ffe0b869f5
Adds a new variable to the fragment shader to specify the vertex position used when calculating lighting. |
||
---|---|---|
.. | ||
best_fit_normal.glsl | ||
scene_forward_clustered.glsl | ||
scene_forward_clustered_inc.glsl | ||
SCsub |
ffe0b869f5
Adds a new variable to the fragment shader to specify the vertex position used when calculating lighting. |
||
---|---|---|
.. | ||
best_fit_normal.glsl | ||
scene_forward_clustered.glsl | ||
scene_forward_clustered_inc.glsl | ||
SCsub |