virtualx-engine/editor/fbx_importer_manager.cpp
reduz e93d991329
Add a dialog for customizing FBX import
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
  should contain instructions.
2022-12-18 01:08:54 +01:00

158 lines
6.1 KiB
C++

/*************************************************************************/
/* fbx_importer_manager.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "fbx_importer_manager.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/gui/link_button.h"
void FBXImporterManager::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
connect("confirmed", callable_mp(this, &FBXImporterManager::_path_confirmed));
} break;
}
}
void FBXImporterManager::show_dialog(bool p_exclusive) {
String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path");
fbx_path->set_text(fbx2gltf_path);
_validate_path(fbx2gltf_path);
set_flag(Window::FLAG_BORDERLESS, p_exclusive); // Avoid closing accidentally .
set_close_on_escape(!p_exclusive);
popup_centered();
}
void FBXImporterManager::_validate_path(const String &p_path) {
String error;
bool success = false;
if (p_path == "") {
error = TTR("Path to FBX2glTF executable is empty.");
} else if (!FileAccess::exists(p_path)) {
error = TTR("Path to FBX2glTF executable is invalid.");
} else {
List<String> args;
args.push_back("--version");
int exitcode;
Error err = OS::get_singleton()->execute(p_path, args, nullptr, &exitcode);
if (err == OK && exitcode == 0) {
success = true;
} else {
error = TTR("Error executing this file (wrong version or architecture).");
}
}
if (success) {
path_status->set_text(TTR("FBX2glTF executable is valid."));
path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("success_color"), SNAME("Editor")));
get_ok_button()->set_disabled(false);
} else {
path_status->set_text(error);
path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("error_color"), SNAME("Editor")));
get_ok_button()->set_disabled(true);
}
}
void FBXImporterManager::_select_file(const String &p_path) {
fbx_path->set_text(p_path);
_validate_path(p_path);
}
void FBXImporterManager::_path_confirmed() {
String path = fbx_path->get_text();
EditorSettings::get_singleton()->set("filesystem/import/fbx/fbx2gltf_path", path);
EditorSettings::get_singleton()->save();
}
void FBXImporterManager::_browse_install() {
if (fbx_path->get_text() != String()) {
browse_dialog->set_current_file(fbx_path->get_text());
}
browse_dialog->popup_centered_ratio();
}
FBXImporterManager *FBXImporterManager::singleton = nullptr;
FBXImporterManager::FBXImporterManager() {
singleton = this;
set_title(TTR("Configure FBX Importer"));
VBoxContainer *vb = memnew(VBoxContainer);
vb->add_child(memnew(Label(TTR("FBX2glTF is required for importing FBX files.\nPlease download it and provide a valid path to the binary:"))));
LinkButton *lb = memnew(LinkButton);
lb->set_text(TTR("Click this link to download FBX2glTF"));
lb->set_uri("https://godotengine.org/fbx-import");
vb->add_child(lb);
HBoxContainer *hb = memnew(HBoxContainer);
fbx_path = memnew(LineEdit);
fbx_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(fbx_path);
fbx_path_browse = memnew(Button);
hb->add_child(fbx_path_browse);
fbx_path_browse->set_text(TTR("Browse"));
fbx_path_browse->connect("pressed", callable_mp(this, &FBXImporterManager::_browse_install));
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
vb->add_child(hb);
path_status = memnew(Label);
vb->add_child(path_status);
add_child(vb);
fbx_path->connect("text_changed", callable_mp(this, &FBXImporterManager::_validate_path));
get_ok_button()->set_text(TTR("Confirm Path"));
browse_dialog = memnew(EditorFileDialog);
browse_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
browse_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
#if defined(X11_ENABLED)
browse_dialog->add_filter("FBX2glTF-linux-x86_64");
#elif defined(OSX_ENABLED)
browse_dialog->add_filter("FBX2glTF-macos-x86_64");
#elif defined(WINDOWS_ENABLED)
browse_dialog->add_filter("FBX2glTF-windows-x86_64");
#endif
browse_dialog->connect("file_selected", callable_mp(this, &FBXImporterManager::_select_file));
add_child(browse_dialog);
}