mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-25 13:26:34 +01:00
36f00985d3
* Update to LibHac 0.17.0 * Don't clear SD card saves when starting the emulator This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
590 lines
No EOL
21 KiB
C#
590 lines
No EOL
21 KiB
C#
using LibHac;
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using LibHac.Common;
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using LibHac.Common.Keys;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.Fs.Shim;
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using LibHac.FsSrv;
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using LibHac.FsSystem;
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using LibHac.Ncm;
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using LibHac.Spl;
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using LibHac.Tools.Es;
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using LibHac.Tools.Fs;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS;
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using System;
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using System.Buffers.Text;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.CompilerServices;
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using Path = System.IO.Path;
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using RightsId = LibHac.Fs.RightsId;
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namespace Ryujinx.HLE.FileSystem
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{
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public class VirtualFileSystem : IDisposable
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{
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public static string SafeNandPath = Path.Combine(AppDataManager.DefaultNandDir, "safe");
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public static string SystemNandPath = Path.Combine(AppDataManager.DefaultNandDir, "system");
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public static string UserNandPath = Path.Combine(AppDataManager.DefaultNandDir, "user");
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public KeySet KeySet { get; private set; }
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public EmulatedGameCard GameCard { get; private set; }
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public EmulatedSdCard SdCard { get; private set; }
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public ModLoader ModLoader { get; private set; }
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public Stream RomFs { get; private set; }
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private static bool _isInitialized = false;
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public static VirtualFileSystem CreateInstance()
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{
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if (_isInitialized)
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{
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throw new InvalidOperationException("VirtualFileSystem can only be instantiated once!");
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}
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_isInitialized = true;
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return new VirtualFileSystem();
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}
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private VirtualFileSystem()
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{
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ReloadKeySet();
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ModLoader = new ModLoader(); // Should only be created once
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}
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public void LoadRomFs(string fileName)
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{
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RomFs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
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}
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public void SetRomFs(Stream romfsStream)
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{
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RomFs?.Close();
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RomFs = romfsStream;
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}
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public string GetFullPath(string basePath, string fileName)
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{
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if (fileName.StartsWith("//"))
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{
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fileName = fileName.Substring(2);
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}
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else if (fileName.StartsWith('/'))
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{
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fileName = fileName.Substring(1);
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}
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else
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{
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return null;
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}
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string fullPath = Path.GetFullPath(Path.Combine(basePath, fileName));
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if (!fullPath.StartsWith(AppDataManager.BaseDirPath))
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{
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return null;
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}
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return fullPath;
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}
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internal string GetSdCardPath() => MakeFullPath(AppDataManager.DefaultSdcardDir);
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public string GetNandPath() => MakeFullPath(AppDataManager.DefaultNandDir);
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public string SwitchPathToSystemPath(string switchPath)
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{
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string[] parts = switchPath.Split(":");
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if (parts.Length != 2)
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{
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return null;
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}
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return GetFullPath(MakeFullPath(parts[0]), parts[1]);
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}
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public string SystemPathToSwitchPath(string systemPath)
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{
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string baseSystemPath = AppDataManager.BaseDirPath + Path.DirectorySeparatorChar;
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if (systemPath.StartsWith(baseSystemPath))
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{
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string rawPath = systemPath.Replace(baseSystemPath, "");
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int firstSeparatorOffset = rawPath.IndexOf(Path.DirectorySeparatorChar);
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if (firstSeparatorOffset == -1)
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{
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return $"{rawPath}:/";
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}
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string basePath = rawPath.Substring(0, firstSeparatorOffset);
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string fileName = rawPath.Substring(firstSeparatorOffset + 1);
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return $"{basePath}:/{fileName}";
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}
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return null;
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}
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private string MakeFullPath(string path, bool isDirectory = true)
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{
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// Handles Common Switch Content Paths
