mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
43b4b34376
* Initial implementation (no specialization) * Use specialization * Fix render scale, increase code gen version * Revert accidental change * Address Feedback
95 lines
No EOL
4.2 KiB
C#
95 lines
No EOL
4.2 KiB
C#
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
static class AttributeConsts
|
|
{
|
|
public const int TessLevelOuter0 = 0x000;
|
|
public const int TessLevelOuter1 = 0x004;
|
|
public const int TessLevelOuter2 = 0x008;
|
|
public const int TessLevelOuter3 = 0x00c;
|
|
public const int TessLevelInner0 = 0x010;
|
|
public const int TessLevelInner1 = 0x014;
|
|
public const int Layer = 0x064;
|
|
public const int PointSize = 0x06c;
|
|
public const int PositionX = 0x070;
|
|
public const int PositionY = 0x074;
|
|
public const int PositionZ = 0x078;
|
|
public const int PositionW = 0x07c;
|
|
public const int FrontColorDiffuseR = 0x280;
|
|
public const int FrontColorDiffuseG = 0x284;
|
|
public const int FrontColorDiffuseB = 0x288;
|
|
public const int FrontColorDiffuseA = 0x28c;
|
|
public const int FrontColorSpecularR = 0x290;
|
|
public const int FrontColorSpecularG = 0x294;
|
|
public const int FrontColorSpecularB = 0x298;
|
|
public const int FrontColorSpecularA = 0x29c;
|
|
public const int BackColorDiffuseR = 0x2a0;
|
|
public const int BackColorDiffuseG = 0x2a4;
|
|
public const int BackColorDiffuseB = 0x2a8;
|
|
public const int BackColorDiffuseA = 0x2ac;
|
|
public const int BackColorSpecularR = 0x2b0;
|
|
public const int BackColorSpecularG = 0x2b4;
|
|
public const int BackColorSpecularB = 0x2b8;
|
|
public const int BackColorSpecularA = 0x2bc;
|
|
public const int ClipDistance0 = 0x2c0;
|
|
public const int ClipDistance1 = 0x2c4;
|
|
public const int ClipDistance2 = 0x2c8;
|
|
public const int ClipDistance3 = 0x2cc;
|
|
public const int ClipDistance4 = 0x2d0;
|
|
public const int ClipDistance5 = 0x2d4;
|
|
public const int ClipDistance6 = 0x2d8;
|
|
public const int ClipDistance7 = 0x2dc;
|
|
public const int PointCoordX = 0x2e0;
|
|
public const int PointCoordY = 0x2e4;
|
|
public const int TessCoordX = 0x2f0;
|
|
public const int TessCoordY = 0x2f4;
|
|
public const int InstanceId = 0x2f8;
|
|
public const int VertexId = 0x2fc;
|
|
public const int TexCoordCount = 10;
|
|
public const int TexCoordBase = 0x300;
|
|
public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16;
|
|
public const int FrontFacing = 0x3fc;
|
|
|
|
public const int UserAttributesCount = 32;
|
|
public const int UserAttributeBase = 0x80;
|
|
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
|
|
|
|
public const int LoadOutputMask = 1 << 30;
|
|
public const int Mask = 0x3fffffff;
|
|
|
|
|
|
// Note: Those attributes are used internally by the translator
|
|
// only, they don't exist on Maxwell.
|
|
public const int SpecialMask = 0xf << 24;
|
|
public const int FragmentOutputDepth = 0x1000000;
|
|
public const int FragmentOutputColorBase = 0x1000010;
|
|
public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
|
|
|
|
public const int FragmentOutputIsBgraBase = 0x1000100;
|
|
public const int FragmentOutputIsBgraEnd = FragmentOutputIsBgraBase + 8 * 4;
|
|
|
|
public const int SupportBlockViewInverseX = 0x1000200;
|
|
public const int SupportBlockViewInverseY = 0x1000204;
|
|
|
|
public const int ThreadIdX = 0x2000000;
|
|
public const int ThreadIdY = 0x2000004;
|
|
public const int ThreadIdZ = 0x2000008;
|
|
|
|
public const int CtaIdX = 0x2000010;
|
|
public const int CtaIdY = 0x2000014;
|
|
public const int CtaIdZ = 0x2000018;
|
|
|
|
public const int LaneId = 0x2000020;
|
|
|
|
public const int InvocationId = 0x2000024;
|
|
public const int PrimitiveId = 0x2000028;
|
|
public const int PatchVerticesIn = 0x200002c;
|
|
|
|
public const int EqMask = 0x2000030;
|
|
public const int GeMask = 0x2000034;
|
|
public const int GtMask = 0x2000038;
|
|
public const int LeMask = 0x200003c;
|
|
public const int LtMask = 0x2000040;
|
|
|
|
public const int ThreadKill = 0x2000044;
|
|
}
|
|
} |