mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 03:31:56 +01:00
02a8e7fc93
* Remove unnecessary usings * Fix CastExpression while I'm at it
45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
|
|
using System.IO;
|
|
using System.Linq;
|
|
|
|
namespace Ryujinx.HLE.Utilities
|
|
{
|
|
public struct UInt128
|
|
{
|
|
public long High { get; private set; }
|
|
public long Low { get; private set; }
|
|
|
|
public UInt128(long Low, long High)
|
|
{
|
|
this.Low = Low;
|
|
this.High = High;
|
|
}
|
|
|
|
public UInt128(string UInt128Hex)
|
|
{
|
|
if (UInt128Hex == null || UInt128Hex.Length != 32 || !UInt128Hex.All("0123456789abcdefABCDEF".Contains))
|
|
{
|
|
throw new ArgumentException("Invalid Hex value!", nameof(UInt128Hex));
|
|
}
|
|
|
|
Low = Convert.ToInt64(UInt128Hex.Substring(16), 16);
|
|
High = Convert.ToInt64(UInt128Hex.Substring(0, 16), 16);
|
|
}
|
|
|
|
public void Write(BinaryWriter BinaryWriter)
|
|
{
|
|
BinaryWriter.Write(Low);
|
|
BinaryWriter.Write(High);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return High.ToString("x16") + Low.ToString("x16");
|
|
}
|
|
|
|
public bool IsZero()
|
|
{
|
|
return (Low | High) == 0;
|
|
}
|
|
}
|
|
}
|