Evan Husted
250acab7a7
misc: chore: Use explicit types in Tests projects
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2025-01-25 14:15:47 -06:00
Evan Husted
93539e7d45
misc: chore: Use explicit types in GAL
2025-01-25 14:14:40 -06:00
Evan Husted
69e0b79bd9
misc: chore: Use explicit types in Horizon project
2025-01-25 14:14:13 -06:00
Evan Husted
5eba42fa06
misc: chore: Use explicit types in HLE project
2025-01-25 14:13:18 -06:00
Evan Husted
58c1ab7989
misc: chore: Use explicit types in OpenGL project
2025-01-25 14:12:37 -06:00
Evan Husted
2d1a4c3ce5
misc: chore: Use explicit types in Vulkan project
2025-01-25 14:12:17 -06:00
Evan Husted
e6b393e420
misc: chore: Use explicit types in Generator projects
2025-01-25 14:11:46 -06:00
Evan Husted
fe661dc750
misc: chore: Use explicit types in Memory project
2025-01-25 14:09:36 -06:00
Evan Husted
ac401034d7
misc: chore: Use explicit types in input projects
2025-01-25 14:09:05 -06:00
Evan Husted
1712d69dcd
misc: chore: Use explicit types in Texture & Vic
2025-01-25 14:08:35 -06:00
Evan Husted
f2aa6b3a5b
misc: chore: Use explicit types in Shader project
2025-01-25 14:07:59 -06:00
Evan Husted
68bbb29be6
misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts)
2025-01-25 14:07:20 -06:00
Evan Husted
76ec047eb7
misc: chore: Use explicit types in Metal project
2025-01-25 14:06:26 -06:00
Evan Husted
1ae349efb1
misc: chore: Use explicit types in GPU, Device, and Host1x projects
2025-01-25 14:05:44 -06:00
Evan Husted
5099548856
misc: chore: Use explicit types in CPU project
2025-01-25 14:04:43 -06:00
Evan Husted
a97fd4beb1
misc: chore: Use explicit types in common project
2025-01-25 14:04:12 -06:00
Evan Husted
97188556d8
misc: chore: Use explicit types in audio projects
2025-01-25 14:03:38 -06:00
Evan Husted
e0567c5ce9
misc: chore: Use explicit types in ARMeilleure project
2025-01-25 14:01:13 -06:00
Evan Husted
be3bd0bcb5
misc: chore: Use explicit types in the Avalonia project
2025-01-25 14:00:23 -06:00
Evan Husted
3b5f6170d1
misc: chore: move Rainbow updating to a separate task started/stopped as needed
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update gommon & use the Event class from it to allow easily clearing all handlers when the apphost exits to avoid leftover invalid event handlers in the rainbow event handler list.
More robust config application logic to ensure what needs to happen only happens once
2025-01-24 23:06:59 -06:00
Evan Husted
9b6afa0ea2
misc: chore: Add log line to the other parts of the Updater that represent "up to date"
2025-01-24 17:00:50 -06:00
Evan Husted
3541e282ea
Fully disconnect gamepad handler for rainbow color if configuration is set with UseRainbowLed false
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Also check if its even enabled before setting the rainbow color
Fixes strobing
2025-01-24 16:52:20 -06:00
Otozinclus
1ce37ec317
Add option to change controller LED color ( #572 )
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This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.
You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.
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Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00
Evan Husted
c06f16c5e6
infra: chore: Raise minimum required Windows 10 version
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Inspired by the breakages covered in #409
2025-01-23 17:39:34 -06:00
Evan Husted
7829fd8ee7
misc: chore: OS + CPU arch helpers
2025-01-23 16:58:48 -06:00
Evan Husted
33079422fe
misc: chore: code cleanups
2025-01-23 16:47:11 -06:00
Evan Husted
f81cb093fc
misc: chore: Change references of GreemDev/Ryujinx to Ryubing/Ryujinx
2025-01-23 16:27:49 -06:00
Evan Husted
dc0c7a2912
infra: clarify how stable builds are made now
2025-01-23 16:27:25 -06:00
Evan Husted
1fbee5a584
infra: Metal label
2025-01-23 14:39:36 -06:00
Evan Husted
c140e9b23c
UI: Localize LED color & hide it until it's functional
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Also moved IgnoreApplet to the System config section object.