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switch (path)
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{
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case ContentPath.SdCard:
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path = AppDataManager.DefaultSdcardDir;
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break;
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case ContentPath.User:
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path = UserNandPath;
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break;
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case ContentPath.System:
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path = SystemNandPath;
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break;
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case ContentPath.SdCardContent:
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path = Path.Combine(AppDataManager.DefaultSdcardDir, "Nintendo", "Contents");
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break;
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case ContentPath.UserContent:
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path = Path.Combine(UserNandPath, "Contents");
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break;
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case ContentPath.SystemContent:
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path = Path.Combine(SystemNandPath, "Contents");
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break;
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}
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string fullPath = Path.Combine(AppDataManager.BaseDirPath, path);
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if (isDirectory && !Directory.Exists(fullPath))
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{
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Directory.CreateDirectory(fullPath);
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}
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return fullPath;
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}
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public void InitializeFsServer(LibHac.Horizon horizon, out HorizonClient fsServerClient)
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{
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LocalFileSystem serverBaseFs = new LocalFileSystem(AppDataManager.BaseDirPath);
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fsServerClient = horizon.CreatePrivilegedHorizonClient();
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var fsServer = new FileSystemServer(fsServerClient);
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RandomDataGenerator randomGenerator = buffer => Random.Shared.NextBytes(buffer);
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DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer, randomGenerator);
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// Use our own encrypted fs creator that doesn't actually do any encryption
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fsServerObjects.FsCreators.EncryptedFileSystemCreator = new EncryptedFileSystemCreator();
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GameCard = fsServerObjects.GameCard;
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SdCard = fsServerObjects.SdCard;
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SdCard.SetSdCardInsertionStatus(true);
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var fsServerConfig = new FileSystemServerConfig
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{
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DeviceOperator = fsServerObjects.DeviceOperator,
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ExternalKeySet = KeySet.ExternalKeySet,
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FsCreators = fsServerObjects.FsCreators,
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RandomGenerator = randomGenerator
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};
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FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);
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}
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public void ReloadKeySet()
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{
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KeySet ??= KeySet.CreateDefaultKeySet();
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string keyFile = null;
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string titleKeyFile = null;
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string consoleKeyFile = null;
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if (AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile)
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{
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LoadSetAtPath(AppDataManager.KeysDirPathUser);
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}
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LoadSetAtPath(AppDataManager.KeysDirPath);
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void LoadSetAtPath(string basePath)
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{
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string localKeyFile = Path.Combine(basePath, "prod.keys");
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string localTitleKeyFile = Path.Combine(basePath, "title.keys");
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string localConsoleKeyFile = Path.Combine(basePath, "console.keys");
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if (File.Exists(localKeyFile))
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{
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keyFile = localKeyFile;
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}
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if (File.Exists(localTitleKeyFile))
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{
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titleKeyFile = localTitleKeyFile;
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}
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if (File.Exists(localConsoleKeyFile))
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{
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consoleKeyFile = localConsoleKeyFile;
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}
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}
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ExternalKeyReader.ReadKeyFile(KeySet, keyFile, titleKeyFile, consoleKeyFile, null);
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}
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public void ImportTickets(IFileSystem fs)
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{
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foreach (DirectoryEntryEx ticketEntry in fs.EnumerateEntries("/", "*.tik"))
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{
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using var ticketFile = new UniqueRef<IFile>();
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Result result = fs.OpenFile(ref ticketFile.Ref(), ticketEntry.FullPath.ToU8Span(), OpenMode.Read);
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if (result.IsSuccess())
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{
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Ticket ticket = new Ticket(ticketFile.Get.AsStream());
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if (ticket.TitleKeyType == TitleKeyType.Common)
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{
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KeySet.ExternalKeySet.Add(new RightsId(ticket.RightsId), new AccessKey(ticket.GetTitleKey(KeySet)));
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}
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}
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}
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}
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// Save data created before we supported extra data in directory save data will not work properly if
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// given empty extra data. Luckily some of that extra data can be created using the data from the
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// save data indexer, which should be enough to check access permissions for user saves.
