virtualx-engine/modules/mono/editor/GodotTools
Ignacio Etcheverry d53c15b12c Make script class parser errors to not abort the build
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error.
This should be reverted in the future once we switch to Roslyn.
2020-01-21 20:07:26 +01:00
..
GodotTools Make script class parser errors to not abort the build 2020-01-21 20:07:26 +01:00
GodotTools.BuildLogger Mono formatting 2019-12-11 16:32:47 -05:00
GodotTools.Core Mono formatting 2019-12-11 16:32:47 -05:00
GodotTools.IdeConnection Mono formatting 2019-12-11 16:32:47 -05:00
GodotTools.ProjectEditor Mono/C#: Fix wrong HintPath for package in GodotTools 2020-01-03 15:53:16 +01:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00