isSeam(m_edge); }
|
|
bool isTextureSeam() const { return m_mesh->isTextureSeam(m_edge); }
|
|
uint32_t edge() const { return m_edge; }
|
|
uint32_t relativeEdge() const { return m_relativeEdge; }
|
|
uint32_t face() const { return m_face; }
|
|
uint32_t oppositeEdge() const { return m_mesh->m_oppositeEdges[m_edge]; }
|
|
|
|
uint32_t oppositeFace() const
|
|
{
|
|
const uint32_t oedge = m_mesh->m_oppositeEdges[m_edge];
|
|
if (oedge == UINT32_MAX)
|
|
return UINT32_MAX;
|
|
return meshEdgeFace(oedge);
|
|
}
|
|
|
|
uint32_t vertex0() const
|
|
{
|
|
return m_mesh->m_indices[m_face * 3 + m_relativeEdge];
|
|
}
|
|
|
|
uint32_t vertex1() const
|
|
{
|
|
return m_mesh->m_indices[m_face * 3 + (m_relativeEdge + 1) % 3];
|
|
}
|
|
|
|
const Vector3 &position0() const { return m_mesh->m_positions[vertex0()]; }
|
|
const Vector3 &position1() const { return m_mesh->m_positions[vertex1()]; }
|
|
const Vector3 &normal0() const { return m_mesh->m_normals[vertex0()]; }
|
|
const Vector3 &normal1() const { return m_mesh->m_normals[vertex1()]; }
|
|
const Vector2 &texcoord0() const { return m_mesh->m_texcoords[vertex0()]; }
|
|
const Vector2 &texcoord1() const { return m_mesh->m_texcoords[vertex1()]; }
|
|
|
|
private:
|
|
const Mesh *m_mesh;
|
|
uint32_t m_face;
|
|
uint32_t m_edge;
|
|
uint32_t m_relativeEdge;
|
|
};
|
|
};
|
|
|
|
static bool meshCloseHole(Mesh *mesh, const Array<uint32_t> &holeVertices, const Vector3 &normal)
|
|
{
|
|
#if XA_CLOSE_HOLES_CHECK_EDGE_INTERSECTION
|
|
const uint32_t faceCount = mesh->faceCount();
|
|
#endif
|
|
const bool compareNormal = equal(normal, Vector3(0.0f), FLT_EPSILON);
|
|
uint32_t frontCount = holeVertices.size();
|
|
Array<uint32_t> frontVertices;
|
|
Array<Vector3> frontPoints;
|
|
Array<float> frontAngles;
|
|
frontVertices.resize(frontCount);
|
|
frontPoints.resize(frontCount);
|
|
for (uint32_t i = 0; i < frontCount; i++) {
|
|
frontVertices[i] = holeVertices[i];
|
|
frontPoints[i] = mesh->position(frontVertices[i]);
|
|
}
|
|
while (frontCount >= 3) {
|
|
frontAngles.resize(frontCount);
|
|
float smallestAngle = kPi2, smallestAngleIgnoringNormal = kPi2;
|
|
uint32_t smallestAngleIndex = UINT32_MAX, smallestAngleIndexIgnoringNormal = UINT32_MAX;
|
|
for (uint32_t i = 0; i < frontCount; i++) {
|
|
const uint32_t i1 = i == 0 ? frontCount - 1 : i - 1;
|
|
const uint32_t i2 = i;
|
|
const uint32_t i3 = (i + 1) % frontCount;
|
|
const Vector3 edge1 = frontPoints[i1] - frontPoints[i2];
|
|
const Vector3 edge2 = frontPoints[i3] - frontPoints[i2];
|
|
frontAngles[i] = acosf(dot(edge1, edge2) / (length(edge1) * length(edge2)));
|
|
if (frontAngles[i] >= smallestAngle || isNan(frontAngles[i]))
|
|
continue;
|
|
// Don't duplicate edges.
|
|
if (mesh->findEdge(UINT32_MAX, frontVertices[i1], frontVertices[i2]) != UINT32_MAX)
|
|
continue;
|
|
if (mesh->findEdge(UINT32_MAX, frontVertices[i2], frontVertices[i3]) != UINT32_MAX)
|
|
continue;
|
|
if (mesh->findEdge(UINT32_MAX, frontVertices[i3], frontVertices[i1]) != UINT32_MAX)
|
|
continue;
|
|
/*
|
|
Make sure he new edge that would be formed by (i3, i1) doesn't intersect any vertices. This often happens when fixing t-junctions.
|
|
|
|
i2
|
|
*
|
|
/ \
|
|
/ \
|
|
i1 *--*--* i3
|
|
\ | /
|
|
\|/
|
|
*
|
|
*/
|
|
bool intersection = false;
|
|
for (uint32_t j = 0; j < frontCount; j++) {
|
|
if (j == i1 || j == i2 || j == i3)
|
|
continue;
|
|
if (lineIntersectsPoint(frontPoints[j], frontPoints[i3], frontPoints[i1], nullptr, mesh->epsilon())) {
|
|
intersection = true;
|
|
break;
|
|
}
|
|
}
|
|
if (intersection)
|
|
continue;
|
|
// Don't add the triangle if a boundary point lies on the same plane as the triangle, and is inside it.
|
|
intersection = false;
|
|
const Plane plane(frontPoints[i1], frontPoints[i2], frontPoints[i3]);
|
|
for (uint32_t j = 0; j < frontCount; j++) {
|
|
if (j == i1 || j == i2 || j == i3)
|
|
continue;
|
|
if (!isZero(plane.distance(frontPoints[j]), mesh->epsilon()))
|
|
continue;
|
|
if (pointInTriangle(frontPoints[j], frontPoints[i1], frontPoints[i2], frontPoints[i3])) {
|
|
intersection = true;
|
|
break;
|
|
}
|
|
}
|
|
if (intersection)
|
|
continue;
|
|
#if XA_CLOSE_HOLES_CHECK_EDGE_INTERSECTION
|
|
// Don't add the triangle if the new edge (i3, i1), intersects any other triangle that isn't part of the filled hole.
|
|
intersection = false;
|
|
const Vector3 newEdgeVector = frontPoints[i1] - frontPoints[i3];
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
Vector3 tri[3];
|
|
for (uint32_t j = 0; j < 3; j++)
|
|
tri[j] = mesh->position(mesh->vertexAt(f * 3 + j));
|
|
float t;
|
|
if (rayIntersectsTriangle(frontPoints[i3], newEdgeVector, tri, &t)) {
|
|
intersection = true;
|
|
break;
|
|
}
|
|
}
|
|
if (intersection)
|
|
continue;
|
|
#endif
|
|
// Skip backwards facing triangles.
|
|
if (compareNormal) {
|
|
if (frontAngles[i] < smallestAngleIgnoringNormal) {
|
|
smallestAngleIgnoringNormal = frontAngles[i];
|
|
smallestAngleIndexIgnoringNormal = i;
|
|
}
|
|
const Vector3 e0 = frontPoints[i3] - frontPoints[i1];
|
|
const Vector3 e1 = frontPoints[i2] - frontPoints[i1];
|
|
const Vector3 triNormal = normalizeSafe(cross(e0, e1), Vector3(0.0f), mesh->epsilon());
|
|
if (dot(normal, triNormal) <= 0.0f)
|
|
continue;
|
|
}
|
|
smallestAngle = smallestAngleIgnoringNormal = frontAngles[i];
|
|
smallestAngleIndex = smallestAngleIndexIgnoringNormal = i;
|
|
}
|
|
// Closing holes failed if we don't have a smallest angle.
|
|
// Fallback to ignoring the backwards facing normal test if possible.
|
|
if (smallestAngleIndex == UINT32_MAX || smallestAngle <= 0.0f || smallestAngle >= kPi) {
|
|
if (smallestAngleIgnoringNormal == UINT32_MAX || smallestAngleIgnoringNormal <= 0.0f || smallestAngleIgnoringNormal >= kPi)
|
|
return false;
|
|
else
|
|
smallestAngleIndex = smallestAngleIndexIgnoringNormal;
|
|
}
|
|
const uint32_t i1 = smallestAngleIndex == 0 ? frontCount - 1 : smallestAngleIndex - 1;
|
|
const uint32_t i2 = smallestAngleIndex;
|
|
const uint32_t i3 = (smallestAngleIndex + 1) % frontCount;
|
|
const Mesh::AddFaceResult::Enum result = mesh->addFace(frontVertices[i1], frontVertices[i2], frontVertices[i3]);
|
|
XA_DEBUG_ASSERT(result == Mesh::AddFaceResult::OK); // Shouldn't happen due to the findEdge calls above.
|
|
XA_UNUSED(result);
|
|
frontVertices.removeAt(i2);
|
|
frontPoints.removeAt(i2);
|
|
frontCount = frontVertices.size();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool meshCloseHoles(Mesh *mesh, const Array<uint32_t> &boundaryLoops, const Vector3 &normal, Array<uint32_t> &holeFaceCounts)
|
|
{
|
|
holeFaceCounts.clear();
|
|
// Compute lengths.
|
|
const uint32_t boundaryCount = boundaryLoops.size();
|
|
Array<float> boundaryLengths;
|
|
Array<uint32_t> boundaryEdgeCounts;
|
|
boundaryEdgeCounts.resize(boundaryCount);
|
|
for (uint32_t i = 0; i < boundaryCount; i++) {
|
|
float boundaryLength = 0.0f;
|
|
boundaryEdgeCounts[i] = 0;
|
|
for (Mesh::BoundaryEdgeIterator it(mesh, boundaryLoops[i]); !it.isDone(); it.advance()) {
|
|
const Vector3 &t0 = mesh->position(mesh->vertexAt(meshEdgeIndex0(it.edge())));
|
|
const Vector3 &t1 = mesh->position(mesh->vertexAt(meshEdgeIndex1(it.edge())));
|
|
boundaryLength += length(t1 - t0);
|
|
boundaryEdgeCounts[i]++;
|
|
}
|
|
boundaryLengths.push_back(boundaryLength);
|
|
}
|
|
// Find disk boundary.
|
|
uint32_t diskBoundary = 0;
|
|
float maxLength = boundaryLengths[0];
|
|
for (uint32_t i = 1; i < boundaryCount; i++) {
|
|
if (boundaryLengths[i] > maxLength) {
|
|
maxLength = boundaryLengths[i];
|
|
diskBoundary = i;
|
|
}
|
|
}
|
|
// Close holes.
|
|
Array<uint32_t> holeVertices;
|
|
Array<Vector3> holePoints;
|
|
bool result = true;
|
|
for (uint32_t i = 0; i < boundaryCount; i++) {
|
|
if (diskBoundary == i)
|
|
continue; // Skip disk boundary.
|
|
holeVertices.resize(boundaryEdgeCounts[i]);
|
|
holePoints.resize(boundaryEdgeCounts[i]);
|
|
// Winding is backwards for internal boundaries.
|
|
uint32_t e = 0;
|
|
for (Mesh::BoundaryEdgeIterator it(mesh, boundaryLoops[i]); !it.isDone(); it.advance()) {
|
|
const uint32_t vertex = mesh->vertexAt(meshEdgeIndex0(it.edge()));
|
|
holeVertices[boundaryEdgeCounts[i] - 1 - e] = vertex;
|
|
holePoints[boundaryEdgeCounts[i] - 1 - e] = mesh->position(vertex);
|
|
e++;
|
|
}
|
|
const uint32_t oldFaceCount = mesh->faceCount();
|
|
if (!meshCloseHole(mesh, holeVertices, normal))
|
|
result = false; // Return false if any hole failed to close, but keep trying to close other holes.
|
|
holeFaceCounts.push_back(mesh->faceCount() - oldFaceCount);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static bool meshIsPlanar(const Mesh &mesh)
|
|
{
|
|
const Vector3 p1 = mesh.position(mesh.vertexAt(0));
|
|
const Vector3 p2 = mesh.position(mesh.vertexAt(1));
|
|
const Vector3 p3 = mesh.position(mesh.vertexAt(2));
|
|
const Plane plane(p1, p2, p3);
|
|
const uint32_t vertexCount = mesh.vertexCount();
|
|
for (uint32_t v = 0; v < vertexCount; v++) {
|
|
const float d = plane.distance(mesh.position(v));
|
|
if (!isZero(d, mesh.epsilon()))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Fixing T-junctions.
|
|
|
|
- Find T-junctions. Find vertices that are on an edge.
|
|
- This test is approximate.
|
|
- Insert edges on a spatial index to speedup queries.
|
|
- Consider only open edges, that is edges that have no pairs.
|
|
- Consider only vertices on boundaries.
|
|
- Close T-junction.
|
|
- Split edge.
|
|
|
|
*/
|
|
struct SplitEdge
|
|
{
|
|
uint32_t edge;
|
|
float t;
|
|
uint32_t vertex;
|
|
|
|
bool operator<(const SplitEdge &other) const
|
|
{
|
|
if (edge < other.edge)
|
|
return true;
|
|
else if (edge == other.edge) {
|
|
if (t < other.t)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
// Returns nullptr if there were no t-junctions to fix.
|
|
static Mesh *meshFixTJunctions(const Mesh &inputMesh, bool *duplicatedEdge, bool *failed, uint32_t *fixedTJunctionsCount)
|
|
{
|
|
if (duplicatedEdge)
|
|
*duplicatedEdge = false;
|
|
if (failed)
|
|
*failed = false;
|
|
Array<SplitEdge> splitEdges;
|
|
const uint32_t vertexCount = inputMesh.vertexCount();
|
|
const uint32_t edgeCount = inputMesh.edgeCount();
|
|
for (uint32_t v = 0; v < vertexCount; v++) {
|
|
if (!inputMesh.isBoundaryVertex(v))
|
|
continue;
|
|
// Find edges that this vertex overlaps with.
|
|
const Vector3 &pos = inputMesh.position(v);
|
|
for (uint32_t e = 0; e < edgeCount; e++) {
|
|
if (!inputMesh.isBoundaryEdge(e))
|
|
continue;
|
|
const Vector3 &edgePos1 = inputMesh.position(inputMesh.vertexAt(meshEdgeIndex0(e)));
|
|
const Vector3 &edgePos2 = inputMesh.position(inputMesh.vertexAt(meshEdgeIndex1(e)));
|
|
float t;
|
|
if (!lineIntersectsPoint(pos, edgePos1, edgePos2, &t, inputMesh.epsilon()))
|
|
continue;
|
|
SplitEdge splitEdge;
|
|
splitEdge.edge = e;
|
|
splitEdge.t = t;
|
|
splitEdge.vertex = v;
|
|
splitEdges.push_back(splitEdge);
|
|
}
|
|
}
|
|
if (splitEdges.isEmpty())
|
|
return nullptr;
|
|
const uint32_t faceCount = inputMesh.faceCount();
|
|
Mesh *mesh = XA_NEW(MemTag::Mesh, Mesh, inputMesh.epsilon(), vertexCount + splitEdges.size(), faceCount);
|
|
for (uint32_t v = 0; v < vertexCount; v++)
|
|
mesh->addVertex(inputMesh.position(v));
|
|
Array<uint32_t> indexArray;
|
|
indexArray.reserve(4);
|
|
Array<SplitEdge> faceSplitEdges;
|
|
faceSplitEdges.reserve(4);
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
// Find t-junctions in this face.
|
|
faceSplitEdges.clear();
|
|
for (uint32_t i = 0; i < splitEdges.size(); i++) {
|
|
if (meshEdgeFace(splitEdges[i].edge) == f)
|
|
faceSplitEdges.push_back(splitEdges[i]);
|
|
}
|
|
if (!faceSplitEdges.isEmpty()) {
|
|
// Need to split edges in winding order when a single edge has multiple t-junctions.
|
|
insertionSort(faceSplitEdges.data(), faceSplitEdges.size());
|
|
indexArray.clear();
|
|
for (Mesh::FaceEdgeIterator it(&inputMesh, f); !it.isDone(); it.advance()) {
|
|
indexArray.push_back(it.vertex0());
|
|
for (uint32_t se = 0; se < faceSplitEdges.size(); se++) {
|
|
const SplitEdge &splitEdge = faceSplitEdges[se];
|
|
if (splitEdge.edge == it.edge())
|
|
indexArray.push_back(splitEdge.vertex);
|
|
}
|
|
}
|
|
if (!meshCloseHole(mesh, indexArray, Vector3(0.0f))) {
|
|
if (failed)
|
|
*failed = true;
|
|
}
|
|
} else {
|
|
// No t-junctions in this face. Copy from input mesh.
|
|
if (mesh->addFace(&inputMesh.indices()[f * 3]) == Mesh::AddFaceResult::DuplicateEdge) {
|
|
if (duplicatedEdge)
|
|
*duplicatedEdge = true;
|
|
}
|
|
}
|
|
}
|
|
if (fixedTJunctionsCount)
|
|
*fixedTJunctionsCount = splitEdges.size();
|
|
return mesh;
|
|
}
|
|
|
|
// boundaryLoops are the first edges for each boundary loop.
|
|
static void meshGetBoundaryLoops(const Mesh &mesh, Array<uint32_t> &boundaryLoops)
|
|
{
|
|
const uint32_t edgeCount = mesh.edgeCount();
|
|
BitArray bitFlags(edgeCount);
|
|
bitFlags.clearAll();
|
|
boundaryLoops.clear();
|
|
// Search for boundary edges. Mark all the edges that belong to the same boundary.
|
|
for (uint32_t e = 0; e < edgeCount; e++) {
|
|
if (bitFlags.bitAt(e) || !mesh.isBoundaryEdge(e))
|
|
continue;
|
|
for (Mesh::BoundaryEdgeIterator it(&mesh, e); !it.isDone(); it.advance())
|
|
bitFlags.setBitAt(it.edge());
|
|
boundaryLoops.push_back(e);
|
|
}
|
|
}
|
|
|
|
class MeshTopology
|
|
{
|
|
public:
|
|
MeshTopology(const Mesh *mesh)
|
|
{
|
|
const uint32_t vertexCount = mesh->colocalVertexCount();
|
|
const uint32_t faceCount = mesh->faceCount();
|
|
const uint32_t edgeCount = mesh->edgeCount();
|
|
Array<uint32_t> stack(MemTag::Default);
|
|
stack.reserve(faceCount);
|
|
BitArray bitFlags(faceCount);
|
|
bitFlags.clearAll();
|
|
// Compute connectivity.
|
|
m_connectedCount = 0;
|
|
for (uint32_t f = 0; f < faceCount; f++ ) {
|
|
if (bitFlags.bitAt(f) == false) {
|
|
m_connectedCount++;
|
|
stack.push_back(f);
|
|
while (!stack.isEmpty()) {
|
|
const uint32_t top = stack.back();
|
|
XA_ASSERT(top != uint32_t(~0));
|
|
stack.pop_back();
|
|
if (bitFlags.bitAt(top) == false) {
|
|
bitFlags.setBitAt(top);
|
|
for (Mesh::FaceEdgeIterator it(mesh, top); !it.isDone(); it.advance()) {
|
|
const uint32_t oppositeFace = it.oppositeFace();
|
|
if (oppositeFace != UINT32_MAX)
|
|
stack.push_back(oppositeFace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
XA_ASSERT(stack.isEmpty());
|
|
// Count boundary loops.
|
|
m_boundaryCount = 0;
|
|
bitFlags.resize(edgeCount);
|
|
bitFlags.clearAll();
|
|
// Don't forget to link the boundary otherwise this won't work.
|
|
for (uint32_t e = 0; e < edgeCount; e++) {
|
|
if (bitFlags.bitAt(e) || !mesh->isBoundaryEdge(e))
|
|
continue;
|
|
m_boundaryCount++;
|
|
for (Mesh::BoundaryEdgeIterator it(mesh, e); !it.isDone(); it.advance())
|
|
bitFlags.setBitAt(it.edge());
|
|
}
|
|
// Compute euler number.
|
|
m_eulerNumber = vertexCount - edgeCount + faceCount;
|
|
// Compute genus. (only valid on closed connected surfaces)
|
|
m_genus = -1;
|
|
if (isClosed() && isConnected())
|
|
m_genus = (2 - m_eulerNumber) / 2;
|
|
}
|
|
|
|
/// Determine if the mesh is connected.
|
|
bool isConnected() const
|
|
{
|
|
return m_connectedCount == 1;
|
|
}
|
|
|
|
/// Determine if the mesh is closed. (Each edge is shared by two faces)
|
|
bool isClosed() const
|
|
{
|
|
return m_boundaryCount == 0;
|
|
}
|
|
|
|
/// Return true if the mesh has the topology of a disk.
|
|
bool isDisk() const
|
|
{
|
|
return isConnected() && m_boundaryCount == 1/* && m_eulerNumber == 1*/;
|
|
}
|
|
|
|
private:
|
|
///< Number of boundary loops.
|
|
int m_boundaryCount;
|
|
|
|
///< Number of connected components.
|
|
int m_connectedCount;
|
|
|
|
///< Euler number.
|
|
int m_eulerNumber;
|
|
|
|
/// Mesh genus.
|
|
int m_genus;
|
|
};
|
|
|
|
struct Progress
|
|
{
|
|
Progress(ProgressCategory::Enum category, ProgressFunc func, void *userData, uint32_t maxValue) : value(0), cancel(false), m_category(category), m_func(func), m_userData(userData), m_maxValue(maxValue), m_progress(0)
|
|
{
|
|
if (m_func) {
|
|
if (!m_func(category, 0, userData))
|
|
cancel = true;
|
|
}
|
|
}
|
|
|
|
~Progress()
|
|
{
|
|
if (m_func) {
|
|
if (!m_func(m_category, 100, m_userData))
|
|
cancel = true;
|
|
}
|
|
}
|
|
|
|
void update()
|
|
{
|
|
if (!m_func)
|
|
return;
|
|
m_mutex.lock();
|
|
const uint32_t newProgress = uint32_t(ceilf(value.load() / (float)m_maxValue * 100.0f));
|
|
if (newProgress != m_progress && newProgress < 100) {
|
|
m_progress = newProgress;
|
|
if (!m_func(m_category, m_progress, m_userData))
|
|
cancel = true;
|
|
}
|
|
m_mutex.unlock();
|
|
}
|
|
|
|
void setMaxValue(uint32_t maxValue)
|
|
{
|
|
m_mutex.lock();
|
|
m_maxValue = maxValue;
|
|
m_mutex.unlock();
|
|
}
|
|
|
|
std::atomic<uint32_t> value;
|
|
std::atomic<bool> cancel;
|
|
|
|
private:
|
|
ProgressCategory::Enum m_category;
|
|
ProgressFunc m_func;
|
|
void *m_userData;
|
|
uint32_t m_maxValue;
|
|
uint32_t m_progress;
|
|
std::mutex m_mutex;
|
|
};
|
|
|
|
struct TaskGroupHandle
|
|
{
|
|
uint32_t value = UINT32_MAX;
|
|
};
|
|
|
|
struct Task
|
|
{
|
|
void (*func)(void *userData);
|
|
void *userData;
|
|
};
|
|
|
|
#if XA_MULTITHREADED
|
|
class TaskScheduler
|
|
{
|
|
public:
|
|
TaskScheduler() : m_shutdown(false)
|
|
{
|
|
m_workers.resize(std::thread::hardware_concurrency() <= 1 ? 1 : std::thread::hardware_concurrency() - 1);
|
|
for (uint32_t i = 0; i < m_workers.size(); i++) {
|
|
m_workers[i].wakeup = false;
|
|
m_workers[i].thread = XA_NEW(MemTag::Default, std::thread, workerThread, this, &m_workers[i]);
|
|
}
|
|
}
|
|
|
|
~TaskScheduler()
|
|
{
|
|
m_shutdown = true;
|
|
for (uint32_t i = 0; i < m_workers.size(); i++) {
|
|
Worker &worker = m_workers[i];
|
|
XA_DEBUG_ASSERT(worker.thread);
|
|
worker.wakeup = true;
|
|
worker.cv.notify_one();
|
|
if (worker.thread->joinable())
|
|
worker.thread->join();
|
|
worker.thread->~thread();
|
|
XA_FREE(worker.thread);
|
|
}
|
|
for (uint32_t i = 0; i < m_groups.size(); i++)
|
|
destroyGroup(i);
|
|
}
|
|
|
|
void run(TaskGroupHandle *handle, Task task)
|
|
{
|
|
// Allocate a task group if this is the first time using this handle.
|
|
TaskGroup *group;
|
|
if (handle->value == UINT32_MAX) {
|
|
group = XA_NEW(MemTag::Default, TaskGroup);
|
|
group->ref = 0;
|
|
std::lock_guard<std::mutex> lock(m_groupsMutex);
|
|
for (uint32_t i = 0; i < m_groups.size(); i++) {
|
|
if (!m_groups[i]) {
|
|
m_groups[i] = group;
|
|
handle->value = i;
|
|
break;
|
|
}
|
|
}
|
|
if (handle->value == UINT32_MAX) {
|
|
m_groups.push_back(group);
|
|
handle->value = m_groups.size() - 1;
|
|
}
|
|
}
|
|
group = m_groups[handle->value];
|
|
{
|
|
std::lock_guard<std::mutex> lock(group->queueMutex);
|
|
group->queue.push_back(task);
|
|
}
|
|
group->ref++;
|
|
// Wake up a worker to run this task.
|
|
for (uint32_t i = 0; i < m_workers.size(); i++) {
|
|
m_workers[i].wakeup = true;
|
|
m_workers[i].cv.notify_one();
|
|
}
|
|
}
|
|
|
|
void wait(TaskGroupHandle *handle)
|
|
{
|
|
if (handle->value == UINT32_MAX) {
|
|
XA_DEBUG_ASSERT(false);
|
|
return;
|
|
}
|
|
// Run tasks from the group queue until empty.
|
|
TaskGroup *group = m_groups[handle->value];
|
|
for (;;) {
|
|
Task *task = nullptr;
|
|
{
|
|
std::lock_guard<std::mutex> lock(group->queueMutex);
|
|
if (group->queueHead < group->queue.size())
|
|
task = &group->queue[group->queueHead++];
|
|
}
|
|
if (!task)
|
|
break;
|
|
task->func(task->userData);
|
|
group->ref--;
|
|
}
|
|
// Even though the task queue is empty, workers can still be running tasks.
|
|
while (group->ref > 0)
|
|
std::this_thread::yield();
|
|
std::lock_guard<std::mutex> lock(m_groupsMutex);
|
|
destroyGroup(handle->value);
|
|
handle->value = UINT32_MAX;
|
|
}
|
|
|
|
private:
|
|
struct TaskGroup
|
|
{
|
|
Array<Task> queue; // Items are never removed. queueHead is incremented to pop items.
|
|
uint32_t queueHead = 0;
|
|
std::mutex queueMutex;
|
|
std::atomic<uint32_t> ref; // Increment when a task is enqueued, decrement when a task finishes.
|
|
};
|
|
|
|
struct Worker
|
|
{
|
|
std::thread *thread = nullptr;
|
|
std::mutex mutex;
|
|
std::condition_variable cv;
|
|
std::atomic<bool> wakeup;
|
|
};
|
|
|
|
Array<TaskGroup *> m_groups;
|
|
std::mutex m_groupsMutex;
|
|
Array<Worker> m_workers;
|
|
std::atomic<bool> m_shutdown;
|
|
|
|
void destroyGroup(uint32_t index)
|
|
{
|
|
TaskGroup *group = m_groups[index];
|
|
m_groups[index] = nullptr;
|
|
if (group) {
|
|
group->~TaskGroup();
|
|
XA_FREE(group);
|
|
}
|
|
}
|
|
|
|
static void workerThread(TaskScheduler *scheduler, Worker *worker)
|
|
{
|
|
std::unique_lock<std::mutex> lock(worker->mutex);
|
|
for (;;) {
|
|
worker->cv.wait(lock, [=]{ return worker->wakeup.load(); });
|
|
worker->wakeup = false;
|
|
for (;;) {
|
|
if (scheduler->m_shutdown)
|
|
return;
|
|
// Look for a task in any of the groups and run it.
|
|
TaskGroup *group = nullptr;
|
|
Task *task = nullptr;
|
|
{
|
|
std::lock_guard<std::mutex> groupsLock(scheduler->m_groupsMutex);
|
|
for (uint32_t i = 0; i < scheduler->m_groups.size(); i++) {
|
|
group = scheduler->m_groups[i];
|
|
if (!group)
|
|
continue;
|
|
std::lock_guard<std::mutex> queueLock(group->queueMutex);
|
|
if (group->queueHead < group->queue.size()) {
|
|
task = &group->queue[group->queueHead++];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!task)
|
|
break;
|
|
task->func(task->userData);
|
|
group->ref--;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
#else
|
|
class TaskScheduler
|
|
{
|
|
public:
|
|
~TaskScheduler()
|
|
{
|
|
for (uint32_t i = 0; i < m_groups.size(); i++)
|
|
destroyGroup({ i });
|
|
}
|
|
|
|
void run(TaskGroupHandle *handle, Task task)
|
|
{
|
|
if (handle->value == UINT32_MAX) {
|
|
TaskGroup *group = XA_NEW(MemTag::Default, TaskGroup);
|
|
for (uint32_t i = 0; i < m_groups.size(); i++) {
|
|
if (!m_groups[i]) {
|
|
m_groups[i] = group;
|
|
handle->value = i;
|
|
break;
|
|
}
|
|
}
|
|
if (handle->value == UINT32_MAX) {
|
|
m_groups.push_back(group);
|
|
handle->value = m_groups.size() - 1;
|
|
}
|
|
}
|
|
m_groups[handle->value]->queue.push_back(task);
|
|
}
|
|
|
|
void wait(TaskGroupHandle *handle)
|
|
{
|
|
if (handle->value == UINT32_MAX) {
|
|
XA_DEBUG_ASSERT(false);
|
|
return;
|
|
}
|
|
TaskGroup *group = m_groups[handle->value];
|
|
for (uint32_t i = 0; i < group->queue.size(); i++)
|
|
group->queue[i].func(group->queue[i].userData);
|
|
group->queue.clear();
|
|
destroyGroup(*handle);
|
|
handle->value = UINT32_MAX;
|
|
}
|
|
|
|
private:
|
|
void destroyGroup(TaskGroupHandle handle)
|
|
{
|
|
TaskGroup *group = m_groups[handle.value];
|
|
if (group) {
|
|
group->~TaskGroup();
|
|
XA_FREE(group);
|
|
m_groups[handle.value] = nullptr;
|
|
}
|
|
}
|
|
|
|
struct TaskGroup
|
|
{
|
|
Array<Task> queue;
|
|
};
|
|
|
|
Array<TaskGroup *> m_groups;
|
|
};
|
|
#endif
|
|
|
|
struct UvMeshChart
|
|
{
|
|
Array<uint32_t> indices;
|
|
uint32_t material;
|
|
};
|
|
|
|
struct UvMesh
|
|
{
|
|
UvMeshDecl decl;
|
|
Array<uint32_t> indices;
|
|
Array<UvMeshChart *> charts;
|
|
Array<uint32_t> vertexToChartMap;
|
|
};
|
|
|
|
struct UvMeshInstance
|
|
{
|
|
UvMesh *mesh;
|
|
Array<Vector2> texcoords;
|
|
bool rotateCharts;
|
|
};
|
|
|
|
namespace raster {
|
|
class ClippedTriangle
|
|
{
|
|
public:
|
|
ClippedTriangle(const Vector2 &a, const Vector2 &b, const Vector2 &c)
|
|
{
|
|
m_numVertices = 3;
|
|
m_activeVertexBuffer = 0;
|
|
m_verticesA[0] = a;
|
|
m_verticesA[1] = b;
|
|
m_verticesA[2] = c;
|
|
m_vertexBuffers[0] = m_verticesA;
|
|
m_vertexBuffers[1] = m_verticesB;
|
|
}
|
|
|
|
void clipHorizontalPlane(float offset, float clipdirection)
|
|
{
|
|
Vector2 *v = m_vertexBuffers[m_activeVertexBuffer];
|
|
m_activeVertexBuffer ^= 1;
|
|
Vector2 *v2 = m_vertexBuffers[m_activeVertexBuffer];
|
|
v[m_numVertices] = v[0];
|
|
float dy2, dy1 = offset - v[0].y;
|
|
int dy2in, dy1in = clipdirection * dy1 >= 0;
|
|
uint32_t p = 0;
|
|
for (uint32_t k = 0; k < m_numVertices; k++) {
|
|
dy2 = offset - v[k + 1].y;
|
|
dy2in = clipdirection * dy2 >= 0;
|
|
if (dy1in) v2[p++] = v[k];
|
|
if ( dy1in + dy2in == 1 ) { // not both in/out
|
|
float dx = v[k + 1].x - v[k].x;
|
|
float dy = v[k + 1].y - v[k].y;
|
|
v2[p++] = Vector2(v[k].x + dy1 * (dx / dy), offset);
|
|
}
|
|
dy1 = dy2;
|
|
dy1in = dy2in;
|
|
}
|
|
m_numVertices = p;
|
|
}
|
|
|
|
void clipVerticalPlane(float offset, float clipdirection )
|
|
{
|
|
Vector2 *v = m_vertexBuffers[m_activeVertexBuffer];
|
|
m_activeVertexBuffer ^= 1;
|
|
Vector2 *v2 = m_vertexBuffers[m_activeVertexBuffer];
|
|
v[m_numVertices] = v[0];
|
|
float dx2, dx1 = offset - v[0].x;
|
|
int dx2in, dx1in = clipdirection * dx1 >= 0;
|
|
uint32_t p = 0;
|
|
for (uint32_t k = 0; k < m_numVertices; k++) {
|
|
dx2 = offset - v[k + 1].x;
|
|
dx2in = clipdirection * dx2 >= 0;
|
|
if (dx1in) v2[p++] = v[k];
|
|
if ( dx1in + dx2in == 1 ) { // not both in/out
|
|
float dx = v[k + 1].x - v[k].x;
|
|
float dy = v[k + 1].y - v[k].y;
|
|
v2[p++] = Vector2(offset, v[k].y + dx1 * (dy / dx));
|
|
}
|
|
dx1 = dx2;
|
|
dx1in = dx2in;
|
|
}
|
|
m_numVertices = p;
|
|
}
|
|
|
|
void computeArea()
|
|
{
|
|
Vector2 *v = m_vertexBuffers[m_activeVertexBuffer];
|
|
v[m_numVertices] = v[0];
|
|
m_area = 0;
|
|
float centroidx = 0, centroidy = 0;
|
|
for (uint32_t k = 0; k < m_numVertices; k++) {
|
|
// http://local.wasp.uwa.edu.au/~pbourke/geometry/polyarea/
|
|
float f = v[k].x * v[k + 1].y - v[k + 1].x * v[k].y;
|
|
m_area += f;
|
|
centroidx += f * (v[k].x + v[k + 1].x);
|
|
centroidy += f * (v[k].y + v[k + 1].y);
|
|
}
|
|
m_area = 0.5f * fabsf(m_area);
|
|
}
|
|
|
|
void clipAABox(float x0, float y0, float x1, float y1)
|
|
{
|
|
clipVerticalPlane(x0, -1);
|
|
clipHorizontalPlane(y0, -1);
|
|
clipVerticalPlane(x1, 1);
|
|
clipHorizontalPlane(y1, 1);
|
|
computeArea();
|
|
}
|
|
|
|
float area()
|
|
{
|
|
return m_area;
|
|
}
|
|
|
|
private:
|
|
Vector2 m_verticesA[7 + 1];
|
|
Vector2 m_verticesB[7 + 1];
|
|
Vector2 *m_vertexBuffers[2];
|
|
uint32_t m_numVertices;
|
|
uint32_t m_activeVertexBuffer;
|
|
float m_area;
|
|
};
|
|
|
|
/// A callback to sample the environment. Return false to terminate rasterization.