2025-01-23 00:48:42 -06:00
Evan Husted
9c8055440e
HLE: TryAdd firmware NCAs
2025-01-22 23:58:11 -06:00
Evan Husted
c03cd50fa3
UI: Add the ability to change a DualSense/DualShock 4's LED color.
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Not functional yet. This is the UI & persistence side of #572 .
2025-01-22 19:53:39 -06:00
Evan Husted
069f630776
docs: compat: boots: ENDER MAGNOLIA: Bloom in the Mist
2025-01-22 18:00:14 -06:00
Evan Husted
13d411e4de
misc: chore: also ToLower the titleID for the OpenShaderDirectory button
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2025-01-22 08:54:39 -06:00
Evan Husted
9f53b07491
misc: chore: Fix shader cache & CPU cache being in different folders on non-Windows
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fixes #565
2025-01-22 08:52:21 -06:00
Evan Husted
cd8113dadf
misc: chore: Collapse adding a game/autoload dir into a single reusable method.
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2025-01-21 18:59:56 -06:00
Evan Husted
9089c4ffe5
misc: chore: Multi/Single file/folder picker extensions (for convenience)
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The result of these extensions is an empty Optional when the user hits Cancel on the shown file picker.
2025-01-21 18:59:19 -06:00
Evan Husted
fe9d8d05bd
UI: Fixed the Amiibo keybind only working when the UI had been updated.
2025-01-21 18:00:51 -06:00
Evan Husted
880a8ae748
misc: chore: Remove duplicated styling blocks in MainMenuBarView in favor of a reusable Avalonia Style.
2025-01-21 17:50:55 -06:00
asfasagag
11531dacb6
UI: Option to automatically Hide UI when game launches ( #462 )
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Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
2025-01-21 17:36:51 -06:00
Evan Husted
3974739ed3
More descriptive classification
2025-01-21 17:35:22 -06:00
Evan Husted
440a3447fb
docs: compat: Update South Park: The Fractured but Whole: playable -> boots
2025-01-21 17:10:54 -06:00
Evan Husted
65374ed6cb
UI: [ci skip] clarify dirty hacks subtext
2025-01-21 16:57:05 -06:00
Evan Husted
789d6ab959
misc: chore: Improve autoloading DLC/updates logging, deliberately switch to Vulkan if Metal was somehow chosen on a non-mac system, add logger lines in the updater, cleanup enabled logs printing
2025-01-21 14:59:08 -06:00
Evan Husted
182db31343
metal: Added Persona 4 Arena Ultimax to Auto
2025-01-21 14:07:05 -06:00
Evan Husted
ea296b134d
Use specific Ubuntu version in build script
2025-01-21 14:05:49 -06:00
Evan Husted
bf584442b2
misc: chore: remove needless call to string.Format
2025-01-21 14:05:49 -06:00
Otozinclus
cb7c294dbf
Add more games to metal game list ( #558 )
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Link's awakening I have played through most of the game with 0 issues.
In LEGO City undercover I have played multiple missions and explored the
map, I was unable to spot any issue. Except shadows flickering
sometimes, but that seems to happen on Vulkan and the PC version as well
and is propably normal.
Bayonetta seems to work flawless so far.
In Fast RMX, some tracks have flickering issues, like the second track
of the first cup. This happens on Vulkan as well.
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Mario Bros. Wonder has following issues:
Overall issues:
- Sometimes there is short white flickering/artifacts, but they happen
on Vulkan as well.
Metal specific issue:
- In 2 underwater levels, a specific location causes a FPS drop not
present on Vulkan. But this is very minor and on all current M chips you
get on average better FPS with Metal (On my M3, there are occasional
drops that are worse with Vulkan), reducing stutter quite noticeably,
which is why I think it should get added to auto regardless.
- Isaac mentioned there is a issue in level 2, where the flowers singing
desync somehow. However, I was after lot of testing unable to replicate
this issue at all. More testing could be useful.
Fix: Fixed 2 typos in the comments
2025-01-21 14:05:41 -06:00
Daenorth
eaf1e7efd2
Cleanup in TitleIDs.cs ( #546 )
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Just a little cleanup in TitleID.cs, adding a franchise title to most
franchises + sorting in alphabetical on all games.
2025-01-21 11:20:43 -06:00
Judas Drekonym
471e7ed2e4
Add TitleID sort method ( #553 )
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Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)
- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
2025-01-21 11:06:40 -06:00