Commit graph

  • c9fc52edb6 Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose (#293) Thomas Guillemard 2018-07-19 20:44:52 +0200
  • 8b67297711
    Added appveyor configuration file (#277) emmauss 2018-07-19 20:49:34 +0300
  • ee064a2fb8 .gitignore: ignore autogenerated launchSettings.json (#292) mailwl 2018-07-19 19:45:50 +0300
  • cd203e98f2 Implement Geometry shaders (#280) ReinUsesLisp 2018-07-19 02:33:27 -0300
  • bdb6cbb435 AOpCodeTable: Speed up instruction decoding (#284) Merry 2018-07-19 06:32:37 +0100
  • 60f2198a1e
    Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) gdkchan 2018-07-19 02:30:21 -0300
  • 8b685b12f0 Implement SvcWaitForAddress 0x34 (#289) Ac_K 2018-07-19 06:03:53 +0200
  • 6a69001aa2
    Update IGeneralService.cs Ac_K 2018-07-19 03:10:51 +0200
  • 2795af038d Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271) simonmkwii-dev 2018-07-19 11:06:45 +1000
  • fa5545aab8 Implement Ssubw_V and Usubw_V instructions. (#287) LDj3SNuD 2018-07-19 02:06:28 +0200
  • 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) greggameplayer 2018-07-19 01:26:28 +0200
  • 0a13900bc9 Implement Z24S8 TextureFormat (#247) greggameplayer 2018-07-19 01:19:37 +0200
  • 2236f4b2c3 Implement IFileSystem:CleanDirectoryRecursively (#283) emmauss 2018-07-18 22:05:17 +0300
  • 98223b0e7d Fix wrong assignment and allow null FilePaths on Executable gdkchan 2018-07-17 17:28:41 -0300
  • 571848536b Implement some shader instructions (#252) ReinUsesLisp 2018-07-17 16:50:00 -0300
  • c2c765b30f hbabi: Implement argv (#272) Thomas Guillemard 2018-07-17 21:14:27 +0200
  • 5d698a7d8d
    Fix LDXP/LDAXP when Rt == Rn (#274) gdkchan 2018-07-16 15:57:15 -0300
  • e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) greggameplayer 2018-07-16 20:09:34 +0200
  • 3e13b40b35 Add config key to dump shaders in local directory (#265) ReinUsesLisp 2018-07-15 19:37:27 -0300
  • 063fae50fe Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268) LDj3SNuD 2018-07-15 05:53:26 +0200
  • 50b706e2ba Fix RevMagic on audren gdkchan 2018-07-15 00:42:59 -0300
  • a48ed788bf Remove outdated comment gdkchan 2018-07-15 00:37:30 -0300
  • 8652dbb57c Small nit on GetAudioRendererWorkBufferSize gdkchan 2018-07-15 00:34:12 -0300
  • 21e590c3ab
    Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261) gdkchan 2018-07-15 00:04:46 -0300
  • 98c6ceede5
    Audio Renderer improvements (#210) gdkchan 2018-07-14 23:57:41 -0300
  • be31f5b46d Improve CountLeadingZeros() algorithm, nits. (#219) LDj3SNuD 2018-07-14 20:07:44 +0200
  • fc12fca962
    Allow using ulong max value as yield (#263) gdkchan 2018-07-14 13:53:44 -0300
  • 514218ab98
    Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225) gdkchan 2018-07-14 13:13:02 -0300
  • 2f37583ab3
    Some small shader related fixes (#258) gdkchan 2018-07-14 13:08:39 -0300
  • 494f8f0248 Implement CSRNG (Cryptographically Secure Random Bytes) (#216) Starlet 2018-07-13 16:36:57 -0500
  • 37bf02f057 TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250) Thomas Guillemard 2018-07-13 23:35:19 +0200
  • 3b00333b0c Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249) greggameplayer 2018-07-13 02:27:59 +0200
  • b233ae964f AInstEmitSimdCvt: Half-precision to single-precision conversion (#235) Merry 2018-07-12 19:51:02 +0100
  • cd18ab29df Loop GLScreen with custom method (#244) ReinUsesLisp 2018-07-12 14:03:52 -0300
  • 37071285bc NvGetConfig with production/non production swapping (#243) David 2018-07-12 11:41:35 +1000