|
|
typedef bool (*SamplingCallback)(void *param, int x, int y);
|
|
|
|
/// A triangle for rasterization.
|
|
struct Triangle
|
|
{
|
|
Triangle(const Vector2 &v0, const Vector2 &v1, const Vector2 &v2)
|
|
{
|
|
// Init vertices.
|
|
this->v1 = v0;
|
|
this->v2 = v2;
|
|
this->v3 = v1;
|
|
// make sure every triangle is front facing.
|
|
flipBackface();
|
|
// Compute deltas.
|
|
computeUnitInwardNormals();
|
|
}
|
|
|
|
bool isValid()
|
|
{
|
|
const Vector2 e0 = v3 - v1;
|
|
const Vector2 e1 = v2 - v1;
|
|
const float denom = 1.0f / (e0.y * e1.x - e1.y * e0.x);
|
|
return isFinite(denom);
|
|
}
|
|
|
|
// extents has to be multiple of BK_SIZE!!
|
|
bool drawAA(const Vector2 &extents, SamplingCallback cb, void *param)
|
|
{
|
|
const float PX_INSIDE = 1.0f/sqrtf(2.0f);
|
|
const float PX_OUTSIDE = -1.0f/sqrtf(2.0f);
|
|
const float BK_SIZE = 8;
|
|
const float BK_INSIDE = sqrtf(BK_SIZE*BK_SIZE/2.0f);
|
|
const float BK_OUTSIDE = -sqrtf(BK_SIZE*BK_SIZE/2.0f);
|
|
// Bounding rectangle
|
|
float minx = floorf(max(min3(v1.x, v2.x, v3.x), 0.0f));
|
|
float miny = floorf(max(min3(v1.y, v2.y, v3.y), 0.0f));
|
|
float maxx = ceilf( min(max3(v1.x, v2.x, v3.x), extents.x - 1.0f));
|
|
float maxy = ceilf( min(max3(v1.y, v2.y, v3.y), extents.y - 1.0f));
|
|
// There's no reason to align the blocks to the viewport, instead we align them to the origin of the triangle bounds.
|
|
minx = floorf(minx);
|
|
miny = floorf(miny);
|
|
//minx = (float)(((int)minx) & (~((int)BK_SIZE - 1))); // align to blocksize (we don't need to worry about blocks partially out of viewport)
|
|
//miny = (float)(((int)miny) & (~((int)BK_SIZE - 1)));
|
|
minx += 0.5;
|
|
miny += 0.5; // sampling at texel centers!
|
|
maxx += 0.5;
|
|
maxy += 0.5;
|
|
// Half-edge constants
|
|
float C1 = n1.x * (-v1.x) + n1.y * (-v1.y);
|
|
float C2 = n2.x * (-v2.x) + n2.y * (-v2.y);
|
|
float C3 = n3.x * (-v3.x) + n3.y * (-v3.y);
|
|
// Loop through blocks
|
|
for (float y0 = miny; y0 <= maxy; y0 += BK_SIZE) {
|
|
for (float x0 = minx; x0 <= maxx; x0 += BK_SIZE) {
|
|
// Corners of block
|
|
float xc = (x0 + (BK_SIZE - 1) / 2.0f);
|
|
float yc = (y0 + (BK_SIZE - 1) / 2.0f);
|
|
// Evaluate half-space functions
|
|
float aC = C1 + n1.x * xc + n1.y * yc;
|
|
float bC = C2 + n2.x * xc + n2.y * yc;
|
|
float cC = C3 + n3.x * xc + n3.y * yc;
|
|
// Skip block when outside an edge
|
|
if ( (aC <= BK_OUTSIDE) || (bC <= BK_OUTSIDE) || (cC <= BK_OUTSIDE) ) continue;
|
|
// Accept whole block when totally covered
|
|
if ( (aC >= BK_INSIDE) && (bC >= BK_INSIDE) && (cC >= BK_INSIDE) ) {
|
|
for (float y = y0; y < y0 + BK_SIZE; y++) {
|
|
for (float x = x0; x < x0 + BK_SIZE; x++) {
|
|
if (!cb(param, (int)x, (int)y)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
} else { // Partially covered block
|
|
float CY1 = C1 + n1.x * x0 + n1.y * y0;
|
|
float CY2 = C2 + n2.x * x0 + n2.y * y0;
|
|
float CY3 = C3 + n3.x * x0 + n3.y * y0;
|
|
for (float y = y0; y < y0 + BK_SIZE; y++) { // @@ This is not clipping to scissor rectangle correctly.
|
|
float CX1 = CY1;
|
|
float CX2 = CY2;
|
|
float CX3 = CY3;
|
|
for (float x = x0; x < x0 + BK_SIZE; x++) { // @@ This is not clipping to scissor rectangle correctly.
|
|
if (CX1 >= PX_INSIDE && CX2 >= PX_INSIDE && CX3 >= PX_INSIDE) {
|
|
if (!cb(param, (int)x, (int)y)) {
|
|
return false;
|
|
}
|
|
} else if ((CX1 >= PX_OUTSIDE) && (CX2 >= PX_OUTSIDE) && (CX3 >= PX_OUTSIDE)) {
|
|
// triangle partially covers pixel. do clipping.
|
|
ClippedTriangle ct(v1 - Vector2(x, y), v2 - Vector2(x, y), v3 - Vector2(x, y));
|
|
ct.clipAABox(-0.5, -0.5, 0.5, 0.5);
|
|
if (ct.area() > 0.0f) {
|
|
if (!cb(param, (int)x, (int)y)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
CX1 += n1.x;
|
|
CX2 += n2.x;
|
|
CX3 += n3.x;
|
|
}
|
|
CY1 += n1.y;
|
|
CY2 += n2.y;
|
|
CY3 += n3.y;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void flipBackface()
|
|
{
|
|
// check if triangle is backfacing, if so, swap two vertices
|
|
if ( ((v3.x - v1.x) * (v2.y - v1.y) - (v3.y - v1.y) * (v2.x - v1.x)) < 0 ) {
|
|
Vector2 hv = v1;
|
|
v1 = v2;
|
|
v2 = hv; // swap pos
|
|
}
|
|
}
|
|
|
|
// compute unit inward normals for each edge.
|
|
void computeUnitInwardNormals()
|
|
{
|
|
n1 = v1 - v2;
|
|
n1 = Vector2(-n1.y, n1.x);
|
|
n1 = n1 * (1.0f / sqrtf(n1.x * n1.x + n1.y * n1.y));
|
|
n2 = v2 - v3;
|
|
n2 = Vector2(-n2.y, n2.x);
|
|
n2 = n2 * (1.0f / sqrtf(n2.x * n2.x + n2.y * n2.y));
|
|
n3 = v3 - v1;
|
|
n3 = Vector2(-n3.y, n3.x);
|
|
n3 = n3 * (1.0f / sqrtf(n3.x * n3.x + n3.y * n3.y));
|
|
}
|
|
|
|
// Vertices.
|
|
Vector2 v1, v2, v3;
|
|
Vector2 n1, n2, n3; // unit inward normals
|
|
};
|
|
|
|
// Process the given triangle. Returns false if rasterization was interrupted by the callback.
|
|
static bool drawTriangle(const Vector2 &extents, const Vector2 v[3], SamplingCallback cb, void *param)
|
|
{
|
|
Triangle tri(v[0], v[1], v[2]);
|
|
// @@ It would be nice to have a conservative drawing mode that enlarges the triangle extents by one texel and is able to handle degenerate triangles.
|
|
// @@ Maybe the simplest thing to do would be raster triangle edges.
|
|
if (tri.isValid())
|
|
return tri.drawAA(extents, cb, param);
|
|
return true;
|
|
}
|
|
|
|
} // namespace raster
|
|
|
|
// Full and sparse vector and matrix classes. BLAS subset.
|
|
// Pseudo-BLAS interface.
|
|
namespace sparse {
|
|
|
|
/**
|
|
* Sparse matrix class. The matrix is assumed to be sparse and to have
|
|
* very few non-zero elements, for this reason it's stored in indexed
|
|
* format. To multiply column vectors efficiently, the matrix stores
|
|
* the elements in indexed-column order, there is a list of indexed
|
|
* elements for each row of the matrix. As with the FullVector the
|
|
* dimension of the matrix is constant.
|
|
**/
|
|
class Matrix
|
|
{
|
|
public:
|
|
// An element of the sparse array.
|
|
struct Coefficient
|
|
{
|
|
uint32_t x; // column
|
|
float v; // value
|
|
};
|
|
|
|
Matrix(uint32_t d) : m_width(d) { m_array.resize(d); }
|
|
Matrix(uint32_t w, uint32_t h) : m_width(w) { m_array.resize(h); }
|
|
Matrix(const Matrix &m) : m_width(m.m_width) { m_array = m.m_array; }
|
|
|
|
const Matrix &operator=(const Matrix &m)
|
|
{
|
|
XA_ASSERT(width() == m.width());
|
|
XA_ASSERT(height() == m.height());
|
|
m_array = m.m_array;
|
|
return *this;
|
|
}
|
|
|
|
uint32_t width() const { return m_width; }
|
|
uint32_t height() const { return m_array.size(); }
|
|
bool isSquare() const { return width() == height(); }
|
|
|
|
// x is column, y is row
|
|
float getCoefficient(uint32_t x, uint32_t y) const
|
|
{
|
|
XA_DEBUG_ASSERT( x < width() );
|
|
XA_DEBUG_ASSERT( y < height() );
|
|
const uint32_t count = m_array[y].size();
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
if (m_array[y][i].x == x) return m_array[y][i].v;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
void setCoefficient(uint32_t x, uint32_t y, float f)
|
|
{
|
|
XA_DEBUG_ASSERT( x < width() );
|
|
XA_DEBUG_ASSERT( y < height() );
|
|
const uint32_t count = m_array[y].size();
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
if (m_array[y][i].x == x) {
|
|
m_array[y][i].v = f;
|
|
return;
|
|
}
|
|
}
|
|
if (f != 0.0f) {
|
|
Coefficient c = { x, f };
|
|
m_array[y].push_back( c );
|
|
}
|
|
}
|
|
|
|
float dotRow(uint32_t y, const FullVector &v) const
|
|
{
|
|
XA_DEBUG_ASSERT( y < height() );
|
|
const uint32_t count = m_array[y].size();
|
|
float sum = 0;
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
sum += m_array[y][i].v * v[m_array[y][i].x];
|
|
}
|
|
return sum;
|
|
}
|
|
|
|
void madRow(uint32_t y, float alpha, FullVector &v) const
|
|
{
|
|
XA_DEBUG_ASSERT(y < height());
|
|
const uint32_t count = m_array[y].size();
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
v[m_array[y][i].x] += alpha * m_array[y][i].v;
|
|
}
|
|
}
|
|
|
|
void clearRow(uint32_t y)
|
|
{
|
|
XA_DEBUG_ASSERT( y < height() );
|
|
m_array[y].clear();
|
|
}
|
|
|
|
const Array<Coefficient> &getRow(uint32_t y) const { return m_array[y]; }
|
|
|
|
private:
|
|
/// Number of columns.
|
|
const uint32_t m_width;
|
|
|
|
/// Array of matrix elements.
|
|
Array< Array<Coefficient> > m_array;
|
|
};
|
|
|
|
// y = a * x + y
|
|
static void saxpy(float a, const FullVector &x, FullVector &y)
|
|
{
|
|
XA_DEBUG_ASSERT(x.dimension() == y.dimension());
|
|
const uint32_t dim = x.dimension();
|
|
for (uint32_t i = 0; i < dim; i++) {
|
|
y[i] += a * x[i];
|
|
}
|
|
}
|
|
|
|
static void copy(const FullVector &x, FullVector &y)
|
|
{
|
|
XA_DEBUG_ASSERT(x.dimension() == y.dimension());
|
|
const uint32_t dim = x.dimension();
|
|
for (uint32_t i = 0; i < dim; i++) {
|
|
y[i] = x[i];
|
|
}
|
|
}
|
|
|
|
static void scal(float a, FullVector &x)
|
|
{
|
|
const uint32_t dim = x.dimension();
|
|
for (uint32_t i = 0; i < dim; i++) {
|
|
x[i] *= a;
|
|
}
|
|
}
|
|
|
|
static float dot(const FullVector &x, const FullVector &y)
|
|
{
|
|
XA_DEBUG_ASSERT(x.dimension() == y.dimension());
|
|
const uint32_t dim = x.dimension();
|
|
float sum = 0;
|
|
for (uint32_t i = 0; i < dim; i++) {
|
|
sum += x[i] * y[i];
|
|
}
|
|
return sum;
|
|
}
|
|
|
|
// y = M * x
|
|
static void mult(const Matrix &M, const FullVector &x, FullVector &y)
|
|
{
|
|
uint32_t w = M.width();
|
|
uint32_t h = M.height();
|
|
XA_DEBUG_ASSERT( w == x.dimension() );
|
|
XA_UNUSED(w);
|
|
XA_DEBUG_ASSERT( h == y.dimension() );
|
|
for (uint32_t i = 0; i < h; i++)
|
|
y[i] = M.dotRow(i, x);
|
|
}
|
|
|
|
// y = alpha*A*x + beta*y
|
|
static void sgemv(float alpha, const Matrix &A, const FullVector &x, float beta, FullVector &y)
|
|
{
|
|
const uint32_t w = A.width();
|
|
const uint32_t h = A.height();
|
|
XA_DEBUG_ASSERT( w == x.dimension() );
|
|
XA_DEBUG_ASSERT( h == y.dimension() );
|
|
XA_UNUSED(w);
|
|
XA_UNUSED(h);
|
|
for (uint32_t i = 0; i < h; i++)
|
|
y[i] = alpha * A.dotRow(i, x) + beta * y[i];
|
|
}
|
|
|
|
// dot y-row of A by x-column of B
|
|
static float dotRowColumn(int y, const Matrix &A, int x, const Matrix &B)
|
|
{
|
|
const Array<Matrix::Coefficient> &row = A.getRow(y);
|
|
const uint32_t count = row.size();
|
|
float sum = 0.0f;
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
const Matrix::Coefficient &c = row[i];
|
|
sum += c.v * B.getCoefficient(x, c.x);
|
|
}
|
|
return sum;
|
|
}
|
|
|
|
static void transpose(const Matrix &A, Matrix &B)
|
|
{
|
|
XA_DEBUG_ASSERT(A.width() == B.height());
|
|
XA_DEBUG_ASSERT(B.width() == A.height());
|
|
const uint32_t w = A.width();
|
|
for (uint32_t x = 0; x < w; x++) {
|
|
B.clearRow(x);
|
|
}
|
|
const uint32_t h = A.height();
|
|
for (uint32_t y = 0; y < h; y++) {
|
|
const Array<Matrix::Coefficient> &row = A.getRow(y);
|
|
const uint32_t count = row.size();
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
const Matrix::Coefficient &c = row[i];
|
|
XA_DEBUG_ASSERT(c.x < w);
|
|
B.setCoefficient(y, c.x, c.v);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sgemm(float alpha, const Matrix &A, const Matrix &B, float beta, Matrix &C)
|
|
{
|
|
const uint32_t w = C.width();
|
|
const uint32_t h = C.height();
|
|
#if XA_DEBUG
|
|
const uint32_t aw = A.width();
|
|
const uint32_t ah = A.height();
|
|
const uint32_t bw = B.width();
|
|
const uint32_t bh = B.height();
|
|
XA_DEBUG_ASSERT(aw == bh);
|
|
XA_DEBUG_ASSERT(bw == ah);
|
|
XA_DEBUG_ASSERT(w == bw);
|
|
XA_DEBUG_ASSERT(h == ah);
|
|
#endif
|
|
for (uint32_t y = 0; y < h; y++) {
|
|
for (uint32_t x = 0; x < w; x++) {
|
|
float c = beta * C.getCoefficient(x, y);
|
|
// dot y-row of A by x-column of B.
|
|
c += alpha * dotRowColumn(y, A, x, B);
|
|
C.setCoefficient(x, y, c);
|
|
}
|
|
}
|
|
}
|
|
|
|
// C = A * B
|
|
static void mult(const Matrix &A, const Matrix &B, Matrix &C)
|
|
{
|
|
sgemm(1.0f, A, B, 0.0f, C);
|
|
}
|
|
|
|
} // namespace sparse
|
|
|
|
class JacobiPreconditioner
|
|
{
|
|
public:
|
|
JacobiPreconditioner(const sparse::Matrix &M, bool symmetric) : m_inverseDiagonal(M.width())
|
|
{
|
|
XA_ASSERT(M.isSquare());
|
|
for (uint32_t x = 0; x < M.width(); x++) {
|
|
float elem = M.getCoefficient(x, x);
|
|
//XA_DEBUG_ASSERT( elem != 0.0f ); // This can be zero in the presence of zero area triangles.
|
|
if (symmetric) {
|
|
m_inverseDiagonal[x] = (elem != 0) ? 1.0f / sqrtf(fabsf(elem)) : 1.0f;
|
|
} else {
|
|
m_inverseDiagonal[x] = (elem != 0) ? 1.0f / elem : 1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void apply(const FullVector &x, FullVector &y) const
|
|
{
|
|
XA_DEBUG_ASSERT(x.dimension() == m_inverseDiagonal.dimension());
|
|
XA_DEBUG_ASSERT(y.dimension() == m_inverseDiagonal.dimension());
|
|
// @@ Wrap vector component-wise product into a separate function.
|
|
const uint32_t D = x.dimension();
|
|
for (uint32_t i = 0; i < D; i++) {
|
|
y[i] = m_inverseDiagonal[i] * x[i];
|
|
}
|
|
}
|
|
|
|
private:
|
|
FullVector m_inverseDiagonal;
|
|
};
|
|
|
|
// Linear solvers.
|
|
class Solver
|
|
{
|
|
public:
|
|
// Solve the symmetric system: At·A·x = At·b
|
|
static bool LeastSquaresSolver(const sparse::Matrix &A, const FullVector &b, FullVector &x, float epsilon = 1e-5f)
|
|
{
|
|
XA_DEBUG_ASSERT(A.width() == x.dimension());
|
|
XA_DEBUG_ASSERT(A.height() == b.dimension());
|
|
XA_DEBUG_ASSERT(A.height() >= A.width()); // @@ If height == width we could solve it directly...
|
|
const uint32_t D = A.width();
|
|
sparse::Matrix At(A.height(), A.width());
|
|
sparse::transpose(A, At);
|
|
FullVector Atb(D);
|
|
sparse::mult(At, b, Atb);
|
|
sparse::Matrix AtA(D);
|
|
sparse::mult(At, A, AtA);
|
|
return SymmetricSolver(AtA, Atb, x, epsilon);
|
|
}
|
|
|
|
// See section 10.4.3 in: Mesh Parameterization: Theory and Practice, Siggraph Course Notes, August 2007
|
|
static bool LeastSquaresSolver(const sparse::Matrix &A, const FullVector &b, FullVector &x, const uint32_t *lockedParameters, uint32_t lockedCount, float epsilon = 1e-5f)
|
|
{
|
|
XA_DEBUG_ASSERT(A.width() == x.dimension());
|
|
XA_DEBUG_ASSERT(A.height() == b.dimension());
|
|
XA_DEBUG_ASSERT(A.height() >= A.width() - lockedCount);
|
|
// @@ This is not the most efficient way of building a system with reduced degrees of freedom. It would be faster to do it on the fly.
|
|
const uint32_t D = A.width() - lockedCount;
|
|
XA_DEBUG_ASSERT(D > 0);
|
|
// Compute: b - Al * xl
|
|
FullVector b_Alxl(b);
|
|
for (uint32_t y = 0; y < A.height(); y++) {
|
|
const uint32_t count = A.getRow(y).size();
|
|
for (uint32_t e = 0; e < count; e++) {
|
|
uint32_t column = A.getRow(y)[e].x;
|
|
bool isFree = true;
|
|
for (uint32_t i = 0; i < lockedCount; i++) {
|
|
isFree &= (lockedParameters[i] != column);
|
|
}
|
|
if (!isFree) {
|
|
b_Alxl[y] -= x[column] * A.getRow(y)[e].v;
|
|
}
|
|
}
|
|
}
|
|
// Remove locked columns from A.
|
|
sparse::Matrix Af(D, A.height());
|
|
for (uint32_t y = 0; y < A.height(); y++) {
|
|
const uint32_t count = A.getRow(y).size();
|
|
for (uint32_t e = 0; e < count; e++) {
|
|
uint32_t column = A.getRow(y)[e].x;
|
|
uint32_t ix = column;
|
|
bool isFree = true;
|
|
for (uint32_t i = 0; i < lockedCount; i++) {
|
|
isFree &= (lockedParameters[i] != column);
|
|
if (column > lockedParameters[i]) ix--; // shift columns
|
|
}
|
|
if (isFree) {
|
|
Af.setCoefficient(ix, y, A.getRow(y)[e].v);
|
|
}
|
|
}
|
|
}
|
|
// Remove elements from x
|
|
FullVector xf(D);
|
|
for (uint32_t i = 0, j = 0; i < A.width(); i++) {
|
|
bool isFree = true;
|
|
for (uint32_t l = 0; l < lockedCount; l++) {
|
|
isFree &= (lockedParameters[l] != i);
|
|
}
|
|
if (isFree) {
|
|
xf[j++] = x[i];
|
|
}
|
|
}
|
|
// Solve reduced system.
|
|
bool result = LeastSquaresSolver(Af, b_Alxl, xf, epsilon);
|
|
// Copy results back to x.
|
|
for (uint32_t i = 0, j = 0; i < A.width(); i++) {
|
|
bool isFree = true;
|
|
for (uint32_t l = 0; l < lockedCount; l++) {
|
|
isFree &= (lockedParameters[l] != i);
|
|
}
|
|
if (isFree) {
|
|
x[i] = xf[j++];
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
private:
|
|
/**
|
|
* Compute the solution of the sparse linear system Ab=x using the Conjugate
|
|
* Gradient method.
|
|
*
|
|
* Solving sparse linear systems:
|
|
* (1) A·x = b
|
|
*
|
|
* The conjugate gradient algorithm solves (1) only in the case that A is
|
|
* symmetric and positive definite. It is based on the idea of minimizing the
|
|
* function
|
|
*
|
|
* (2) f(x) = 1/2·x·A·x - b·x
|
|
*
|
|
* This function is minimized when its gradient
|
|
*
|
|
* (3) df = A·x - b
|
|
*
|
|
* is zero, which is equivalent to (1). The minimization is carried out by
|
|
* generating a succession of search directions p.k and improved minimizers x.k.
|
|
* At each stage a quantity alfa.k is found that minimizes f(x.k + alfa.k·p.k),
|
|
* and x.k+1 is set equal to the new point x.k + alfa.k·p.k. The p.k and x.k are
|
|
* built up in such a way that x.k+1 is also the minimizer of f over the whole
|
|
* vector space of directions already taken, {p.1, p.2, . . . , p.k}. After N
|
|
* iterations you arrive at the minimizer over the entire vector space, i.e., the
|
|
* solution to (1).
|
|
*
|
|
* For a really good explanation of the method see:
|
|
*
|
|
* "An Introduction to the Conjugate Gradient Method Without the Agonizing Pain",
|
|
* Jonhathan Richard Shewchuk.
|
|
*
|
|
**/
|
|
// Conjugate gradient with preconditioner.
|
|
static bool ConjugateGradientSolver(const JacobiPreconditioner &preconditioner, const sparse::Matrix &A, const FullVector &b, FullVector &x, float epsilon)
|
|
{
|
|
XA_DEBUG_ASSERT( A.isSquare() );
|
|
XA_DEBUG_ASSERT( A.width() == b.dimension() );
|
|
XA_DEBUG_ASSERT( A.width() == x.dimension() );
|
|
int i = 0;
|
|
const int D = A.width();
|
|
const int i_max = 4 * D; // Convergence should be linear, but in some cases, it's not.
|
|
FullVector r(D); // residual
|
|
FullVector p(D); // search direction
|
|
FullVector q(D); //
|
|
FullVector s(D); // preconditioned
|
|
float delta_0;
|
|
float delta_old;
|
|
float delta_new;
|
|
float alpha;
|
|
float beta;
|
|
// r = b - A·x
|
|
sparse::copy(b, r);
|
|
sparse::sgemv(-1, A, x, 1, r);
|
|
// p = M^-1 · r
|
|
preconditioner.apply(r, p);
|
|
delta_new = sparse::dot(r, p);
|
|
delta_0 = delta_new;
|
|
while (i < i_max && delta_new > epsilon * epsilon * delta_0) {
|
|
i++;
|
|
// q = A·p
|
|
sparse::mult(A, p, q);
|
|
// alpha = delta_new / p·q
|
|
alpha = delta_new / sparse::dot(p, q);
|
|
// x = alfa·p + x
|
|
sparse::saxpy(alpha, p, x);
|
|
if ((i & 31) == 0) { // recompute r after 32 steps
|
|
// r = b - A·x
|
|
sparse::copy(b, r);
|
|
sparse::sgemv(-1, A, x, 1, r);
|
|
} else {
|
|
// r = r - alfa·q
|
|
sparse::saxpy(-alpha, q, r);
|
|
}
|
|
// s = M^-1 · r
|
|
preconditioner.apply(r, s);
|
|
delta_old = delta_new;
|
|
delta_new = sparse::dot( r, s );
|
|
beta = delta_new / delta_old;
|
|
// p = s + beta·p
|
|
sparse::scal(beta, p);
|
|
sparse::saxpy(1, s, p);
|
|
}
|
|
return delta_new <= epsilon * epsilon * delta_0;
|
|
}
|
|
|
|
static bool SymmetricSolver(const sparse::Matrix &A, const FullVector &b, FullVector &x, float epsilon = 1e-5f)
|
|
{
|
|
XA_DEBUG_ASSERT(A.height() == A.width());
|
|
XA_DEBUG_ASSERT(A.height() == b.dimension());
|
|
XA_DEBUG_ASSERT(b.dimension() == x.dimension());
|
|
JacobiPreconditioner jacobi(A, true);
|
|
return ConjugateGradientSolver(jacobi, A, b, x, epsilon);
|
|
}
|
|
};
|
|
|
|
namespace param {
|
|
|
|
// Fast sweep in 3 directions
|
|
static bool findApproximateDiameterVertices(Mesh *mesh, uint32_t *a, uint32_t *b)
|
|
{
|
|
XA_DEBUG_ASSERT(a != nullptr);
|
|
XA_DEBUG_ASSERT(b != nullptr);
|
|
const uint32_t vertexCount = mesh->vertexCount();
|
|
uint32_t minVertex[3];
|
|
uint32_t maxVertex[3];
|
|
minVertex[0] = minVertex[1] = minVertex[2] = UINT32_MAX;
|
|
maxVertex[0] = maxVertex[1] = maxVertex[2] = UINT32_MAX;
|
|
for (uint32_t v = 1; v < vertexCount; v++) {
|
|
if (mesh->isBoundaryVertex(v)) {
|
|
minVertex[0] = minVertex[1] = minVertex[2] = v;
|
|
maxVertex[0] = maxVertex[1] = maxVertex[2] = v;
|
|
break;
|
|
}
|
|
}
|
|
if (minVertex[0] == UINT32_MAX) {
|
|
// Input mesh has not boundaries.
|
|
return false;
|
|
}
|
|
for (uint32_t v = 1; v < vertexCount; v++) {
|
|
if (!mesh->isBoundaryVertex(v)) {
|
|
// Skip interior vertices.
|
|
continue;
|
|
}
|
|
const Vector3 &pos = mesh->position(v);
|
|
if (pos.x < mesh->position(minVertex[0]).x)
|
|
minVertex[0] = v;
|
|
else if (pos.x > mesh->position(maxVertex[0]).x)
|
|
maxVertex[0] = v;
|
|
if (pos.y < mesh->position(minVertex[1]).y)
|
|
minVertex[1] = v;
|
|
else if (pos.y > mesh->position(maxVertex[1]).y)
|
|
maxVertex[1] = v;
|
|
if (pos.z < mesh->position(minVertex[2]).z)
|
|
minVertex[2] = v;
|
|
else if (pos.z > mesh->position(maxVertex[2]).z)
|
|
maxVertex[2] = v;
|
|
}
|
|
float lengths[3];
|
|
for (int i = 0; i < 3; i++) {
|
|
lengths[i] = length(mesh->position(minVertex[i]) - mesh->position(maxVertex[i]));
|
|
}
|
|
if (lengths[0] > lengths[1] && lengths[0] > lengths[2]) {
|
|
*a = minVertex[0];
|
|
*b = maxVertex[0];
|
|
} else if (lengths[1] > lengths[2]) {
|
|
*a = minVertex[1];
|
|
*b = maxVertex[1];
|
|
} else {
|
|
*a = minVertex[2];
|
|
*b = maxVertex[2];
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Conformal relations from Brecht Van Lommel (based on ABF):
|
|
|
|
static float vec_angle_cos(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
|
|
{
|
|
Vector3 d1 = v1 - v2;
|
|
Vector3 d2 = v3 - v2;
|
|
return clamp(dot(d1, d2) / (length(d1) * length(d2)), -1.0f, 1.0f);
|
|
}
|
|
|
|
static float vec_angle(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
|
|
{
|
|
float dot = vec_angle_cos(v1, v2, v3);
|
|
return acosf(dot);
|
|
}
|
|
|
|
static void triangle_angles(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, float *a1, float *a2, float *a3)
|
|
{
|
|
*a1 = vec_angle(v3, v1, v2);
|
|
*a2 = vec_angle(v1, v2, v3);
|
|
*a3 = kPi - *a2 - *a1;
|
|
}
|
|
|
|
static void setup_abf_relations(sparse::Matrix &A, int row, int id0, int id1, int id2, const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
|
|
{
|
|
// @@ IC: Wouldn't it be more accurate to return cos and compute 1-cos^2?
