75688772b3
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
27 lines
1.2 KiB
XML
27 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSpinSlider" inherits="Range" version="4.0">
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<brief_description>
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Godot editor's control for editing numeric values.
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</brief_description>
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<description>
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This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
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<member name="label" type="String" setter="set_label" getter="get_label" default="""">
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</member>
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<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
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</member>
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<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="""">
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The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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