Ryujinx/Ryujinx.Graphics/Gal/OpenGL
HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format

* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format

* Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format"

This reverts commit aea5c9db3a5e0b11545c3520f885e411a3587113.

* Conflicts fix

* Wrong fix

* E

* e
2018-09-01 18:25:49 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
ImageHandler.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLCachedResource.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLConstBuffer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) 2018-09-01 18:25:49 -03:00
OGLExtension.cs Use mirrored texture wraps when available (#361) 2018-08-25 16:39:08 -03:00
OGLFrameBuffer.cs Implement multiple rendertarget attachments and depth writting (#375) 2018-08-23 02:07:23 -03:00
OGLPipeline.cs Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
OGLRasterizer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLRenderer.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
OGLShader.cs Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLTexture.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00