|
|
// It does indeed seem to be a little bit more robust.
|
|
// @@ Need to revisit this more carefully!
|
|
float a0, a1, a2;
|
|
triangle_angles(p0, p1, p2, &a0, &a1, &a2);
|
|
float s0 = sinf(a0);
|
|
float s1 = sinf(a1);
|
|
float s2 = sinf(a2);
|
|
if (s1 > s0 && s1 > s2) {
|
|
swap(s1, s2);
|
|
swap(s0, s1);
|
|
swap(a1, a2);
|
|
swap(a0, a1);
|
|
swap(id1, id2);
|
|
swap(id0, id1);
|
|
} else if (s0 > s1 && s0 > s2) {
|
|
swap(s0, s2);
|
|
swap(s0, s1);
|
|
swap(a0, a2);
|
|
swap(a0, a1);
|
|
swap(id0, id2);
|
|
swap(id0, id1);
|
|
}
|
|
float c0 = cosf(a0);
|
|
float ratio = (s2 == 0.0f) ? 1.0f : s1 / s2;
|
|
float cosine = c0 * ratio;
|
|
float sine = s0 * ratio;
|
|
// Note : 2*id + 0 --> u
|
|
// 2*id + 1 --> v
|
|
int u0_id = 2 * id0 + 0;
|
|
int v0_id = 2 * id0 + 1;
|
|
int u1_id = 2 * id1 + 0;
|
|
int v1_id = 2 * id1 + 1;
|
|
int u2_id = 2 * id2 + 0;
|
|
int v2_id = 2 * id2 + 1;
|
|
// Real part
|
|
A.setCoefficient(u0_id, 2 * row + 0, cosine - 1.0f);
|
|
A.setCoefficient(v0_id, 2 * row + 0, -sine);
|
|
A.setCoefficient(u1_id, 2 * row + 0, -cosine);
|
|
A.setCoefficient(v1_id, 2 * row + 0, sine);
|
|
A.setCoefficient(u2_id, 2 * row + 0, 1);
|
|
// Imaginary part
|
|
A.setCoefficient(u0_id, 2 * row + 1, sine);
|
|
A.setCoefficient(v0_id, 2 * row + 1, cosine - 1.0f);
|
|
A.setCoefficient(u1_id, 2 * row + 1, -sine);
|
|
A.setCoefficient(v1_id, 2 * row + 1, -cosine);
|
|
A.setCoefficient(v2_id, 2 * row + 1, 1);
|
|
}
|
|
|
|
static bool computeLeastSquaresConformalMap(Mesh *mesh)
|
|
{
|
|
// For this to work properly, mesh should not have colocals that have the same
|
|
// attributes, unless you want the vertices to actually have different texcoords.
|
|
const uint32_t vertexCount = mesh->vertexCount();
|
|
const uint32_t D = 2 * vertexCount;
|
|
const uint32_t N = 2 * mesh->faceCount();
|
|
// N is the number of equations (one per triangle)
|
|
// D is the number of variables (one per vertex; there are 2 pinned vertices).
|
|
if (N < D - 4) {
|
|
return false;
|
|
}
|
|
sparse::Matrix A(D, N);
|
|
FullVector b(N);
|
|
FullVector x(D);
|
|
// Fill b:
|
|
b.fill(0.0f);
|
|
// Fill x:
|
|
uint32_t v0, v1;
|
|
if (!findApproximateDiameterVertices(mesh, &v0, &v1)) {
|
|
// Mesh has no boundaries.
|
|
return false;
|
|
}
|
|
if (mesh->texcoord(v0) == mesh->texcoord(v1)) {
|
|
// LSCM expects an existing parameterization.
|
|
return false;
|
|
}
|
|
for (uint32_t v = 0; v < vertexCount; v++) {
|
|
// Initial solution.
|
|
x[2 * v + 0] = mesh->texcoord(v).x;
|
|
x[2 * v + 1] = mesh->texcoord(v).y;
|
|
}
|
|
// Fill A:
|
|
const uint32_t faceCount = mesh->faceCount();
|
|
for (uint32_t f = 0, t = 0; f < faceCount; f++) {
|
|
const uint32_t vertex0 = mesh->vertexAt(f * 3 + 0);
|
|
const uint32_t vertex1 = mesh->vertexAt(f * 3 + 1);
|
|
const uint32_t vertex2 = mesh->vertexAt(f * 3 + 2);
|
|
setup_abf_relations(A, t, vertex0, vertex1, vertex2, mesh->position(vertex0), mesh->position(vertex1), mesh->position(vertex2));
|
|
t++;
|
|
}
|
|
const uint32_t lockedParameters[] = {
|
|
2 * v0 + 0,
|
|
2 * v0 + 1,
|
|
2 * v1 + 0,
|
|
2 * v1 + 1
|
|
};
|
|
// Solve
|
|
Solver::LeastSquaresSolver(A, b, x, lockedParameters, 4, 0.000001f);
|
|
// Map x back to texcoords:
|
|
for (uint32_t v = 0; v < vertexCount; v++)
|
|
mesh->texcoord(v) = Vector2(x[2 * v + 0], x[2 * v + 1]);
|
|
return true;
|
|
}
|
|
|
|
static bool computeOrthogonalProjectionMap(Mesh *mesh)
|
|
{
|
|
uint32_t vertexCount = mesh->vertexCount();
|
|
// Avoid redundant computations.
|
|
float matrix[6];
|
|
Fit::computeCovariance(vertexCount, &mesh->position(0), matrix);
|
|
if (matrix[0] == 0 && matrix[3] == 0 && matrix[5] == 0)
|
|
return false;
|
|
float eigenValues[3];
|
|
Vector3 eigenVectors[3];
|
|
if (!Fit::eigenSolveSymmetric3(matrix, eigenValues, eigenVectors))
|
|
return false;
|
|
Vector3 axis[2];
|
|
axis[0] = normalize(eigenVectors[0], kEpsilon);
|
|
axis[1] = normalize(eigenVectors[1], kEpsilon);
|
|
// Project vertices to plane.
|
|
for (uint32_t i = 0; i < vertexCount; i++)
|
|
mesh->texcoord(i) = Vector2(dot(axis[0], mesh->position(i)), dot(axis[1], mesh->position(i)));
|
|
return true;
|
|
}
|
|
|
|
// Dummy implementation of a priority queue using sort at insertion.
|
|
// - Insertion is o(n)
|
|
// - Smallest element goes at the end, so that popping it is o(1).
|
|
// - Resorting is n*log(n)
|
|
// @@ Number of elements in the queue is usually small, and we'd have to rebalance often. I'm not sure it's worth implementing a heap.
|
|
// @@ Searcing at removal would remove the need for sorting when priorities change.
|
|
struct PriorityQueue
|
|
{
|
|
PriorityQueue(uint32_t size = UINT32_MAX) : maxSize(size) {}
|
|
|
|
void push(float priority, uint32_t face)
|
|
{
|
|
uint32_t i = 0;
|
|
const uint32_t count = pairs.size();
|
|
for (; i < count; i++) {
|
|
if (pairs[i].priority > priority) break;
|
|
}
|
|
Pair p = { priority, face };
|
|
pairs.insertAt(i, p);
|
|
if (pairs.size() > maxSize)
|
|
pairs.removeAt(0);
|
|
}
|
|
|
|
// push face out of order, to be sorted later.
|
|
void push(uint32_t face)
|
|
{
|
|
Pair p = { 0.0f, face };
|
|
pairs.push_back(p);
|
|
}
|
|
|
|
uint32_t pop()
|
|
{
|
|
uint32_t f = pairs.back().face;
|
|
pairs.pop_back();
|
|
return f;
|
|
}
|
|
|
|
void sort()
|
|
{
|
|
//sort(pairs); // @@ My intro sort appears to be much slower than it should!
|
|
std::sort(pairs.begin(), pairs.end());
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
pairs.clear();
|
|
}
|
|
|
|
uint32_t count() const
|
|
{
|
|
return pairs.size();
|
|
}
|
|
|
|
float firstPriority() const
|
|
{
|
|
return pairs.back().priority;
|
|
}
|
|
|
|
const uint32_t maxSize;
|
|
|
|
struct Pair
|
|
{
|
|
bool operator<(const Pair &p) const
|
|
{
|
|
return priority > p.priority; // !! Sort in inverse priority order!
|
|
}
|
|
|
|
float priority;
|
|
uint32_t face;
|
|
};
|
|
|
|
Array<Pair> pairs;
|
|
};
|
|
|
|
struct ChartBuildData
|
|
{
|
|
int id = -1;
|
|
Vector3 averageNormal = Vector3(0.0f);
|
|
float area = 0.0f;
|
|
float boundaryLength = 0.0f;
|
|
Vector3 normalSum = Vector3(0.0f);
|
|
Vector3 centroidSum = Vector3(0.0f); // Sum of chart face centroids.
|
|
Vector3 centroid = Vector3(0.0f); // Average centroid of chart faces.
|
|
Array<uint32_t> seeds;
|
|
Array<uint32_t> faces;
|
|
PriorityQueue candidates;
|
|
Basis basis; // Of first face.
|
|
};
|
|
|
|
struct AtlasBuilder
|
|
{
|
|
// @@ Hardcoded to 10?
|
|
AtlasBuilder(const Mesh *mesh, Array<uint32_t> *meshFaces, const ChartOptions &options) : m_mesh(mesh), m_meshFaces(meshFaces), m_facesLeft(mesh->faceCount()), m_bestTriangles(10), m_options(options)
|
|
{
|
|
XA_PROFILE_START(atlasBuilderInit)
|
|
const uint32_t faceCount = m_mesh->faceCount();
|
|
if (meshFaces) {
|
|
m_ignoreFaces.resize(faceCount, true);
|
|
for (uint32_t f = 0; f < meshFaces->size(); f++)
|
|
m_ignoreFaces[(*meshFaces)[f]] = false;
|
|
m_facesLeft = meshFaces->size();
|
|
} else {
|
|
m_ignoreFaces.resize(faceCount, false);
|
|
}
|
|
m_faceChartArray.resize(faceCount, -1);
|
|
m_faceCandidateArray.resize(faceCount, (uint32_t)-1);
|
|
m_texcoords.resize(faceCount * 3);
|
|
// @@ Floyd for the whole mesh is too slow. We could compute floyd progressively per patch as the patch grows. We need a better solution to compute most central faces.
|
|
//computeShortestPaths();
|
|
// Precompute edge lengths and face areas.
|
|
const uint32_t edgeCount = m_mesh->edgeCount();
|
|
m_edgeLengths.resize(edgeCount, 0.0f);
|
|
m_faceAreas.resize(m_mesh->faceCount(), 0.0f);
|
|
m_faceNormals.resize(m_mesh->faceCount());
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
if (m_ignoreFaces[f])
|
|
continue;
|
|
for (Mesh::FaceEdgeIterator it(m_mesh, f); !it.isDone(); it.advance()) {
|
|
m_edgeLengths[it.edge()] = internal::length(it.position1() - it.position0());
|
|
XA_DEBUG_ASSERT(m_edgeLengths[it.edge()] > 0.0f);
|
|
}
|
|
m_faceAreas[f] = mesh->faceArea(f);
|
|
XA_DEBUG_ASSERT(m_faceAreas[f] > 0.0f);
|
|
m_faceNormals[f] = m_mesh->triangleNormal(f);
|
|
}
|
|
XA_PROFILE_END(atlasBuilderInit)
|
|
}
|
|
|
|
~AtlasBuilder()
|
|
{
|
|
const uint32_t chartCount = m_chartArray.size();
|
|
for (uint32_t i = 0; i < chartCount; i++) {
|
|
m_chartArray[i]->~ChartBuildData();
|
|
XA_FREE(m_chartArray[i]);
|
|
}
|
|
}
|
|
|
|
uint32_t facesLeft() const { return m_facesLeft; }
|
|
uint32_t chartCount() const { return m_chartArray.size(); }
|
|
const Array<uint32_t> &chartFaces(uint32_t i) const { return m_chartArray[i]->faces; }
|
|
const Basis &chartBasis(uint32_t chartIndex) const { return m_chartArray[chartIndex]->basis; }
|
|
|
|
void placeSeeds(float threshold)
|
|
{
|
|
// Instead of using a predefiened number of seeds:
|
|
// - Add seeds one by one, growing chart until a certain treshold.
|
|
// - Undo charts and restart growing process.
|
|
// @@ How can we give preference to faces far from sharp features as in the LSCM paper?
|
|
// - those points can be found using a simple flood filling algorithm.
|
|
// - how do we weight the probabilities?
|
|
while (m_facesLeft > 0)
|
|
createRandomChart(threshold);
|
|
}
|
|
|
|
// Returns true if any of the charts can grow more.
|
|
bool growCharts(float threshold, uint32_t faceCount)
|
|
{
|
|
XA_PROFILE_START(atlasBuilderGrowCharts)
|
|
// Using one global list.
|
|
faceCount = min(faceCount, m_facesLeft);
|
|
bool canAddAny = false;
|
|
for (uint32_t i = 0; i < faceCount; i++) {
|
|
const Candidate &candidate = getBestCandidate();
|
|
if (candidate.metric > threshold) {
|
|
XA_PROFILE_END(atlasBuilderGrowCharts)
|
|
return false; // Can't grow more.
|
|
}
|
|
createFaceTexcoords(candidate.chart, candidate.face);
|
|
if (!canAddFaceToChart(candidate.chart, candidate.face))
|
|
continue;
|
|
addFaceToChart(candidate.chart, candidate.face);
|
|
canAddAny = true;
|
|
}
|
|
XA_PROFILE_END(atlasBuilderGrowCharts)
|
|
return canAddAny && m_facesLeft != 0; // Can continue growing.
|
|
}
|
|
|
|
void resetCharts()
|
|
{
|
|
const uint32_t faceCount = m_mesh->faceCount();
|
|
for (uint32_t i = 0; i < faceCount; i++) {
|
|
m_faceChartArray[i] = -1;
|
|
m_faceCandidateArray[i] = (uint32_t)-1;
|
|
}
|
|
m_facesLeft = m_meshFaces ? m_meshFaces->size() : faceCount;
|
|
m_candidateArray.clear();
|
|
const uint32_t chartCount = m_chartArray.size();
|
|
for (uint32_t i = 0; i < chartCount; i++) {
|
|
ChartBuildData *chart = m_chartArray[i];
|
|
const uint32_t seed = chart->seeds.back();
|
|
chart->area = 0.0f;
|
|
chart->boundaryLength = 0.0f;
|
|
chart->normalSum = Vector3(0.0f);
|
|
chart->centroidSum = Vector3(0.0f);
|
|
chart->centroid = Vector3(0.0f);
|
|
chart->faces.clear();
|
|
chart->candidates.clear();
|
|
addFaceToChart(chart, seed);
|
|
}
|
|
#if XA_GROW_CHARTS_COPLANAR
|
|
for (uint32_t i = 0; i < chartCount; i++) {
|
|
ChartBuildData *chart = m_chartArray[i];
|
|
growChartCoplanar(chart);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void updateCandidates(ChartBuildData *chart, uint32_t f)
|
|
{
|
|
// Traverse neighboring faces, add the ones that do not belong to any chart yet.
|
|
for (Mesh::FaceEdgeIterator it(m_mesh, f); !it.isDone(); it.advance()) {
|
|
if (!it.isBoundary() && !m_ignoreFaces[it.oppositeFace()] && m_faceChartArray[it.oppositeFace()] == -1)
|
|
chart->candidates.push(it.oppositeFace());
|
|
}
|
|
}
|
|
|
|
void updateProxies()
|
|
{
|
|
const uint32_t chartCount = m_chartArray.size();
|
|
for (uint32_t i = 0; i < chartCount; i++)
|
|
updateProxy(m_chartArray[i]);
|
|
}
|
|
|
|
bool relocateSeeds()
|
|
{
|
|
bool anySeedChanged = false;
|
|
const uint32_t chartCount = m_chartArray.size();
|
|
for (uint32_t i = 0; i < chartCount; i++) {
|
|
if (relocateSeed(m_chartArray[i])) {
|
|
anySeedChanged = true;
|
|
}
|
|
}
|
|
return anySeedChanged;
|
|
}
|
|
|
|
void fillHoles(float threshold)
|
|
{
|
|
while (m_facesLeft > 0)
|
|
createRandomChart(threshold);
|
|
}
|
|
|
|
#if XA_MERGE_CHARTS
|
|
void mergeCharts()
|
|
{
|
|
XA_PROFILE_START(atlasBuilderMergeCharts)
|
|
Array<float> sharedBoundaryLengths;
|
|
Array<float> sharedBoundaryLengthsNoSeams;
|
|
Array<uint32_t> sharedBoundaryEdgeCountNoSeams;
|
|
Array<Vector2> tempTexcoords;
|
|
const uint32_t chartCount = m_chartArray.size();
|
|
// Merge charts progressively until there's none left to merge.
|
|
for (;;) {
|
|
bool merged = false;
|
|
for (int c = chartCount - 1; c >= 0; c--) {
|
|
ChartBuildData *chart = m_chartArray[c];
|
|
if (chart == nullptr)
|
|
continue;
|
|
float externalBoundaryLength = 0.0f;
|
|
sharedBoundaryLengths.clear();
|
|
sharedBoundaryLengths.resize(chartCount, 0.0f);
|
|
sharedBoundaryLengthsNoSeams.clear();
|
|
sharedBoundaryLengthsNoSeams.resize(chartCount, 0.0f);
|
|
sharedBoundaryEdgeCountNoSeams.clear();
|
|
sharedBoundaryEdgeCountNoSeams.resize(chartCount, 0u);
|
|
const uint32_t faceCount = chart->faces.size();
|
|
for (uint32_t i = 0; i < faceCount; i++) {
|
|
const uint32_t f = chart->faces[i];
|
|
for (Mesh::FaceEdgeIterator it(m_mesh, f); !it.isDone(); it.advance()) {
|
|
const float l = m_edgeLengths[it.edge()];
|
|
if (it.isBoundary() || m_ignoreFaces[it.oppositeFace()]) {
|
|
externalBoundaryLength += l;
|
|
} else {
|
|
const int neighborChart = m_faceChartArray[it.oppositeFace()];
|
|
if (m_chartArray[neighborChart] != chart) {
|
|
if ((it.isSeam() && (isNormalSeam(it.edge()) || it.isTextureSeam()))) {
|
|
externalBoundaryLength += l;
|
|
} else {
|
|
sharedBoundaryLengths[neighborChart] += l;
|
|
}
|
|
sharedBoundaryLengthsNoSeams[neighborChart] += l;
|
|
sharedBoundaryEdgeCountNoSeams[neighborChart]++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (int cc = chartCount - 1; cc >= 0; cc--) {
|
|
if (cc == c)
|
|
continue;
|
|
ChartBuildData *chart2 = m_chartArray[cc];
|
|
if (chart2 == nullptr)
|
|
continue;
|
|
// Compare proxies.
|
|
if (dot(chart2->averageNormal, chart->averageNormal) < XA_MERGE_CHARTS_MIN_NORMAL_DEVIATION)
|
|
continue;
|
|
// Obey max chart area and boundary length.
|
|
if (m_options.maxChartArea > 0.0f && chart->area + chart2->area > m_options.maxChartArea)
|
|
continue;
|
|
if (m_options.maxBoundaryLength > 0.0f && chart->boundaryLength + chart2->boundaryLength - sharedBoundaryLengthsNoSeams[cc] > m_options.maxBoundaryLength)
|
|
continue;
|
|
// Merge if chart2 has a single face.
|
|
// chart1 must have more than 1 face.
|
|
// chart2 area must be <= 10% of chart1 area.
|
|
if (sharedBoundaryLengthsNoSeams[cc] > 0.0f && chart->faces.size() > 1 && chart2->faces.size() == 1 && chart2->area <= chart->area * 0.1f)
|
|
goto merge;
|
|
// Merge if chart2 has two faces (probably a quad), and chart1 bounds at least 2 of its edges.
|
|
if (chart2->faces.size() == 2 && sharedBoundaryEdgeCountNoSeams[cc] >= 2)
|
|
goto merge;
|
|
// Merge if chart2 is wholely inside chart1, ignoring seams.
|
|
if (sharedBoundaryLengthsNoSeams[cc] > 0.0f && equal(sharedBoundaryLengthsNoSeams[cc], chart2->boundaryLength, kEpsilon))
|
|
goto merge;
|
|
if (sharedBoundaryLengths[cc] > 0.2f * max(0.0f, chart->boundaryLength - externalBoundaryLength) ||
|
|
sharedBoundaryLengths[cc] > 0.75f * chart2->boundaryLength)
|
|
goto merge;
|
|
continue;
|
|
merge:
|
|
// Create texcoords for chart 2 using chart 1 basis. Backup chart 2 texcoords for restoration if charts cannot be merged.
|
|
tempTexcoords.resize(chart2->faces.size());
|
|
for (uint32_t i = 0; i < chart2->faces.size(); i++) {
|
|
const uint32_t face = chart2->faces[i];
|
|
tempTexcoords[i] = m_texcoords[face];
|
|
createFaceTexcoords(chart, face);
|
|
}
|
|
if (!canMergeCharts(chart, chart2)) {
|
|
// Restore chart 2 texcoords.
|
|
for (uint32_t i = 0; i < chart2->faces.size(); i++)
|
|
m_texcoords[chart2->faces[i]] = tempTexcoords[i];
|
|
continue;
|
|
}
|
|
mergeChart(chart, chart2, sharedBoundaryLengthsNoSeams[cc]);
|
|
merged = true;
|
|
break;
|
|
}
|
|
if (merged)
|
|
break;
|
|
}
|
|
if (!merged)
|
|
break;
|
|
}
|
|
// Remove deleted charts.
|
|
for (int c = 0; c < int32_t(m_chartArray.size()); /*do not increment if removed*/) {
|
|
if (m_chartArray[c] == nullptr) {
|
|
m_chartArray.removeAt(c);
|
|
// Update m_faceChartArray.
|
|
const uint32_t faceCount = m_faceChartArray.size();
|
|
for (uint32_t i = 0; i < faceCount; i++) {
|
|
XA_DEBUG_ASSERT(m_faceChartArray[i] != c);
|
|
XA_DEBUG_ASSERT(m_faceChartArray[i] <= int32_t(m_chartArray.size()));
|
|
if (m_faceChartArray[i] > c) {
|
|
m_faceChartArray[i]--;
|
|
}
|
|
}
|
|
} else {
|
|
m_chartArray[c]->id = c;
|
|
c++;
|
|
}
|
|
}
|
|
XA_PROFILE_END(atlasBuilderMergeCharts)
|
|
}
|
|
#endif
|
|
|
|
private:
|
|
void createRandomChart(float threshold)
|
|
{
|
|
ChartBuildData *chart = XA_NEW(MemTag::Default, ChartBuildData);
|
|
chart->id = (int)m_chartArray.size();
|
|
m_chartArray.push_back(chart);
|
|
// Pick random face that is not used by any chart yet.
|
|
uint32_t face = m_rand.getRange(m_mesh->faceCount() - 1);
|
|
while (m_ignoreFaces[face] || m_faceChartArray[face] != -1) {
|
|
if (++face >= m_mesh->faceCount())
|
|
face = 0;
|
|
}
|
|
chart->seeds.push_back(face);
|
|
addFaceToChart(chart, face, true);
|
|
#if XA_GROW_CHARTS_COPLANAR
|
|
growChartCoplanar(chart);
|
|
#endif
|
|
// Grow the chart as much as possible within the given threshold.
|
|
growChart(chart, threshold, m_facesLeft);
|
|
}
|
|
|
|
void createFaceTexcoords(ChartBuildData *chart, uint32_t face)
|
|
{
|
|
for (uint32_t i = 0; i < 3; i++) {
|
|
const Vector3 &pos = m_mesh->position(m_mesh->vertexAt(face * 3 + i));
|
|
m_texcoords[face * 3 + i] = Vector2(dot(chart->basis.tangent, pos), dot(chart->basis.bitangent, pos));
|
|
}
|
|
}
|
|
|
|
bool isChartBoundaryEdge(ChartBuildData *chart, uint32_t edge) const
|
|
{
|
|
const uint32_t oppositeEdge = m_mesh->oppositeEdge(edge);
|
|
const uint32_t oppositeFace = meshEdgeFace(oppositeEdge);
|
|
return oppositeEdge == UINT32_MAX || m_ignoreFaces[oppositeFace] || m_faceChartArray[oppositeFace] != chart->id;
|
|
}
|
|
|
|
bool canAddFaceToChart(ChartBuildData *chart, uint32_t face)
|
|
{
|
|
// Find face edges that are on a mesh boundary or form a boundary with another chart.
|
|
uint32_t edgesToCompare[3];
|
|
for (uint32_t i = 0; i < 3; i++) {
|
|
const uint32_t edge = face * 3 + i;
|
|
const uint32_t oppositeEdge = m_mesh->oppositeEdge(edge);
|
|
const uint32_t oppositeFace = meshEdgeFace(oppositeEdge);
|
|
if (oppositeEdge == UINT32_MAX || m_ignoreFaces[oppositeFace] || m_faceChartArray[oppositeFace] != chart->id)
|
|
edgesToCompare[i] = edge;
|
|
else
|
|
edgesToCompare[i] = UINT32_MAX;
|
|
}
|
|
// All edges on boundary? This can happen if the face is surrounded by the chart.
|
|
if (edgesToCompare[0] == UINT32_MAX && edgesToCompare[1] == UINT32_MAX && edgesToCompare[2] == UINT32_MAX)
|
|
return true;
|
|
// Check if any valid face edge intersects the chart boundary.
|
|
for (uint32_t i = 0; i < chart->faces.size(); i++) {
|
|
const uint32_t chartFace = chart->faces[i];
|
|
for (uint32_t j = 0; j < 3; j++) {
|
|
const uint32_t chartEdge = chartFace * 3 + j;
|
|
if (!isChartBoundaryEdge(chart, chartEdge))
|
|
continue;
|
|
// Don't check chart boundary edges that border the face.
|
|
const uint32_t oppositeChartEdge = m_mesh->oppositeEdge(chartEdge);
|
|
if (meshEdgeFace(oppositeChartEdge) == face)
|
|
continue;
|
|
for (uint32_t k = 0; k < 3; k++) {
|
|
if (edgesToCompare[k] == UINT32_MAX)
|
|
continue;
|
|
const uint32_t e1 = chartEdge;
|
|
const uint32_t e2 = edgesToCompare[k];
|
|
if (linesIntersect(m_texcoords[meshEdgeIndex0(e1)], m_texcoords[meshEdgeIndex1(e1)], m_texcoords[meshEdgeIndex0(e2)], m_texcoords[meshEdgeIndex1(e2)], m_mesh->epsilon()))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool canMergeCharts(ChartBuildData *chart1, ChartBuildData *chart2)
|
|
{
|
|
for (uint32_t f1 = 0; f1 < chart1->faces.size(); f1++) {
|
|
const uint32_t face1 = chart1->faces[f1];
|
|
for (uint32_t i = 0; i < 3; i++) {
|
|
const uint32_t edge1 = face1 * 3 + i;
|
|
if (!isChartBoundaryEdge(chart1, edge1))
|
|
continue;
|
|
for (uint32_t f2 = 0; f2 < chart2->faces.size(); f2++) {
|
|
const uint32_t face2 = chart2->faces[f2];
|
|
for (uint32_t j = 0; j < 3; j++) {
|
|
const uint32_t edge2 = face2 * 3 + j;
|
|
if (!isChartBoundaryEdge(chart2, edge2))
|
|
continue;
|
|
if (linesIntersect(m_texcoords[meshEdgeIndex0(edge1)], m_texcoords[meshEdgeIndex1(edge1)], m_texcoords[meshEdgeIndex0(edge2)], m_texcoords[meshEdgeIndex1(edge2)], m_mesh->epsilon()))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void addFaceToChart(ChartBuildData *chart, uint32_t f, bool recomputeProxy = false)
|
|
{
|
|
// Use the first face normal as the chart basis.
|
|
if (chart->faces.isEmpty()) {
|
|
chart->basis.buildFrameForDirection(m_faceNormals[f]);
|
|
createFaceTexcoords(chart, f);
|
|
}
|
|
// Add face to chart.
|
|
chart->faces.push_back(f);
|
|
XA_DEBUG_ASSERT(m_faceChartArray[f] == -1);
|
|
m_faceChartArray[f] = chart->id;
|
|
m_facesLeft--;
|
|
// Update area and boundary length.
|
|
chart->area = evaluateChartArea(chart, f);
|
|
chart->boundaryLength = evaluateBoundaryLength(chart, f);
|
|
chart->normalSum = evaluateChartNormalSum(chart, f);
|
|
chart->centroidSum += m_mesh->triangleCenter(f);
|
|
if (recomputeProxy) {
|
|
// Update proxy and candidate's priorities.
|
|
updateProxy(chart);
|
|
}
|
|
// Update candidates.
|
|
removeCandidate(f);
|
|
updateCandidates(chart, f);
|
|
updatePriorities(chart);
|
|
}
|
|
|
|
bool growChart(ChartBuildData *chart, float threshold, uint32_t faceCount)
|
|
{
|
|
// Try to add faceCount faces within threshold to chart.
|
|
for (uint32_t i = 0; i < faceCount; ) {
|
|
if (chart->candidates.count() == 0 || chart->candidates.firstPriority() > threshold)
|
|
return false;
|
|
const uint32_t f = chart->candidates.pop();
|
|
if (m_faceChartArray[f] != -1)
|
|
continue;
|
|
createFaceTexcoords(chart, f);
|
|
if (!canAddFaceToChart(chart, f))
|
|
continue;
|
|
addFaceToChart(chart, f);
|
|
i++;
|
|
}
|
|
if (chart->candidates.count() == 0 || chart->candidates.firstPriority() > threshold)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
#if XA_GROW_CHARTS_COPLANAR
|
|
void growChartCoplanar(ChartBuildData *chart)
|
|
{
|
|
XA_DEBUG_ASSERT(!chart->faces.isEmpty());
|
|
const Vector3 chartNormal = m_faceNormals[chart->faces[0]];
|
|
m_growFaces.clear();
|
|
for (uint32_t f = 0; f < chart->faces.size(); f++)
|
|
m_growFaces.push_back(chart->faces[f]);
|
|
for (;;) {
|
|
if (m_growFaces.isEmpty())
|
|
break;
|
|
const uint32_t face = m_growFaces.back();
|
|
m_growFaces.pop_back();
|
|
for (Mesh::FaceEdgeIterator it(m_mesh, face); !it.isDone(); it.advance()) {
|
|
if (it.isBoundary() || m_ignoreFaces[it.oppositeFace()] || m_faceChartArray[it.oppositeFace()] != -1)
|
|
continue;
|
|
if (equal(dot(chartNormal, m_faceNormals[it.oppositeFace()]), 1.0f, kEpsilon)) {
|
|
createFaceTexcoords(chart, it.oppositeFace());
|
|
addFaceToChart(chart, it.oppositeFace());
|
|
m_growFaces.push_back(it.oppositeFace());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void updateProxy(ChartBuildData *chart) const
|
|
{
|
|
//#pragma message(NV_FILE_LINE "TODO: Use best fit plane instead of average normal.")
