2023-12-26 17:09:27 +01:00
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extends Node
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const loadgame = preload("res://load.gd")
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const savegame = preload("res://save.gd")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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2024-01-16 03:05:25 +01:00
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#OS.get_data_dir().rsplit("/", true, 7)[2]
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2024-07-14 23:55:40 +02:00
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#loadgame.new()
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#print(OS.get_processor_name())
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2023-12-26 17:09:27 +01:00
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#pass # Replace with function body.
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#add_child(title)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _init():
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func _process(delta):
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pass
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func _input(event):
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# Mouse in viewport coordinates.
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2024-01-16 13:58:17 +01:00
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if !Global.sk && Input.is_action_just_pressed("ui_accept"):
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2023-12-26 17:09:27 +01:00
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#print("Mouse Click/Unclick at: ", event.position)
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_title()
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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2024-03-13 02:32:04 +01:00
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get_tree().change_scene_to_file("res://levels/ui/vmboot.tscn")
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2023-12-26 17:09:27 +01:00
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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