mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-02 06:22:06 +01:00
7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
23 lines
879 B
C#
23 lines
879 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|
{
|
|
struct SetVertexBuffersCommand : IGALCommand, IGALCommand<SetVertexBuffersCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.SetVertexBuffers;
|
|
private SpanRef<VertexBufferDescriptor> _vertexBuffers;
|
|
|
|
public void Set(SpanRef<VertexBufferDescriptor> vertexBuffers)
|
|
{
|
|
_vertexBuffers = vertexBuffers;
|
|
}
|
|
|
|
public static void Run(ref SetVertexBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
Span<VertexBufferDescriptor> vertexBuffers = command._vertexBuffers.Get(threaded);
|
|
renderer.Pipeline.SetVertexBuffers(threaded.Buffers.MapBufferRanges(vertexBuffers));
|
|
command._vertexBuffers.Dispose(threaded);
|
|
}
|
|
}
|
|
}
|