virtualx-engine/doc/classes/Button.xml
Hugo Locurcio b087538119
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2022-03-16 23:01:02 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Button" inherits="BaseButton" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Standard themed Button.
</brief_description>
<description>
Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
[b]Example of creating a button and assigning an action when pressed by code:[/b]
[codeblock]
func _ready():
var button = Button.new()
button.text = "Click me"
button.connect("pressed", self, "_button_pressed")
add_child(button)
func _button_pressed():
print("Hello world!")
[/codeblock]
Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
See also [BaseButton] which contains common properties and methods associated with this node.
[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
</tutorials>
<methods>
</methods>
<members>
<member name="align" type="int" setter="set_text_align" getter="get_text_align" enum="Button.TextAlign" default="1">
Text alignment policy for the button's text, use one of the [enum TextAlign] constants.
</member>
<member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
</member>
<member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false">
When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
</member>
<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
Flat buttons don't display decoration.
</member>
<member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon">
Button's icon, if text is present the icon will be placed before the text.
To edit margin and spacing of the icon, use [code]hseparation[/code] theme property of [Button] and [code]content_margin_*[/code] properties of the used [StyleBox]es.
</member>
<member name="icon_align" type="int" setter="set_icon_align" getter="get_icon_align" enum="Button.TextAlign" default="0">
Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum TextAlign] constants as the text alignment. If centered, text will draw on top of the icon.
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
The button's text that will be displayed inside the button's area.
</member>
</members>
<constants>
<constant name="ALIGN_LEFT" value="0" enum="TextAlign">
Align the text to the left.
</constant>
<constant name="ALIGN_CENTER" value="1" enum="TextAlign">
Align the text to the center.
</constant>
<constant name="ALIGN_RIGHT" value="2" enum="TextAlign">
Align the text to the right.
</constant>
</constants>
<theme_items>
<theme_item name="font_color" data_type="color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
Default text [Color] of the [Button].
</theme_item>
<theme_item name="font_color_disabled" data_type="color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
Text [Color] used when the [Button] is disabled.
</theme_item>
<theme_item name="font_color_focus" data_type="color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
<theme_item name="font_color_hover" data_type="color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
Text [Color] used when the [Button] is being hovered.
</theme_item>
<theme_item name="font_color_pressed" data_type="color" type="Color" default="Color( 1, 1, 1, 1 )">
Text [Color] used when the [Button] is being pressed.
</theme_item>
<theme_item name="hseparation" data_type="constant" type="int" default="2">
The horizontal space between [Button]'s icon and text.
</theme_item>
<theme_item name="font" data_type="font" type="Font">
[Font] of the [Button]'s text.
</theme_item>
<theme_item name="disabled" data_type="style" type="StyleBox">
[StyleBox] used when the [Button] is disabled.
</theme_item>
<theme_item name="focus" data_type="style" type="StyleBox">
[StyleBox] used when the [Button] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
</theme_item>
<theme_item name="hover" data_type="style" type="StyleBox">
[StyleBox] used when the [Button] is being hovered.
</theme_item>
<theme_item name="normal" data_type="style" type="StyleBox">
Default [StyleBox] for the [Button].
</theme_item>
<theme_item name="pressed" data_type="style" type="StyleBox">
[StyleBox] used when the [Button] is being pressed.
</theme_item>
</theme_items>
</class>