|
|
chart->averageNormal = normalizeSafe(chart->normalSum, Vector3(0), 0.0f);
|
|
chart->centroid = chart->centroidSum / float(chart->faces.size());
|
|
}
|
|
|
|
bool relocateSeed(ChartBuildData *chart)
|
|
{
|
|
// Find the first N triangles that fit the proxy best.
|
|
const uint32_t faceCount = chart->faces.size();
|
|
m_bestTriangles.clear();
|
|
for (uint32_t i = 0; i < faceCount; i++) {
|
|
float priority = evaluateProxyFitMetric(chart, chart->faces[i]);
|
|
m_bestTriangles.push(priority, chart->faces[i]);
|
|
}
|
|
// Of those, choose the least central triangle.
|
|
uint32_t leastCentral = 0;
|
|
float maxDistance = -1;
|
|
const uint32_t bestCount = m_bestTriangles.count();
|
|
for (uint32_t i = 0; i < bestCount; i++) {
|
|
Vector3 faceCentroid = m_mesh->triangleCenter(m_bestTriangles.pairs[i].face);
|
|
float distance = length(chart->centroid - faceCentroid);
|
|
if (distance > maxDistance) {
|
|
maxDistance = distance;
|
|
leastCentral = m_bestTriangles.pairs[i].face;
|
|
}
|
|
}
|
|
XA_DEBUG_ASSERT(maxDistance >= 0);
|
|
// In order to prevent k-means cyles we record all the previously chosen seeds.
|
|
for (uint32_t i = 0; i < chart->seeds.size(); i++) {
|
|
if (chart->seeds[i] == leastCentral) {
|
|
// Move new seed to the end of the seed array.
|
|
uint32_t last = chart->seeds.size() - 1;
|
|
swap(chart->seeds[i], chart->seeds[last]);
|
|
return false;
|
|
}
|
|
}
|
|
// Append new seed.
|
|
chart->seeds.push_back(leastCentral);
|
|
return true;
|
|
}
|
|
|
|
void updatePriorities(ChartBuildData *chart)
|
|
{
|
|
// Re-evaluate candidate priorities.
|
|
uint32_t candidateCount = chart->candidates.count();
|
|
for (uint32_t i = 0; i < candidateCount; i++) {
|
|
PriorityQueue::Pair &pair = chart->candidates.pairs[i];
|
|
pair.priority = evaluatePriority(chart, pair.face);
|
|
if (m_faceChartArray[pair.face] == -1)
|
|
updateCandidate(chart, pair.face, pair.priority);
|
|
}
|
|
// Sort candidates.
|
|
chart->candidates.sort();
|
|
}
|
|
|
|
// Evaluate combined metric.
|
|
float evaluatePriority(ChartBuildData *chart, uint32_t face) const
|
|
{
|
|
// Estimate boundary length and area:
|
|
const float newChartArea = evaluateChartArea(chart, face);
|
|
const float newBoundaryLength = evaluateBoundaryLength(chart, face);
|
|
// Enforce limits strictly:
|
|
if (m_options.maxChartArea > 0.0f && newChartArea > m_options.maxChartArea)
|
|
return FLT_MAX;
|
|
if (m_options.maxBoundaryLength > 0.0f && newBoundaryLength > m_options.maxBoundaryLength)
|
|
return FLT_MAX;
|
|
if (dot(m_faceNormals[face], chart->averageNormal) < 0.5f)
|
|
return FLT_MAX;
|
|
// Penalize faces that cross seams, reward faces that close seams or reach boundaries.
|
|
// Make sure normal seams are fully respected:
|
|
const float N = evaluateNormalSeamMetric(chart, face);
|
|
if (m_options.normalSeamMetricWeight >= 1000.0f && N > 0.0f)
|
|
return FLT_MAX;
|
|
float cost = m_options.normalSeamMetricWeight * N;
|
|
if (m_options.proxyFitMetricWeight > 0.0f)
|
|
cost += m_options.proxyFitMetricWeight * evaluateProxyFitMetric(chart, face);
|
|
if (m_options.roundnessMetricWeight > 0.0f)
|
|
cost += m_options.roundnessMetricWeight * evaluateRoundnessMetric(chart, face, newBoundaryLength, newChartArea);
|
|
if (m_options.straightnessMetricWeight > 0.0f)
|
|
cost += m_options.straightnessMetricWeight * evaluateStraightnessMetric(chart, face);
|
|
if (m_options.textureSeamMetricWeight > 0.0f)
|
|
cost += m_options.textureSeamMetricWeight * evaluateTextureSeamMetric(chart, face);
|
|
//float R = evaluateCompletenessMetric(chart, face);
|
|
//float D = evaluateDihedralAngleMetric(chart, face);
|
|
// @@ Add a metric based on local dihedral angle.
|
|
// @@ Tweaking the normal and texture seam metrics.
|
|
// - Cause more impedance. Never cross 90 degree edges.
|
|
XA_DEBUG_ASSERT(isFinite(cost));
|
|
return cost;
|
|
}
|
|
|
|
// Returns a value in [0-1].
|
|
float evaluateProxyFitMetric(ChartBuildData *chart, uint32_t f) const
|
|
{
|
|
const Vector3 faceNormal = m_faceNormals[f];
|
|
// Use plane fitting metric for now:
|
|
return 1 - dot(faceNormal, chart->averageNormal); // @@ normal deviations should be weighted by face area
|
|
}
|
|
|
|
float evaluateRoundnessMetric(ChartBuildData *chart, uint32_t /*face*/, float newBoundaryLength, float newChartArea) const
|
|
{
|
|
float roundness = square(chart->boundaryLength) / chart->area;
|
|
float newRoundness = square(newBoundaryLength) / newChartArea;
|
|
if (newRoundness > roundness) {
|
|
return square(newBoundaryLength) / (newChartArea * 4.0f * kPi);
|
|
} else {
|
|
// Offer no impedance to faces that improve roundness.
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
float evaluateStraightnessMetric(ChartBuildData *chart, uint32_t f) const
|
|
{
|
|
float l_out = 0.0f;
|
|
float l_in = 0.0f;
|
|
for (Mesh::FaceEdgeIterator it(m_mesh, f); !it.isDone(); it.advance()) {
|
|
float l = m_edgeLengths[it.edge()];
|
|
if (it.isBoundary() || m_ignoreFaces[it.oppositeFace()]) {
|
|
l_out += l;
|
|
} else {
|
|
if (m_faceChartArray[it.oppositeFace()] != chart->id) {
|
|
l_out += l;
|
|
} else {
|
|
l_in += l;
|
|
}
|
|
}
|
|
}
|
|
XA_DEBUG_ASSERT(l_in != 0.0f); // Candidate face must be adjacent to chart. @@ This is not true if the input mesh has zero-length edges.
|
|
float ratio = (l_out - l_in) / (l_out + l_in);
|
|
return min(ratio, 0.0f); // Only use the straightness metric to close gaps.
|
|
}
|
|
|
|
bool isNormalSeam(uint32_t edge) const
|
|
{
|
|
const uint32_t oppositeEdge = m_mesh->oppositeEdge(edge);
|
|
if (oppositeEdge == UINT32_MAX)
|
|
return false; // boundary edge
|
|
if (m_mesh->flags() & MeshFlags::HasNormals) {
|
|
const uint32_t v0 = m_mesh->vertexAt(meshEdgeIndex0(edge));
|
|
const uint32_t v1 = m_mesh->vertexAt(meshEdgeIndex1(edge));
|
|
const uint32_t ov0 = m_mesh->vertexAt(meshEdgeIndex0(oppositeEdge));
|
|
const uint32_t ov1 = m_mesh->vertexAt(meshEdgeIndex1(oppositeEdge));
|
|
return m_mesh->normal(v0) != m_mesh->normal(ov1) || m_mesh->normal(v1) != m_mesh->normal(ov0);
|
|
}
|
|
return m_faceNormals[meshEdgeFace(edge)] != m_faceNormals[meshEdgeFace(oppositeEdge)];
|
|
}
|
|
|
|
float evaluateNormalSeamMetric(ChartBuildData *chart, uint32_t f) const
|
|
{
|
|
float seamFactor = 0.0f;
|
|
float totalLength = 0.0f;
|
|
for (Mesh::FaceEdgeIterator it(m_mesh, f); !it.isDone(); it.advance()) {
|
|
if (it.isBoundary() || m_ignoreFaces[it.oppositeFace()])
|
|
continue;
|
|
if (m_faceChartArray[it.oppositeFace()] != chart->id)
|
|
continue;
|
|
float l = m_edgeLengths[it.edge()];
|
|
totalLength += l;
|
|
if (!it.isSeam())
|
|
continue;
|
|
// Make sure it's a normal seam.
|
|
if (isNormalSeam(it.edge())) {
|
|
float d;
|
|
if (m_mesh->flags() & MeshFlags::HasNormals) {
|
|
const Vector3 &n0 = m_mesh->normal(it.vertex0());
|
|
const Vector3 &n1 = m_mesh->normal(it.vertex1());
|
|
const Vector3 &on0 = m_mesh->normal(m_mesh->vertexAt(meshEdgeIndex0(it.oppositeEdge())));
|
|
const Vector3 &on1 = m_mesh->normal(m_mesh->vertexAt(meshEdgeIndex1(it.oppositeEdge())));
|
|
const float d0 = clamp(dot(n0, on1), 0.0f, 1.0f);
|
|
const float d1 = clamp(dot(n1, on0), 0.0f, 1.0f);
|
|
d = (d0 + d1) * 0.5f;
|
|
} else {
|
|
d = clamp(dot(m_faceNormals[f], m_faceNormals[meshEdgeFace(it.oppositeEdge())]), 0.0f, 1.0f);
|
|
}
|
|
l *= 1 - d;
|
|
seamFactor += l;
|
|
}
|
|
}
|
|
if (seamFactor <= 0.0f)
|
|
return 0.0f;
|
|
return seamFactor / totalLength;
|
|
}
|
|
|
|
float evaluateTextureSeamMetric(ChartBuildData *chart, uint32_t f) const
|
|
{
|
|
float seamLength = 0.0f;
|
|
float totalLength = 0.0f;
|
|
for (Mesh::FaceEdgeIterator it(m_mesh, f); !it.isDone(); it.advance()) {
|
|
if (it.isBoundary() || m_ignoreFaces[it.oppositeFace()])
|
|
continue;
|
|
if (m_faceChartArray[it.oppositeFace()] != chart->id)
|
|
continue;
|
|
float l = m_edgeLengths[it.edge()];
|
|
totalLength += l;
|
|
if (!it.isSeam())
|
|
continue;
|
|
// Make sure it's a texture seam.
|
|
if (it.isTextureSeam())
|
|
seamLength += l;
|
|
}
|
|
if (seamLength == 0.0f)
|
|
return 0.0f; // Avoid division by zero.
|
|
return seamLength / totalLength;
|
|
}
|
|
|
|
float evaluateChartArea(ChartBuildData *chart, uint32_t f) const
|
|
{
|
|
return chart->area + m_faceAreas[f];
|
|
}
|
|
|
|
float evaluateBoundaryLength(ChartBuildData *chart, uint32_t f) const
|
|
{
|
|
float boundaryLength = chart->boundaryLength;
|
|
// Add new edges, subtract edges shared with the chart.
|
|
for (Mesh::FaceEdgeIterator it(m_mesh, f); !it.isDone(); it.advance()) {
|
|
const float edgeLength = m_edgeLengths[it.edge()];
|
|
if (it.isBoundary() || m_ignoreFaces[it.oppositeFace()]) {
|
|
boundaryLength += edgeLength;
|
|
} else {
|
|
if (m_faceChartArray[it.oppositeFace()] != chart->id)
|
|
boundaryLength += edgeLength;
|
|
else
|
|
boundaryLength -= edgeLength;
|
|
}
|
|
}
|
|
return max(0.0f, boundaryLength); // @@ Hack!
|
|
}
|
|
|
|
Vector3 evaluateChartNormalSum(ChartBuildData *chart, uint32_t f) const
|
|
{
|
|
return chart->normalSum + m_mesh->triangleNormalAreaScaled(f);
|
|
}
|
|
|
|
// @@ Cleanup.
|
|
struct Candidate {
|
|
ChartBuildData *chart;
|
|
uint32_t face;
|
|
float metric;
|
|
};
|
|
|
|
// @@ Get N best candidates in one pass.
|
|
const Candidate &getBestCandidate() const
|
|
{
|
|
uint32_t best = 0;
|
|
float bestCandidateMetric = FLT_MAX;
|
|
const uint32_t candidateCount = m_candidateArray.size();
|
|
XA_ASSERT(candidateCount > 0);
|
|
for (uint32_t i = 0; i < candidateCount; i++) {
|
|
const Candidate &candidate = m_candidateArray[i];
|
|
if (candidate.metric < bestCandidateMetric) {
|
|
bestCandidateMetric = candidate.metric;
|
|
best = i;
|
|
}
|
|
}
|
|
return m_candidateArray[best];
|
|
}
|
|
|
|
void removeCandidate(uint32_t f)
|
|
{
|
|
int c = m_faceCandidateArray[f];
|
|
if (c != -1) {
|
|
m_faceCandidateArray[f] = (uint32_t)-1;
|
|
if (c == int(m_candidateArray.size() - 1)) {
|
|
m_candidateArray.pop_back();
|
|
} else {
|
|
// Replace with last.
|
|
m_candidateArray[c] = m_candidateArray[m_candidateArray.size() - 1];
|
|
m_candidateArray.pop_back();
|
|
m_faceCandidateArray[m_candidateArray[c].face] = c;
|
|
}
|
|
}
|
|
}
|
|
|
|
void updateCandidate(ChartBuildData *chart, uint32_t f, float metric)
|
|
{
|
|
if (m_faceCandidateArray[f] == (uint32_t)-1) {
|
|
const uint32_t index = m_candidateArray.size();
|
|
m_faceCandidateArray[f] = index;
|
|
m_candidateArray.resize(index + 1);
|
|
m_candidateArray[index].face = f;
|
|
m_candidateArray[index].chart = chart;
|
|
m_candidateArray[index].metric = metric;
|
|
} else {
|
|
const uint32_t c = m_faceCandidateArray[f];
|
|
XA_DEBUG_ASSERT(c != (uint32_t)-1);
|
|
Candidate &candidate = m_candidateArray[c];
|
|
XA_DEBUG_ASSERT(candidate.face == f);
|
|
if (metric < candidate.metric || chart == candidate.chart) {
|
|
candidate.metric = metric;
|
|
candidate.chart = chart;
|
|
}
|
|
}
|
|
}
|
|
|
|
void mergeChart(ChartBuildData *owner, ChartBuildData *chart, float sharedBoundaryLength)
|
|
{
|
|
const uint32_t faceCount = chart->faces.size();
|
|
for (uint32_t i = 0; i < faceCount; i++) {
|
|
uint32_t f = chart->faces[i];
|
|
XA_DEBUG_ASSERT(m_faceChartArray[f] == chart->id);
|
|
m_faceChartArray[f] = owner->id;
|
|
owner->faces.push_back(f);
|
|
}
|
|
// Update adjacencies?
|
|
owner->area += chart->area;
|
|
owner->boundaryLength += chart->boundaryLength - sharedBoundaryLength;
|
|
owner->normalSum += chart->normalSum;
|
|
updateProxy(owner);
|
|
// Delete chart.
|
|
m_chartArray[chart->id] = nullptr;
|
|
chart->~ChartBuildData();
|
|
XA_FREE(chart);
|
|
}
|
|
|
|
const Mesh *m_mesh;
|
|
const Array<uint32_t> *m_meshFaces;
|
|
Array<bool> m_ignoreFaces;
|
|
Array<float> m_edgeLengths;
|
|
Array<float> m_faceAreas;
|
|
Array<Vector3> m_faceNormals;
|
|
Array<Vector2> m_texcoords;
|
|
Array<uint32_t> m_growFaces;
|
|
uint32_t m_facesLeft;
|
|
Array<int> m_faceChartArray;
|
|
Array<ChartBuildData *> m_chartArray;
|
|
Array<Candidate> m_candidateArray;
|
|
Array<uint32_t> m_faceCandidateArray; // Map face index to candidate index.
|
|
PriorityQueue m_bestTriangles;
|
|
KISSRng m_rand;
|
|
ChartOptions m_options;
|
|
};
|
|
|
|
// Estimate quality of existing parameterization.
|
|
struct ParameterizationQuality
|
|
{
|
|
uint32_t totalTriangleCount = 0;
|
|
uint32_t flippedTriangleCount = 0;
|
|
uint32_t zeroAreaTriangleCount = 0;
|
|
float parametricArea = 0.0f;
|
|
float geometricArea = 0.0f;
|
|
float stretchMetric = 0.0f;
|
|
float maxStretchMetric = 0.0f;
|
|
float conformalMetric = 0.0f;
|
|
float authalicMetric = 0.0f;
|
|
bool boundaryIntersection = false;
|
|
};
|
|
|
|
static ParameterizationQuality calculateParameterizationQuality(const Mesh *mesh, Array<uint32_t> *flippedFaces)
|
|
{
|
|
XA_DEBUG_ASSERT(mesh != nullptr);
|
|
ParameterizationQuality quality;
|
|
const uint32_t faceCount = mesh->faceCount();
|
|
uint32_t firstBoundaryEdge = UINT32_MAX;
|
|
for (uint32_t e = 0; e < mesh->edgeCount(); e++) {
|
|
if (mesh->isBoundaryEdge(e)) {
|
|
firstBoundaryEdge = e;
|
|
}
|
|
}
|
|
XA_DEBUG_ASSERT(firstBoundaryEdge != UINT32_MAX);
|
|
for (Mesh::BoundaryEdgeIterator it1(mesh, firstBoundaryEdge); !it1.isDone(); it1.advance()) {
|
|
const uint32_t edge1 = it1.edge();
|
|
for (Mesh::BoundaryEdgeIterator it2(mesh, firstBoundaryEdge); !it2.isDone(); it2.advance()) {
|
|
const uint32_t edge2 = it2.edge();
|
|
// Skip self and edges directly connected to edge1.
|
|
if (edge1 == edge2 || it1.nextEdge() == edge2 || it2.nextEdge() == edge1)
|
|
continue;
|
|
const Vector2 &a1 = mesh->texcoord(mesh->vertexAt(meshEdgeIndex0(edge1)));
|
|
const Vector2 &a2 = mesh->texcoord(mesh->vertexAt(meshEdgeIndex1(edge1)));
|
|
const Vector2 &b1 = mesh->texcoord(mesh->vertexAt(meshEdgeIndex0(edge2)));
|
|
const Vector2 &b2 = mesh->texcoord(mesh->vertexAt(meshEdgeIndex1(edge2)));
|
|
if (linesIntersect(a1, a2, b1, b2, mesh->epsilon())) {
|
|
quality.boundaryIntersection = true;
|
|
break;
|
|
}
|
|
}
|
|
if (quality.boundaryIntersection)
|
|
break;
|
|
}
|
|
if (flippedFaces)
|
|
flippedFaces->clear();
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
Vector3 pos[3];
|
|
Vector2 texcoord[3];
|
|
for (int i = 0; i < 3; i++) {
|
|
const uint32_t v = mesh->vertexAt(f * 3 + i);
|
|
pos[i] = mesh->position(v);
|
|
texcoord[i] = mesh->texcoord(v);
|
|
}
|
|
quality.totalTriangleCount++;
|
|
// Evaluate texture stretch metric. See:
|
|
// - "Texture Mapping Progressive Meshes", Sander, Snyder, Gortler & Hoppe
|
|
// - "Mesh Parameterization: Theory and Practice", Siggraph'07 Course Notes, Hormann, Levy & Sheffer.
|
|
const float t1 = texcoord[0].x;
|
|
const float s1 = texcoord[0].y;
|
|
const float t2 = texcoord[1].x;
|
|
const float s2 = texcoord[1].y;
|
|
const float t3 = texcoord[2].x;
|
|
const float s3 = texcoord[2].y;
|
|
float parametricArea = ((s2 - s1) * (t3 - t1) - (s3 - s1) * (t2 - t1)) / 2;
|
|
if (isZero(parametricArea, kAreaEpsilon)) {
|
|
quality.zeroAreaTriangleCount++;
|
|
continue;
|
|
}
|
|
if (parametricArea < 0.0f) {
|
|
// Count flipped triangles.
|
|
quality.flippedTriangleCount++;
|
|
if (flippedFaces)
|
|
flippedFaces->push_back(f);
|
|
parametricArea = fabsf(parametricArea);
|
|
}
|
|
const float geometricArea = length(cross(pos[1] - pos[0], pos[2] - pos[0])) / 2;
|
|
const Vector3 Ss = (pos[0] * (t2 - t3) + pos[1] * (t3 - t1) + pos[2] * (t1 - t2)) / (2 * parametricArea);
|
|
const Vector3 St = (pos[0] * (s3 - s2) + pos[1] * (s1 - s3) + pos[2] * (s2 - s1)) / (2 * parametricArea);
|
|
const float a = dot(Ss, Ss); // E
|
|
const float b = dot(Ss, St); // F
|
|
const float c = dot(St, St); // G
|
|
// Compute eigen-values of the first fundamental form:
|
|
const float sigma1 = sqrtf(0.5f * max(0.0f, a + c - sqrtf(square(a - c) + 4 * square(b)))); // gamma uppercase, min eigenvalue.
|
|
const float sigma2 = sqrtf(0.5f * max(0.0f, a + c + sqrtf(square(a - c) + 4 * square(b)))); // gamma lowercase, max eigenvalue.
|
|
XA_ASSERT(sigma2 > sigma1 || equal(sigma1, sigma2, kEpsilon));
|
|
// isometric: sigma1 = sigma2 = 1
|
|
// conformal: sigma1 / sigma2 = 1
|
|
// authalic: sigma1 * sigma2 = 1
|
|
const float rmsStretch = sqrtf((a + c) * 0.5f);
|
|
const float rmsStretch2 = sqrtf((square(sigma1) + square(sigma2)) * 0.5f);
|
|
XA_DEBUG_ASSERT(equal(rmsStretch, rmsStretch2, 0.01f));
|
|
XA_UNUSED(rmsStretch2);
|
|
quality.stretchMetric += square(rmsStretch) * geometricArea;
|
|
quality.maxStretchMetric = max(quality.maxStretchMetric, sigma2);
|
|
if (!isZero(sigma1, 0.000001f)) {
|
|
// sigma1 is zero when geometricArea is zero.
|
|
quality.conformalMetric += (sigma2 / sigma1) * geometricArea;
|
|
}
|
|
quality.authalicMetric += (sigma1 * sigma2) * geometricArea;
|
|
// Accumulate total areas.
|
|
quality.geometricArea += geometricArea;
|
|
quality.parametricArea += parametricArea;
|
|
//triangleConformalEnergy(q, p);
|
|
}
|
|
if (quality.flippedTriangleCount + quality.zeroAreaTriangleCount == quality.totalTriangleCount) {
|
|
// If all triangles are flipped, then none are.
|
|
if (flippedFaces)
|
|
flippedFaces->clear();
|
|
quality.flippedTriangleCount = 0;
|
|
}
|
|
if (quality.flippedTriangleCount > quality.totalTriangleCount / 2)
|
|
{
|
|
// If more than half the triangles are flipped, reverse the flipped / not flipped classification.
|
|
quality.flippedTriangleCount = quality.totalTriangleCount - quality.flippedTriangleCount;
|
|
if (flippedFaces) {
|
|
Array<uint32_t> temp(*flippedFaces);
|
|
flippedFaces->clear();
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
bool match = false;
|
|
for (uint32_t ff = 0; ff < temp.size(); ff++) {
|
|
if (temp[ff] == f) {
|
|
match = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!match)
|
|
flippedFaces->push_back(f);
|
|
}
|
|
}
|
|
}
|
|
XA_DEBUG_ASSERT(isFinite(quality.parametricArea) && quality.parametricArea >= 0);
|
|
XA_DEBUG_ASSERT(isFinite(quality.geometricArea) && quality.geometricArea >= 0);
|
|
XA_DEBUG_ASSERT(isFinite(quality.stretchMetric));
|
|
XA_DEBUG_ASSERT(isFinite(quality.maxStretchMetric));
|
|
XA_DEBUG_ASSERT(isFinite(quality.conformalMetric));
|
|
XA_DEBUG_ASSERT(isFinite(quality.authalicMetric));
|
|
if (quality.geometricArea <= 0.0f) {
|
|
quality.stretchMetric = 0.0f;
|
|
quality.maxStretchMetric = 0.0f;
|
|
quality.conformalMetric = 0.0f;
|
|
quality.authalicMetric = 0.0f;
|
|
} else {
|
|
const float normFactor = sqrtf(quality.parametricArea / quality.geometricArea);
|
|
quality.stretchMetric = sqrtf(quality.stretchMetric / quality.geometricArea) * normFactor;
|
|
quality.maxStretchMetric *= normFactor;
|
|
quality.conformalMetric = sqrtf(quality.conformalMetric / quality.geometricArea);
|
|
quality.authalicMetric = sqrtf(quality.authalicMetric / quality.geometricArea);
|
|
}
|
|
return quality;
|
|
}
|
|
|
|
struct ChartWarningFlags
|
|
{
|
|
enum Enum
|
|
{
|
|
CloseHolesFailed = 1<<1,
|
|
FixTJunctionsDuplicatedEdge = 1<<2,
|
|
FixTJunctionsFailed = 1<<3,
|
|
TriangulateDuplicatedEdge = 1<<4,
|
|
};
|
|
};
|
|
|
|
/// A chart is a connected set of faces with a certain topology (usually a disk).
|
|
class Chart
|
|
{
|
|
public:
|
|
Chart(const Mesh *originalMesh, const Array<uint32_t> &faceArray, const Basis &basis, uint32_t meshId, uint32_t chartGroupId, uint32_t chartId) : m_basis(basis), m_mesh(nullptr), m_unifiedMesh(nullptr), m_isDisk(false), m_isOrtho(false), m_isPlanar(false), m_warningFlags(0), m_closedHolesCount(0), m_fixedTJunctionsCount(0), m_faceArray(faceArray)
|
|
{
|
|
XA_UNUSED(meshId);
|
|
XA_UNUSED(chartGroupId);
|
|
XA_UNUSED(chartId);
|
|
// Copy face indices.
|
|
m_mesh = XA_NEW(MemTag::Mesh, Mesh, originalMesh->epsilon(), faceArray.size() * 3, faceArray.size());
|
|
m_unifiedMesh = XA_NEW(MemTag::Mesh, Mesh, originalMesh->epsilon(), faceArray.size() * 3, faceArray.size());
|
|
Array<uint32_t> chartMeshIndices;
|
|
chartMeshIndices.resize(originalMesh->vertexCount(), (uint32_t)~0);
|
|
Array<uint32_t> unifiedMeshIndices;
|
|
unifiedMeshIndices.resize(originalMesh->vertexCount(), (uint32_t)~0);
|
|
// Add vertices.
|
|
const uint32_t faceCount = faceArray.size();
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
for (uint32_t i = 0; i < 3; i++) {
|
|
const uint32_t vertex = originalMesh->vertexAt(faceArray[f] * 3 + i);
|
|
const uint32_t unifiedVertex = originalMesh->firstColocal(vertex);
|
|
if (unifiedMeshIndices[unifiedVertex] == (uint32_t)~0) {
|
|
unifiedMeshIndices[unifiedVertex] = m_unifiedMesh->vertexCount();
|
|
XA_DEBUG_ASSERT(equal(originalMesh->position(vertex), originalMesh->position(unifiedVertex), originalMesh->epsilon()));
|
|
m_unifiedMesh->addVertex(originalMesh->position(vertex));
|
|
}
|
|
if (chartMeshIndices[vertex] == (uint32_t)~0) {
|
|
chartMeshIndices[vertex] = m_mesh->vertexCount();
|
|
m_chartToOriginalMap.push_back(vertex);
|
|
m_chartToUnifiedMap.push_back(unifiedMeshIndices[unifiedVertex]);
|
|
m_mesh->addVertex(originalMesh->position(vertex), Vector3(0.0f), originalMesh->texcoord(vertex));
|
|
}
|
|
}
|
|
}
|
|
// Add faces.
