midori-school/main.gd

37 lines
954 B
GDScript3
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extends Node
const loadgame = preload("res://load.gd")
const savegame = preload("res://save.gd")
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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#OS.get_data_dir().rsplit("/", true, 7)[2]
loadgame.new()
print(OS.get_processor_name())
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#pass # Replace with function body.
#add_child(title)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _init():
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
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if !Global.sk && Input.is_action_just_pressed("ui_accept"):
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#print("Mouse Click/Unclick at: ", event.position)
_title()
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://levels/ui/vmboot.tscn")
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#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()