mirror of
https://github.com/GreemDev/Ryujinx
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103 lines
3.5 KiB
Markdown
103 lines
3.5 KiB
Markdown
![](https://ryujinx.github.io/static/img/Ryujinx_logo_128.png)
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# Ryujinx [![Build status](https://ci.appveyor.com/api/projects/status/ssg4jwu6ve3k594s?svg=true)](https://ci.appveyor.com/project/gdkchan/ryujinx)
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Experimental Switch emulator written in C#
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Don't expect much from this. Some homebrew apps work, Puyo Puyo Tetris shows the intro logo (sometimes), and a handful of games boot / work; but that's about it for now.
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Contributions are always welcome.
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**Building**
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To build this emulator, you will need the .NET Core 2.1 (RC1) (or higher) SDK. https://www.microsoft.com/net/download/
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In release builds, memory checks are disabled to improve performances.
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Or just drag'n'drop the *.NRO / *.NSO or the game folder on the executable if you have a pre-build version.
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**Features**
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- Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK.
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https://openal.org/downloads/OpenAL11CoreSDK.zip
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- Keyboard Input is partially supported:
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- Left Joycon:
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- Stick Up = W
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- Stick Down = S
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- Stick Left = A
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- Stick Right = D
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- Stick Button = F
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- DPad Up = Up
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- DPad Down = Down
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- DPad Left = Left
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- DPad Right = Right
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- Minus = -
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- L = E
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- ZL = Q
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- Right Joycon:
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- Stick Up = I
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- Stick Down = K
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- Stick Left = J
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- Stick Right = L
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- Stick Button = H
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- A = Z
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- B = X
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- X = C
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- Y = V
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- Plus = +
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- R = U
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- ZR = O
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- For more information on how to configure these buttons see [CONFIG.md](CONFIG.md)
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- Controller Input is partially supported:
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- Left Joycon:
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- Analog Stick = Left Analog Stick
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- DPad Up = DPad Up
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- DPad Down = DPad Down
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- DPad Left = DPad Left
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- DPad Right = DPad Right
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- Minus = Select / Back / Share
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- L = Left Shoulder Button
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- ZL = Left Trigger
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- Right Joycon:
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- Analog Stick = Right Analog Stick
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- A = B / Circle
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- B = A / Cross
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- X = Y / Triangle
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- Y = X / Square
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- Plus = Start / Options
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- R = Right Shoulder Button
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- ZR = Right Trigger
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- For more information on how to configure these buttons see [CONFIG.md](CONFIG.md)
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- Config File: `Ryujinx.conf` should be present in executable folder.
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For more information [you can go here](CONFIG.md).
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- If you are a Windows user, you can configure your keys, the logs, install OpenAL, etc... with Ryujinx-Setting.
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[Download it, right here](https://github.com/AcK77/Ryujinx-Settings)
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**Help**
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If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled NRO/NSO (and source code if possible) and then we'll make changes in order to make the requested app / game work.
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**Contact**
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For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!
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https://discord.gg/VkQYXAZ
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For donation support, please take a look at our Patreon: https://www.patreon.com/ryujinx
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**Running**
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To run this emulator, you need the .NET Core 2.1 (or higher) SDK *and* the OpenAL 11 Core SDK.
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Run `dotnet run -c Release -- path\to\homebrew.nro` inside the Ryujinx solution folder to run homebrew apps.
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Run `dotnet run -c Release -- path\to\game_exefs_and_romfs_folder` to run official games (they need to be decrypted and extracted first!)
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**Compatibility**
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You can check out the compatibility list within the Wiki. Only a handful of games actually work.
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**Latest build**
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These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
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The latest automatic build for Windows (64-bit) can be found on the [official website](https://ryujinx.org/#/Build).
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