virtualx-engine/servers/rendering/renderer_rd/shaders/forward_clustered
Rob Blanckaert ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
..
best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl Add LIGHT_VERTEX to fragment shader 2024-04-25 06:56:02 -07:00
scene_forward_clustered_inc.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00