Emulators will survive against Nanook
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gdkchan 5001f78b1d Optimize address translation and write tracking on the MMU (#571)
* Implement faster address translation and write tracking on the MMU

* Rename MemoryAlloc to MemoryManagement, and other nits

* Support multi-level page tables

* Fix typo

* Reword comment a bit

* Support scalar vector loads/stores on the memory fast path, and minor fixes

* Add missing cast

* Alignment

* Fix VirtualFree function signature

* Change MemoryProtection enum to uint aswell for consistency
2019-02-24 18:24:35 +11:00
ChocolArm64 Optimize address translation and write tracking on the MMU (#571) 2019-02-24 18:24:35 +11:00
Ryujinx ARM exclusive monitor and multicore fixes (#589) 2019-02-19 10:52:06 +11:00
Ryujinx.Audio Audio: Select a shared audio device by default (#574) 2019-02-13 12:59:26 +11:00
Ryujinx.Common Logger and Configuration Refactoring (#573) 2019-02-11 09:00:32 -03:00
Ryujinx.Graphics Optimize address translation and write tracking on the MMU (#571) 2019-02-24 18:24:35 +11:00
Ryujinx.HLE Optimize address translation and write tracking on the MMU (#571) 2019-02-24 18:24:35 +11:00
Ryujinx.LLE Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334) 2018-08-10 14:27:15 -03:00
Ryujinx.ShaderTools Move MaxUboSize definition (#530) 2018-12-17 22:32:12 -02:00
Ryujinx.Tests Add Tests for instructions Fcvtzs_Gp_Fixed & Fcvtzu_Gp_Fixed, Scvtf_Gp_Fixed & Ucvtf_Gp_Fixed. (#603) 2019-02-23 20:53:27 -03:00
Ryujinx.Tests.Unicorn Remove unnecessary usings (#463) 2018-10-17 14:55:10 -03:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore Implement ContentManager and related services (#438) 2018-11-18 17:37:41 -02:00
.travis.yml Add some tests (#18) 2018-02-15 21:04:38 -03:00
appveyor.yml Normalize all the line endings (#518) 2018-11-29 00:01:19 -02:00
CONFIG.md Logger and Configuration Refactoring (#573) 2019-02-11 09:00:32 -03:00
KEYS.md Add XCI, NSP and NCA loading support (#404) 2018-09-08 15:33:27 -03:00
LICENSE.txt aloha 2018-02-04 20:08:20 -03:00
README.md Logger and Configuration Refactoring (#573) 2019-02-11 09:00:32 -03:00
Ryujinx.sln Logger and Configuration Refactoring (#573) 2019-02-11 09:00:32 -03:00
Ryujinx.sln.DotSettings Adjust naming conventions and general refactoring in HLE Project (#527) 2018-12-06 09:16:24 -02:00

Ryujinx Build status

Experimental Switch emulator written in C#

Many games boot, only a handful are playable, see the compatiblity list here.

Building

To build this emulator, you will need the .NET Core 2.1 (or higher) SDK or just drag'n'drop the homebrew *.NRO / *.NSO or the game *.NSP / *.XCI on the executable if you have a pre-built version.

Features

  • Audio is partially supported.

  • Keyboard Input is supported, see CONFIG.md

  • Controller Input is supported, see CONFIG.md

  • Config File: Config.jsonc should be present in executable folder. For more information you can go here.

Help

If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled *.NRO / *.NSO (and source code if possible) and then we'll keep whatever is making app / game not work on the watch list and fix it at a later date.

Contact

For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!

For donation support, please take a look at our Patreon.

Running

To run this emulator, you need the .NET Core 2.1 (or higher) SDK.
Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Compatibility

You can check out the compatibility list here.

Latest build

These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
The latest automatic build for Windows, Mac, and Linux can be found on the official website.