261 lines
8.4 KiB
C++
261 lines
8.4 KiB
C++
/*************************************************************************/
|
|
/* animation_state_machine_editor.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ANIMATION_STATE_MACHINE_EDITOR_H
|
|
#define ANIMATION_STATE_MACHINE_EDITOR_H
|
|
|
|
#include "editor/editor_plugin.h"
|
|
#include "editor/plugins/animation_tree_editor_plugin.h"
|
|
#include "scene/animation/animation_node_state_machine.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/graph_edit.h"
|
|
#include "scene/gui/popup.h"
|
|
#include "scene/gui/tree.h"
|
|
|
|
class EditorFileDialog;
|
|
class EditorUndoRedoManager;
|
|
|
|
class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
|
|
GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);
|
|
|
|
Ref<AnimationNodeStateMachine> state_machine;
|
|
|
|
bool read_only = false;
|
|
|
|
Button *tool_select = nullptr;
|
|
Button *tool_create = nullptr;
|
|
Button *tool_connect = nullptr;
|
|
Button *tool_group = nullptr;
|
|
Button *tool_ungroup = nullptr;
|
|
Popup *name_edit_popup = nullptr;
|
|
LineEdit *name_edit = nullptr;
|
|
|
|
HBoxContainer *tool_erase_hb = nullptr;
|
|
Button *tool_erase = nullptr;
|
|
|
|
OptionButton *transition_mode = nullptr;
|
|
OptionButton *play_mode = nullptr;
|
|
|
|
PanelContainer *panel = nullptr;
|
|
|
|
StringName selected_node;
|
|
HashSet<StringName> selected_nodes;
|
|
|
|
HScrollBar *h_scroll = nullptr;
|
|
VScrollBar *v_scroll = nullptr;
|
|
|
|
Control *state_machine_draw = nullptr;
|
|
Control *state_machine_play_pos = nullptr;
|
|
|
|
PanelContainer *error_panel = nullptr;
|
|
Label *error_label = nullptr;
|
|
|
|
bool updating = false;
|
|
|
|
Ref<EditorUndoRedoManager> undo_redo;
|
|
|
|
static AnimationNodeStateMachineEditor *singleton;
|
|
|
|
void _state_machine_gui_input(const Ref<InputEvent> &p_event);
|
|
void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance, bool p_multi_transitions);
|
|
void _state_machine_draw();
|
|
void _state_machine_pos_draw();
|
|
|
|
void _update_graph();
|
|
|
|
PopupMenu *menu = nullptr;
|
|
PopupMenu *connect_menu = nullptr;
|
|
PopupMenu *state_machine_menu = nullptr;
|
|
PopupMenu *end_menu = nullptr;
|
|
PopupMenu *animations_menu = nullptr;
|
|
Vector<String> animations_to_add;
|
|
Vector<String> nodes_to_connect;
|
|
|
|
Vector2 add_node_pos;
|
|
|
|
ConfirmationDialog *delete_window;
|
|
Tree *delete_tree;
|
|
|
|
bool box_selecting = false;
|
|
Point2 box_selecting_from;
|
|
Point2 box_selecting_to;
|
|
Rect2 box_selecting_rect;
|
|
HashSet<StringName> previous_selected;
|
|
|
|
bool dragging_selected_attempt = false;
|
|
bool dragging_selected = false;
|
|
Vector2 drag_from;
|
|
Vector2 drag_ofs;
|
|
StringName snap_x;
|
|
StringName snap_y;
|
|
|
|
bool connecting = false;
|
|
StringName connecting_from;
|
|
Vector2 connecting_to;
|
|
StringName connecting_to_node;
|
|
|
|
void _add_menu_type(int p_index);
|
|
void _add_animation_type(int p_index);
|
|
void _connect_to(int p_index);
|
|
|
|
void _removed_from_graph();
|
|
|
|
struct NodeRect {
|
|
StringName node_name;
|
|
Rect2 node;
|
|
Rect2 play;
|
|
Rect2 name;
|
|
Rect2 edit;
|
|
};
|
|
|
|
Vector<NodeRect> node_rects;
|
|
|
|
struct TransitionLine {
|
|
StringName from_node;
|
|
StringName to_node;
|
|
Vector2 from;
|
|
Vector2 to;
|
|
AnimationNodeStateMachineTransition::SwitchMode mode;
|
|
