mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
1ff89d6482
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy - Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`: On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created. - Cleanup `IFileSystemProxy` by adding a Helper class. - Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`. * remove the forgotten I * Fix align
199 lines
No EOL
6.1 KiB
C#
199 lines
No EOL
6.1 KiB
C#
using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS;
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using System;
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using System.IO;
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namespace Ryujinx.HLE.FileSystem
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{
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public class VirtualFileSystem : IDisposable
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{
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public const string BasePath = "RyuFs";
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public const string NandPath = "nand";
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public const string SdCardPath = "sdmc";
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public const string SystemPath = "system";
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public static string SafeNandPath = Path.Combine(NandPath, "safe");
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public static string SystemNandPath = Path.Combine(NandPath, "system");
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public static string UserNandPath = Path.Combine(NandPath, "user");
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public Stream RomFs { get; private set; }
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public void LoadRomFs(string fileName)
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{
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RomFs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
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}
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public void SetRomFs(Stream romfsStream)
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{
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RomFs?.Close();
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RomFs = romfsStream;
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}
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public string GetFullPath(string basePath, string fileName)
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{
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if (fileName.StartsWith("//"))
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{
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fileName = fileName.Substring(2);
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}
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else if (fileName.StartsWith('/'))
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{
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fileName = fileName.Substring(1);
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}
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else
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{
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return null;
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}
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string fullPath = Path.GetFullPath(Path.Combine(basePath, fileName));
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if (!fullPath.StartsWith(GetBasePath()))
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{
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return null;
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}
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return fullPath;
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}
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public string GetSdCardPath() => MakeFullPath(SdCardPath);
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public string GetNandPath() => MakeFullPath(NandPath);
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public string GetSystemPath() => MakeFullPath(SystemPath);
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internal string GetSavePath(ServiceCtx context, SaveInfo saveInfo, bool isDirectory = true)
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{
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string saveUserPath = "";
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string baseSavePath = NandPath;
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ulong currentTitleId = saveInfo.TitleId;
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switch (saveInfo.SaveSpaceId)
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{
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case SaveSpaceId.NandUser: baseSavePath = UserNandPath; break;
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case SaveSpaceId.NandSystem: baseSavePath = SystemNandPath; break;
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case SaveSpaceId.SdCard: baseSavePath = Path.Combine(SdCardPath, "Nintendo"); break;
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}
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baseSavePath = Path.Combine(baseSavePath, "save");
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if (saveInfo.TitleId == 0 && saveInfo.SaveDataType == SaveDataType.SaveData)
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{
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currentTitleId = context.Process.TitleId;
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}
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if (saveInfo.SaveSpaceId == SaveSpaceId.NandUser)
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{
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saveUserPath = saveInfo.UserId.IsNull ? "savecommon" : saveInfo.UserId.ToString();
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}
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string savePath = Path.Combine(baseSavePath,
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saveInfo.SaveId.ToString("x16"),
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saveUserPath,
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saveInfo.SaveDataType == SaveDataType.SaveData ? currentTitleId.ToString("x16") : string.Empty);
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return MakeFullPath(savePath, isDirectory);
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}
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public string GetFullPartitionPath(string partitionPath)
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{
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return MakeFullPath(partitionPath);
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}
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public string SwitchPathToSystemPath(string switchPath)
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{
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string[] parts = switchPath.Split(":");
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if (parts.Length != 2)
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{
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return null;
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}
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return GetFullPath(MakeFullPath(parts[0]), parts[1]);
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}
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public string SystemPathToSwitchPath(string systemPath)
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{
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string baseSystemPath = GetBasePath() + Path.DirectorySeparatorChar;
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if (systemPath.StartsWith(baseSystemPath))
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{
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string rawPath = systemPath.Replace(baseSystemPath, "");
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int firstSeparatorOffset = rawPath.IndexOf(Path.DirectorySeparatorChar);
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if (firstSeparatorOffset == -1)
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{
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return $"{rawPath}:/";
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}
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string basePath = rawPath.Substring(0, firstSeparatorOffset);
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string fileName = rawPath.Substring(firstSeparatorOffset + 1);
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return $"{basePath}:/{fileName}";
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}
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return null;
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}
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private string MakeFullPath(string path, bool isDirectory = true)
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{
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// Handles Common Switch Content Paths
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switch (path)
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{
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case ContentPath.SdCard:
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case "@Sdcard":
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path = SdCardPath;
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break;
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case ContentPath.User:
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path = UserNandPath;
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break;
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case ContentPath.System:
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path = SystemNandPath;
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break;
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case ContentPath.SdCardContent:
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path = Path.Combine(SdCardPath, "Nintendo", "Contents");
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break;
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case ContentPath.UserContent:
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path = Path.Combine(UserNandPath, "Contents");
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break;
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case ContentPath.SystemContent:
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path = Path.Combine(SystemNandPath, "Contents");
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break;
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}
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string fullPath = Path.Combine(GetBasePath(), path);
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if (isDirectory)
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{
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if (!Directory.Exists(fullPath))
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{
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Directory.CreateDirectory(fullPath);
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}
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}
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return fullPath;
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}
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public DriveInfo GetDrive()
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{
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return new DriveInfo(Path.GetPathRoot(GetBasePath()));
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}
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public string GetBasePath()
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{
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string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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return Path.Combine(appDataPath, BasePath);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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RomFs?.Dispose();
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}
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}
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}
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} |