virtualx-engine/modules/mono/editor/monodevelop_instance.cpp
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

82 lines
3.4 KiB
C++

/*************************************************************************/
/* monodevelop_instance.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "monodevelop_instance.h"
#include "../mono_gd/gd_mono.h"
#include "../mono_gd/gd_mono_class.h"
void MonoDevelopInstance::execute(const Vector<String> &p_files) {
ERR_FAIL_NULL(execute_method);
ERR_FAIL_COND(gc_handle.is_null());
MonoObject *ex = NULL;
Variant files = p_files;
const Variant *args[1] = { &files };
execute_method->invoke(gc_handle->get_target(), args, &ex);
if (ex) {
mono_print_unhandled_exception(ex);
ERR_FAIL();
}
}
void MonoDevelopInstance::execute(const String &p_file) {
Vector<String> files;
files.push_back(p_file);
execute(files);
}
MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "MonoDevelopInstance");
MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr());
GDMonoMethod *ctor = klass->get_method(".ctor", 1);
MonoObject *ex = NULL;
Variant solution = p_solution;
const Variant *args[1] = { &solution };
ctor->invoke(obj, args, &ex);
if (ex) {
mono_print_unhandled_exception(ex);
ERR_FAIL();
}
gc_handle = MonoGCHandle::create_strong(obj);
execute_method = klass->get_method("Execute", 1);
}