virtualx-engine/scene
Ricardo Buring ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
..
2d PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
3d PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
animation Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT 2022-09-06 19:00:33 +02:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Add configuration warning to GraphEdit regarding future refactoring 2022-09-14 18:09:21 +02:00
main Add ability to flag classes as experimental or deprecated. 2022-09-11 00:11:33 +01:00
resources 2D and 3D Skeleton modification docs, and small fixes. 2022-09-14 15:07:45 -07:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Add compatibility class for VisualShaderNodeFloatUniform 2022-09-06 08:04:46 +03:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00