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
uint32_t indices[3], unifiedIndices[3];
|
|
for (uint32_t i = 0; i < 3; i++) {
|
|
const uint32_t vertex = originalMesh->vertexAt(faceArray[f] * 3 + i);
|
|
indices[i] = chartMeshIndices[vertex];
|
|
unifiedIndices[i] = unifiedMeshIndices[originalMesh->firstColocal(vertex)];
|
|
}
|
|
Mesh::AddFaceResult::Enum result = m_mesh->addFace(indices);
|
|
XA_UNUSED(result);
|
|
XA_DEBUG_ASSERT(result == Mesh::AddFaceResult::OK);
|
|
#if XA_DEBUG
|
|
// Unifying colocals may create degenerate edges. e.g. if two triangle vertices are colocal.
|
|
for (int i = 0; i < 3; i++) {
|
|
const uint32_t index1 = unifiedIndices[i];
|
|
const uint32_t index2 = unifiedIndices[(i + 1) % 3];
|
|
XA_DEBUG_ASSERT(index1 != index2);
|
|
}
|
|
#endif
|
|
result = m_unifiedMesh->addFace(unifiedIndices);
|
|
XA_UNUSED(result);
|
|
XA_DEBUG_ASSERT(result == Mesh::AddFaceResult::OK);
|
|
}
|
|
m_mesh->createBoundaries(); // For AtlasPacker::computeBoundingBox
|
|
m_unifiedMesh->createBoundaries();
|
|
m_unifiedMesh->linkBoundaries();
|
|
m_isPlanar = meshIsPlanar(*m_unifiedMesh);
|
|
if (m_isPlanar) {
|
|
m_isDisk = true;
|
|
} else {
|
|
#if XA_DEBUG_EXPORT_OBJ_BEFORE_FIX_TJUNCTION
|
|
m_unifiedMesh->writeObjFile("debug_before_fix_tjunction.obj");
|
|
#endif
|
|
bool duplicatedEdge = false, failed = false;
|
|
XA_PROFILE_START(fixChartMeshTJunctions)
|
|
Mesh *fixedUnifiedMesh = meshFixTJunctions(*m_unifiedMesh, &duplicatedEdge, &failed, &m_fixedTJunctionsCount);
|
|
XA_PROFILE_END(fixChartMeshTJunctions)
|
|
if (fixedUnifiedMesh) {
|
|
if (duplicatedEdge)
|
|
m_warningFlags |= ChartWarningFlags::FixTJunctionsDuplicatedEdge;
|
|
if (failed)
|
|
m_warningFlags |= ChartWarningFlags::FixTJunctionsFailed;
|
|
m_unifiedMesh->~Mesh();
|
|
XA_FREE(m_unifiedMesh);
|
|
m_unifiedMesh = fixedUnifiedMesh;
|
|
m_unifiedMesh->createBoundaries();
|
|
m_unifiedMesh->linkBoundaries();
|
|
}
|
|
// See if there are any holes that need closing.
|
|
Array<uint32_t> boundaryLoops;
|
|
meshGetBoundaryLoops(*m_unifiedMesh, boundaryLoops);
|
|
if (boundaryLoops.size() > 1) {
|
|
#if XA_DEBUG_EXPORT_OBJ_CLOSE_HOLES_ERROR
|
|
const uint32_t faceCountBeforeHolesClosed = m_unifiedMesh->faceCount();
|
|
#endif
|
|
// Closing the holes is not always the best solution and does not fix all the problems.
|
|
// We need to do some analysis of the holes and the genus to:
|
|
// - Find cuts that reduce genus.
|
|
// - Find cuts to connect holes.
|
|
// - Use minimal spanning trees or seamster.
|
|
Array<uint32_t> holeFaceCounts;
|
|
XA_PROFILE_START(closeChartMeshHoles)
|
|
failed = !meshCloseHoles(m_unifiedMesh, boundaryLoops, basis.normal, holeFaceCounts);
|
|
XA_PROFILE_END(closeChartMeshHoles)
|
|
m_unifiedMesh->createBoundaries();
|
|
m_unifiedMesh->linkBoundaries();
|
|
meshGetBoundaryLoops(*m_unifiedMesh, boundaryLoops);
|
|
if (failed || boundaryLoops.size() > 1)
|
|
m_warningFlags |= ChartWarningFlags::CloseHolesFailed;
|
|
m_closedHolesCount = holeFaceCounts.size();
|
|
#if XA_DEBUG_EXPORT_OBJ_CLOSE_HOLES_ERROR
|
|
if (m_warningFlags & ChartWarningFlags::CloseHolesFailed) {
|
|
char filename[256];
|
|
XA_SPRINTF(filename, sizeof(filename), "debug_mesh_%03u_chartgroup_%03u_chart_%03u_close_holes_error.obj", meshId, chartGroupId, chartId);
|
|
FILE *file;
|
|
XA_FOPEN(file, filename, "w");
|
|
if (file) {
|
|
m_unifiedMesh->writeObjVertices(file);
|
|
fprintf(file, "s off\n");
|
|
fprintf(file, "o object\n");
|
|
for (uint32_t i = 0; i < faceCountBeforeHolesClosed; i++)
|
|
m_unifiedMesh->writeObjFace(file, i);
|
|
uint32_t face = faceCountBeforeHolesClosed;
|
|
for (uint32_t i = 0; i < holeFaceCounts.size(); i++) {
|
|
fprintf(file, "s off\n");
|
|
fprintf(file, "o hole%u\n", i);
|
|
for (uint32_t j = 0; j < holeFaceCounts[i]; j++) {
|
|
m_unifiedMesh->writeObjFace(file, face);
|
|
face++;
|
|
}
|
|
}
|
|
m_unifiedMesh->writeObjBoundaryEges(file);
|
|
m_unifiedMesh->writeObjLinkedBoundaries(file);
|
|
fclose(file);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
// Note: MeshTopology needs linked boundaries.
|
|
MeshTopology topology(m_unifiedMesh);
|
|
m_isDisk = topology.isDisk();
|
|
#if XA_DEBUG_EXPORT_OBJ_NOT_DISK
|
|
if (!m_isDisk) {
|
|
char filename[256];
|
|
XA_SPRINTF(filename, sizeof(filename), "debug_mesh_%03u_chartgroup_%03u_chart_%03u_not_disk.obj", meshId, chartGroupId, chartId);
|
|
m_unifiedMesh->writeObjFile(filename);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
~Chart()
|
|
{
|
|
if (m_mesh) {
|
|
m_mesh->~Mesh();
|
|
XA_FREE(m_mesh);
|
|
}
|
|
if (m_unifiedMesh) {
|
|
m_unifiedMesh->~Mesh();
|
|
XA_FREE(m_unifiedMesh);
|
|
}
|
|
}
|
|
|
|
const Basis &basis() const { return m_basis; }
|
|
bool isDisk() const { return m_isDisk; }
|
|
bool isOrtho() const { return m_isOrtho; }
|
|
bool isPlanar() const { return m_isPlanar; }
|
|
uint32_t warningFlags() const { return m_warningFlags; }
|
|
uint32_t closedHolesCount() const { return m_closedHolesCount; }
|
|
uint32_t fixedTJunctionsCount() const { return m_fixedTJunctionsCount; }
|
|
const ParameterizationQuality ¶mQuality() const { return m_paramQuality; }
|
|
#if XA_DEBUG_EXPORT_OBJ_INVALID_PARAMETERIZATION
|
|
const Array<uint32_t> ¶mFlippedFaces() const { return m_paramFlippedFaces; }
|
|
#endif
|
|
uint32_t mapFaceToSourceFace(uint32_t i) const { return m_faceArray[i]; }
|
|
const Mesh *mesh() const { return m_mesh; }
|
|
Mesh *mesh() { return m_mesh; }
|
|
const Mesh *unifiedMesh() const { return m_unifiedMesh; }
|
|
Mesh *unifiedMesh() { return m_unifiedMesh; }
|
|
uint32_t mapChartVertexToOriginalVertex(uint32_t i) const { return m_chartToOriginalMap[i]; }
|
|
|
|
void evaluateOrthoParameterizationQuality()
|
|
{
|
|
XA_PROFILE_START(parameterizeChartsEvaluateQuality)
|
|
m_paramQuality = calculateParameterizationQuality(m_unifiedMesh, nullptr);
|
|
XA_PROFILE_END(parameterizeChartsEvaluateQuality)
|
|
// Use orthogonal parameterization if quality is acceptable.
|
|
if (!m_paramQuality.boundaryIntersection && m_paramQuality.geometricArea > 0.0f && m_paramQuality.stretchMetric <= 1.1f && m_paramQuality.maxStretchMetric <= 1.25f)
|
|
m_isOrtho = true;
|
|
}
|
|
|
|
void evaluateParameterizationQuality()
|
|
{
|
|
XA_PROFILE_START(parameterizeChartsEvaluateQuality)
|
|
#if XA_DEBUG_EXPORT_OBJ_INVALID_PARAMETERIZATION
|
|
m_paramQuality = calculateParameterizationQuality(m_unifiedMesh, &m_paramFlippedFaces);
|
|
#else
|
|
m_paramQuality = calculateParameterizationQuality(m_unifiedMesh, nullptr);
|
|
#endif
|
|
XA_PROFILE_END(parameterizeChartsEvaluateQuality)
|
|
}
|
|
|
|
// Transfer parameterization from unified mesh to chart mesh.
|
|
void transferParameterization()
|
|
{
|
|
const uint32_t vertexCount = m_mesh->vertexCount();
|
|
for (uint32_t v = 0; v < vertexCount; v++)
|
|
m_mesh->texcoord(v) = m_unifiedMesh->texcoord(m_chartToUnifiedMap[v]);
|
|
}
|
|
|
|
float computeSurfaceArea() const
|
|
{
|
|
return m_mesh->computeSurfaceArea();
|
|
}
|
|
|
|
float computeParametricArea() const
|
|
{
|
|
return m_mesh->computeParametricArea();
|
|
}
|
|
|
|
Vector2 computeParametricBounds() const
|
|
{
|
|
Vector2 minCorner(FLT_MAX, FLT_MAX);
|
|
Vector2 maxCorner(-FLT_MAX, -FLT_MAX);
|
|
const uint32_t vertexCount = m_mesh->vertexCount();
|
|
for (uint32_t v = 0; v < vertexCount; v++) {
|
|
minCorner = min(minCorner, m_mesh->texcoord(v));
|
|
maxCorner = max(maxCorner, m_mesh->texcoord(v));
|
|
}
|
|
return (maxCorner - minCorner) * 0.5f;
|
|
}
|
|
|
|
private:
|
|
Basis m_basis;
|
|
Mesh *m_mesh;
|
|
Mesh *m_unifiedMesh;
|
|
bool m_isDisk, m_isOrtho, m_isPlanar;
|
|
uint32_t m_warningFlags;
|
|
uint32_t m_closedHolesCount, m_fixedTJunctionsCount;
|
|
|
|
// List of faces of the original mesh that belong to this chart.
|
|
Array<uint32_t> m_faceArray;
|
|
|
|
// Map vertices of the chart mesh to vertices of the original mesh.
|
|
Array<uint32_t> m_chartToOriginalMap;
|
|
|
|
Array<uint32_t> m_chartToUnifiedMap;
|
|
|
|
ParameterizationQuality m_paramQuality;
|
|
#if XA_DEBUG_EXPORT_OBJ_INVALID_PARAMETERIZATION
|
|
Array<uint32_t> m_paramFlippedFaces;
|
|
#endif
|
|
};
|
|
|
|
// Set of charts corresponding to mesh faces in the same face group.
|
|
class ChartGroup
|
|
{
|
|
public:
|
|
ChartGroup(uint32_t id, const Mesh *sourceMesh, uint32_t faceGroup) : m_sourceId(sourceMesh->id()), m_id(id), m_isVertexMap(faceGroup == UINT32_MAX), m_paramAddedChartsCount(0), m_paramDeletedChartsCount(0)
|
|
{
|
|
// Create new mesh from the source mesh, using faces that belong to this group.
|
|
const uint32_t sourceFaceCount = sourceMesh->faceCount();
|
|
for (uint32_t f = 0; f < sourceFaceCount; f++) {
|
|
if (sourceMesh->faceGroupAt(f) == faceGroup)
|
|
m_faceToSourceFaceMap.push_back(f);
|
|
}
|
|
// Only initial meshes have face groups and ignored faces. The only flag we care about is HasNormals.
|
|
const uint32_t faceCount = m_faceToSourceFaceMap.size();
|
|
m_mesh = XA_NEW(MemTag::Mesh, Mesh, sourceMesh->epsilon(), faceCount * 3, faceCount, sourceMesh->flags() & MeshFlags::HasNormals);
|
|
XA_DEBUG_ASSERT(faceCount > 0);
|
|
Array<uint32_t> meshIndices;
|
|
meshIndices.resize(sourceMesh->vertexCount(), (uint32_t)~0);
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
const uint32_t face = m_faceToSourceFaceMap[f];
|
|
for (uint32_t i = 0; i < 3; i++) {
|
|
const uint32_t vertex = sourceMesh->vertexAt(face * 3 + i);
|
|
if (meshIndices[vertex] == (uint32_t)~0) {
|
|
meshIndices[vertex] = m_mesh->vertexCount();
|
|
m_vertexToSourceVertexMap.push_back(vertex);
|
|
Vector3 normal(0.0f);
|
|
if (sourceMesh->flags() & MeshFlags::HasNormals)
|
|
normal = sourceMesh->normal(vertex);
|
|
m_mesh->addVertex(sourceMesh->position(vertex), normal, sourceMesh->texcoord(vertex));
|
|
}
|
|
}
|
|
}
|
|
// Add faces.
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
const uint32_t face = m_faceToSourceFaceMap[f];
|
|
uint32_t indices[3];
|
|
for (uint32_t i = 0; i < 3; i++) {
|
|
const uint32_t vertex = sourceMesh->vertexAt(face * 3 + i);
|
|
XA_DEBUG_ASSERT(meshIndices[vertex] != (uint32_t)~0);
|
|
indices[i] = meshIndices[vertex];
|
|
}
|
|
// Don't copy flags, it doesn't matter if a face is ignored after this point. All ignored faces get their own vertex map (m_isVertexMap) ChartGroup.
|
|
// Don't hash edges if m_isVertexMap, they may be degenerate.
|
|
Mesh::AddFaceResult::Enum result = m_mesh->addFace(indices, false, !m_isVertexMap);
|
|
XA_UNUSED(result);
|
|
XA_DEBUG_ASSERT(result == Mesh::AddFaceResult::OK);
|
|
}
|
|
if (!m_isVertexMap) {
|
|
m_mesh->createColocals();
|
|
m_mesh->createBoundaries();
|
|
m_mesh->linkBoundaries();
|
|
}
|
|
#if XA_DEBUG_EXPORT_OBJ_CHART_GROUPS
|
|
char filename[256];
|
|
XA_SPRINTF(filename, sizeof(filename), "debug_mesh_%03u_chartgroup_%03u.obj", m_sourceId, m_id);
|
|
m_mesh->writeObjFile(filename);
|
|
#else
|
|
XA_UNUSED(m_id);
|
|
#endif
|
|
}
|
|
|
|
~ChartGroup()
|
|
{
|
|
m_mesh->~Mesh();
|
|
XA_FREE(m_mesh);
|
|
for (uint32_t i = 0; i < m_chartArray.size(); i++) {
|
|
m_chartArray[i]->~Chart();
|
|
XA_FREE(m_chartArray[i]);
|
|
}
|
|
}
|
|
|
|
uint32_t chartCount() const { return m_chartArray.size(); }
|
|
Chart *chartAt(uint32_t i) const { return m_chartArray[i]; }
|
|
uint32_t paramAddedChartsCount() const { return m_paramAddedChartsCount; }
|
|
uint32_t paramDeletedChartsCount() const { return m_paramDeletedChartsCount; }
|
|
bool isVertexMap() const { return m_isVertexMap; }
|
|
uint32_t mapFaceToSourceFace(uint32_t face) const { return m_faceToSourceFaceMap[face]; }
|
|
uint32_t mapVertexToSourceVertex(uint32_t i) const { return m_vertexToSourceVertexMap[i]; }
|
|
const Mesh *mesh() const { return m_mesh; }
|
|
|
|
/*
|
|
Compute charts using a simple segmentation algorithm.
|
|
|
|
LSCM:
|
|
- identify sharp features using local dihedral angles.
|
|
- identify seed faces farthest from sharp features.
|
|
- grow charts from these seeds.
|
|
|
|
MCGIM:
|
|
- phase 1: chart growth
|
|
- grow all charts simultaneously using dijkstra search on the dual graph of the mesh.
|
|
- graph edges are weighted based on planarity metric.
|
|
- metric uses distance to global chart normal.
|
|
- terminate when all faces have been assigned.
|
|
- phase 2: seed computation:
|
|
- place new seed of the chart at the most interior face.
|
|
- most interior is evaluated using distance metric only.
|
|
|
|
- method repeates the two phases, until the location of the seeds does not change.
|
|
- cycles are detected by recording all the previous seeds and chartification terminates.
|
|
|
|
D-Charts:
|
|
|
|
- Uniaxial conic metric:
|
|
- N_c = axis of the generalized cone that best fits the chart. (cone can a be cylinder or a plane).
|
|
- omega_c = angle between the face normals and the axis.
|
|
- Fitting error between chart C and tringle t: F(c,t) = (N_c*n_t - cos(omega_c))^2
|
|
|
|
- Compactness metrics:
|
|
- Roundness:
|
|
- C(c,t) = pi * D(S_c,t)^2 / A_c
|
|
- S_c = chart seed.
|
|
- D(S_c,t) = length of the shortest path inside the chart betwen S_c and t.
|
|
- A_c = chart area.
|
|
- Straightness:
|
|
- P(c,t) = l_out(c,t) / l_in(c,t)
|
|
- l_out(c,t) = lenght of the edges not shared between C and t.
|
|
- l_in(c,t) = lenght of the edges shared between C and t.
|
|
|
|
- Combined metric:
|
|
- Cost(c,t) = F(c,t)^alpha + C(c,t)^beta + P(c,t)^gamma
|
|
- alpha = 1, beta = 0.7, gamma = 0.5
|
|
|
|
Our basic approach:
|
|
- Just one iteration of k-means?
|
|
- Avoid dijkstra by greedily growing charts until a threshold is met. Increase threshold and repeat until no faces left.
|
|
- If distortion metric is too high, split chart, add two seeds.
|
|
- If chart size is low, try removing chart.
|
|
|
|
Postprocess:
|
|
- If topology is not disk:
|
|
- Fill holes, if new faces fit proxy.
|
|
- Find best cut, otherwise.
|
|
- After parameterization:
|
|
- If boundary self-intersects:
|
|
- cut chart along the closest two diametral boundary vertices, repeat parametrization.
|
|
- what if the overlap is on an appendix? How do we find that out and cut appropiately?
|
|
- emphasize roundness metrics to prevent those cases.
|
|
- If interior self-overlaps: preserve boundary parameterization and use mean-value map.
|
|
*/
|
|
void computeCharts(const ChartOptions &options)
|
|
{
|
|
m_chartOptions = options;
|
|
// This function may be called multiple times, so destroy existing charts.
|
|
for (uint32_t i = 0; i < m_chartArray.size(); i++) {
|
|
m_chartArray[i]->~Chart();
|
|
XA_FREE(m_chartArray[i]);
|
|
}
|
|
m_chartArray.clear();
|
|
#if XA_DEBUG_SINGLE_CHART
|
|
Array<uint32_t> chartFaces;
|
|
chartFaces.resize(m_mesh->faceCount());
|
|
for (uint32_t i = 0; i < chartFaces.size(); i++)
|
|
chartFaces[i] = i;
|
|
Chart *chart = XA_NEW(MemTag::Default, Chart, m_mesh, chartFaces, m_sourceId, m_id, 0);
|
|
m_chartArray.push_back(chart);
|
|
#else
|
|
XA_PROFILE_START(atlasBuilder)
|
|
AtlasBuilder builder(m_mesh, nullptr, options);
|
|
runAtlasBuilder(builder, options);
|
|
XA_PROFILE_END(atlasBuilder)
|
|
XA_PROFILE_START(createChartMeshes)
|
|
const uint32_t chartCount = builder.chartCount();
|
|
for (uint32_t i = 0; i < chartCount; i++) {
|
|
Chart *chart = XA_NEW(MemTag::Default, Chart, m_mesh, builder.chartFaces(i), builder.chartBasis(i), m_sourceId, m_id, i);
|
|
m_chartArray.push_back(chart);
|
|
}
|
|
XA_PROFILE_END(createChartMeshes)
|
|
#endif
|
|
#if XA_DEBUG_EXPORT_OBJ_CHARTS
|
|
char filename[256];
|
|
XA_SPRINTF(filename, sizeof(filename), "debug_mesh_%03u_chartgroup_%03u_charts.obj", m_sourceId, m_id);
|
|
FILE *file;
|
|
XA_FOPEN(file, filename, "w");
|
|
if (file) {
|
|
m_mesh->writeObjVertices(file);
|
|
for (uint32_t i = 0; i < chartCount; i++) {
|
|
fprintf(file, "o chart_%04d\n", i);
|
|
fprintf(file, "s off\n");
|
|
const Array<uint32_t> &faces = builder.chartFaces(i);
|
|
for (uint32_t f = 0; f < faces.size(); f++)
|
|
m_mesh->writeObjFace(file, faces[f]);
|
|
}
|
|
m_mesh->writeObjBoundaryEges(file);
|
|
m_mesh->writeObjLinkedBoundaries(file);
|
|
fclose(file);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void parameterizeCharts(ParameterizeFunc func)
|
|
{
|
|
#if XA_RECOMPUTE_CHARTS
|
|
Array<Chart *> invalidCharts;
|
|
const uint32_t chartCount = m_chartArray.size();
|
|
for (uint32_t i = 0; i < chartCount; i++) {
|
|
Chart *chart = m_chartArray[i];
|
|
parameterizeChart(chart, func);
|
|
const ParameterizationQuality &quality = chart->paramQuality();
|
|
if (quality.boundaryIntersection || quality.flippedTriangleCount > 0)
|
|
invalidCharts.push_back(chart);
|
|
}
|
|
// Recompute charts with invalid parameterizations.
|
|
Array<uint32_t> meshFaces;
|
|
for (uint32_t i = 0; i < invalidCharts.size(); i++) {
|
|
Chart *invalidChart = invalidCharts[i];
|
|
const Mesh *invalidMesh = invalidChart->mesh();
|
|
const uint32_t faceCount = invalidMesh->faceCount();
|
|
meshFaces.resize(faceCount);
|
|
float invalidChartArea = 0.0f;
|
|
for (uint32_t j = 0; j < faceCount; j++) {
|
|
meshFaces[j] = invalidChart->mapFaceToSourceFace(j);
|
|
invalidChartArea += invalidMesh->faceArea(j);
|
|
}
|
|
ChartOptions options = m_chartOptions;
|
|
options.maxChartArea = invalidChartArea * 0.2f;
|
|
options.maxThreshold = 0.25f;
|
|
options.maxIterations = 3;
|
|
AtlasBuilder builder(m_mesh, &meshFaces, options);
|
|
runAtlasBuilder(builder, options);
|
|
for (uint32_t j = 0; j < builder.chartCount(); j++) {
|
|
Chart *chart = XA_NEW(MemTag::Default, Chart, m_mesh, builder.chartFaces(j), builder.chartBasis(j), m_sourceId, m_id, m_chartArray.size());
|
|
m_chartArray.push_back(chart);
|
|
m_paramAddedChartsCount++;
|
|
}
|
|
#if XA_DEBUG_EXPORT_OBJ_RECOMPUTED_CHARTS
|
|
char filename[256];
|
|
XA_SPRINTF(filename, sizeof(filename), "debug_mesh_%03u_chartgroup_%03u_recomputed_chart_%u.obj", m_sourceId, m_id, i);
|
|
FILE *file;
|
|
XA_FOPEN(file, filename, "w");
|
|
if (file) {
|
|
m_mesh->writeObjVertices(file);
|
|
for (uint32_t j = 0; j < builder.chartCount(); j++) {
|
|
fprintf(file, "o chart_%04d\n", j);
|
|
fprintf(file, "s off\n");
|
|
const Array<uint32_t> &faces = builder.chartFaces(j);
|
|
for (uint32_t f = 0; f < faces.size(); f++)
|
|
m_mesh->writeObjFace(file, faces[f]);
|
|
}
|
|
fclose(file);
|
|
}
|
|
#endif
|
|
}
|
|
// Parameterize the new charts.
|
|
for (uint32_t i = chartCount; i < m_chartArray.size(); i++)
|
|
parameterizeChart(m_chartArray[i], func);
|
|
// Remove and delete the invalid charts.
|
|
for (uint32_t i = 0; i < invalidCharts.size(); i++) {
|
|
Chart *chart = invalidCharts[i];
|
|
removeChart(chart);
|
|
chart->~Chart();
|
|
XA_FREE(chart);
|
|
m_paramDeletedChartsCount++;
|
|
}
|
|
#else
|
|
const uint32_t chartCount = m_chartArray.size();
|
|
for (uint32_t i = 0; i < chartCount; i++) {
|
|
Chart *chart = m_chartArray[i];
|
|
parameterizeChart(chart, func);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
private:
|
|
void runAtlasBuilder(AtlasBuilder &builder, const ChartOptions &options)
|
|
{
|
|
if (builder.facesLeft() == 0)
|
|
return;
|
|
// This seems a reasonable estimate.
|
|
XA_PROFILE_START(atlasBuilderCreateInitialCharts)
|
|
// Create initial charts greedely.
|
|
builder.placeSeeds(options.maxThreshold * 0.5f);
|
|
if (options.maxIterations == 0) {
|
|
XA_DEBUG_ASSERT(builder.facesLeft() == 0);
|
|
XA_PROFILE_END(atlasBuilderCreateInitialCharts)
|
|
return;
|
|
}
|
|
builder.updateProxies();
|
|
builder.relocateSeeds();
|
|
builder.resetCharts();
|
|
XA_PROFILE_END(atlasBuilderCreateInitialCharts)
|
|
// Restart process growing charts in parallel.
|
|
uint32_t iteration = 0;
|
|
while (true) {
|
|
if (!builder.growCharts(options.maxThreshold, options.growFaceCount)) {
|
|
// If charts cannot grow more: fill holes, merge charts, relocate seeds and start new iteration.
|
|
builder.fillHoles(options.maxThreshold * 0.5f);
|
|
builder.updateProxies();
|
|
#if XA_MERGE_CHARTS
|
|
builder.mergeCharts();
|
|
#endif
|
|
if (++iteration == options.maxIterations)
|
|
break;
|
|
if (!builder.relocateSeeds())
|
|
break;
|
|
builder.resetCharts();
|
|
}
|
|
}
|
|
// Make sure no holes are left!
|
|
XA_DEBUG_ASSERT(builder.facesLeft() == 0);
|
|
}
|
|
|
|
void parameterizeChart(Chart *chart, ParameterizeFunc func)
|
|
{
|
|
Mesh *mesh = chart->unifiedMesh();
|
|
XA_PROFILE_START(parameterizeChartsOrthogonal)
|
|
#if 1
|
|
computeOrthogonalProjectionMap(mesh);
|
|
#else
|
|
for (uint32_t i = 0; i < vertexCount; i++)
|
|
mesh->texcoord(i) = Vector2(dot(chart->basis().tangent, mesh->position(i)), dot(chart->basis().bitangent, mesh->position(i)));
|
|
#endif
|
|
XA_PROFILE_END(parameterizeChartsOrthogonal)
|
|
chart->evaluateOrthoParameterizationQuality();
|
|
if (!chart->isOrtho() && !chart->isPlanar()) {
|
|
XA_PROFILE_START(parameterizeChartsLSCM)
|
|
if (func)
|
|
func(&mesh->position(0).x, &mesh->texcoord(0).x, mesh->vertexCount(), mesh->indices(), mesh->indexCount());
|
|
else if (chart->isDisk())
|
|
computeLeastSquaresConformalMap(mesh);
|
|
XA_PROFILE_END(parameterizeChartsLSCM)
|
|
chart->evaluateParameterizationQuality();
|
|
}
|
|
// @@ Check that parameterization quality is above a certain threshold.
|
|
// Transfer parameterization from unified mesh to chart mesh.
|
|
chart->transferParameterization();
|
|
}
|
|
|
|
void removeChart(const Chart *chart)
|
|
{
|
|
for (uint32_t i = 0; i < m_chartArray.size(); i++) {
|
|
if (m_chartArray[i] == chart) {
|
|
m_chartArray.removeAt(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t m_sourceId, m_id;
|
|
bool m_isVertexMap;
|
|
Mesh *m_mesh;
|
|
Array<uint32_t> m_faceToSourceFaceMap; // List of faces of the source mesh that belong to this chart group.
|
|
Array<uint32_t> m_vertexToSourceVertexMap; // Map vertices of the mesh to vertices of the source mesh.
|
|
Array<Chart *> m_chartArray;
|
|
ChartOptions m_chartOptions;
|
|
uint32_t m_paramAddedChartsCount; // Number of new charts added by recomputing charts with invalid parameterizations.
|
|
uint32_t m_paramDeletedChartsCount; // Number of charts with invalid parameterizations that were deleted, after charts were recomputed.
|
|
};
|
|
|
|
struct CreateChartGroupTaskArgs
|
|
{
|
|
uint32_t faceGroup;
|
|
uint32_t groupId;
|
|
const Mesh *mesh;
|
|
ChartGroup **chartGroup;
|
|
};
|
|
|
|
static void runCreateChartGroupTask(void *userData)
|
|
{
|
|
XA_PROFILE_START(addMeshCreateChartGroups)
|
|
auto args = (CreateChartGroupTaskArgs *)userData;
|
|
*(args->chartGroup) = XA_NEW(MemTag::Default, ChartGroup, args->groupId, args->mesh, args->faceGroup);
|
|
XA_PROFILE_END(addMeshCreateChartGroups)
|
|
}
|
|
|
|
struct ComputeChartsTaskArgs
|
|
{
|
|
ChartGroup *chartGroup;
|
|
const ChartOptions *options;
|
|
Progress *progress;
|
|
};
|
|
|
|
static void runComputeChartsJob(void *userData)
|
|
{
|
|
ComputeChartsTaskArgs *args = (ComputeChartsTaskArgs *)userData;
|
|
if (args->progress->cancel)
|
|
return;
|
|
XA_PROFILE_START(computeCharts)
|
|
args->chartGroup->computeCharts(*args->options);
|
|
XA_PROFILE_END(computeCharts)
|
|
args->progress->value++;
|
|
args->progress->update();
|
|
}
|
|
|
|
struct ParameterizeChartsTaskArgs
|
|
{
|
|
ChartGroup *chartGroup;
|
|
ParameterizeFunc func;
|
|
Progress *progress;
|
|
};
|
|
|
|
static void runParameterizeChartsJob(void *userData)
|
|
{
|
|
ParameterizeChartsTaskArgs *args = (ParameterizeChartsTaskArgs *)userData;
|
|
if (args->progress->cancel)
|
|
return;
|
|
XA_PROFILE_START(parameterizeCharts)
|
|
args->chartGroup->parameterizeCharts(args->func);
|
|
XA_PROFILE_END(parameterizeCharts)
|
|
args->progress->value++;
|
|
args->progress->update();
|
|
}
|
|
|
|
/// An atlas is a set of chart groups.
|
|
class Atlas
|
|
{
|
|
public:
|
|
Atlas() : m_chartsComputed(false), m_chartsParameterized(false) {}
|
|
|
|
~Atlas()
|
|
{
|
|
for (uint32_t i = 0; i < m_chartGroups.size(); i++) {
|
|
m_chartGroups[i]->~ChartGroup();
|
|
XA_FREE(m_chartGroups[i]);
|
|
}
|
|
}
|
|
|
|
bool chartsComputed() const { return m_chartsComputed; }
|
|
bool chartsParameterized() const { return m_chartsParameterized; }
|
|
|
|
uint32_t chartGroupCount(uint32_t mesh) const
|
|
{
|
|
uint32_t count = 0;
|
|
for (uint32_t i = 0; i < m_chartGroups.size(); i++) {
|
|
if (m_chartGroupSourceMeshes[i] == mesh)
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
const ChartGroup *chartGroupAt(uint32_t mesh, uint32_t group) const
|
|
{
|
|
for (uint32_t c = 0; c < m_chartGroups.size(); c++) {
|
|
if (m_chartGroupSourceMeshes[c] != mesh)
|
|
continue;
|
|
if (group == 0)
|
|
return m_chartGroups[c];
|
|
group--;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
uint32_t chartCount() const
|
|
{
|
|
uint32_t count = 0;
|
|
for (uint32_t i = 0; i < m_chartGroups.size(); i++)
|
|
count += m_chartGroups[i]->chartCount();
|
|
return count;
|
|
}
|
|
|
|
Chart *chartAt(uint32_t i)
|
|
{
|
|
for (uint32_t c = 0; c < m_chartGroups.size(); c++) {
|
|
uint32_t count = m_chartGroups[c]->chartCount();
|
|
if (i < count) {
|
|
return m_chartGroups[c]->chartAt(i);
|
|
}
|
|
i -= count;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
// This function is thread safe.
|
|
void addMesh(TaskScheduler *taskScheduler, const Mesh *mesh)
|
|
{
|
|
// Get list of face groups.
|
|
const uint32_t faceCount = mesh->faceCount();
|
|
Array<uint32_t> faceGroups;
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
const uint32_t group = mesh->faceGroupAt(f);
|
|
bool exists = false;
|
|
for (uint32_t g = 0; g < faceGroups.size(); g++) {
|
|
if (faceGroups[g] == group) {
|
|
exists = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!exists)
|
|
faceGroups.push_back(group);
|
|
}
|
|
// Create one chart group per face group.
|
|
// Chart group creation is slow since it copies a chunk of the source mesh, so use tasks.
|
|
Array<ChartGroup *> chartGroups;
|
|
chartGroups.resize(faceGroups.size());
|
|
Array<CreateChartGroupTaskArgs> taskArgs;
|
|
taskArgs.resize(chartGroups.size());
|
|
for (uint32_t g = 0; g < chartGroups.size(); g++) {
|
|
CreateChartGroupTaskArgs &args = taskArgs[g];
|
|
args.chartGroup = &chartGroups[g];
|
|
args.faceGroup = faceGroups[g];
|
|
args.groupId = g;
|
|
args.mesh = mesh;
|
|
}
|
|
TaskGroupHandle taskGroup;
|
|
for (uint32_t g = 0; g < chartGroups.size(); g++) {
|
|
Task task;
|
|
task.userData = &taskArgs[g];
|
|
task.func = runCreateChartGroupTask;
|
|
taskScheduler->run(&taskGroup, task);
|
|
}
|
|
taskScheduler->wait(&taskGroup);
|
|
// Thread-safe append.
