Ryujinx/Ryujinx.Graphics.Shader/Translation
riperiperi 43b4b34376
Implement Viewport Transform Disable (#3328)
* Initial implementation (no specialization)

* Use specialization

* Fix render scale, increase code gen version

* Revert accidental change

* Address Feedback
2022-05-12 10:47:13 -03:00
..
Optimizations Fix bindless/global memory elimination with inverted predicates (#2826) 2021-11-08 12:57:28 -03:00
AttributeConsts.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
FeatureFlags.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
FunctionMatch.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderConfig.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Translator.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
TranslatorContext.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
UInt128.cs Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00