midori-school/title.gd

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2.4 KiB
GDScript3
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extends Control
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var presscontinue
var pressexit
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# Called when the node enters the scene tree for the first time.
var bgsound := AudioStreamPlayer.new()
var wait
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const gamepadtest = preload("res://gamepad.gd")
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#var galaxy = preload("res://backgounds/galaxy.tscn").instantiate()
#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
func _ready():
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presscontinue = $start
pressexit = $exit
updatehud()
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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#if (OS.get_name() != "Linux" && !OS.get_name().ends_with("BSD")) || OS.get_distribution_name().contains("Kali") || !OS.get_data_dir().begins_with("/home") || OS.get_environment("WSL_DISTRO_NAME").length() < 0:
# Global.sk = true
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add_child(bgsound)
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var titlemusic = load(Global.musictracks[0])
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bgsound.stream = titlemusic
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bgsound.mix_target = 1
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bgsound.play(0)
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bgsound.bus = &"Music"
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wait = Time.get_ticks_msec()
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
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gamepadtest.new(event)
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updatehud()
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if Input.is_action_just_pressed("ui_accept"):
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#print("Mouse Click/Unclick at: ", event.position)
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get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
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#_level()
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elif Input.is_action_just_pressed("ui_cancel"):
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get_tree().quit()
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
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#Global.live = 1
#Global.gamelevel = randi() % 3
#if Global.gamelevel == 0:
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
#elif Global.gamelevel == 1:
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
#else:
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
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#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
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func updatehud():
if Global.gamepad == 0:
presscontinue.set_text(tr("TEXT_START_KB"))
pressexit.set_text(tr("TEXT_EXIT_KB"))
elif Global.gamepad == 1:
presscontinue.set_text(tr("TEXT_START_US"))
pressexit.set_text(tr("TEXT_EXIT_US"))
elif Global.gamepad == 2:
presscontinue.set_text(tr("TEXT_START_JA"))
pressexit.set_text(tr("TEXT_EXIT_JA"))
elif Global.gamepad == 3:
presscontinue.set_text(tr("TEXT_START_GEO"))
pressexit.set_text(tr("TEXT_EXIT_GEO"))