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// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
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// Consider removing this at some point in the future when we don't need to worry about old saves.
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public static Result FixExtraData(HorizonClient hos)
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{
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Result rc = GetSystemSaveList(hos, out List<ulong> systemSaveIds);
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if (rc.IsFailure()) return rc;
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rc = FixUnindexedSystemSaves(hos, systemSaveIds);
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if (rc.IsFailure()) return rc;
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rc = FixExtraDataInSpaceId(hos, SaveDataSpaceId.System);
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if (rc.IsFailure()) return rc;
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rc = FixExtraDataInSpaceId(hos, SaveDataSpaceId.User);
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if (rc.IsFailure()) return rc;
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return Result.Success;
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}
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private static Result FixExtraDataInSpaceId(HorizonClient hos, SaveDataSpaceId spaceId)
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{
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Span<SaveDataInfo> info = stackalloc SaveDataInfo[8];
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using var iterator = new UniqueRef<SaveDataIterator>();
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Result rc = hos.Fs.OpenSaveDataIterator(ref iterator.Ref(), spaceId);
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if (rc.IsFailure()) return rc;
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while (true)
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{
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rc = iterator.Get.ReadSaveDataInfo(out long count, info);
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if (rc.IsFailure()) return rc;
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if (count == 0)
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return Result.Success;
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for (int i = 0; i < count; i++)
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{
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rc = FixExtraData(out bool wasFixNeeded, hos, in info[i]);
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if (ResultFs.TargetNotFound.Includes(rc))
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{
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// If the save wasn't found, try to create the directory for its save data ID
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rc = CreateSaveDataDirectory(hos, in info[i]);
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if (rc.IsFailure())
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{
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Logger.Warning?.Print(LogClass.Application, $"Error {rc.ToStringWithName()} when creating save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
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// Don't bother fixing the extra data if we couldn't create the directory
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continue;
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}
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Logger.Info?.Print(LogClass.Application, $"Recreated directory for save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
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// Try to fix the extra data in the new directory
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rc = FixExtraData(out wasFixNeeded, hos, in info[i]);
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}
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if (rc.IsFailure())
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{
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Logger.Warning?.Print(LogClass.Application, $"Error {rc.ToStringWithName()} when fixing extra data for save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
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}
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else if (wasFixNeeded)
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{
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Logger.Info?.Print(LogClass.Application, $"Fixed extra data for save data 0x{info[i].SaveDataId:x} in the {spaceId} save data space");
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}
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}
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}
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}
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private static Result CreateSaveDataDirectory(HorizonClient hos, in SaveDataInfo info)
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{
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if (info.SpaceId != SaveDataSpaceId.User && info.SpaceId != SaveDataSpaceId.System)
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return Result.Success;
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const string mountName = "SaveDir";
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var mountNameU8 = mountName.ToU8Span();
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BisPartitionId partitionId = info.SpaceId switch
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{
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SaveDataSpaceId.System => BisPartitionId.System,
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SaveDataSpaceId.User => BisPartitionId.User,
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_ => throw new ArgumentOutOfRangeException()
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};
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Result rc = hos.Fs.MountBis(mountNameU8, partitionId);
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if (rc.IsFailure()) return rc;
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try
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{
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var path = $"{mountName}:/save/{info.SaveDataId:x16}".ToU8Span();
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rc = hos.Fs.GetEntryType(out _, path);
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if (ResultFs.PathNotFound.Includes(rc))
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{
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rc = hos.Fs.CreateDirectory(path);
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}
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return rc;
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}
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finally
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{
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hos.Fs.Unmount(mountNameU8);
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}
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}
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// Gets a list of all the save data files or directories in the system partition.
