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Exceptions
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Handles
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
Ipc
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
Kernel
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
Services
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Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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2018-04-25 23:12:26 -03:00 |
Utilities
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Allow more than one process, free resources on process dispose, implement SvcExitThread
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2018-03-12 01:14:12 -03:00 |
AppletStateMgr.cs
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[HLE/Kernel] Somewhat improved sync primitives
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2018-04-18 23:52:36 -03:00 |
ErrorCode.cs
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Add MUL (vector by element), fix FCVTN, make svcs use MakeError too
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2018-03-05 16:18:37 -03:00 |
ErrorModule.cs
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Add MUL (vector by element), fix FCVTN, make svcs use MakeError too
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2018-03-05 16:18:37 -03:00 |
GlobalStateTable.cs
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Support different framebuffer offsets (fixes #59)
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2018-03-20 12:18:25 -03:00 |
Homebrew.cs
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Improvements to audout (#58)
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2018-03-15 21:06:24 -03:00 |
Horizon.cs
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[HLE/Audio] Use correct audio device names
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2018-04-24 17:14:26 -03:00 |
IdDictionary.cs
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Support different framebuffer offsets (fixes #59)
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2018-03-20 12:18:25 -03:00 |
MemoryRegions.cs
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Bump the maximum number of threads
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2018-04-06 10:53:18 -03:00 |
MemoryType.cs
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Process.cs
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Improved logging (#103)
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2018-04-24 15:57:39 -03:00 |
ServiceCtx.cs
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[WIP] Add support for events (#60)
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2018-03-19 15:58:46 -03:00 |
SystemStateMgr.cs
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[HLE/Audio] Use correct audio device names
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2018-04-24 17:14:26 -03:00 |