mirror of
https://github.com/GreemDev/Ryujinx
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1968386808
* Add locking methods to the ogl resource cache * Remove some unused arguments * Add the ZF32 texture format
16 lines
No EOL
376 B
C#
16 lines
No EOL
376 B
C#
namespace Ryujinx.Graphics.Gal
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{
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public interface IGalTexture
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{
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void LockCache();
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void UnlockCache();
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void Create(long Key, byte[] Data, GalTexture Texture);
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bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);
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void Bind(long Key, int Index);
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void SetSampler(GalTextureSampler Sampler);
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}
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} |