5b16020846
Follow-up to #38736 (these uses were likely added after this PR was merged).
205 lines
6.6 KiB
C++
205 lines
6.6 KiB
C++
/*************************************************************************/
|
|
/* test_variant.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TEST_GDNATIVE_VARIANT_H
|
|
#define TEST_GDNATIVE_VARIANT_H
|
|
|
|
#include <gdnative/gdnative.h>
|
|
#include <gdnative/variant.h>
|
|
|
|
#include "tests/test_macros.h"
|
|
|
|
namespace TestGDNativeVariant {
|
|
|
|
TEST_CASE("[GDNative Variant] New Variant with copy") {
|
|
godot_variant src;
|
|
godot_variant_new_int(&src, 42);
|
|
|
|
godot_variant copy;
|
|
godot_variant_new_copy(©, &src);
|
|
|
|
CHECK(godot_variant_as_int(©) == 42);
|
|
CHECK(godot_variant_get_type(©) == GODOT_VARIANT_TYPE_INT);
|
|
|
|
godot_variant_destroy(&src);
|
|
godot_variant_destroy(©);
|
|
}
|
|
|
|
TEST_CASE("[GDNative Variant] New Variant with Nil") {
|
|
godot_variant val;
|
|
godot_variant_new_nil(&val);
|
|
|
|
CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_NIL);
|
|
|
|
godot_variant_destroy(&val);
|
|
}
|
|
|
|
TEST_CASE("[GDNative Variant] New Variant with bool") {
|
|
godot_variant val;
|
|
godot_variant_new_bool(&val, true);
|
|
|
|
CHECK(godot_variant_as_bool(&val));
|
|
CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_BOOL);
|
|
|
|
godot_variant_destroy(&val);
|
|
}
|
|
|
|
TEST_CASE("[GDNative Variant] New Variant with float") {
|
|
godot_variant val;
|
|
godot_variant_new_float(&val, 4.2);
|
|
|
|
CHECK(godot_variant_as_float(&val) == 4.2);
|
|
CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_FLOAT);
|
|
|
|
godot_variant_destroy(&val);
|
|
}
|
|
|
|
TEST_CASE("[GDNative Variant] New Variant with String") {
|
|
String str = "something";
|
|
|
|
godot_variant val;
|
|
godot_variant_new_string(&val, (godot_string *)&str);
|
|
godot_string gd_str = godot_variant_as_string(&val);
|
|
String *result = (String *)&gd_str;
|
|
|
|
CHECK(*result == String("something"));
|
|
CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_STRING);
|
|
|
|
godot_variant_destroy(&val);
|
|
godot_string_destroy(&gd_str);
|
|
}
|
|
|
|
TEST_CASE("[GDNative Variant] Variant call") {
|
|
String str("something");
|
|
godot_variant self;
|
|
godot_variant_new_string(&self, (godot_string *)&str);
|
|
|
|
godot_variant ret;
|
|
|
|
godot_string_name method;
|
|
godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier");
|
|
|
|
godot_variant_call_error error;
|
|
godot_variant_call(&self, &method, nullptr, 0, &ret, &error);
|
|
|
|
CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL);
|
|
CHECK(godot_variant_as_bool(&ret));
|
|
|
|
godot_variant_destroy(&ret);
|
|
godot_variant_destroy(&self);
|
|
godot_string_name_destroy(&method);
|
|
}
|
|
|
|
TEST_CASE("[GDNative Variant] Variant evaluate") {
|
|
godot_variant one;
|
|
godot_variant_new_int(&one, 1);
|
|
godot_variant two;
|
|
godot_variant_new_int(&two, 2);
|
|
|
|
godot_variant three;
|
|
godot_variant_new_nil(&three);
|
|
bool valid = false;
|
|
|
|
godot_variant_evaluate(GODOT_VARIANT_OP_ADD, &one, &two, &three, &valid);
|
|
|
|
CHECK(godot_variant_get_type(&three) == GODOT_VARIANT_TYPE_INT);
|
|
CHECK(godot_variant_as_int(&three) == 3);
|
|
CHECK(valid);
|
|
|
|
godot_variant_destroy(&one);
|
|
godot_variant_destroy(&two);
|
|
godot_variant_destroy(&three);
|
|
}
|
|
|
|
TEST_CASE("[GDNative Variant] Variant set/get named") {
|
|
godot_string_name x;
|
|
godot_string_name_new_with_latin1_chars(&x, "x");
|
|
|
|
Vector2 vec(0, 0);
|
|
godot_variant self;
|
|
godot_variant_new_vector2(&self, (godot_vector2 *)&vec);
|
|
|
|
godot_variant set;
|
|
godot_variant_new_float(&set, 1.0);
|
|
|
|
bool set_valid = false;
|
|
godot_variant_set_named(&self, &x, &set, &set_valid);
|
|
|
|
bool get_valid = false;
|
|
godot_variant get = godot_variant_get_named(&self, &x, &get_valid);
|
|
|
|
CHECK(get_valid);
|
|
CHECK(set_valid);
|
|
CHECK(godot_variant_get_type(&get) == GODOT_VARIANT_TYPE_FLOAT);
|
|
CHECK(godot_variant_as_float(&get) == 1.0);
|
|
|
|
godot_string_name_destroy(&x);
|
|
godot_variant_destroy(&self);
|
|
godot_variant_destroy(&set);
|
|
godot_variant_destroy(&get);
|
|
}
|
|
|
|
TEST_CASE("[GDNative Variant] Get utility function argument name") {
|
|
godot_string_name function;
|
|
godot_string_name_new_with_latin1_chars(&function, "pow");
|
|
|
|
godot_string arg_name = godot_variant_get_utility_function_argument_name(&function, 0);
|
|
|
|
String *arg_name_str = (String *)&arg_name;
|
|
|
|
CHECK(*arg_name_str == "base");
|
|
|
|
godot_string_destroy(&arg_name);
|
|
godot_string_name_destroy(&function);
|
|
}
|
|
|
|
TEST_CASE("[GDNative Variant] Get utility function list") {
|
|
int count = godot_variant_get_utility_function_count();
|
|
|
|
godot_string_name *c_list = (godot_string_name *)godot_alloc(count * sizeof(godot_string_name));
|
|
godot_variant_get_utility_function_list(c_list);
|
|
|
|
List<StringName> cpp_list;
|
|
Variant::get_utility_function_list(&cpp_list);
|
|
|
|
godot_string_name *cur = c_list;
|
|
|
|
for (const List<StringName>::Element *E = cpp_list.front(); E; E = E->next()) {
|
|
const StringName &cpp_name = E->get();
|
|
StringName *c_name = (StringName *)cur++;
|
|
|
|
CHECK(*c_name == cpp_name);
|
|
}
|
|
|
|
godot_free(c_list);
|
|
}
|
|
} // namespace TestGDNativeVariant
|
|
|
|
#endif // TEST_GDNATIVE_VARIANT_H
|