midori-school/main.gd

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1.4 KiB
GDScript3
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extends Node
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var presscontinue
const gamepadtest = preload("res://gamepad.gd")
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const loadgame = preload("res://load.gd")
const savegame = preload("res://save.gd")
# Called when the node enters the scene tree for the first time.
func _ready():
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presscontinue = $Label
updatehud()
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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#OS.get_data_dir().rsplit("/", true, 7)[2]
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loadgame.new(0)
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#print(OS.get_processor_name())
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#pass # Replace with function body.
#add_child(title)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _init():
func _process(delta):
pass
func _input(event):
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gamepadtest.new(event)
updatehud()
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# Mouse in viewport coordinates.
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if !Global.sk && Input.is_action_just_pressed("ui_accept"):
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#print("Mouse Click/Unclick at: ", event.position)
_title()
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://levels/ui/vmboot.tscn")
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#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
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func updatehud():
if Global.gamepad == 0:
presscontinue.set_text(tr("TEXT_CONTINUE_KB"))
elif Global.gamepad == 1:
presscontinue.set_text(tr("TEXT_CONTINUE_US"))
elif Global.gamepad == 2:
presscontinue.set_text(tr("TEXT_CONTINUE_JA"))
elif Global.gamepad == 3:
presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))