f1dc6cc9e4
It used to always cycle all the peers when checking which one needed to be notified, now it only does that when the target is multiple (i.e. broadcast or exclusion). |
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.. | ||
multiplayer_spawner.cpp | ||
multiplayer_spawner.h | ||
multiplayer_synchronizer.cpp | ||
multiplayer_synchronizer.h | ||
scene_cache_interface.cpp | ||
scene_cache_interface.h | ||
scene_replication_interface.cpp | ||
scene_replication_interface.h | ||
scene_replication_state.cpp | ||
scene_replication_state.h | ||
scene_rpc_interface.cpp | ||
scene_rpc_interface.h | ||
SCsub |