StringName advance_condition_name;
|
|
bool advance_condition_state = false;
|
|
bool disabled = false;
|
|
bool auto_advance = false;
|
|
float width = 0;
|
|
bool selected;
|
|
bool travel;
|
|
bool hidden;
|
|
int transition_index;
|
|
Vector<TransitionLine> multi_transitions;
|
|
};
|
|
|
|
Vector<TransitionLine> transition_lines;
|
|
|
|
struct NodeUR {
|
|
StringName name;
|
|
Ref<AnimationNode> node;
|
|
Vector2 position;
|
|
};
|
|
|
|
struct TransitionUR {
|
|
StringName new_from;
|
|
StringName new_to;
|
|
StringName old_from;
|
|
StringName old_to;
|
|
Ref<AnimationNodeStateMachineTransition> transition;
|
|
};
|
|
|
|
StringName selected_transition_from;
|
|
StringName selected_transition_to;
|
|
int selected_transition_index;
|
|
TransitionLine selected_multi_transition;
|
|
void _add_transition(const bool p_nested_action = false);
|
|
|
|
StringName over_node;
|
|
int over_node_what = -1;
|
|
|
|
String prev_name;
|
|
void _name_edited(const String &p_text);
|
|
void _name_edited_focus_out();
|
|
void _open_editor(const String &p_name);
|
|
void _scroll_changed(double);
|
|
|
|
void _clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect);
|
|
void _clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect);
|
|
|
|
void _erase_selected(const bool p_nested_action = false);
|
|
void _update_mode();
|
|
void _open_menu(const Vector2 &p_position);
|
|
void _open_connect_menu(const Vector2 &p_position);
|
|
bool _create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path, bool from_root = false, Vector<Ref<AnimationNodeStateMachine>> p_parents = Vector<Ref<AnimationNodeStateMachine>>());
|
|
void _stop_connecting();
|
|
|
|
void _group_selected_nodes();
|
|
void _ungroup_selected_nodes();
|
|
|
|
void _delete_selected();
|
|
void _delete_all();
|
|
void _delete_tree_draw();
|
|
|
|
bool last_active = false;
|
|
StringName last_blend_from_node;
|
|
StringName last_current_node;
|
|
Vector<StringName> last_travel_path;
|
|
float last_play_pos = 0.0f;
|
|
float play_pos = 0.0f;
|
|
float current_length = 0.0f;
|
|
|
|
float error_time = 0.0f;
|
|
String error_text;
|
|
|
|
EditorFileDialog *open_file = nullptr;
|
|
Ref<AnimationNode> file_loaded;
|
|
void _file_opened(const String &p_file);
|
|
|
|
enum {
|
|
MENU_LOAD_FILE = 1000,
|
|
MENU_PASTE = 1001,
|
|
MENU_LOAD_FILE_CONFIRM = 1002
|
|
};
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
static AnimationNodeStateMachineEditor *get_singleton() { return singleton; }
|
|
virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
|
|
virtual void edit(const Ref<AnimationNode> &p_node) override;
|
|
virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
|
|
AnimationNodeStateMachineEditor();
|
|
};
|
|
|
|
class EditorAnimationMultiTransitionEdit : public RefCounted {
|
|
GDCLASS(EditorAnimationMultiTransitionEdit, RefCounted);
|
|
|
|
struct Transition {
|
|
StringName from;
|
|
StringName to;
|
|
Ref<AnimationNodeStateMachineTransition> transition;
|
|
};
|
|
|
|
Vector<Transition> transitions;
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_property);
|
|
bool _get(const StringName &p_name, Variant &r_property) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
public:
|
|
void add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition);
|
|
|
|
EditorAnimationMultiTransitionEdit(){};
|
|
};
|
|
|
|
#endif // ANIMATION_STATE_MACHINE_EDITOR_H
|