2024-01-27 23:38:20 +01:00
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extends Node2D
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var talk = load("res://levels/ui/talk.tscn").instantiate()
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2024-01-29 01:52:01 +01:00
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var boss
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2024-03-06 20:48:56 +01:00
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var player
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2024-01-27 23:38:20 +01:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2024-01-29 01:52:01 +01:00
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boss = $Natasha
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2024-03-06 20:48:56 +01:00
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player = $Player
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2024-01-29 01:57:21 +01:00
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boss.add_to_group("boss")
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2024-03-06 18:49:01 +01:00
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Global.cdialog = [["What are you doing here?", true, 0, 0], ["Your father need help to debug this game", false, 9], ["Ok, i'll help too", true, 0, 0]]
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2024-01-27 23:38:20 +01:00
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Global.live = 0
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get_tree().root.add_child.call(talk)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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2024-03-09 02:50:47 +01:00
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pass
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func _physics_process(delta):
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if player.velocity.x >= 0 && player.velocity.y >= 0:
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if player.position.y < boss.position.y && player.get_index() > boss.get_index():
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move_child(player, boss.get_index() - 1)
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print("move up")
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elif player.position.y > boss.position.y && player.get_index() < boss.get_index():
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move_child(player, boss.get_index() + 1)
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print("move down")
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2024-01-27 23:38:20 +01:00
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func _input(event):
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if Global.cdialog.size() == 0:
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get_tree().root.remove_child(talk)
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2024-03-06 20:48:56 +01:00
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