|
|
m_addMeshMutex.lock();
|
|
for (uint32_t g = 0; g < chartGroups.size(); g++) {
|
|
m_chartGroups.push_back(chartGroups[g]);
|
|
m_chartGroupSourceMeshes.push_back(mesh->id());
|
|
}
|
|
m_addMeshMutex.unlock();
|
|
}
|
|
|
|
bool computeCharts(TaskScheduler *taskScheduler, const ChartOptions &options, ProgressFunc progressFunc, void *progressUserData)
|
|
{
|
|
m_chartsComputed = false;
|
|
m_chartsParameterized = false;
|
|
uint32_t taskCount = 0;
|
|
for (uint32_t i = 0; i < m_chartGroups.size(); i++) {
|
|
if (!m_chartGroups[i]->isVertexMap())
|
|
taskCount++;
|
|
}
|
|
Progress progress(ProgressCategory::ComputeCharts, progressFunc, progressUserData, taskCount);
|
|
Array<ComputeChartsTaskArgs> taskArgs;
|
|
taskArgs.reserve(taskCount);
|
|
for (uint32_t i = 0; i < m_chartGroups.size(); i++) {
|
|
if (!m_chartGroups[i]->isVertexMap()) {
|
|
ComputeChartsTaskArgs args;
|
|
args.chartGroup = m_chartGroups[i];
|
|
args.options = &options;
|
|
args.progress = &progress;
|
|
taskArgs.push_back(args);
|
|
}
|
|
}
|
|
TaskGroupHandle taskGroup;
|
|
for (uint32_t i = 0; i < taskCount; i++) {
|
|
Task task;
|
|
task.userData = &taskArgs[i];
|
|
task.func = runComputeChartsJob;
|
|
taskScheduler->run(&taskGroup, task);
|
|
}
|
|
taskScheduler->wait(&taskGroup);
|
|
if (progress.cancel)
|
|
return false;
|
|
m_chartsComputed = true;
|
|
return true;
|
|
}
|
|
|
|
bool parameterizeCharts(TaskScheduler *taskScheduler, ParameterizeFunc func, ProgressFunc progressFunc, void *progressUserData)
|
|
{
|
|
m_chartsParameterized = false;
|
|
uint32_t taskCount = 0;
|
|
for (uint32_t i = 0; i < m_chartGroups.size(); i++) {
|
|
if (!m_chartGroups[i]->isVertexMap())
|
|
taskCount++;
|
|
}
|
|
Progress progress(ProgressCategory::ParameterizeCharts, progressFunc, progressUserData, taskCount);
|
|
Array<ParameterizeChartsTaskArgs> taskArgs;
|
|
taskArgs.reserve(taskCount);
|
|
for (uint32_t i = 0; i < m_chartGroups.size(); i++) {
|
|
if (!m_chartGroups[i]->isVertexMap()) {
|
|
ParameterizeChartsTaskArgs args;
|
|
args.chartGroup = m_chartGroups[i];
|
|
args.func = func;
|
|
args.progress = &progress;
|
|
taskArgs.push_back(args);
|
|
}
|
|
}
|
|
TaskGroupHandle taskGroup;
|
|
for (uint32_t i = 0; i < taskCount; i++) {
|
|
Task task;
|
|
task.userData = &taskArgs[i];
|
|
task.func = runParameterizeChartsJob;
|
|
taskScheduler->run(&taskGroup, task);
|
|
}
|
|
taskScheduler->wait(&taskGroup);
|
|
if (progress.cancel)
|
|
return false;
|
|
// Save original texcoords so PackCharts can be called multiple times (packing overwrites the texcoords).
|
|
const uint32_t nCharts = chartCount();
|
|
m_originalChartTexcoords.resize(nCharts);
|
|
for (uint32_t i = 0; i < nCharts; i++) {
|
|
const Mesh *mesh = chartAt(i)->mesh();
|
|
m_originalChartTexcoords[i].resize(mesh->vertexCount());
|
|
for (uint32_t j = 0; j < mesh->vertexCount(); j++)
|
|
m_originalChartTexcoords[i][j] = mesh->texcoord(j);
|
|
}
|
|
m_chartsParameterized = true;
|
|
return true;
|
|
}
|
|
|
|
void restoreOriginalChartTexcoords()
|
|
{
|
|
const uint32_t nCharts = chartCount();
|
|
for (uint32_t i = 0; i < nCharts; i++) {
|
|
Mesh *mesh = chartAt(i)->mesh();
|
|
for (uint32_t j = 0; j < mesh->vertexCount(); j++)
|
|
mesh->texcoord(j) = m_originalChartTexcoords[i][j];
|
|
}
|
|
}
|
|
|
|
private:
|
|
std::mutex m_addMeshMutex;
|
|
bool m_chartsComputed;
|
|
bool m_chartsParameterized;
|
|
Array<ChartGroup *> m_chartGroups;
|
|
Array<uint32_t> m_chartGroupSourceMeshes;
|
|
Array<Array<Vector2> > m_originalChartTexcoords;
|
|
};
|
|
|
|
} // namespace param
|
|
|
|
namespace pack {
|
|
|
|
#if XA_DEBUG_EXPORT_ATLAS_IMAGES
|
|
const uint8_t TGA_TYPE_RGB = 2;
|
|
const uint8_t TGA_ORIGIN_UPPER = 0x20;
|
|
|
|
#pragma pack(push, 1)
|
|
struct TgaHeader
|
|
{
|
|
uint8_t id_length;
|
|
uint8_t colormap_type;
|
|
uint8_t image_type;
|
|
uint16_t colormap_index;
|
|
uint16_t colormap_length;
|
|
uint8_t colormap_size;
|
|
uint16_t x_origin;
|
|
uint16_t y_origin;
|
|
uint16_t width;
|
|
uint16_t height;
|
|
uint8_t pixel_size;
|
|
uint8_t flags;
|
|
enum { Size = 18 };
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
static void WriteTga(const char *filename, const uint8_t *data, uint32_t width, uint32_t height)
|
|
{
|
|
XA_DEBUG_ASSERT(sizeof(TgaHeader) == TgaHeader::Size);
|
|
FILE *f;
|
|
XA_FOPEN(f, filename, "wb");
|
|
if (!f)
|
|
return;
|
|
TgaHeader tga;
|
|
tga.id_length = 0;
|
|
tga.colormap_type = 0;
|
|
tga.image_type = TGA_TYPE_RGB;
|
|
tga.colormap_index = 0;
|
|
tga.colormap_length = 0;
|
|
tga.colormap_size = 0;
|
|
tga.x_origin = 0;
|
|
tga.y_origin = 0;
|
|
tga.width = (uint16_t)width;
|
|
tga.height = (uint16_t)height;
|
|
tga.pixel_size = 24;
|
|
tga.flags = TGA_ORIGIN_UPPER;
|
|
fwrite(&tga, sizeof(TgaHeader), 1, f);
|
|
fwrite(data, sizeof(uint8_t), width * height * 3, f);
|
|
fclose(f);
|
|
}
|
|
#endif
|
|
|
|
class AtlasImage
|
|
{
|
|
public:
|
|
AtlasImage(uint32_t width, uint32_t height) : m_width(width), m_height(height)
|
|
{
|
|
m_data.resize(m_width * m_height);
|
|
memset(m_data.data(), 0, sizeof(uint32_t) * m_data.size());
|
|
}
|
|
|
|
void resize(uint32_t width, uint32_t height)
|
|
{
|
|
Array<uint32_t> data;
|
|
data.resize(width * height);
|
|
memset(data.data(), 0, sizeof(uint32_t) * data.size());
|
|
for (uint32_t y = 0; y < min(m_height, height); y++)
|
|
memcpy(&data[y * width], &m_data[y * m_width], min(m_width, width) * sizeof(uint32_t));
|
|
m_width = width;
|
|
m_height = height;
|
|
swap(m_data, data);
|
|
}
|
|
|
|
void addChart(uint32_t chartIndex, const BitImage *image, bool imageHasPadding, int atlas_w, int atlas_h, int offset_x, int offset_y)
|
|
{
|
|
const int w = image->width();
|
|
const int h = image->height();
|
|
for (int y = 0; y < h; y++) {
|
|
const int yy = y + offset_y;
|
|
if (yy < 0)
|
|
continue;
|
|
for (int x = 0; x < w; x++) {
|
|
const int xx = x + offset_x;
|
|
if (xx >= 0 && xx < atlas_w && yy < atlas_h && image->bitAt(x, y)) {
|
|
const uint32_t dataOffset = xx + yy * m_width;
|
|
if (m_data[dataOffset] != 0)
|
|
continue;
|
|
uint32_t value = chartIndex | kImageHasChartIndexBit;
|
|
if (imageHasPadding)
|
|
value |= kImageIsPaddingBit;
|
|
m_data[dataOffset] = value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void copyTo(uint32_t *dest, uint32_t destWidth, uint32_t destHeight) const
|
|
{
|
|
for (uint32_t y = 0; y < destHeight; y++)
|
|
memcpy(&dest[y * destWidth], &m_data[y * m_width], destWidth * sizeof(uint32_t));
|
|
}
|
|
|
|
#if XA_DEBUG_EXPORT_ATLAS_IMAGES
|
|
void writeTga(const char *filename, uint32_t width, uint32_t height) const
|
|
{
|
|
Array<uint8_t> image;
|
|
image.resize(width * height * 3);
|
|
for (uint32_t y = 0; y < height; y++) {
|
|
if (y >= m_height)
|
|
continue;
|
|
for (uint32_t x = 0; x < width; x++) {
|
|
if (x >= m_width)
|
|
continue;
|
|
const uint32_t data = m_data[x + y * m_width];
|
|
if (!(data & kImageHasChartIndexBit))
|
|
continue;
|
|
const uint32_t chartIndex = data & kImageChartIndexMask;
|
|
uint8_t *color = &image[(x + y * width) * 3];
|
|
if (data & kImageIsPaddingBit) {
|
|
color[0] = 255;
|
|
color[1] = 0;
|
|
color[2] = 255;
|
|
} else {
|
|
const int mix = 192;
|
|
srand((unsigned int)chartIndex);
|
|
color[0] = uint8_t((rand() % 255 + mix) * 0.5f);
|
|
color[1] = uint8_t((rand() % 255 + mix) * 0.5f);
|
|
color[2] = uint8_t((rand() % 255 + mix) * 0.5f);
|
|
}
|
|
}
|
|
}
|
|
WriteTga(filename, image.data(), width, height);
|
|
}
|
|
#endif
|
|
|
|
private:
|
|
uint32_t m_width, m_height;
|
|
Array<uint32_t> m_data;
|
|
};
|
|
|
|
struct Chart
|
|
{
|
|
int32_t atlasIndex;
|
|
uint32_t material;
|
|
uint32_t indexCount;
|
|
const uint32_t *indices;
|
|
float parametricArea;
|
|
float surfaceArea;
|
|
Vector2 *vertices;
|
|
uint32_t vertexCount;
|
|
Array<uint32_t> uniqueVertices;
|
|
bool allowRotate;
|
|
// bounding box
|
|
Vector2 majorAxis, minorAxis, minCorner, maxCorner;
|
|
|
|
Vector2 &uniqueVertexAt(uint32_t v) { return uniqueVertices.isEmpty() ? vertices[v] : vertices[uniqueVertices[v]]; }
|
|
uint32_t uniqueVertexCount() const { return uniqueVertices.isEmpty() ? vertexCount : uniqueVertices.size(); }
|
|
};
|
|
|
|
struct Atlas
|
|
{
|
|
~Atlas()
|
|
{
|
|
for (uint32_t i = 0; i < m_bitImages.size(); i++) {
|
|
m_bitImages[i]->~BitImage();
|
|
XA_FREE(m_bitImages[i]);
|
|
}
|
|
for (uint32_t i = 0; i < m_charts.size(); i++) {
|
|
m_charts[i]->~Chart();
|
|
XA_FREE(m_charts[i]);
|
|
}
|
|
}
|
|
|
|
uint32_t getWidth() const { return m_width; }
|
|
uint32_t getHeight() const { return m_height; }
|
|
uint32_t getNumAtlases() const { return m_bitImages.size(); }
|
|
float getTexelsPerUnit() const { return m_texelsPerUnit; }
|
|
const Chart *getChart(uint32_t index) const { return m_charts[index]; }
|
|
uint32_t getChartCount() const { return m_charts.size(); }
|
|
const Array<AtlasImage *> &getImages() const { return m_atlasImages; }
|
|
float getUtilization(uint32_t atlas) const { return m_utilization[atlas]; }
|
|
|
|
void addChart(param::Chart *paramChart)
|
|
{
|
|
Mesh *mesh = paramChart->mesh();
|
|
Chart *chart = XA_NEW(MemTag::Default, Chart);
|
|
chart->atlasIndex = -1;
|
|
chart->material = 0;
|
|
chart->indexCount = mesh->indexCount();
|
|
chart->indices = mesh->indices();
|
|
chart->parametricArea = paramChart->computeParametricArea();
|
|
if (chart->parametricArea < kAreaEpsilon) {
|
|
// When the parametric area is too small we use a rough approximation to prevent divisions by very small numbers.
|
|
const Vector2 bounds = paramChart->computeParametricBounds();
|
|
chart->parametricArea = bounds.x * bounds.y;
|
|
}
|
|
chart->surfaceArea = paramChart->computeSurfaceArea();
|
|
chart->vertices = mesh->texcoords();
|
|
chart->vertexCount = mesh->vertexCount();
|
|
chart->allowRotate = true;
|
|
// Compute list of boundary vertices.
|
|
Array<Vector2> boundary;
|
|
boundary.reserve(16);
|
|
for (uint32_t v = 0; v < chart->vertexCount; v++) {
|
|
if (mesh->isBoundaryVertex(v))
|
|
boundary.push_back(mesh->texcoord(v));
|
|
}
|
|
XA_DEBUG_ASSERT(boundary.size() > 0);
|
|
// Compute bounding box of chart.
|
|
m_boundingBox.compute(boundary.data(), boundary.size(), mesh->texcoords(), mesh->vertexCount());
|
|
chart->majorAxis = m_boundingBox.majorAxis();
|
|
chart->minorAxis = m_boundingBox.minorAxis();
|
|
chart->minCorner = m_boundingBox.minCorner();
|
|
chart->maxCorner = m_boundingBox.maxCorner();
|
|
m_charts.push_back(chart);
|
|
}
|
|
|
|
void addUvMeshCharts(UvMeshInstance *mesh)
|
|
{
|
|
BitArray vertexUsed(mesh->texcoords.size());
|
|
Array<Vector2> boundary;
|
|
boundary.reserve(16);
|
|
for (uint32_t c = 0; c < mesh->mesh->charts.size(); c++) {
|
|
UvMeshChart *uvChart = mesh->mesh->charts[c];
|
|
Chart *chart = XA_NEW(MemTag::Default, Chart);
|
|
chart->atlasIndex = -1;
|
|
chart->material = uvChart->material;
|
|
chart->indexCount = uvChart->indices.size();
|
|
chart->indices = uvChart->indices.data();
|
|
chart->vertices = mesh->texcoords.data();
|
|
chart->vertexCount = mesh->texcoords.size();
|
|
chart->allowRotate = mesh->rotateCharts;
|
|
// Find unique vertices.
|
|
vertexUsed.clearAll();
|
|
for (uint32_t i = 0; i < chart->indexCount; i++) {
|
|
const uint32_t vertex = chart->indices[i];
|
|
if (!vertexUsed.bitAt(vertex)) {
|
|
vertexUsed.setBitAt(vertex);
|
|
chart->uniqueVertices.push_back(vertex);
|
|
}
|
|
}
|
|
// Compute parametric and surface areas.
|
|
chart->parametricArea = 0.0f;
|
|
for (uint32_t f = 0; f < chart->indexCount / 3; f++) {
|
|
const Vector2 &v1 = chart->vertices[chart->indices[f * 3 + 0]];
|
|
const Vector2 &v2 = chart->vertices[chart->indices[f * 3 + 1]];
|
|
const Vector2 &v3 = chart->vertices[chart->indices[f * 3 + 2]];
|
|
chart->parametricArea += fabsf(triangleArea(v1, v2, v3));
|
|
}
|
|
chart->parametricArea *= 0.5f;
|
|
chart->surfaceArea = chart->parametricArea; // Identical for UV meshes.
|
|
if (chart->parametricArea < kAreaEpsilon) {
|
|
// When the parametric area is too small we use a rough approximation to prevent divisions by very small numbers.
|
|
Vector2 minCorner(FLT_MAX, FLT_MAX);
|
|
Vector2 maxCorner(-FLT_MAX, -FLT_MAX);
|
|
for (uint32_t v = 0; v < chart->uniqueVertexCount(); v++) {
|
|
minCorner = min(minCorner, chart->uniqueVertexAt(v));
|
|
maxCorner = max(maxCorner, chart->uniqueVertexAt(v));
|
|
}
|
|
const Vector2 bounds = (maxCorner - minCorner) * 0.5f;
|
|
chart->parametricArea = bounds.x * bounds.y;
|
|
}
|
|
// Compute list of boundary vertices.
|
|
// Using all unique vertices for simplicity, can compute real boundaries if this is too slow.
|
|
boundary.clear();
|
|
for (uint32_t v = 0; v < chart->uniqueVertexCount(); v++)
|
|
boundary.push_back(chart->uniqueVertexAt(v));
|
|
XA_DEBUG_ASSERT(boundary.size() > 0);
|
|
// Compute bounding box of chart.
|
|
m_boundingBox.compute(boundary.data(), boundary.size(), boundary.data(), boundary.size());
|
|
chart->majorAxis = m_boundingBox.majorAxis();
|
|
chart->minorAxis = m_boundingBox.minorAxis();
|
|
chart->minCorner = m_boundingBox.minCorner();
|
|
chart->maxCorner = m_boundingBox.maxCorner();
|
|
m_charts.push_back(chart);
|
|
}
|
|
}
|
|
|
|
// Pack charts in the smallest possible rectangle.
|
|
bool packCharts(const PackOptions &options, ProgressFunc progressFunc, void *progressUserData)
|
|
{
|
|
if (progressFunc) {
|
|
if (!progressFunc(ProgressCategory::PackCharts, 0, progressUserData))
|
|
return false;
|
|
}
|
|
const uint32_t chartCount = m_charts.size();
|
|
XA_PRINT("Packing %u charts\n", chartCount);
|
|
if (chartCount == 0) {
|
|
if (progressFunc) {
|
|
if (!progressFunc(ProgressCategory::PackCharts, 100, progressUserData))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
uint32_t resolution = options.resolution;
|
|
m_texelsPerUnit = options.texelsPerUnit;
|
|
if (resolution <= 0 || m_texelsPerUnit <= 0) {
|
|
if (resolution <= 0 && m_texelsPerUnit <= 0)
|
|
resolution = 1024;
|
|
float meshArea = 0;
|
|
for (uint32_t c = 0; c < chartCount; c++)
|
|
meshArea += m_charts[c]->surfaceArea;
|
|
if (resolution <= 0) {
|
|
// Estimate resolution based on the mesh surface area and given texel scale.
|
|
const float texelCount = max(1.0f, meshArea * square(m_texelsPerUnit) / 0.75f); // Assume 75% utilization.
|
|
resolution = max(1u, nextPowerOfTwo(uint32_t(sqrtf(texelCount))));
|
|
}
|
|
if (m_texelsPerUnit <= 0) {
|
|
// Estimate a suitable texelsPerUnit to fit the given resolution.
|
|
const float texelCount = max(1.0f, meshArea / 0.75f); // Assume 75% utilization.
|
|
m_texelsPerUnit = sqrtf((resolution * resolution) / texelCount);
|
|
XA_PRINT(" Estimating texelsPerUnit as %g\n", m_texelsPerUnit);
|
|
}
|
|
}
|
|
Array<float> chartOrderArray;
|
|
chartOrderArray.resize(chartCount);
|
|
Array<Vector2> chartExtents;
|
|
chartExtents.resize(chartCount);
|
|
float minChartPerimeter = FLT_MAX, maxChartPerimeter = 0.0f;
|
|
for (uint32_t c = 0; c < chartCount; c++) {
|
|
Chart *chart = m_charts[c];
|
|
//chartOrderArray[c] = chart.surfaceArea;
|
|
// Compute chart scale
|
|
float scale = (chart->surfaceArea / chart->parametricArea) * m_texelsPerUnit;
|
|
if (chart->parametricArea == 0) { // < kAreaEpsilon)
|
|
scale = 0;
|
|
}
|
|
XA_ASSERT(isFinite(scale));
|
|
// Sort charts by perimeter. @@ This is sometimes producing somewhat unexpected results. Is this right?
|
|
//chartOrderArray[c] = ((chart->maxCorner.x - chart->minCorner.x) + (chart->maxCorner.y - chart->minCorner.y)) * scale;
|
|
// Translate, rotate and scale vertices. Compute extents.
|
|
Vector2 minCorner(FLT_MAX, FLT_MAX);
|
|
if (!chart->allowRotate) {
|
|
for (uint32_t i = 0; i < chart->uniqueVertexCount(); i++)
|
|
minCorner = min(minCorner, chart->uniqueVertexAt(i));
|
|
}
|
|
Vector2 extents(0.0f);
|
|
for (uint32_t i = 0; i < chart->uniqueVertexCount(); i++) {
|
|
Vector2 &texcoord = chart->uniqueVertexAt(i);
|
|
if (chart->allowRotate) {
|
|
const float x = dot(texcoord, chart->majorAxis);
|
|
const float y = dot(texcoord, chart->minorAxis);
|
|
texcoord.x = x;
|
|
texcoord.y = y;
|
|
texcoord -= chart->minCorner;
|
|
} else {
|
|
texcoord -= minCorner;
|
|
}
|
|
texcoord *= scale;
|
|
XA_DEBUG_ASSERT(texcoord.x >= 0 && texcoord.y >= 0);
|
|
XA_DEBUG_ASSERT(isFinite(texcoord.x) && isFinite(texcoord.y));
|
|
extents = max(extents, texcoord);
|
|
}
|
|
XA_DEBUG_ASSERT(extents.x >= 0 && extents.y >= 0);
|
|
// Limit chart size.
|
|
const float maxChartSize = (float)options.maxChartSize;
|
|
if (extents.x > maxChartSize || extents.y > maxChartSize) {
|
|
const float limit = max(extents.x, extents.y);
|
|
scale = maxChartSize / (limit + 1.0f);
|
|
for (uint32_t i = 0; i < chart->uniqueVertexCount(); i++)
|
|
chart->uniqueVertexAt(i) *= scale;
|
|
extents *= scale;
|
|
XA_DEBUG_ASSERT(extents.x <= maxChartSize && extents.y <= maxChartSize);
|
|
}
|
|
// Scale the charts to use the entire texel area available. So, if the width is 0.1 we could scale it to 1 without increasing the lightmap usage and making a better
|
|
// use of it. In many cases this also improves the look of the seams, since vertices on the chart boundaries have more chances of being aligned with the texel centers.
|
|
float scale_x = 1.0f;
|
|
float scale_y = 1.0f;
|
|
float divide_x = 1.0f;
|
|
float divide_y = 1.0f;
|
|
if (extents.x > 0) {
|
|
int cw = ftoi_ceil(extents.x);
|
|
if (options.blockAlign) {
|
|
// Align all chart extents to 4x4 blocks, but taking padding into account.
|
|
cw = align(cw + 2, 4) - 2;
|
|
}
|
|
scale_x = (float(cw) - kEpsilon);
|
|
divide_x = extents.x;
|
|
extents.x = float(cw);
|
|
}
|
|
if (extents.y > 0) {
|
|
int ch = ftoi_ceil(extents.y);
|
|
if (options.blockAlign) {
|
|
// Align all chart extents to 4x4 blocks, but taking padding into account.
|
|
ch = align(ch + 2, 4) - 2;
|
|
}
|
|
scale_y = (float(ch) - kEpsilon);
|
|
divide_y = extents.y;
|
|
extents.y = float(ch);
|
|
}
|
|
for (uint32_t v = 0; v < chart->uniqueVertexCount(); v++) {
|
|
Vector2 &texcoord = chart->uniqueVertexAt(v);
|
|
texcoord.x /= divide_x;
|
|
texcoord.y /= divide_y;
|
|
texcoord.x *= scale_x;
|
|
texcoord.y *= scale_y;
|
|
XA_ASSERT(isFinite(texcoord.x) && isFinite(texcoord.y));
|
|
}
|
|
chartExtents[c] = extents;
|
|
// Sort charts by perimeter.
|
|
chartOrderArray[c] = extents.x + extents.y;
|
|
minChartPerimeter = min(minChartPerimeter, chartOrderArray[c]);
|
|
maxChartPerimeter = max(maxChartPerimeter, chartOrderArray[c]);
|
|
}
|
|
// Sort charts by perimeter.
|
|
m_radix = RadixSort();
|
|
m_radix.sort(chartOrderArray);
|
|
const uint32_t *ranks = m_radix.ranks();
|
|
// Divide chart perimeter range into buckets.
|
|
const float chartPerimeterBucketSize = (maxChartPerimeter - minChartPerimeter) / 16.0f;
|
|
uint32_t currentChartBucket = 0;
|
|
Array<Vector2i> chartStartPositions; // per atlas
|
|
chartStartPositions.push_back(Vector2i(0, 0));
|
|
// Pack sorted charts.
|
|
#if XA_DEBUG_EXPORT_ATLAS_IMAGES
|
|
const bool createImage = true;
|
|
#else
|
|
const bool createImage = options.createImage;
|
|
#endif
|
|
BitImage chartBitImage, chartBitImageRotated;
|
|
int atlasWidth = 0, atlasHeight = 0;
|
|
const bool resizableAtlas = !(options.resolution > 0 && options.texelsPerUnit > 0.0f);
|
|
int progress = 0;
|
|
for (uint32_t i = 0; i < chartCount; i++) {
|
|
uint32_t c = ranks[chartCount - i - 1]; // largest chart first
|
|
Chart *chart = m_charts[c];
|
|
// @@ Add special cases for dot and line charts. @@ Lightmap rasterizer also needs to handle these special cases.
|
|
// @@ We could also have a special case for chart quads. If the quad surface <= 4 texels, align vertices with texel centers and do not add padding. May be very useful for foliage.
|
|
// @@ In general we could reduce the padding of all charts by one texel by using a rasterizer that takes into account the 2-texel footprint of the tent bilinear filter. For example,
|
|
// if we have a chart that is less than 1 texel wide currently we add one texel to the left and one texel to the right creating a 3-texel-wide bitImage. However, if we know that the
|
|
// chart is only 1 texel wide we could align it so that it only touches the footprint of two texels:
|
|
// | | <- Touches texels 0, 1 and 2.
|
|
// | | <- Only touches texels 0 and 1.
|
|
// \ \ / \ / /
|
|
// \ X X /
|
|
// \ / \ / \ /
|
|
// V V V
|
|
// 0 1 2
|
|
XA_PROFILE_START(packChartsRasterize)
|
|
// Leave room for padding.
|
|
chartBitImage.resize(ftoi_ceil(chartExtents[c].x) + 1 + options.padding * 2, ftoi_ceil(chartExtents[c].y) + 1 + options.padding * 2, true);
|
|
if (chart->allowRotate)
|
|
chartBitImageRotated.resize(chartBitImage.height(), chartBitImage.width(), true);
|
|
// Rasterize chart faces.
|
|
const uint32_t faceCount = chart->indexCount / 3;
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
// Offset vertices by padding.
|
|
Vector2 vertices[3];
|
|
for (uint32_t v = 0; v < 3; v++)
|
|
vertices[v] = chart->vertices[chart->indices[f * 3 + v]] + Vector2(0.5f) + Vector2(float(options.padding));
|
|
DrawTriangleCallbackArgs args;
|
|
args.chartBitImage = &chartBitImage;
|
|
args.chartBitImageRotated = chart->allowRotate ? &chartBitImageRotated : nullptr;
|
|
raster::drawTriangle(Vector2((float)chartBitImage.width(), (float)chartBitImage.height()), vertices, drawTriangleCallback, &args);
|
|
}
|
|
// Expand chart by padding pixels. (dilation)
|
|
BitImage chartBitImageNoPadding(chartBitImage), chartBitImageNoPaddingRotated(chartBitImageRotated);
|
|
if (options.padding > 0) {
|
|
XA_PROFILE_START(packChartsDilate)
|
|
chartBitImage.dilate(options.padding);
|
|
if (chart->allowRotate)
|
|
chartBitImageRotated.dilate(options.padding);
|
|
XA_PROFILE_END(packChartsDilate)
|
|
}
|
|
XA_PROFILE_END(packChartsRasterize)
|
|
// Update brute force bucketing.
|
|
if (options.bruteForce) {
|
|
if (chartOrderArray[c] > minChartPerimeter && chartOrderArray[c] <= maxChartPerimeter - (chartPerimeterBucketSize * (currentChartBucket + 1))) {
|
|
// Moved to a smaller bucket, reset start location.
|
|
for (uint32_t j = 0; j < chartStartPositions.size(); j++)
|
|
chartStartPositions[j] = Vector2i(0, 0);
|
|
currentChartBucket++;
|
|
}
|
|
}
|
|
// Find a location to place the chart in the atlas.
|
|
uint32_t currentAtlas = 0;
|
|
int best_x = 0, best_y = 0;
|
|
int best_cw = 0, best_ch = 0;
|
|
int best_r = 0;
|
|
for (;;)
|
|
{
|
|
bool firstChartInBitImage = false;
|
|
if (currentAtlas + 1 > m_bitImages.size()) {
|
|
// Chart doesn't fit in the current bitImage, create a new one.
|
|
BitImage *bi = XA_NEW(MemTag::Default, BitImage);
|
|
bi->resize(resolution, resolution, true);
|
|
m_bitImages.push_back(bi);
|
|
firstChartInBitImage = true;
|
|
if (createImage)
|
|
m_atlasImages.push_back(XA_NEW(MemTag::Default, AtlasImage, resolution, resolution));
|
|
// Start positions are per-atlas, so create a new one of those too.
|
|
chartStartPositions.push_back(Vector2i(0, 0));
|
|
}
|
|
XA_PROFILE_START(packChartsFindLocation)
|
|
const bool foundLocation = findChartLocation(chartStartPositions[currentAtlas], options.bruteForce, m_bitImages[currentAtlas], &chartBitImage, &chartBitImageRotated, atlasWidth, atlasHeight, &best_x, &best_y, &best_cw, &best_ch, &best_r, options.blockAlign, resizableAtlas, chart->allowRotate);
|
|
XA_PROFILE_END(packChartsFindLocation)
|
|
if (firstChartInBitImage && !foundLocation) {
|
|
// Chart doesn't fit in an empty, newly allocated bitImage. texelsPerUnit must be too large for the resolution.
|
|
XA_ASSERT(true && "chart doesn't fit");
|
|
break;
|
|
}
|
|
if (resizableAtlas) {
|
|
XA_DEBUG_ASSERT(foundLocation);
|
|
break;
|
|
}
|
|
if (foundLocation)
|
|
break;
|
|
// Chart doesn't fit in the current bitImage, try the next one.
|
|
currentAtlas++;
|
|
}
|
|
// Update brute force start location.
|
|
if (options.bruteForce) {
|
|
// Reset start location if the chart expanded the atlas.
|
|
if (best_x + best_cw > atlasWidth || best_y + best_ch > atlasHeight) {
|
|
for (uint32_t j = 0; j < chartStartPositions.size(); j++)
|
|
chartStartPositions[j] = Vector2i(0, 0);
|
|
}
|
|
else {
|
|
chartStartPositions[currentAtlas] = Vector2i(best_x, best_y);
|
|
}
|
|
}
|
|
// Update parametric extents.
|
|
atlasWidth = max(atlasWidth, best_x + best_cw);
|
|
atlasHeight = max(atlasHeight, best_y + best_ch);
|
|
if (resizableAtlas) {
|
|
// Resize bitImage if necessary.
|
|
if (uint32_t(atlasWidth) > m_bitImages[0]->width() || uint32_t(atlasHeight) > m_bitImages[0]->height()) {
|
|
m_bitImages[0]->resize(nextPowerOfTwo(uint32_t(atlasWidth)), nextPowerOfTwo(uint32_t(atlasHeight)), false);
|
|
if (createImage)
|
|
m_atlasImages[0]->resize(m_bitImages[0]->width(), m_bitImages[0]->height());
|
|
}
|
|
} else {
|
|
atlasWidth = min((int)options.resolution, atlasWidth);
|
|
atlasHeight = min((int)options.resolution, atlasHeight);
|
|
}
|
|
XA_PROFILE_START(packChartsBlit)
|
|
addChart(m_bitImages[currentAtlas], &chartBitImage, &chartBitImageRotated, atlasWidth, atlasHeight, best_x, best_y, best_r);
|
|
XA_PROFILE_END(packChartsBlit)
|
|
if (createImage) {
|
|
m_atlasImages[currentAtlas]->addChart(c, best_r == 0 ? &chartBitImageNoPadding : &chartBitImageNoPaddingRotated, false, atlasWidth, atlasHeight, best_x, best_y);
|
|
m_atlasImages[currentAtlas]->addChart(c, best_r == 0 ? &chartBitImage : &chartBitImageRotated, true, atlasWidth, atlasHeight, best_x, best_y);
|
|
}
|
|
chart->atlasIndex = (int32_t)currentAtlas;
|
|
// Translate and rotate chart texture coordinates.
