7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
84 lines
3.1 KiB
XML
84 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ScriptEditor" inherits="PanelContainer" version="4.0">
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<brief_description>
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Godot editor's script editor.
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</brief_description>
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<description>
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_current_editor" qualifiers="const">
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<return type="ScriptEditorBase" />
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<description>
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Returns the [ScriptEditorBase] object that the user is currently editing.
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</description>
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</method>
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<method name="get_current_script">
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<return type="Script" />
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<description>
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Returns a [Script] that is currently active in editor.
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</description>
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</method>
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<method name="get_open_script_editors" qualifiers="const">
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<return type="Array" />
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<description>
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Returns an array with all [ScriptEditorBase] objects which are currently open in editor.
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</description>
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</method>
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<method name="get_open_scripts" qualifiers="const">
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<return type="Array" />
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<description>
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Returns an array with all [Script] objects which are currently open in editor.
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</description>
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</method>
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<method name="goto_line">
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<return type="void" />
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<argument index="0" name="line_number" type="int" />
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<description>
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Goes to the specified line in the current script.
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</description>
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</method>
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<method name="open_script_create_dialog">
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<return type="void" />
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<argument index="0" name="base_name" type="String" />
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<argument index="1" name="base_path" type="String" />
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<description>
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Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language.
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</description>
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</method>
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<method name="register_syntax_highlighter">
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<return type="void" />
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<argument index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter" />
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<description>
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Registers the [EditorSyntaxHighlighter] to the editor, the [EditorSyntaxHighlighter] will be available on all open scripts.
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[b]Note:[/b] Does not apply to scripts that are already opened.
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</description>
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</method>
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<method name="unregister_syntax_highlighter">
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<return type="void" />
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<argument index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter" />
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<description>
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Unregisters the [EditorSyntaxHighlighter] from the editor.
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[b]Note:[/b] The [EditorSyntaxHighlighter] will still be applied to scripts that are already opened.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="editor_script_changed">
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<argument index="0" name="script" type="Script" />
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<description>
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Emitted when user changed active script. Argument is a freshly activated [Script].
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</description>
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</signal>
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<signal name="script_close">
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<argument index="0" name="script" type="Script" />
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<description>
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Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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