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private static Result GetSystemSaveList(HorizonClient hos, out List<ulong> list)
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{
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list = null;
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var mountName = "system".ToU8Span();
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DirectoryHandle handle = default;
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List<ulong> localList = new List<ulong>();
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try
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{
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Result rc = hos.Fs.MountBis(mountName, BisPartitionId.System);
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if (rc.IsFailure()) return rc;
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rc = hos.Fs.OpenDirectory(out handle, "system:/save".ToU8Span(), OpenDirectoryMode.All);
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if (rc.IsFailure()) return rc;
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DirectoryEntry entry = new DirectoryEntry();
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while (true)
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{
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rc = hos.Fs.ReadDirectory(out long readCount, SpanHelpers.AsSpan(ref entry), handle);
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if (rc.IsFailure()) return rc;
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if (readCount == 0)
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break;
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if (Utf8Parser.TryParse(entry.Name, out ulong saveDataId, out int bytesRead, 'x') &&
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bytesRead == 16 && (long)saveDataId < 0)
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{
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localList.Add(saveDataId);
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}
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}
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list = localList;
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return Result.Success;
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}
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finally
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{
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if (handle.IsValid)
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{
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hos.Fs.CloseDirectory(handle);
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}
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if (hos.Fs.IsMounted(mountName))
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{
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hos.Fs.Unmount(mountName);
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}
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}
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}
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// Adds system save data that isn't in the save data indexer to the indexer and creates extra data for it.
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// Only save data IDs added to SystemExtraDataFixInfo will be fixed.
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private static Result FixUnindexedSystemSaves(HorizonClient hos, List<ulong> existingSaveIds)
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{
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foreach (var fixInfo in SystemExtraDataFixInfo)
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{
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if (!existingSaveIds.Contains(fixInfo.StaticSaveDataId))
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{
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continue;
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}
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Result rc = FixSystemExtraData(out bool wasFixNeeded, hos, in fixInfo);
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if (rc.IsFailure())
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{
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Logger.Warning?.Print(LogClass.Application,
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$"Error {rc.ToStringWithName()} when fixing extra data for system save data 0x{fixInfo.StaticSaveDataId:x}");
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}
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else if (wasFixNeeded)
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{
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Logger.Info?.Print(LogClass.Application,
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$"Tried to rebuild extra data for system save data 0x{fixInfo.StaticSaveDataId:x}");
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}
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}
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return Result.Success;
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}
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private static Result FixSystemExtraData(out bool wasFixNeeded, HorizonClient hos, in ExtraDataFixInfo info)
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{
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wasFixNeeded = true;
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Result rc = hos.Fs.Impl.ReadSaveDataFileSystemExtraData(out SaveDataExtraData extraData, info.StaticSaveDataId);
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if (!rc.IsSuccess())
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{
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if (!ResultFs.TargetNotFound.Includes(rc))
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return rc;
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// We'll reach this point only if the save data directory exists but it's not in the save data indexer.
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// Creating the save will add it to the indexer while leaving its existing contents intact.
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return hos.Fs.CreateSystemSaveData(info.StaticSaveDataId, UserId.InvalidId, info.OwnerId, info.DataSize,
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info.JournalSize, info.Flags);
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}
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if (extraData.Attribute.StaticSaveDataId != 0 && extraData.OwnerId != 0)
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{
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wasFixNeeded = false;
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return Result.Success;
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}
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extraData = new SaveDataExtraData
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{
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Attribute = { StaticSaveDataId = info.StaticSaveDataId },
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OwnerId = info.OwnerId,
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Flags = info.Flags,
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DataSize = info.DataSize,
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JournalSize = info.JournalSize
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};
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// Make a mask for writing the entire extra data
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Unsafe.SkipInit(out SaveDataExtraData extraDataMask);
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SpanHelpers.AsByteSpan(ref extraDataMask).Fill(0xFF);
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return hos.Fs.Impl.WriteSaveDataFileSystemExtraData(SaveDataSpaceId.System, info.StaticSaveDataId,
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in extraData, in extraDataMask);
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}
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private static Result FixExtraData(out bool wasFixNeeded, HorizonClient hos, in SaveDataInfo info)
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{
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wasFixNeeded = true;
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Result rc = hos.Fs.Impl.ReadSaveDataFileSystemExtraData(out SaveDataExtraData extraData, info.SpaceId,
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info.SaveDataId);
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if (rc.IsFailure()) return rc;
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// The extra data should have program ID or static save data ID set if it's valid.