|
|
for (uint32_t v = 0; v < chart->uniqueVertexCount(); v++) {
|
|
Vector2 &texcoord = chart->uniqueVertexAt(v);
|
|
Vector2 t = texcoord;
|
|
if (best_r) {
|
|
XA_DEBUG_ASSERT(chart->allowRotate);
|
|
swap(t.x, t.y);
|
|
}
|
|
texcoord.x = best_x + t.x + 0.5f;
|
|
texcoord.y = best_y + t.y + 0.5f;
|
|
XA_ASSERT(texcoord.x >= 0 && texcoord.y >= 0);
|
|
XA_ASSERT(isFinite(texcoord.x) && isFinite(texcoord.y));
|
|
}
|
|
if (progressFunc) {
|
|
const int newProgress = int((i + 1) / (float)chartCount * 100.0f);
|
|
if (newProgress != progress) {
|
|
progress = newProgress;
|
|
if (!progressFunc(ProgressCategory::PackCharts, progress, progressUserData))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
if (resizableAtlas) {
|
|
m_width = max(0, atlasWidth - (int)options.padding * 2);
|
|
m_height = max(0, atlasHeight - (int)options.padding * 2);
|
|
} else {
|
|
m_width = m_height = options.resolution;
|
|
}
|
|
XA_PRINT(" %dx%d resolution\n", m_width, m_height);
|
|
m_utilization.resize(m_bitImages.size());
|
|
for (uint32_t i = 0; i < m_utilization.size(); i++) {
|
|
uint32_t count = 0;
|
|
for (uint32_t y = 0; y < m_height; y++) {
|
|
for (uint32_t x = 0; x < m_width; x++)
|
|
count += m_bitImages[i]->bitAt(x, y);
|
|
}
|
|
m_utilization[i] = float(count) / (m_width * m_height);
|
|
if (m_utilization.size() > 1) {
|
|
XA_PRINT(" %u: %f%% utilization\n", i, m_utilization[i] * 100.0f);
|
|
}
|
|
else {
|
|
XA_PRINT(" %f%% utilization\n", m_utilization[i] * 100.0f);
|
|
}
|
|
}
|
|
#if XA_DEBUG_EXPORT_ATLAS_IMAGES
|
|
for (uint32_t i = 0; i < m_atlasImages.size(); i++) {
|
|
char filename[256];
|
|
XA_SPRINTF(filename, sizeof(filename), "debug_atlas_image%02u.tga", i);
|
|
m_atlasImages[i]->writeTga(filename, m_width, m_height);
|
|
}
|
|
#endif
|
|
if (progressFunc && progress != 100) {
|
|
if (!progressFunc(ProgressCategory::PackCharts, 100, progressUserData))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
// IC: Brute force is slow, and random may take too much time to converge. We start inserting large charts in a small atlas. Using brute force is lame, because most of the space
|
|
// is occupied at this point. At the end we have many small charts and a large atlas with sparse holes. Finding those holes randomly is slow. A better approach would be to
|
|
// start stacking large charts as if they were tetris pieces. Once charts get small try to place them randomly. It may be interesting to try a intermediate strategy, first try
|
|
// along one axis and then try exhaustively along that axis.
|
|
bool findChartLocation(const Vector2i &startPosition, bool bruteForce, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, bool blockAligned, bool resizableAtlas, bool allowRotate)
|
|
{
|
|
const int attempts = 4096;
|
|
if (bruteForce || attempts >= w * h)
|
|
return findChartLocation_bruteForce(startPosition, atlasBitImage, chartBitImage, chartBitImageRotated, w, h, best_x, best_y, best_w, best_h, best_r, blockAligned, resizableAtlas, allowRotate);
|
|
return findChartLocation_random(atlasBitImage, chartBitImage, chartBitImageRotated, w, h, best_x, best_y, best_w, best_h, best_r, attempts, blockAligned, resizableAtlas, allowRotate);
|
|
}
|
|
|
|
bool findChartLocation_bruteForce(const Vector2i &startPosition, const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, bool blockAligned, bool resizableAtlas, bool allowRotate)
|
|
{
|
|
bool result = false;
|
|
const int BLOCK_SIZE = 4;
|
|
int best_metric = INT_MAX;
|
|
int step_size = blockAligned ? BLOCK_SIZE : 1;
|
|
// Try two different orientations.
|
|
for (int r = 0; r < 2; r++) {
|
|
int cw = chartBitImage->width();
|
|
int ch = chartBitImage->height();
|
|
if (r == 1) {
|
|
if (allowRotate)
|
|
swap(cw, ch);
|
|
else
|
|
break;
|
|
}
|
|
for (int y = startPosition.y; y <= h + step_size; y += step_size) { // + 1 to extend atlas in case atlas full.
|
|
for (int x = (y == startPosition.y ? startPosition.x : 0); x <= w + step_size; x += step_size) { // + 1 not really necessary here.
|
|
if (!resizableAtlas && (x > (int)atlasBitImage->width() - cw || y > (int)atlasBitImage->height() - ch))
|
|
continue;
|
|
// Early out.
|
|
int area = max(w, x + cw) * max(h, y + ch);
|
|
//int perimeter = max(w, x+cw) + max(h, y+ch);
|
|
int extents = max(max(w, x + cw), max(h, y + ch));
|
|
int metric = extents * extents + area;
|
|
if (metric > best_metric) {
|
|
continue;
|
|
}
|
|
if (metric == best_metric && max(x, y) >= max(*best_x, *best_y)) {
|
|
// If metric is the same, pick the one closest to the origin.
|
|
continue;
|
|
}
|
|
if (atlasBitImage->canBlit(r == 1 ? *chartBitImageRotated : *chartBitImage, x, y)) {
|
|
result = true;
|
|
best_metric = metric;
|
|
*best_x = x;
|
|
*best_y = y;
|
|
*best_w = cw;
|
|
*best_h = ch;
|
|
*best_r = r;
|
|
if (area == w * h) {
|
|
// Chart is completely inside, do not look at any other location.
|
|
goto done;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
done:
|
|
XA_DEBUG_ASSERT (best_metric != INT_MAX);
|
|
return result;
|
|
}
|
|
|
|
bool findChartLocation_random(const BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int w, int h, int *best_x, int *best_y, int *best_w, int *best_h, int *best_r, int minTrialCount, bool blockAligned, bool resizableAtlas, bool allowRotate)
|
|
{
|
|
bool result = false;
|
|
const int BLOCK_SIZE = 4;
|
|
int best_metric = INT_MAX;
|
|
for (int i = 0; i < minTrialCount; i++) {
|
|
int cw = chartBitImage->width();
|
|
int ch = chartBitImage->height();
|
|
int r = allowRotate ? m_rand.getRange(1) : 0;
|
|
if (r == 1)
|
|
swap(cw, ch);
|
|
// + 1 to extend atlas in case atlas full. We may want to use a higher number to increase probability of extending atlas.
|
|
int xRange = w + 1;
|
|
int yRange = h + 1;
|
|
if (!resizableAtlas) {
|
|
xRange = min(xRange, (int)atlasBitImage->width() - cw);
|
|
yRange = min(yRange, (int)atlasBitImage->height() - ch);
|
|
}
|
|
int x = m_rand.getRange(xRange);
|
|
int y = m_rand.getRange(yRange);
|
|
if (blockAligned) {
|
|
x = align(x, BLOCK_SIZE);
|
|
y = align(y, BLOCK_SIZE);
|
|
if (!resizableAtlas && (x > (int)atlasBitImage->width() - cw || y > (int)atlasBitImage->height() - ch))
|
|
continue; // Block alignment pushed the chart outside the atlas.
|
|
}
|
|
// Early out.
|
|
int area = max(w, x + cw) * max(h, y + ch);
|
|
//int perimeter = max(w, x+cw) + max(h, y+ch);
|
|
int extents = max(max(w, x + cw), max(h, y + ch));
|
|
int metric = extents * extents + area;
|
|
if (metric > best_metric) {
|
|
continue;
|
|
}
|
|
if (metric == best_metric && min(x, y) > min(*best_x, *best_y)) {
|
|
// If metric is the same, pick the one closest to the origin.
|
|
continue;
|
|
}
|
|
if (atlasBitImage->canBlit(r == 1 ? *chartBitImageRotated : *chartBitImage, x, y)) {
|
|
result = true;
|
|
best_metric = metric;
|
|
*best_x = x;
|
|
*best_y = y;
|
|
*best_w = cw;
|
|
*best_h = ch;
|
|
*best_r = allowRotate ? r : 0;
|
|
if (area == w * h) {
|
|
// Chart is completely inside, do not look at any other location.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void addChart(BitImage *atlasBitImage, const BitImage *chartBitImage, const BitImage *chartBitImageRotated, int atlas_w, int atlas_h, int offset_x, int offset_y, int r)
|
|
{
|
|
XA_DEBUG_ASSERT(r == 0 || r == 1);
|
|
const BitImage *image = r == 0 ? chartBitImage : chartBitImageRotated;
|
|
const int w = image->width();
|
|
const int h = image->height();
|
|
for (int y = 0; y < h; y++) {
|
|
int yy = y + offset_y;
|
|
if (yy >= 0) {
|
|
for (int x = 0; x < w; x++) {
|
|
int xx = x + offset_x;
|
|
if (xx >= 0) {
|
|
if (image->bitAt(x, y)) {
|
|
if (xx < atlas_w && yy < atlas_h) {
|
|
XA_DEBUG_ASSERT(atlasBitImage->bitAt(xx, yy) == false);
|
|
atlasBitImage->setBitAt(xx, yy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct DrawTriangleCallbackArgs
|
|
{
|
|
BitImage *chartBitImage;
|
|
BitImage *chartBitImageRotated;
|
|
};
|
|
|
|
static bool drawTriangleCallback(void *param, int x, int y)
|
|
{
|
|
auto args = (DrawTriangleCallbackArgs *)param;
|
|
args->chartBitImage->setBitAt(x, y);
|
|
if (args->chartBitImageRotated)
|
|
args->chartBitImageRotated->setBitAt(y, x);
|
|
return true;
|
|
}
|
|
|
|
Array<AtlasImage *> m_atlasImages;
|
|
Array<float> m_utilization;
|
|
Array<BitImage *> m_bitImages;
|
|
BoundingBox2D m_boundingBox;
|
|
Array<Chart *> m_charts;
|
|
RadixSort m_radix;
|
|
uint32_t m_width = 0;
|
|
uint32_t m_height = 0;
|
|
float m_texelsPerUnit = 0.0f;
|
|
KISSRng m_rand;
|
|
};
|
|
|
|
} // namespace pack
|
|
} // namespace internal
|
|
|
|
struct Context
|
|
{
|
|
Atlas atlas;
|
|
uint32_t meshCount = 0;
|
|
internal::Progress *addMeshProgress = nullptr;
|
|
internal::TaskGroupHandle addMeshTaskGroup;
|
|
internal::param::Atlas paramAtlas;
|
|
ProgressFunc progressFunc = nullptr;
|
|
void *progressUserData = nullptr;
|
|
internal::TaskScheduler *taskScheduler;
|
|
internal::Array<internal::UvMesh *> uvMeshes;
|
|
internal::Array<internal::UvMeshInstance *> uvMeshInstances;
|
|
};
|
|
|
|
Atlas *Create()
|
|
{
|
|
Context *ctx = XA_NEW(internal::MemTag::Default, Context);
|
|
memset(&ctx->atlas, 0, sizeof(Atlas));
|
|
ctx->taskScheduler = XA_NEW(internal::MemTag::Default, internal::TaskScheduler);
|
|
return &ctx->atlas;
|
|
}
|
|
|
|
static void DestroyOutputMeshes(Context *ctx)
|
|
{
|
|
if (!ctx->atlas.meshes)
|
|
return;
|
|
for (int i = 0; i < (int)ctx->atlas.meshCount; i++) {
|
|
Mesh &mesh = ctx->atlas.meshes[i];
|
|
for (uint32_t j = 0; j < mesh.chartCount; j++) {
|
|
if (mesh.chartArray[j].indexArray)
|
|
XA_FREE(mesh.chartArray[j].indexArray);
|
|
}
|
|
if (mesh.chartArray)
|
|
XA_FREE(mesh.chartArray);
|
|
if (mesh.vertexArray)
|
|
XA_FREE(mesh.vertexArray);
|
|
if (mesh.indexArray)
|
|
XA_FREE(mesh.indexArray);
|
|
}
|
|
if (ctx->atlas.meshes)
|
|
XA_FREE(ctx->atlas.meshes);
|
|
ctx->atlas.meshes = nullptr;
|
|
}
|
|
|
|
void Destroy(Atlas *atlas)
|
|
{
|
|
XA_DEBUG_ASSERT(atlas);
|
|
Context *ctx = (Context *)atlas;
|
|
if (atlas->utilization)
|
|
XA_FREE(atlas->utilization);
|
|
if (atlas->image)
|
|
XA_FREE(atlas->image);
|
|
DestroyOutputMeshes(ctx);
|
|
if (ctx->addMeshProgress) {
|
|
ctx->addMeshProgress->cancel = true;
|
|
AddMeshJoin(atlas); // frees addMeshProgress
|
|
}
|
|
ctx->taskScheduler->~TaskScheduler();
|
|
XA_FREE(ctx->taskScheduler);
|
|
for (uint32_t i = 0; i < ctx->uvMeshes.size(); i++) {
|
|
internal::UvMesh *mesh = ctx->uvMeshes[i];
|
|
for (uint32_t j = 0; j < mesh->charts.size(); j++) {
|
|
mesh->charts[j]->~UvMeshChart();
|
|
XA_FREE(mesh->charts[j]);
|
|
}
|
|
mesh->~UvMesh();
|
|
XA_FREE(mesh);
|
|
}
|
|
for (uint32_t i = 0; i < ctx->uvMeshInstances.size(); i++) {
|
|
internal::UvMeshInstance *mesh = ctx->uvMeshInstances[i];
|
|
mesh->~UvMeshInstance();
|
|
XA_FREE(mesh);
|
|
}
|
|
ctx->~Context();
|
|
XA_FREE(ctx);
|
|
#if XA_DEBUG_HEAP
|
|
internal::ReportLeaks();
|
|
#endif
|
|
}
|
|
|
|
struct AddMeshTaskArgs
|
|
{
|
|
Context *ctx;
|
|
internal::Mesh *mesh;
|
|
};
|
|
|
|
static void runAddMeshTask(void *userData)
|
|
{
|
|
XA_PROFILE_START(addMesh)
|
|
auto args = (AddMeshTaskArgs *)userData; // Responsible for freeing this.
|
|
internal::Mesh *mesh = args->mesh;
|
|
internal::Progress *progress = args->ctx->addMeshProgress;
|
|
if (progress->cancel)
|
|
goto cleanup;
|
|
XA_PROFILE_START(addMeshCreateColocals)
|
|
mesh->createColocals();
|
|
XA_PROFILE_END(addMeshCreateColocals)
|
|
if (progress->cancel)
|
|
goto cleanup;
|
|
XA_PROFILE_START(addMeshCreateFaceGroups)
|
|
mesh->createFaceGroups();
|
|
XA_PROFILE_END(addMeshCreateFaceGroups)
|
|
if (progress->cancel)
|
|
goto cleanup;
|
|
XA_PROFILE_START(addMeshCreateBoundaries)
|
|
mesh->createBoundaries();
|
|
XA_PROFILE_END(addMeshCreateBoundaries)
|
|
if (progress->cancel)
|
|
goto cleanup;
|
|
#if XA_DEBUG_EXPORT_OBJ_SOURCE_MESHES
|
|
char filename[256];
|
|
XA_SPRINTF(filename, sizeof(filename), "debug_mesh_%03u.obj", mesh->id());
|
|
FILE *file;
|
|
XA_FOPEN(file, filename, "w");
|
|
if (file) {
|
|
mesh->writeObjVertices(file);
|
|
// groups
|
|
uint32_t numGroups = 0;
|
|
for (uint32_t i = 0; i < mesh->faceGroupCount(); i++) {
|
|
if (mesh->faceGroupAt(i) != UINT32_MAX)
|
|
numGroups = internal::max(numGroups, mesh->faceGroupAt(i) + 1);
|
|
}
|
|
for (uint32_t i = 0; i < numGroups; i++) {
|
|
fprintf(file, "o group_%04d\n", i);
|
|
fprintf(file, "s off\n");
|
|
for (uint32_t f = 0; f < mesh->faceGroupCount(); f++) {
|
|
if (mesh->faceGroupAt(f) == i)
|
|
mesh->writeObjFace(file, f);
|
|
}
|
|
}
|
|
fprintf(file, "o group_ignored\n");
|
|
fprintf(file, "s off\n");
|
|
for (uint32_t f = 0; f < mesh->faceGroupCount(); f++) {
|
|
if (mesh->faceGroupAt(f) == UINT32_MAX)
|
|
mesh->writeObjFace(file, f);
|
|
}
|
|
mesh->writeObjBoundaryEges(file);
|
|
fclose(file);
|
|
}
|
|
#endif
|
|
XA_PROFILE_START(addMeshCreateChartGroupsConcurrent)
|
|
args->ctx->paramAtlas.addMesh(args->ctx->taskScheduler, mesh); // addMesh is thread safe
|
|
XA_PROFILE_END(addMeshCreateChartGroupsConcurrent)
|
|
if (progress->cancel)
|
|
goto cleanup;
|
|
progress->value++;
|
|
progress->update();
|
|
cleanup:
|
|
mesh->~Mesh();
|
|
XA_FREE(mesh);
|
|
args->~AddMeshTaskArgs();
|
|
XA_FREE(args);
|
|
XA_PROFILE_END(addMesh)
|
|
}
|
|
|
|
static internal::Vector3 DecodePosition(const MeshDecl &meshDecl, uint32_t index)
|
|
{
|
|
XA_DEBUG_ASSERT(meshDecl.vertexPositionData);
|
|
XA_DEBUG_ASSERT(meshDecl.vertexPositionStride > 0);
|
|
return *((const internal::Vector3 *)&((const uint8_t *)meshDecl.vertexPositionData)[meshDecl.vertexPositionStride * index]);
|
|
}
|
|
|
|
static internal::Vector3 DecodeNormal(const MeshDecl &meshDecl, uint32_t index)
|
|
{
|
|
XA_DEBUG_ASSERT(meshDecl.vertexNormalData);
|
|
XA_DEBUG_ASSERT(meshDecl.vertexNormalStride > 0);
|
|
return *((const internal::Vector3 *)&((const uint8_t *)meshDecl.vertexNormalData)[meshDecl.vertexNormalStride * index]);
|
|
}
|
|
|
|
static internal::Vector2 DecodeUv(const MeshDecl &meshDecl, uint32_t index)
|
|
{
|
|
XA_DEBUG_ASSERT(meshDecl.vertexUvData);
|
|
XA_DEBUG_ASSERT(meshDecl.vertexUvStride > 0);
|
|
return *((const internal::Vector2 *)&((const uint8_t *)meshDecl.vertexUvData)[meshDecl.vertexUvStride * index]);
|
|
}
|
|
|
|
static uint32_t DecodeIndex(IndexFormat::Enum format, const void *indexData, int32_t offset, uint32_t i)
|
|
{
|
|
XA_DEBUG_ASSERT(indexData);
|
|
if (format == IndexFormat::UInt16)
|
|
return uint16_t((int32_t)((const uint16_t *)indexData)[i] + offset);
|
|
return uint32_t((int32_t)((const uint32_t *)indexData)[i] + offset);
|
|
}
|
|
|
|
AddMeshError::Enum AddMesh(Atlas *atlas, const MeshDecl &meshDecl, uint32_t meshCountHint)
|
|
{
|
|
XA_DEBUG_ASSERT(atlas);
|
|
if (!atlas) {
|
|
XA_PRINT_WARNING("AddMesh: atlas is null.\n");
|
|
return AddMeshError::Error;
|
|
}
|
|
Context *ctx = (Context *)atlas;
|
|
if (!ctx->uvMeshes.isEmpty()) {
|
|
XA_PRINT_WARNING("AddMesh: Meshes and UV meshes cannot be added to the same atlas.\n");
|
|
return AddMeshError::Error;
|
|
}
|
|
// Don't know how many times AddMesh will be called, so progress needs to adjusted each time.
|
|
if (!ctx->addMeshProgress) {
|
|
ctx->addMeshProgress = XA_NEW(internal::MemTag::Default, internal::Progress, ProgressCategory::AddMesh, ctx->progressFunc, ctx->progressUserData, 1);
|
|
#if XA_PROFILE
|
|
internal::s_profile.addMeshConcurrent = clock();
|
|
#endif
|
|
}
|
|
else {
|
|
ctx->addMeshProgress->setMaxValue(internal::max(ctx->meshCount + 1, meshCountHint));
|
|
}
|
|
bool decoded = (meshDecl.indexCount <= 0);
|
|
uint32_t indexCount = decoded ? meshDecl.vertexCount : meshDecl.indexCount;
|
|
XA_PRINT("Adding mesh %d: %u vertices, %u triangles\n", ctx->meshCount, meshDecl.vertexCount, indexCount / 3);
|
|
XA_PROFILE_START(addMesh)
|
|
// Expecting triangle faces.
|
|
if ((indexCount % 3) != 0)
|
|
return AddMeshError::InvalidIndexCount;
|
|
if (!decoded) {
|
|
// Check if any index is out of range.
|
|
for (uint32_t i = 0; i < indexCount; i++) {
|
|
const uint32_t index = DecodeIndex(meshDecl.indexFormat, meshDecl.indexData, meshDecl.indexOffset, i);
|
|
if (index >= meshDecl.vertexCount)
|
|
return AddMeshError::IndexOutOfRange;
|
|
}
|
|
}
|
|
uint32_t meshFlags = internal::MeshFlags::HasFaceGroups | internal::MeshFlags::HasIgnoredFaces;
|
|
if (meshDecl.vertexNormalData)
|
|
meshFlags |= internal::MeshFlags::HasNormals;
|
|
internal::Mesh *mesh = XA_NEW(internal::MemTag::Mesh, internal::Mesh, meshDecl.epsilon, meshDecl.vertexCount, indexCount / 3, meshFlags, ctx->meshCount);
|
|
for (uint32_t i = 0; i < meshDecl.vertexCount; i++) {
|
|
internal::Vector3 normal(0.0f);
|
|
internal::Vector2 texcoord(0.0f);
|
|
if (meshDecl.vertexNormalData)
|
|
normal = DecodeNormal(meshDecl, i);
|
|
if (meshDecl.vertexUvData)
|
|
texcoord = DecodeUv(meshDecl, i);
|
|
mesh->addVertex(DecodePosition(meshDecl, i), normal, texcoord);
|
|
}
|
|
for (uint32_t i = 0; i < indexCount / 3; i++) {
|
|
uint32_t tri[3];
|
|
for (int j = 0; j < 3; j++)
|
|
tri[j] = decoded ? i * 3 + j : DecodeIndex(meshDecl.indexFormat, meshDecl.indexData, meshDecl.indexOffset, i * 3 + j);
|
|
bool ignore = false;
|
|
// Check for degenerate or zero length edges.
|
|
for (int j = 0; j < 3; j++) {
|
|
const uint32_t index1 = tri[j];
|
|
const uint32_t index2 = tri[(j + 1) % 3];
|
|
if (index1 == index2) {
|
|
ignore = true;
|
|
XA_PRINT(" Degenerate edge: index %d, index %d\n", index1, index2);
|
|
break;
|
|
}
|
|
const internal::Vector3 &pos1 = mesh->position(index1);
|
|
const internal::Vector3 &pos2 = mesh->position(index2);
|
|
if (internal::length(pos2 - pos1) <= 0.0f) {
|
|
ignore = true;
|
|
XA_PRINT(" Zero length edge: index %d position (%g %g %g), index %d position (%g %g %g)\n", index1, pos1.x, pos1.y, pos1.z, index2, pos2.x, pos2.y, pos2.z);
|
|
break;
|
|
}
|
|
}
|
|
const internal::Vector3 &a = mesh->position(tri[0]);
|
|
const internal::Vector3 &b = mesh->position(tri[1]);
|
|
const internal::Vector3 &c = mesh->position(tri[2]);
|
|
// Check for zero area faces. Don't bother if a degenerate or zero length edge was already detected.
|
|
float area = 0.0f;
|
|
if (!ignore) {
|
|
area = internal::length(internal::cross(b - a, c - a)) * 0.5f;
|
|
if (area <= internal::kAreaEpsilon) {
|
|
ignore = true;
|
|
XA_PRINT(" Zero area face: %d, indices (%d %d %d), area is %f\n", i, tri[0], tri[1], tri[2], area);
|
|
}
|
|
}
|
|
if (!ignore) {
|
|
if (internal::equal(a, b, meshDecl.epsilon) || internal::equal(a, c, meshDecl.epsilon) || internal::equal(b, c, meshDecl.epsilon)) {
|
|
ignore = true;
|
|
XA_PRINT(" Degenerate face: %d, area is %f\n", i, area);
|
|
}
|
|
}
|
|
if (meshDecl.faceIgnoreData && meshDecl.faceIgnoreData[i])
|
|
ignore = true;
|
|
mesh->addFace(tri[0], tri[1], tri[2], ignore);
|
|
}
|
|
AddMeshTaskArgs *taskArgs = XA_NEW(internal::MemTag::Default, AddMeshTaskArgs); // The task frees this.
|
|
taskArgs->ctx = ctx;
|
|
taskArgs->mesh = mesh;
|
|
internal::Task task;
|
|
task.userData = taskArgs;
|
|
task.func = runAddMeshTask;
|
|
ctx->taskScheduler->run(&ctx->addMeshTaskGroup, task);
|
|
ctx->meshCount++;
|
|
XA_PROFILE_END(addMesh)
|
|
return AddMeshError::Success;
|
|
}
|
|
|
|
void AddMeshJoin(Atlas *atlas)
|
|
{
|
|
XA_DEBUG_ASSERT(atlas);
|
|
if (!atlas) {
|
|
XA_PRINT_WARNING("AddMeshJoin: atlas is null.\n");
|
|
return;
|
|
}
|
|
Context *ctx = (Context *)atlas;
|
|
if (!ctx->addMeshProgress)
|
|
return;
|
|
ctx->taskScheduler->wait(&ctx->addMeshTaskGroup);
|
|
ctx->addMeshProgress->~Progress();
|
|
XA_FREE(ctx->addMeshProgress);
|
|
ctx->addMeshProgress = nullptr;
|
|
#if XA_PROFILE
|
|
XA_PRINT("Added %u meshes\n", ctx->meshCount);
|
|
internal::s_profile.addMeshConcurrent = clock() - internal::s_profile.addMeshConcurrent;
|
|
#endif
|
|
XA_PROFILE_PRINT(" Total (concurrent): ", addMeshConcurrent)
|
|
XA_PROFILE_PRINT(" Total: ", addMesh)
|
|
XA_PROFILE_PRINT(" Create colocals: ", addMeshCreateColocals)
|
|
XA_PROFILE_PRINT(" Create face groups: ", addMeshCreateFaceGroups)
|
|
XA_PROFILE_PRINT(" Create boundaries: ", addMeshCreateBoundaries)
|
|
XA_PROFILE_PRINT(" Create chart groups (concurrent): ", addMeshCreateChartGroupsConcurrent)
|
|
XA_PROFILE_PRINT(" Create chart groups: ", addMeshCreateChartGroups)
|
|
XA_PRINT_MEM_USAGE
|
|
}
|
|
|
|
struct EdgeKey
|
|
{
|
|
EdgeKey() {}
|
|
EdgeKey(const EdgeKey &k) : v0(k.v0), v1(k.v1) {}
|
|
EdgeKey(uint32_t v0, uint32_t v1) : v0(v0), v1(v1) {}
|
|
|
|
void operator=(const EdgeKey &k)
|
|
{
|
|
v0 = k.v0;
|
|
v1 = k.v1;
|
|
}
|
|
bool operator==(const EdgeKey &k) const
|
|
{
|
|
return v0 == k.v0 && v1 == k.v1;
|
|
}
|
|
|
|
uint32_t v0;
|
|
uint32_t v1;
|
|
};
|
|
|
|
AddMeshError::Enum AddUvMesh(Atlas *atlas, const UvMeshDecl &decl)
|
|
{
|
|
XA_DEBUG_ASSERT(atlas);
|
|
if (!atlas) {
|
|
XA_PRINT_WARNING("AddUvMesh: atlas is null.\n");
|
|
return AddMeshError::Error;
|
|
}
|
|
Context *ctx = (Context *)atlas;
|
|
if (ctx->meshCount > 0) {
|
|
XA_PRINT_WARNING("AddUvMesh: Meshes and UV meshes cannot be added to the same atlas.\n");
|
|
return AddMeshError::Error;
|
|
}
|
|
const bool decoded = (decl.indexCount <= 0);
|
|
const uint32_t indexCount = decoded ? decl.vertexCount : decl.indexCount;
|
|
XA_PRINT("Adding UV mesh %d: %u vertices, %u triangles\n", ctx->uvMeshes.size(), decl.vertexCount, indexCount / 3);
|
|
// Expecting triangle faces.
|
|
if ((indexCount % 3) != 0)
|
|
return AddMeshError::InvalidIndexCount;
|
|
if (!decoded) {
|
|
// Check if any index is out of range.
|
|
for (uint32_t i = 0; i < indexCount; i++) {
|
|
const uint32_t index = DecodeIndex(decl.indexFormat, decl.indexData, decl.indexOffset, i);
|
|
if (index >= decl.vertexCount)
|
|
return AddMeshError::IndexOutOfRange;
|
|
}
|
|
}
|
|
internal::UvMeshInstance *meshInstance = XA_NEW(internal::MemTag::Default, internal::UvMeshInstance);
|
|
meshInstance->texcoords.resize(decl.vertexCount);
|
|
for (uint32_t i = 0; i < decl.vertexCount; i++)
|
|
meshInstance->texcoords[i] = *((const internal::Vector2 *)&((const uint8_t *)decl.vertexUvData)[decl.vertexStride * i]);
|
|
meshInstance->rotateCharts = decl.rotateCharts;
|
|
// See if this is an instance of an already existing mesh.
|
|
internal::UvMesh *mesh = nullptr;
|
|
for (uint32_t m = 0; m < ctx->uvMeshes.size(); m++) {
|
|
if (memcmp(&ctx->uvMeshes[m]->decl, &decl, sizeof(UvMeshDecl)) == 0) {
|
|
meshInstance->mesh = mesh = ctx->uvMeshes[m];
|
|
break;
|
|
}
|
|
}
|
|
if (!mesh) {
|
|
// Copy geometry to mesh.
|
|
meshInstance->mesh = mesh = XA_NEW(internal::MemTag::Default, internal::UvMesh);
|
|
mesh->decl = decl;
|
|
mesh->indices.resize(decl.indexCount);
|
|
for (uint32_t i = 0; i < indexCount; i++)
|
|
mesh->indices[i] = decoded ? i : DecodeIndex(decl.indexFormat, decl.indexData, decl.indexOffset, i);
|
|
mesh->vertexToChartMap.resize(decl.vertexCount);
|
|
for (uint32_t i = 0; i < mesh->vertexToChartMap.size(); i++)
|
|
mesh->vertexToChartMap[i] = UINT32_MAX;
|
|
// Calculate charts (incident faces).
|
|
internal::HashMap<internal::Vector2, uint32_t> vertexToFaceMap(internal::MemTag::Default, indexCount);
|
|
const uint32_t faceCount = indexCount / 3;
|
|
for (uint32_t i = 0; i < indexCount; i++)
|
|
vertexToFaceMap.add(meshInstance->texcoords[mesh->indices[i]], i / 3);
|
|
internal::BitArray faceAssigned(faceCount);
|
|
faceAssigned.clearAll();
|
|
internal::Array<uint32_t> chartFaces;
|
|
for (uint32_t f = 0; f < faceCount; f++) {
|
|
if (faceAssigned.bitAt(f))
|
|
continue;
|
|
// Found an unassigned face, create a new chart.
|
|
internal::UvMeshChart *chart = XA_NEW(internal::MemTag::Default, internal::UvMeshChart);
|
|
chart->material = decl.faceMaterialData ? decl.faceMaterialData[f] : 0;
|
|
// Walk incident faces and assign them to the chart.