  • 09c53fe06f
    Update README.md Ac_K 2018-07-12 00:08:20 +0200
  • 1968386808
    Add locking methods to the ogl resource cache (#238) gdkchan 2018-07-09 23:01:59 -0300
  • 791fe70810
    Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240) gdkchan 2018-07-09 22:49:07 -0300
  • 0a36bfbf92
    Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm (#239) gdkchan 2018-07-09 22:48:28 -0300
  • 095db47e13
    Query multiple pages at once with GetWriteWatch (#222) gdkchan 2018-07-08 16:55:15 -0300
  • 0f8f40486d ChocolArm64: More accurate implementation of Frecpe & Frecps (#228) Merry 2018-07-08 20:54:47 +0100
  • 6479c3e484 Implement GPU primitive restart (#221) ReinUsesLisp 2018-07-08 13:14:35 -0300
  • dc04b5465f
    Improvements to IAudioOutManager (#232) gdkchan 2018-07-08 12:42:10 -0300
  • af1516a146 ASoftFloat: Fix InvSqrtEstimate for negative values (#233) Merry 2018-07-08 16:41:46 +0100
  • 0bec547b9d Disable front facing and face culling to avoid regression (#226) ReinUsesLisp 2018-07-06 23:40:12 -0300
  • 97ca974213 Implement some GPU features (#209) ReinUsesLisp 2018-07-05 15:47:29 -0300
  • c99b2884e4
    Remove broken adds/cmn with condition check optimization (#218) gdkchan 2018-07-03 21:54:05 -0300
  • c206239d28 Fix formatting on ISettingsServer gdkchan 2018-07-03 21:45:12 -0300
  • 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) ReinUsesLisp 2018-07-03 20:06:13 -0300
  • 741773910d
    Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions (#200) gdkchan 2018-07-03 03:31:48 -0300
  • c228cf320d Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). Improve CountSetBits8() algorithm. (#212) LDj3SNuD 2018-07-03 08:31:16 +0200
  • d24ea0d51b Add Controller Support (#196) John Clemis 2018-07-02 17:08:54 -0500
  • 0c96e22d40 Some things for time:* (#211) Thomas Guillemard 2018-07-02 02:03:05 +0200
  • e913d56fdc Implement GetReleasedAudioOutBufferAuto properly (#206) Lordmau5 2018-06-30 17:53:04 +0200
  • 2f25b34941 Add linux-x64 to RID property to make tests works on linux (#205) Thomas Guillemard 2018-06-30 17:43:04 +0200
  • 53934e8872 Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, Uabdl_V. Add 16 tests. (#204) LDj3SNuD 2018-06-30 17:40:41 +0200
  • edfd4bc860 Explicit GLSL "position" attribute location (#199) ReinUsesLisp 2018-06-28 22:01:58 -0300
  • 4c7c21634e
    Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU (#193) gdkchan 2018-06-28 20:52:32 -0300
  • bc26aa558a
    Add support for the FMLA (by element/scalar) instruction (#187) gdkchan 2018-06-28 20:51:38 -0300
  • 3e81421b2f
    Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) gdkchan 2018-06-28 20:48:18 -0300
  • 3262fd13da add the forgotten mm:u link (#190) greggameplayer 2018-06-28 23:32:07 +0200
  • 22f138628b Somewhat better ClearBuffers implementation gdkchan 2018-06-28 00:11:49 -0300
  • e6eeb6f09f
    Add support for Vertex Program A and other small shader improvements (#192) gdkchan 2018-06-27 23:55:08 -0300
  • 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) gdkchan 2018-06-27 01:32:28 -0300
  • af5f059d4e Fix GL.CreateBuffers -> GL.GenBuffers (#189) ReinUsesLisp 2018-06-26 02:30:46 -0300
  • 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) ReinUsesLisp 2018-06-26 02:10:54 -0300
  • b8be89ab2d Relax GetThreadContext3 by allowing it to get the context of a running thread gdkchan 2018-06-26 01:26:21 -0300
  • 2f29894d9f Set PC value on SvcCall aswell gdkchan 2018-06-26 01:14:18 -0300
