midori-school/sprites/common/bullet/fireball.gd

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GDScript3
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extends Area2D
var velocity: Vector2 = Vector2()
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var direction
var speed = 100
var btype
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var isvisible
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# Called when the node enters the scene tree for the first time.
func _ready():
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isvisible = $VisibleOnScreenNotifier2D
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add_to_group(btype)
#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
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if isvisible.is_on_screen():
if direction == null:
position += velocity * delta
else:
position += speed * delta * direction
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func _on_body_entered(body):
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if !body.is_in_group(btype):
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if body.is_in_group("players"):
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if body.weakness == 3:
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print("weakness")
Input.start_joy_vibration(0,0,1,3)
else:
Input.start_joy_vibration(0,1,0,2)
elif body.is_in_group("boss") || body.is_in_group("enemies"):
if body.weakness == 3:
print("weakness")
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#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):
# Global.live = 3
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#elif body.is_in_group("boss"):
# Global.live = 3
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queue_free()
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func _on_area_entered(area):
if !area.is_in_group(btype):
queue_free()
#pass # Replace with function body.