2024-01-29 01:52:01 +01:00
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extends Area2D
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var velocity: Vector2 = Vector2()
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2024-01-29 03:42:38 +01:00
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var direction
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var speed = 100
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var btype
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2024-01-29 01:52:01 +01:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2024-01-29 03:42:38 +01:00
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add_to_group(btype)
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#pass # Replace with function body.
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2024-01-29 01:52:01 +01:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _physics_process(delta):
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2024-01-29 03:42:38 +01:00
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if direction == null:
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position += velocity * delta
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else:
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position += speed * delta * direction
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2024-01-29 01:52:01 +01:00
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func _on_body_entered(body):
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2024-01-29 03:42:38 +01:00
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if !body.is_in_group(btype):
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2024-01-30 04:05:17 +01:00
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if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
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if body.weakness == 3:
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print("weak to fire")
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2024-01-29 01:52:01 +01:00
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#if body.is_in_group("players"):
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# Global.live = 2
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#elif body.is_in_group("enemies"):
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# Global.live = 3
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2024-01-29 01:57:21 +01:00
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#elif body.is_in_group("boss"):
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# Global.live = 3
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2024-01-29 03:42:38 +01:00
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queue_free()
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2024-01-29 01:52:01 +01:00
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func _on_screen_exited():
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queue_free()
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2024-01-29 03:42:38 +01:00
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func _on_area_entered(area):
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if !area.is_in_group(btype):
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queue_free()
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#pass # Replace with function body.
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