  • 65105c2a3b Implement SvcGetThreadContext3 gdkchan 2018-06-26 01:09:32 -0300
  • c818093528 Add Sqxtun_S, Sqxtun_V with 3 tests. (#188) LDj3SNuD 2018-06-26 04:36:20 +0200
  • 8f6387128a Add Sse Opt. for Cmeq_V_2D, Cmgt_V_2D (Reg). Add Sse Opt. for Crc32cb, Crc32ch, Crc32cw, Crc32cx. Add 10 simple tests for Fcmgt, Fcmge, Fcmeq, Fcmle, Fcmlt (S, V) (Reg, Zero). Add 2 Cnt_V tests. (#183) LDj3SNuD 2018-06-26 03:32:29 +0200
  • 37a6e84fd4 Add REV16/32 (vector) instructions and fix REV64 gdkchan 2018-06-25 18:40:55 -0300
  • 8f4cd35ade Fix GetLastOpenedUser stub returning an invalid account id value gdkchan 2018-06-25 17:11:09 -0300
  • 0bec9d8439 Add opcodes SQXTUN_S and SQXTUN_V (#184) Rygnus 2018-06-25 18:23:46 +0100
  • 7c7ee8f8ca Aways write voice state as finished playing while proper audren support is not in place gdkchan 2018-06-25 02:04:19 -0300
  • e7559f128f
    Small OpenGL Renderer refactoring (#177) gdkchan 2018-06-23 21:39:25 -0300
  • 69697957e6 Workaround for recent audren regression gdkchan 2018-06-23 03:17:07 -0300
  • c26ddd6259
    Fix 3 graphics related issues (#180) gdkchan 2018-06-23 02:00:44 -0300
  • 5182361f4b Better audren implementation (#179) Starlet 2018-06-23 01:00:14 -0400
  • 3e6afeb513
    Fix some thread sync issues (#172) gdkchan 2018-06-21 23:05:42 -0300
  • a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) ReinUsesLisp 2018-06-21 18:10:19 -0300
  • 53ebbcfbd9 Rework signed multiplication. Fixed an edge case and passes all tests. (#174) riperiperi 2018-06-20 14:45:20 +0100
  • 3bdd109f45 Add Cmeq_S, Cmge_S, Cmgt_S, Cmhi_S, Cmhs_S, Cmle_S, Cmlt_S (Reg, Zero) & Cmtst_S compare instructions. Add 22 compare tests (Scalar, Vector). Add Eor_V, Not_V tests. (#171) LDj3SNuD 2018-06-18 19:55:26 +0200
  • 35e695552e NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173) Jules Blok 2018-06-18 15:59:03 +0200
  • 46f18af6be Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) gdkchan 2018-06-18 01:32:11 -0300
  • b747b23607 Add the FADDP (scalar) instruction gdkchan 2018-06-18 00:41:28 -0300
  • 4e430760b4 Implement NPDM files parser (#169) Ac_K 2018-06-18 02:28:11 +0000
  • 3c4dafff3f
    Merge pull request #152 from greggameplayer/patch-5 Ac_K 2018-06-17 04:16:16 +0000
  • 5a3449f5d9
    delete mixed tabs & spaces & use void for methods greggameplayer 2018-06-15 17:54:18 +0200
  • e40db09bed
    add a new Method for OpenAudioOut & OpenAudioOutAuto greggameplayer 2018-06-15 17:41:07 +0200
  • 4397049c6a Implement ListAudioOutsAuto & OpenAudioOutAuto greggameplayer 2018-06-15 17:24:02 +0200
  • e581abb2f5
    Merge pull request #160 from greggameplayer/patch-7 Ac_K 2018-06-13 15:40:37 +0000
  • 644a328b88
    change places of the args of GetAvailableLanguagesCodesMethod greggameplayer 2018-06-13 17:38:19 +0200
  • afa5bf81e3 Faster soft implementation of smulh and umulh (#134) riperiperi 2018-06-13 14:55:45 +0100
  • 36827c2355
    Partial GPU DMA support (#158) gdkchan 2018-06-13 10:55:01 -0300
  • 940de631ab
    correct whitespaces greggameplayer 2018-06-13 15:12:03 +0200
  • d70ed99fb1
    Implement GetAvailableLanguageCodes2 with a method greggameplayer 2018-06-13 15:08:11 +0200
  • f1e866e248
    Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize Ac_K 2018-06-13 00:53:54 +0000
  • c646a00918 Compliant with review. Starlet 2018-06-12 20:51:59 -0400
  • 3600de6080
    Merge pull request #148 from Lordmau5/ICommonStateGetter Ac_K 2018-06-12 23:30:45 +0000