mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
69f8722e79
Signal and setup events correctly Eliminate possible races Use a single event Mark volatiles and reduce scope of waithandles Common handler 100ms -> 50ms
13 lines
No EOL
364 B
C#
13 lines
No EOL
364 B
C#
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>Shader cache loading states</summary>
|
|
public enum ShaderCacheState
|
|
{
|
|
/// <summary>Shader cache started loading</summary>
|
|
Start,
|
|
/// <summary>Shader cache is loading</summary>
|
|
Loading,
|
|
/// <summary>Shader cache finished loading</summary>
|
|
Loaded
|
|
}
|
|
} |