midori-school/levels/ui/alsatest.gd

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GDScript3
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extends Control
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const gamepadtest = preload("res://gamepad.gd")
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var bgsound := AudioStreamPlayer.new()
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var fl
var fr
var rl
var rr
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
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fl = $Front_Left
fr = $Front_Right
rl = $Rear_Left
rr = $Rear_Right
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add_child(bgsound)
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#add_child(fl)
#add_child(fr)
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bgsound.stream = load(Global.musictracks[21])
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bgsound.mix_target = 1
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bgsound.bus = "Music"
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#fl.mix_target = 1
#fr.mix_target = 1
#fl.stream = load("res://sfx/Front_Left.wav")
#fr.stream = load("res://sfx/Front_Right.wav")
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bgsound.set_volume_db(-10)
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#fl.set_volume_db(10)
#fr.set_volume_db(10)
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bgsound.play(0)
func _input(event):
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gamepadtest.new(event)
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel") || Input.is_action_just_pressed("mclick"):
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get_tree().change_scene("res://levels/ui/soundtest.tscn")
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elif Input.is_action_pressed("ui_left") && Input.is_action_pressed("ui_up"):
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fl.play(0)
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elif Input.is_action_pressed("ui_right") && Input.is_action_pressed("ui_up"):
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fr.play(0)
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elif Input.is_action_pressed("ui_left") && Input.is_action_pressed("ui_down"):
rl.play(0)
elif Input.is_action_pressed("ui_right") && Input.is_action_pressed("ui_down"):
rr.play(0)
#if event is InputEventMouseMotion:
# bgsound.position = Vector3(event.position.x-640, 0, event.position.y-480)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass