mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
87 lines
No EOL
1.7 KiB
C#
87 lines
No EOL
1.7 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle
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{
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class IdDictionary
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{
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private ConcurrentDictionary<int, object> Objs;
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private int FreeIdHint = 1;
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public IdDictionary()
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{
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Objs = new ConcurrentDictionary<int, object>();
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}
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public bool Add(int Id, object Data)
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{
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return Objs.TryAdd(Id, Data);
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}
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public int Add(object Data)
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{
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if (Objs.TryAdd(FreeIdHint, Data))
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{
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return FreeIdHint++;
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}
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return AddSlow(Data);
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}
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private int AddSlow(object Data)
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{
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for (int Id = 1; Id < int.MaxValue; Id++)
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{
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if (Objs.TryAdd(Id, Data))
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{
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return Id;
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}
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}
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throw new InvalidOperationException();
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}
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public object GetData(int Id)
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{
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if (Objs.TryGetValue(Id, out object Data))
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{
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return Data;
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}
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return null;
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}
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public T GetData<T>(int Id)
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{
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if (Objs.TryGetValue(Id, out object Data) && Data is T)
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{
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return (T)Data;
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}
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return default(T);
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}
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public object Delete(int Id)
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{
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if (Objs.TryRemove(Id, out object Obj))
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{
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FreeIdHint = Id;
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return Obj;
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}
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return null;
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}
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public ICollection<object> Clear()
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{
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ICollection<object> Values = Objs.Values;
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Objs.Clear();
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return Values;
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}
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}
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} |