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// We only try to fix the extra data if the info from the save data indexer has a program ID or static save data ID.
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bool canFixByProgramId = extraData.Attribute.ProgramId == ProgramId.InvalidId &&
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info.ProgramId != ProgramId.InvalidId;
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bool canFixBySaveDataId = extraData.Attribute.StaticSaveDataId == 0 && info.StaticSaveDataId != 0;
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bool hasEmptyOwnerId = extraData.OwnerId == 0 && info.Type != SaveDataType.System;
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if (!canFixByProgramId && !canFixBySaveDataId && !hasEmptyOwnerId)
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{
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wasFixNeeded = false;
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return Result.Success;
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}
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// The save data attribute struct can be completely created from the save data info.
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extraData.Attribute.ProgramId = info.ProgramId;
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extraData.Attribute.UserId = info.UserId;
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extraData.Attribute.StaticSaveDataId = info.StaticSaveDataId;
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extraData.Attribute.Type = info.Type;
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extraData.Attribute.Rank = info.Rank;
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extraData.Attribute.Index = info.Index;
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// The rest of the extra data can't be created from the save data info.
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// On user saves the owner ID will almost certainly be the same as the program ID.
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if (info.Type != SaveDataType.System)
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{
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extraData.OwnerId = info.ProgramId.Value;
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}
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else
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{
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// Try to match the system save with one of the known saves
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foreach (ExtraDataFixInfo fixInfo in SystemExtraDataFixInfo)
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{
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if (extraData.Attribute.StaticSaveDataId == fixInfo.StaticSaveDataId)
|
|
{
|
|
extraData.OwnerId = fixInfo.OwnerId;
|
|
extraData.Flags = fixInfo.Flags;
|
|
extraData.DataSize = fixInfo.DataSize;
|
|
extraData.JournalSize = fixInfo.JournalSize;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make a mask for writing the entire extra data
|
|
Unsafe.SkipInit(out SaveDataExtraData extraDataMask);
|
|
SpanHelpers.AsByteSpan(ref extraDataMask).Fill(0xFF);
|
|
|
|
return hos.Fs.Impl.WriteSaveDataFileSystemExtraData(info.SpaceId, info.SaveDataId, in extraData, in extraDataMask);
|
|
}
|
|
|
|
struct ExtraDataFixInfo
|
|
{
|
|
public ulong StaticSaveDataId;
|
|
public ulong OwnerId;
|
|
public SaveDataFlags Flags;
|
|
public long DataSize;
|
|
public long JournalSize;
|
|
}
|
|
|
|
private static readonly ExtraDataFixInfo[] SystemExtraDataFixInfo =
|
|
{
|
|
new ExtraDataFixInfo()
|
|
{
|
|
StaticSaveDataId = 0x8000000000000030,
|
|
OwnerId = 0x010000000000001F,
|
|
Flags = SaveDataFlags.KeepAfterResettingSystemSaveDataWithoutUserSaveData,
|
|
DataSize = 0x10000,
|
|
JournalSize = 0x10000
|
|
},
|
|
new ExtraDataFixInfo()
|
|
{
|
|
StaticSaveDataId = 0x8000000000001040,
|
|
OwnerId = 0x0100000000001009,
|
|
Flags = SaveDataFlags.None,
|
|
DataSize = 0xC000,
|
|
JournalSize = 0xC000
|
|
}
|
|
};
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
RomFs?.Dispose();
|
|
}
|
|
}
|
|
}
|
|
} |