|
|
faceAssigned.setBitAt(f);
|
|
chartFaces.clear();
|
|
chartFaces.push_back(f);
|
|
for (;;) {
|
|
bool newFaceAssigned = false;
|
|
const uint32_t faceCount2 = chartFaces.size();
|
|
for (uint32_t f2 = 0; f2 < faceCount2; f2++) {
|
|
const uint32_t face = chartFaces[f2];
|
|
for (uint32_t i = 0; i < 3; i++) {
|
|
const internal::Vector2 &texcoord = meshInstance->texcoords[meshInstance->mesh->indices[face * 3 + i]];
|
|
uint32_t mapFaceIndex = vertexToFaceMap.get(texcoord);
|
|
while (mapFaceIndex != UINT32_MAX) {
|
|
const uint32_t face2 = vertexToFaceMap.value(mapFaceIndex);
|
|
// Materials must match.
|
|
if (!faceAssigned.bitAt(face2) && (!decl.faceMaterialData || decl.faceMaterialData[face] == decl.faceMaterialData[face2])) {
|
|
faceAssigned.setBitAt(face2);
|
|
chartFaces.push_back(face2);
|
|
newFaceAssigned = true;
|
|
}
|
|
mapFaceIndex = vertexToFaceMap.getNext(mapFaceIndex);
|
|
}
|
|
}
|
|
}
|
|
if (!newFaceAssigned)
|
|
break;
|
|
}
|
|
for (uint32_t i = 0; i < chartFaces.size(); i++) {
|
|
for (uint32_t j = 0; j < 3; j++) {
|
|
const uint32_t vertex = meshInstance->mesh->indices[chartFaces[i] * 3 + j];
|
|
chart->indices.push_back(vertex);
|
|
mesh->vertexToChartMap[vertex] = mesh->charts.size();
|
|
}
|
|
}
|
|
mesh->charts.push_back(chart);
|
|
}
|
|
ctx->uvMeshes.push_back(mesh);
|
|
} else {
|
|
XA_PRINT(" instance of a previous UV mesh\n");
|
|
}
|
|
XA_PRINT(" %u charts\n", meshInstance->mesh->charts.size());
|
|
ctx->uvMeshInstances.push_back(meshInstance);
|
|
return AddMeshError::Success;
|
|
}
|
|
|
|
void ComputeCharts(Atlas *atlas, ChartOptions chartOptions)
|
|
{
|
|
if (!atlas) {
|
|
XA_PRINT_WARNING("ComputeCharts: atlas is null.\n");
|
|
return;
|
|
}
|
|
Context *ctx = (Context *)atlas;
|
|
if (!ctx->uvMeshInstances.isEmpty()) {
|
|
XA_PRINT_WARNING("ComputeCharts: This function should not be called with UV meshes.\n");
|
|
return;
|
|
}
|
|
AddMeshJoin(atlas);
|
|
if (ctx->meshCount == 0) {
|
|
XA_PRINT_WARNING("ComputeCharts: No meshes. Call AddMesh first.\n");
|
|
return;
|
|
}
|
|
XA_PRINT("Computing charts\n");
|
|
uint32_t chartCount = 0, chartsWithHolesCount = 0, holesCount = 0, chartsWithTJunctionsCount = 0, tJunctionsCount = 0;
|
|
XA_PROFILE_START(computeChartsConcurrent)
|
|
if (!ctx->paramAtlas.computeCharts(ctx->taskScheduler, chartOptions, ctx->progressFunc, ctx->progressUserData)) {
|
|
XA_PRINT(" Cancelled by user\n");
|
|
return;
|
|
}
|
|
XA_PROFILE_END(computeChartsConcurrent)
|
|
// Count charts and print warnings.
|
|
for (uint32_t i = 0; i < ctx->meshCount; i++) {
|
|
for (uint32_t j = 0; j < ctx->paramAtlas.chartGroupCount(i); j++) {
|
|
const internal::param::ChartGroup *chartGroup = ctx->paramAtlas.chartGroupAt(i, j);
|
|
if (chartGroup->isVertexMap())
|
|
continue;
|
|
for (uint32_t k = 0; k < chartGroup->chartCount(); k++) {
|
|
const internal::param::Chart *chart = chartGroup->chartAt(k);
|
|
if (chart->warningFlags() & internal::param::ChartWarningFlags::CloseHolesFailed)
|
|
XA_PRINT_WARNING(" Chart %u (mesh %u, group %u, id %u): failed to close holes\n", chartCount, i, j, k);
|
|
if (chart->warningFlags() & internal::param::ChartWarningFlags::FixTJunctionsDuplicatedEdge)
|
|
XA_PRINT_WARNING(" Chart %u (mesh %u, group %u, id %u): fixing t-junctions created non-manifold geometry\n", chartCount, i, j, k);
|
|
if (chart->warningFlags() & internal::param::ChartWarningFlags::FixTJunctionsFailed)
|
|
XA_PRINT_WARNING(" Chart %u (mesh %u, group %u, id %u): fixing t-junctions failed\n", chartCount, i, j, k);
|
|
if (chart->warningFlags() & internal::param::ChartWarningFlags::TriangulateDuplicatedEdge)
|
|
XA_PRINT_WARNING(" Chart %u (mesh %u, group %u, id %u): triangulation created non-manifold geometry\n", chartCount, i, j, k);
|
|
if (!chart->isDisk())
|
|
XA_PRINT_WARNING(" Chart %u (mesh %u, group %u, id %u): doesn't have disk topology\n", chartCount, i, j, k);
|
|
holesCount += chart->closedHolesCount();
|
|
if (chart->closedHolesCount() > 0)
|
|
chartsWithHolesCount++;
|
|
tJunctionsCount += chart->fixedTJunctionsCount();
|
|
if (chart->fixedTJunctionsCount() > 0)
|
|
chartsWithTJunctionsCount++;
|
|
chartCount++;
|
|
}
|
|
}
|
|
}
|
|
if (holesCount > 0)
|
|
XA_PRINT(" Closed %u holes in %u charts\n", holesCount, chartsWithHolesCount);
|
|
if (tJunctionsCount > 0)
|
|
XA_PRINT(" Fixed %u t-junctions in %u charts\n", tJunctionsCount, chartsWithTJunctionsCount);
|
|
XA_PRINT(" %u charts\n", chartCount);
|
|
XA_PROFILE_PRINT(" Total (concurrent): ", computeChartsConcurrent)
|
|
XA_PROFILE_PRINT(" Total: ", computeCharts)
|
|
XA_PROFILE_PRINT(" Atlas builder: ", atlasBuilder)
|
|
XA_PROFILE_PRINT(" Init: ", atlasBuilderInit)
|
|
XA_PROFILE_PRINT(" Create initial charts: ", atlasBuilderCreateInitialCharts)
|
|
XA_PROFILE_PRINT(" Grow charts: ", atlasBuilderGrowCharts)
|
|
XA_PROFILE_PRINT(" Merge charts: ", atlasBuilderMergeCharts)
|
|
XA_PROFILE_PRINT(" Create chart meshes: ", createChartMeshes)
|
|
XA_PROFILE_PRINT(" Fix t-junctions: ", fixChartMeshTJunctions);
|
|
XA_PROFILE_PRINT(" Close holes: ", closeChartMeshHoles)
|
|
XA_PRINT_MEM_USAGE
|
|
}
|
|
|
|
void ParameterizeCharts(Atlas *atlas, ParameterizeFunc func)
|
|
{
|
|
if (!atlas) {
|
|
XA_PRINT_WARNING("ParameterizeCharts: atlas is null.\n");
|
|
return;
|
|
}
|
|
Context *ctx = (Context *)atlas;
|
|
if (!ctx->uvMeshInstances.isEmpty()) {
|
|
XA_PRINT_WARNING("ParameterizeCharts: This function should not be called with UV meshes.\n");
|
|
return;
|
|
}
|
|
if (!ctx->paramAtlas.chartsComputed()) {
|
|
XA_PRINT_WARNING("ParameterizeCharts: ComputeCharts must be called first.\n");
|
|
return;
|
|
}
|
|
atlas->atlasCount = 0;
|
|
atlas->height = 0;
|
|
atlas->texelsPerUnit = 0;
|
|
atlas->width = 0;
|
|
if (atlas->utilization) {
|
|
XA_FREE(atlas->utilization);
|
|
atlas->utilization = nullptr;
|
|
}
|
|
if (atlas->image) {
|
|
XA_FREE(atlas->image);
|
|
atlas->image = nullptr;
|
|
}
|
|
DestroyOutputMeshes(ctx);
|
|
XA_PRINT("Parameterizing charts\n");
|
|
XA_PROFILE_START(parameterizeChartsConcurrent)
|
|
if (!ctx->paramAtlas.parameterizeCharts(ctx->taskScheduler, func, ctx->progressFunc, ctx->progressUserData)) {
|
|
XA_PRINT(" Cancelled by user\n");
|
|
return;
|
|
}
|
|
XA_PROFILE_END(parameterizeChartsConcurrent)
|
|
uint32_t chartCount = 0, orthoChartsCount = 0, planarChartsCount = 0, chartsAddedCount = 0, chartsDeletedCount = 0;
|
|
for (uint32_t i = 0; i < ctx->meshCount; i++) {
|
|
for (uint32_t j = 0; j < ctx->paramAtlas.chartGroupCount(i); j++) {
|
|
const internal::param::ChartGroup *chartGroup = ctx->paramAtlas.chartGroupAt(i, j);
|
|
if (chartGroup->isVertexMap())
|
|
continue;
|
|
for (uint32_t k = 0; k < chartGroup->chartCount(); k++) {
|
|
const internal::param::Chart *chart = chartGroup->chartAt(k);
|
|
if (chart->isPlanar())
|
|
planarChartsCount++;
|
|
else if (chart->isOrtho())
|
|
orthoChartsCount++;
|
|
}
|
|
chartCount += chartGroup->chartCount();
|
|
chartsAddedCount += chartGroup->paramAddedChartsCount();
|
|
chartsDeletedCount += chartGroup->paramDeletedChartsCount();
|
|
}
|
|
}
|
|
XA_PRINT(" %u planar charts, %u ortho charts, %u other\n", planarChartsCount, orthoChartsCount, chartCount - (planarChartsCount + orthoChartsCount));
|
|
if (chartsDeletedCount > 0) {
|
|
XA_PRINT(" %u charts deleted due to invalid parameterizations, %u new charts added\n", chartsDeletedCount, chartsAddedCount);
|
|
XA_PRINT(" %u charts\n", ctx->paramAtlas.chartCount());
|
|
}
|
|
uint32_t chartIndex = 0, invalidParamCount = 0;
|
|
for (uint32_t i = 0; i < ctx->meshCount; i++) {
|
|
for (uint32_t j = 0; j < ctx->paramAtlas.chartGroupCount(i); j++) {
|
|
const internal::param::ChartGroup *chartGroup = ctx->paramAtlas.chartGroupAt(i, j);
|
|
if (chartGroup->isVertexMap())
|
|
continue;
|
|
for (uint32_t k = 0; k < chartGroup->chartCount(); k++) {
|
|
const internal::param::Chart *chart = chartGroup->chartAt(k);
|
|
const internal::param::ParameterizationQuality &quality = chart->paramQuality();
|
|
#if XA_DEBUG_EXPORT_OBJ_CHARTS_AFTER_PARAMETERIZATION
|
|
{
|
|
char filename[256];
|
|
XA_SPRINTF(filename, sizeof(filename), "debug_chart_%03u_after_parameterization.obj", chartIndex);
|
|
chart->unifiedMesh()->writeObjFile(filename);
|
|
}
|
|
#endif
|
|
bool invalid = false;
|
|
if (quality.boundaryIntersection) {
|
|
invalid = true;
|
|
XA_PRINT_WARNING(" Chart %u (mesh %u, group %u, id %u) (%s): invalid parameterization, self-intersecting boundary.\n", chartIndex, i, j, k, chart->isPlanar() ? "planar" : chart->isOrtho() ? "ortho" : "other");
|
|
}
|
|
if (quality.flippedTriangleCount > 0) {
|
|
invalid = true;
|
|
XA_PRINT_WARNING(" Chart %u (mesh %u, group %u, id %u) (%s): invalid parameterization, %u / %u flipped triangles.\n", chartIndex, i, j, k, chart->isPlanar() ? "planar" : chart->isOrtho() ? "ortho" : "other", quality.flippedTriangleCount, quality.totalTriangleCount);
|
|
}
|
|
if (invalid)
|
|
invalidParamCount++;
|
|
#if XA_DEBUG_EXPORT_OBJ_INVALID_PARAMETERIZATION
|
|
if (invalid) {
|
|
char filename[256];
|
|
XA_SPRINTF(filename, sizeof(filename), "debug_chart_%03u_invalid_parameterization.obj", chartIndex);
|
|
const internal::Mesh *mesh = chart->unifiedMesh();
|
|
FILE *file;
|
|
XA_FOPEN(file, filename, "w");
|
|
if (file) {
|
|
mesh->writeObjVertices(file);
|
|
fprintf(file, "s off\n");
|
|
fprintf(file, "o object\n");
|
|
for (uint32_t f = 0; f < mesh->faceCount(); f++)
|
|
mesh->writeObjFace(file, f);
|
|
if (!chart->paramFlippedFaces().isEmpty()) {
|
|
fprintf(file, "o flipped_faces\n");
|
|
for (uint32_t f = 0; f < chart->paramFlippedFaces().size(); f++)
|
|
mesh->writeObjFace(file, chart->paramFlippedFaces()[f]);
|
|
}
|
|
mesh->writeObjBoundaryEges(file);
|
|
mesh->writeObjLinkedBoundaries(file);
|
|
fclose(file);
|
|
}
|
|
}
|
|
#endif
|
|
chartIndex++;
|
|
}
|
|
}
|
|
}
|
|
if (invalidParamCount > 0)
|
|
XA_PRINT_WARNING(" %u charts with invalid parameterizations\n", invalidParamCount);
|
|
XA_PROFILE_PRINT(" Total (concurrent): ", parameterizeChartsConcurrent)
|
|
XA_PROFILE_PRINT(" Total: ", parameterizeCharts)
|
|
XA_PROFILE_PRINT(" Orthogonal: ", parameterizeChartsOrthogonal)
|
|
XA_PROFILE_PRINT(" LSCM: ", parameterizeChartsLSCM)
|
|
XA_PROFILE_PRINT(" Evaluate quality: ", parameterizeChartsEvaluateQuality)
|
|
XA_PRINT_MEM_USAGE
|
|
}
|
|
|
|
void PackCharts(Atlas *atlas, PackOptions packOptions)
|
|
{
|
|
// Validate arguments and context state.
|
|
if (!atlas) {
|
|
XA_PRINT_WARNING("PackCharts: atlas is null.\n");
|
|
return;
|
|
}
|
|
Context *ctx = (Context *)atlas;
|
|
if (ctx->meshCount == 0 && ctx->uvMeshInstances.isEmpty()) {
|
|
XA_PRINT_WARNING("PackCharts: No meshes. Call AddMesh or AddUvMesh first.\n");
|
|
return;
|
|
}
|
|
if (ctx->uvMeshInstances.isEmpty()) {
|
|
if (!ctx->paramAtlas.chartsComputed()) {
|
|
XA_PRINT_WARNING("PackCharts: ComputeCharts must be called first.\n");
|
|
return;
|
|
}
|
|
if (!ctx->paramAtlas.chartsParameterized()) {
|
|
XA_PRINT_WARNING("PackCharts: ParameterizeCharts must be called first.\n");
|
|
return;
|
|
}
|
|
}
|
|
if (packOptions.texelsPerUnit < 0.0f) {
|
|
XA_PRINT_WARNING("PackCharts: PackOptions::texelsPerUnit is negative.\n");
|
|
packOptions.texelsPerUnit = 0.0f;
|
|
}
|
|
// Cleanup atlas.
|
|
DestroyOutputMeshes(ctx);
|
|
if (atlas->utilization) {
|
|
XA_FREE(atlas->utilization);
|
|
atlas->utilization = nullptr;
|
|
}
|
|
if (atlas->image) {
|
|
XA_FREE(atlas->image);
|
|
atlas->image = nullptr;
|
|
}
|
|
atlas->meshCount = 0;
|
|
// Pack charts.
|
|
internal::pack::Atlas packAtlas;
|
|
if (!ctx->uvMeshInstances.isEmpty()) {
|
|
for (uint32_t i = 0; i < ctx->uvMeshInstances.size(); i++)
|
|
packAtlas.addUvMeshCharts(ctx->uvMeshInstances[i]);
|
|
}
|
|
else if (ctx->paramAtlas.chartCount() > 0) {
|
|
ctx->paramAtlas.restoreOriginalChartTexcoords();
|
|
for (uint32_t i = 0; i < ctx->paramAtlas.chartCount(); i++)
|
|
packAtlas.addChart(ctx->paramAtlas.chartAt(i));
|
|
}
|
|
XA_PROFILE_START(packCharts)
|
|
if (!packAtlas.packCharts(packOptions, ctx->progressFunc, ctx->progressUserData))
|
|
return;
|
|
XA_PROFILE_END(packCharts)
|
|
// Populate atlas object with pack results.
|
|
atlas->atlasCount = packAtlas.getNumAtlases();
|
|
atlas->chartCount = packAtlas.getChartCount();
|
|
atlas->width = packAtlas.getWidth();
|
|
atlas->height = packAtlas.getHeight();
|
|
atlas->texelsPerUnit = packAtlas.getTexelsPerUnit();
|
|
if (atlas->atlasCount > 0) {
|
|
atlas->utilization = XA_ALLOC_ARRAY(internal::MemTag::Default, float, atlas->atlasCount);
|
|
for (uint32_t i = 0; i < atlas->atlasCount; i++)
|
|
atlas->utilization[i] = packAtlas.getUtilization(i);
|
|
}
|
|
if (packOptions.createImage) {
|
|
atlas->image = XA_ALLOC_ARRAY(internal::MemTag::Default, uint32_t, atlas->atlasCount * atlas->width * atlas->height);
|
|
for (uint32_t i = 0; i < atlas->atlasCount; i++)
|
|
packAtlas.getImages()[i]->copyTo(&atlas->image[atlas->width * atlas->height * i], atlas->width, atlas->height);
|
|
}
|
|
XA_PROFILE_PRINT(" Total: ", packCharts)
|
|
XA_PROFILE_PRINT(" Rasterize: ", packChartsRasterize)
|
|
XA_PROFILE_PRINT(" Dilate (padding): ", packChartsDilate)
|
|
XA_PROFILE_PRINT(" Find location: ", packChartsFindLocation)
|
|
XA_PROFILE_PRINT(" Blit: ", packChartsBlit)
|
|
XA_PRINT_MEM_USAGE
|
|
#if XA_PROFILE
|
|
internal::s_profile.packCharts = 0;
|
|
internal::s_profile.packChartsRasterize = 0;
|
|
internal::s_profile.packChartsDilate = 0;
|
|
internal::s_profile.packChartsFindLocation = 0;
|
|
internal::s_profile.packChartsBlit = 0;
|
|
#endif
|
|
XA_PRINT("Building output meshes\n");
|
|
int progress = 0;
|
|
if (ctx->progressFunc) {
|
|
if (!ctx->progressFunc(ProgressCategory::BuildOutputMeshes, 0, ctx->progressUserData))
|
|
return;
|
|
}
|
|
if (ctx->uvMeshInstances.isEmpty())
|
|
atlas->meshCount = ctx->meshCount;
|
|
else
|
|
atlas->meshCount = ctx->uvMeshInstances.size();
|
|
atlas->meshes = XA_ALLOC_ARRAY(internal::MemTag::Default, Mesh, atlas->meshCount);
|
|
memset(atlas->meshes, 0, sizeof(Mesh) * atlas->meshCount);
|
|
if (ctx->uvMeshInstances.isEmpty()) {
|
|
uint32_t chartIndex = 0;
|
|
for (uint32_t i = 0; i < ctx->meshCount; i++) {
|
|
Mesh &outputMesh = atlas->meshes[i];
|
|
// Count and alloc arrays. Ignore vertex mapped chart groups in Mesh::chartCount, since they're ignored faces.
|
|
for (uint32_t cg = 0; cg < ctx->paramAtlas.chartGroupCount(i); cg++) {
|
|
const internal::param::ChartGroup *chartGroup = ctx->paramAtlas.chartGroupAt(i, cg);
|
|
if (chartGroup->isVertexMap()) {
|
|
outputMesh.vertexCount += chartGroup->mesh()->vertexCount();
|
|
outputMesh.indexCount += chartGroup->mesh()->faceCount() * 3;
|
|
} else {
|
|
for (uint32_t c = 0; c < chartGroup->chartCount(); c++) {
|
|
const internal::param::Chart *chart = chartGroup->chartAt(c);
|
|
outputMesh.vertexCount += chart->mesh()->vertexCount();
|
|
outputMesh.indexCount += chart->mesh()->faceCount() * 3;
|
|
outputMesh.chartCount++;
|
|
}
|
|
}
|
|
}
|
|
outputMesh.vertexArray = XA_ALLOC_ARRAY(internal::MemTag::Default, Vertex, outputMesh.vertexCount);
|
|
outputMesh.indexArray = XA_ALLOC_ARRAY(internal::MemTag::Default, uint32_t, outputMesh.indexCount);
|
|
outputMesh.chartArray = XA_ALLOC_ARRAY(internal::MemTag::Default, Chart, outputMesh.chartCount);
|
|
XA_PRINT(" mesh %u: %u vertices, %u triangles, %u charts\n", i, outputMesh.vertexCount, outputMesh.indexCount / 3, outputMesh.chartCount);
|
|
// Copy mesh data.
|
|
uint32_t firstVertex = 0;
|
|
uint32_t meshChartIndex = 0;
|
|
for (uint32_t cg = 0; cg < ctx->paramAtlas.chartGroupCount(i); cg++) {
|
|
const internal::param::ChartGroup *chartGroup = ctx->paramAtlas.chartGroupAt(i, cg);
|
|
if (chartGroup->isVertexMap()) {
|
|
const internal::Mesh *mesh = chartGroup->mesh();
|
|
// Vertices.
|
|
for (uint32_t v = 0; v < mesh->vertexCount(); v++) {
|
|
Vertex &vertex = outputMesh.vertexArray[firstVertex + v];
|
|
vertex.atlasIndex = -1;
|
|
vertex.chartIndex = -1;
|
|
vertex.uv[0] = vertex.uv[1] = 0.0f;
|
|
vertex.xref = chartGroup->mapVertexToSourceVertex(v);
|
|
}
|
|
// Indices.
|
|
for (uint32_t f = 0; f < mesh->faceCount(); f++) {
|
|
const uint32_t indexOffset = chartGroup->mapFaceToSourceFace(f) * 3;
|
|
for (uint32_t j = 0; j < 3; j++)
|
|
outputMesh.indexArray[indexOffset + j] = firstVertex + mesh->vertexAt(f * 3 + j);
|
|
}
|
|
firstVertex += mesh->vertexCount();
|
|
} else {
|
|
for (uint32_t c = 0; c < chartGroup->chartCount(); c++) {
|
|
const internal::param::Chart *chart = chartGroup->chartAt(c);
|
|
const internal::Mesh *mesh = chart->mesh();
|
|
// Vertices.
|
|
for (uint32_t v = 0; v < mesh->vertexCount(); v++) {
|
|
Vertex &vertex = outputMesh.vertexArray[firstVertex + v];
|
|
vertex.atlasIndex = packAtlas.getChart(chartIndex)->atlasIndex;
|
|
XA_DEBUG_ASSERT(vertex.atlasIndex >= 0);
|
|
vertex.chartIndex = (int32_t)chartIndex;
|
|
const internal::Vector2 &uv = mesh->texcoord(v);
|
|
vertex.uv[0] = internal::max(0.0f, uv.x);
|
|
vertex.uv[1] = internal::max(0.0f, uv.y);
|
|
vertex.xref = chartGroup->mapVertexToSourceVertex(chart->mapChartVertexToOriginalVertex(v));
|
|
}
|
|
// Indices.
|
|
for (uint32_t f = 0; f < mesh->faceCount(); f++) {
|
|
const uint32_t indexOffset = chartGroup->mapFaceToSourceFace(chart->mapFaceToSourceFace(f)) * 3;
|
|
for (uint32_t j = 0; j < 3; j++)
|
|
outputMesh.indexArray[indexOffset + j] = firstVertex + mesh->vertexAt(f * 3 + j);
|
|
}
|
|
// Charts.
|
|
Chart *outputChart = &outputMesh.chartArray[meshChartIndex];
|
|
const int32_t atlasIndex = packAtlas.getChart(chartIndex)->atlasIndex;
|
|
XA_DEBUG_ASSERT(atlasIndex >= 0);
|
|
outputChart->atlasIndex = (uint32_t)atlasIndex;
|
|
outputChart->flags = 0;
|
|
if (chart->paramQuality().boundaryIntersection || chart->paramQuality().flippedTriangleCount > 0)
|
|
outputChart->flags |= ChartFlags::Invalid;
|
|
outputChart->indexCount = mesh->faceCount() * 3;
|
|
outputChart->indexArray = XA_ALLOC_ARRAY(internal::MemTag::Default, uint32_t, outputChart->indexCount);
|
|
for (uint32_t f = 0; f < mesh->faceCount(); f++) {
|
|
for (uint32_t j = 0; j < 3; j++)
|
|
outputChart->indexArray[3 * f + j] = firstVertex + mesh->vertexAt(f * 3 + j);
|
|
}
|
|
outputChart->material = 0;
|
|
meshChartIndex++;
|
|
chartIndex++;
|
|
firstVertex += chart->mesh()->vertexCount();
|
|
}
|
|
}
|
|
}
|
|
XA_DEBUG_ASSERT(outputMesh.vertexCount == firstVertex);
|
|
XA_DEBUG_ASSERT(outputMesh.chartCount == meshChartIndex);
|
|
if (ctx->progressFunc) {
|
|
const int newProgress = int((i + 1) / (float)atlas->meshCount * 100.0f);
|
|
if (newProgress != progress) {
|
|
progress = newProgress;
|
|
if (!ctx->progressFunc(ProgressCategory::BuildOutputMeshes, progress, ctx->progressUserData))
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
uint32_t chartIndex = 0;
|
|
for (uint32_t m = 0; m < ctx->uvMeshInstances.size(); m++) {
|
|
Mesh &outputMesh = atlas->meshes[m];
|
|
const internal::UvMeshInstance *mesh = ctx->uvMeshInstances[m];
|
|
// Alloc arrays.
|
|
outputMesh.vertexCount = mesh->texcoords.size();
|
|
outputMesh.indexCount = mesh->mesh->indices.size();
|
|
outputMesh.chartCount = mesh->mesh->charts.size();
|
|
outputMesh.vertexArray = XA_ALLOC_ARRAY(internal::MemTag::Default, Vertex, outputMesh.vertexCount);
|
|
outputMesh.indexArray = XA_ALLOC_ARRAY(internal::MemTag::Default, uint32_t, outputMesh.indexCount);
|
|
outputMesh.chartArray = XA_ALLOC_ARRAY(internal::MemTag::Default, Chart, outputMesh.chartCount);
|
|
XA_PRINT(" UV mesh %u: %u vertices, %u triangles, %u charts\n", m, outputMesh.vertexCount, outputMesh.indexCount / 3, outputMesh.chartCount);
|
|
// Copy mesh data.
|
|
// Vertices.
|
|
for (uint32_t v = 0; v < mesh->texcoords.size(); v++) {
|
|
Vertex &vertex = outputMesh.vertexArray[v];
|
|
vertex.uv[0] = mesh->texcoords[v].x;
|
|
vertex.uv[1] = mesh->texcoords[v].y;
|
|
vertex.xref = v;
|
|
const uint32_t meshChartIndex = mesh->mesh->vertexToChartMap[v];
|
|
if (meshChartIndex == UINT32_MAX) {
|
|
// Vertex doesn't exist in any chart.
|
|
vertex.atlasIndex = -1;
|
|
vertex.chartIndex = -1;
|
|
} else {
|
|
const internal::pack::Chart *chart = packAtlas.getChart(chartIndex + meshChartIndex);
|
|
vertex.atlasIndex = chart->atlasIndex;
|
|
vertex.chartIndex = (int32_t)chartIndex + meshChartIndex;
|
|
}
|
|
}
|
|
// Indices.
|
|
memcpy(outputMesh.indexArray, mesh->mesh->indices.data(), mesh->mesh->indices.size() * sizeof(uint32_t));
|
|
// Charts.
|
|
for (uint32_t c = 0; c < mesh->mesh->charts.size(); c++) {
|
|
Chart *outputChart = &outputMesh.chartArray[c];
|
|
const internal::pack::Chart *chart = packAtlas.getChart(chartIndex);
|
|
XA_DEBUG_ASSERT(chart->atlasIndex >= 0);
|
|
outputChart->atlasIndex = (uint32_t)chart->atlasIndex;
|
|
outputChart->indexCount = chart->indexCount;
|
|
outputChart->indexArray = XA_ALLOC_ARRAY(internal::MemTag::Default, uint32_t, outputChart->indexCount);
|
|
outputChart->material = chart->material;
|
|
memcpy(outputChart->indexArray, chart->indices, chart->indexCount * sizeof(uint32_t));
|
|
chartIndex++;
|
|
}
|
|
if (ctx->progressFunc) {
|
|
const int newProgress = int((m + 1) / (float)atlas->meshCount * 100.0f);
|
|
if (newProgress != progress) {
|
|
progress = newProgress;
|
|
if (!ctx->progressFunc(ProgressCategory::BuildOutputMeshes, progress, ctx->progressUserData))
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (ctx->progressFunc && progress != 100)
|
|
ctx->progressFunc(ProgressCategory::BuildOutputMeshes, 100, ctx->progressUserData);
|
|
XA_PRINT_MEM_USAGE
|
|
}
|
|
|
|
void Generate(Atlas *atlas, ChartOptions chartOptions, ParameterizeFunc paramFunc, PackOptions packOptions)
|
|
{
|
|
if (!atlas) {
|
|
XA_PRINT_WARNING("Generate: atlas is null.\n");
|
|
return;
|
|
}
|
|
Context *ctx = (Context *)atlas;
|
|
if (!ctx->uvMeshInstances.isEmpty()) {
|
|
XA_PRINT_WARNING("Generate: This function should not be called with UV meshes.\n");
|
|
return;
|
|
}
|
|
if (ctx->meshCount == 0) {
|
|
XA_PRINT_WARNING("Generate: No meshes. Call AddMesh first.\n");
|
|
return;
|
|
}
|
|
ComputeCharts(atlas, chartOptions);
|
|
ParameterizeCharts(atlas, paramFunc);
|
|
PackCharts(atlas, packOptions);
|
|
}
|
|
|
|
void SetProgressCallback(Atlas *atlas, ProgressFunc progressFunc, void *progressUserData)
|
|
{
|
|
if (!atlas) {
|
|
XA_PRINT_WARNING("SetProgressCallback: atlas is null.\n");
|
|
return;
|
|
}
|
|
Context *ctx = (Context *)atlas;
|
|
ctx->progressFunc = progressFunc;
|
|
ctx->progressUserData = progressUserData;
|
|
}
|
|
|
|
void SetRealloc(ReallocFunc reallocFunc)
|
|
{
|
|
internal::s_realloc = reallocFunc;
|
|
}
|
|
|
|
void SetPrint(PrintFunc print, bool verbose)
|
|
{
|
|
internal::s_print = print;
|
|
internal::s_printVerbose = verbose;
|
|
}
|
|
|
|
const char *StringForEnum(AddMeshError::Enum error)
|
|
{
|
|
if (error == AddMeshError::Error)
|
|
return "Unspecified error";
|
|
if (error == AddMeshError::IndexOutOfRange)
|
|
return "Index out of range";
|
|
if (error == AddMeshError::InvalidIndexCount)
|
|
return "Invalid index count";
|
|
return "Success";
|
|
}
|
|
|
|
const char *StringForEnum(ProgressCategory::Enum category)
|
|
{
|
|
if (category == ProgressCategory::AddMesh)
|
|
return "Adding mesh(es)";
|
|
if (category == ProgressCategory::ComputeCharts)
|
|
return "Computing charts";
|
|
if (category == ProgressCategory::ParameterizeCharts)
|
|
return "Parameterizing charts";
|
|
if (category == ProgressCategory::PackCharts)
|
|
return "Packing charts";
|
|
if (category == ProgressCategory::BuildOutputMeshes)
|
|
return "Building output meshes";
|
|
return "";
|
|
}
|
|
|
|
} // namespace xatlas
|